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Continuity: Difference between revisions

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According to Wikipedia, '''[[wp:Continuity (fiction)|Continuity]]''' is "consistency of the characteristics of persons, plot, objects, places and events seen by the reader or viewer" of fictional works.
According to Wikipedia, '''[[wp:Continuity (fiction)|continuity]]''' is "consistency of the characteristics of persons, plot, objects, places and events seen by the reader or viewer" of fictional works.


The term may be applied in the Grand Theft Auto series to compare the consistency in a number of fictional topics in each game. It is difficult to ascertain whether the continuity errors of many of the games are intentional or not, as settings and characters have been frequently redone, while plot lines in certain games are known not to relate to each other. It can be assumed [[Rockstar North]], the series' primary developer, has little regards to continuity when the need arises.
The term may be applied in the Grand Theft Auto series to compare the consistency in a number of fictional topics in each game. It is difficult to ascertain whether the continuity errors of many of the games are intentional or not, as settings and characters have been frequently redone, while plot lines in certain games are known not to relate to each other. It can be assumed [[Rockstar North]], the series' primary developer, has little regards to continuity when the need arises.
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The only line of games to extensively reuse characters are games between GTA III and GTA Vice City Stories, where characters introduced in a game would reappear in an older or younger form in games released after. Despite the attempted continuity in the games, several minor continuity errors may be noted, such as their appearance, mannerism and personality.
The only line of games to extensively reuse characters are games between GTA III and GTA Vice City Stories, where characters introduced in a game would reappear in an older or younger form in games released after. Despite the attempted continuity in the games, several minor continuity errors may be noted, such as their appearance, mannerism and personality.
GTA IV started over by dropping all characters featured in the games, justifying that all of them would be dead regardless, while establishing a new cast of characters for both the base game and [[The Lost and Damned]], appearing in the same timeline. [[Lazlow]], who has extensively appeared on radio in various games between GTA III and GTA Vice City Stories, remains present in GTA IV, the game alluding to [[Chatterbox FM]], which Lazlow hosted in GTA III.
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