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In [[The Lost and Damned]], the first episode of [[Downloadable Content]] for [[Grand Theft Auto IV]], six new weapons are introduced. | In [[The Lost and Damned]], the first episode of [[Downloadable Content]] for [[Grand Theft Auto IV]], six new weapons are introduced. While the [[Weapons in GTA IV|existing weapons]] can be obtained from [[Terry Thorpe|Terry's]] [[Slamvan#The Lost and Damned Rendition|Gun Van]] at a discount, the underground gun shops, and most of the various pick-up points around Liberty City,<!--Some locations are closed off in TLAD, such as the warehouse in Bohan where Dimitri's thugs held Roman hostage in "Hostile Negotiation"--> the new weapons, save for the cue stick, can only be bought from Terry. | ||
==Melee== | ==Melee== | ||
[[Image:Wep_poolcue.gif|thumb|right]] | [[Image:Wep_poolcue.gif|thumb|right]] | ||
====Pool Cue==== | ====Pool Cue==== | ||
This is used just like a [[Baseball Bat]]. It can be swung left and right, and can be used to block attacks. | This is used just like a [[Baseball Bat]]. It can be swung left and right, and can be used to block attacks. The player can obtain the cue stick by completing a game of [[pool]] at the [[The Lost MC Clubhouse|clubhouse]]. | ||
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===Pipe Bomb=== | ===Pipe Bomb=== | ||
*Carrying Capacity: 25 Units (Note: If the player switches from one thrown weapon to another, | *Carrying Capacity: 25 Units (Note: If the player switches from one thrown weapon to another, the player will lose all units of the previous weapon.) | ||
A crude homemade device that creates a large explosion. A pipe bomb behaves exactly like a grenade, as it can be cooked to shorten its detonation timer | A crude homemade device that creates a large explosion. A pipe bomb behaves exactly like a grenade, as it can be cooked to shorten its detonation timer. It is especially effective when thrown into the midst of a large number of enemies or rolled under a vehicle. | ||
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[[Image:Wep_assaultshotgun.gif|thumb|right]] | [[Image:Wep_assaultshotgun.gif|thumb|right]] | ||
===Assault Shotgun (Armsel | ===Assault Shotgun (Armsel Striker)=== | ||
* Magazine Size: 8 shells | * Magazine Size: 8 shells | ||
* Carrying Capacity: 250 shells (Note: If the player switches to any other shotgun, the player will lose all shells beyond the carrying capacity of the new weapon.) | * Carrying Capacity: 250 shells (Note: If the player switches to any other shotgun, the player will lose all shells beyond the carrying capacity of the new weapon.) | ||
Also referred to as a "street sweeper., this shotgun is fully automatic, firing rounds constantly. It takes out vehicles or multiple small targets easily and quickly. It fires faster than the [[Combat Shotgun]], thus the Assault Shotgun has the highest carrying capacity of all of the shotguns in TLAD. | |||
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* Magazine Size: 2 shells | * Magazine Size: 2 shells | ||
* Carrying Capacity: 160 shells (Note: If the player switches from the Sawed-off Shotgun to either the Pump Shotgun or Combat Shotgun, the player will lose all shells beyond the standard 80 shell cap.) | * Carrying Capacity: 160 shells (Note: If the player switches from the Sawed-off Shotgun to either the Pump Shotgun or Combat Shotgun, the player will lose all shells beyond the standard 80 shell cap.) | ||
This short-barreled shotgun produced a deadly wide range, especially devastating at close range. | This short-barreled shotgun produced a deadly wide range, especially devastating at close range. It automatically reloads the two shells it fires. This weapon can be used from a motorcycle. | ||
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* Magazine Size: 17 rounds | * Magazine Size: 17 rounds | ||
* Carrying Capacity: 1200 rounds (Note: If the player switches from either the Standard Pistol or Combat Pistol to the Auto-9, the player will lose all rounds beyond the 1200 round cap for the Auto-9.) | * Carrying Capacity: 1200 rounds (Note: If the player switches from either the Standard Pistol or Combat Pistol to the Auto-9, the player will lose all rounds beyond the 1200 round cap for the Auto-9.) | ||
With one pull of the trigger, this 17-round 9mm shoots constant rounds at a high rate of fire. | With one pull of the trigger, this 17-round 9mm shoots constant rounds at a high rate of fire. Very accurate, its speed makes it ideal for drive-bys if the player lacks an SMG. | ||
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===[[Grenade Launcher]] (Heckler and Koch HK69A1)=== | ===[[Grenade Launcher]] (Heckler and Koch HK69A1)=== | ||
* Magazine Size: 1 grenade | * Magazine Size: 1 grenade | ||
* Carrying Capacity: 20 grenades (Note: If the player switches from the Grenade Launcher | * Carrying Capacity: 20 grenades (Note: If the player switches from the RPG to the Grenade Launcher or vice-versa, the player will lose all ammo for the previous weapon.) | ||
The grenade launcher fires [[grenades]] with more accuracy, higher velocity and to greater distances than a person throwing it by hand. | The grenade launcher fires [[grenades]] with more accuracy, higher velocity and to greater distances than a person throwing it by hand. It only holds a single grenade, and so must be reloaded after each shot, but it is exceptionally effective. Grenades fired from the launcher detonate on a fuse and may be launched at and bounced off of walls and around corners to fire at tricky targets. The player must arc his/her shots (aim higher than the target) when engaging long range targets. | ||
==See also== | ==See also== |