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Multiplayer in GTA IV: Difference between revisions

→‎Accessing multiplayer: sub-headings, must revert
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*[[Free Mode]]
*[[Free Mode]]


'''Party Mode''' - An invite-only variant of free mode. The player(s) are free to do as they wish as with free mode. Each one also starts party mode at the Alderney Casino (also marked with a safehouse icon). Default settings are used here. If at least two players are in the game, then they can start any game (see above). When the host leaves, then another player is appointed party leader.
===Party Mode===
An invite-only variant of free mode. The player(s) are free to do as they wish as with free mode. Each one also starts party mode at the Alderney Casino (also marked with a safehouse icon). Default settings are used here. If at least two players are in the game, then they can start any game (see above). When the host leaves, then another player is appointed party leader.


'''Invites''' - The third in the menu, game invites are shown here. Selecting one of these will allow the player to join the game in which the player's friend(s) are in. Invites last until the game session is over. If waited too long the player can still join but they will have skipped the game lobby. These can be sent if the player is or isn't already in a game session. Invites sent to someone playing single player will appear just a text message notification does.
===Invites===
The third in the menu, game invites are shown here. Selecting one of these will allow the player to join the game in which the player's friend(s) are in. Invites last until the game session is over. If waited too long the player can still join but they will have skipped the game lobby. These can be sent if the player is or isn't already in a game session. Invites sent to someone playing single player will appear just a text message notification does.


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'''Player Model''' - Selecting this allows the player to customize the look of their multiplayer character. As with each rank the player will unlock more clothing. After ranking up to level 1, the player has a choice of a zombie model. If the player is in the game lobby, and is the host they can change their model before starting. Note that in some games more specifically Turf War, Bomb Da Base II, Hangman's NOOSE, and Deal Breaker the player will assume the appearance of a generic gang member. Also if the player is a lobby and is the host they can change the model there, but this isn't the case if the player is someone who joined.
===Player Model===
Selecting this allows the player to customize the look of their multiplayer character. As with each rank the player will unlock more clothing. After ranking up to level 1, the player has a choice of a zombie model. If the player is in the game lobby, and is the host they can change their model before starting. Note that in some games more specifically Turf War, Bomb Da Base II, Hangman's NOOSE, and Deal Breaker the player will assume the appearance of a generic gang member. Also if the player is a lobby and is the host they can change the model there, but this isn't the case if the player is someone who joined.


'''Preferences''' - Options that the player can change. The three options are auto-aim, police, and friendly fire. Each can be set to disallow, don't care, or allow. Players join games based on their preferences, unless they use an invite. Auto-aiming only works against people who attack the player. So innocent pedestrians who pose no threat to the player won't be auto targeted. This also has to be enabled through the main options menu. Though if reticule health is enabled, and the player's weapon target is set ot complex the current health of an NPC can still be tracked. With police enabled the wanted system works just as it would in single player. Also wanted levels are only visible through the player's perspective, due to this others can only have a sense of the wanted level of another player based on the quantity of law enforcement groups pursing one another. Police will also attempt to kill players rather than arrest them. None of the police settings apply in a party mode.
===Preferences===
Options that the player can change. The three options are auto-aim, police, and friendly fire. Each can be set to disallow, don't care, or allow. Players join games based on their preferences, unless they use an invite. Auto-aiming only works against people who attack the player. So innocent pedestrians who pose no threat to the player won't be auto targeted. This also has to be enabled through the main options menu. Though if reticule health is enabled, and the player's weapon target is set ot complex the current health of an NPC can still be tracked. With police enabled the wanted system works just as it would in single player. Also wanted levels are only visible through the player's perspective, due to this others can only have a sense of the wanted level of another player based on the quantity of law enforcement groups pursing one another. Police will also attempt to kill players rather than arrest them. None of the police settings apply in a party mode.


'''Tutorial''' - A quick tutorial about multiplayer. Selecting this will transport the player to Charge Island where the game gives beginners instructions about weapons, pickups, games, and teams. To view the tutorial the player cannot have a wanted level.  
===Tutorial===
A quick tutorial about multiplayer. Selecting this will transport the player to Charge Island where the game gives beginners instructions about weapons, pickups, games, and teams. To view the tutorial the player cannot have a wanted level.  


'''Phonebook''' - This contains the other members of the game session which can be called (via headset/microphone), as well as Zit! which is always in the phonebook. Players can also partially communicate with others via the player model. While on foot pressing the L2 button will let the player make conversation with other players. Pleasant conversation will follow among friends, or teammates, while swearing goes with anyone that attacks the player, or when engaged in a melee fight. Players are also given to choice to "mute", and "unmute" other players. If one player is muted by all the other players that all started in the lobby then they can't receive calls until they are unmuted. Provided there is at least three players one can kick another player from the game. This can be used if a player is repeatedly causing trouble for other players, or just if the others want to maintain a private match. Kicking can also be used in the game lobby. If someone is kicked from a game, then they can't return to it. Upon using this a message will appear in the top left corner reading "<<PSN/XBL name>> Wants to Kick <<PSN/XBL name>>"
===Phonebook===
This contains the other members of the game session which can be called (via headset/microphone), as well as Zit! which is always in the phonebook. Players can also partially communicate with others via the player model. While on foot pressing the L2 button will let the player make conversation with other players. Pleasant conversation will follow among friends, or teammates, while swearing goes with anyone that attacks the player, or when engaged in a melee fight. Players are also given to choice to "mute", and "unmute" other players. If one player is muted by all the other players that all started in the lobby then they can't receive calls until they are unmuted. Provided there is at least three players one can kick another player from the game. This can be used if a player is repeatedly causing trouble for other players, or just if the others want to maintain a private match. Kicking can also be used in the game lobby. If someone is kicked from a game, then they can't return to it. Upon using this a message will appear in the top left corner reading "<<PSN/XBL name>> Wants to Kick <<PSN/XBL name>>"


'''Leave Game''' - Self explanatory, selecting this will allow the player to leave the current game session, and return to single player. The player can also by accessing options, and selecting leave under the game menu.
===Leave Game===
Self explanatory, selecting this will allow the player to leave the current game session, and return to single player. The player can also by accessing options, and selecting leave under the game menu.


'''Game Info''' - Information on the current game. Has the description of the game, as well as the set preferences, and host's options.
===Game Info===
Information on the current game. Has the description of the game, as well as the set preferences, and host's options.


'''Multiplayer''' - Selecting this let the player start a new game, a party mode, or with the downloaded TLAD, and TBOGT, change the episode.
===Multiplayer===
Selecting this let the player start a new game, a party mode, or with the downloaded TLAD, and TBOGT, change the episode.


'''Friends''' - Allows the player to send a game invite for friends to join them. Friends can only be invited if they have a IV icon ([[File:GTAIV.png|16px]]) next to their name. If the friend doesn't have one and their name is in black they are online but not playing GTA IV. If the name is in red however they are offline.
===Friends===
Allows the player to send a game invite for friends to join them. Friends can only be invited if they have a IV icon ([[File:GTAIV.png|16px]]) next to their name. If the friend doesn't have one and their name is in black they are online but not playing GTA IV. If the name is in red however they are offline.


'''Next Game''' - Selecting this, and selecting another game allows the player to suggest the next game. If all players suggest the same game, a time will count down from 8:00 before starting the new game.
===Next Game===
Selecting this, and selecting another game allows the player to suggest the next game. If all players suggest the same game, a time will count down from 8:00 before starting the new game.


==Game types==
==Game types==
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