Jump to content

Continuity: Difference between revisions

No edit summary
Line 17: Line 17:
The only line of games to extensively reuse characters are games between GTA III and GTA Vice City Stories, where characters introduced in a game would reappear in an older or younger form in games released after. Despite the attempted continuity in the games, several minor continuity errors may be noted, such as their appearance, mannerism and personality.
The only line of games to extensively reuse characters are games between GTA III and GTA Vice City Stories, where characters introduced in a game would reappear in an older or younger form in games released after. Despite the attempted continuity in the games, several minor continuity errors may be noted, such as their appearance, mannerism and personality.


GTA IV started anew by dropping all characters featured in previous games, justifying all of them would be dead regardless, while establishing a new cast of characters intended to appear in the same timeline in the base game, [[The Lost and Damned]] and [[Grand Theft Auto: Chinatown Wars|GTA Chinatown Wars]]. [[Lazlow]], who has extensively appeared on radio in various games between GTA III and GTA Vice City Stories, is present in [[Integrity 2.0]], the game alluding to [[Chatterbox FM]], which Lazlow hosted in GTA III.
GTA IV started anew by dropping all characters featured in previous games, justifying all of them would be dead regardless, while establishing a new cast of characters intended to appear in the same timeline in the base game, [[The Lost and Damned]] and [[Grand Theft Auto: Chinatown Wars|GTA Chinatown Wars]]. [[Lazlow]], who has extensively appeared on radio in various games between GTA III and GTA Vice City Stories, is present in [[Integrity 2.0]], the game alluding to [[Chatterbox FM]], which Lazlow hosted in GTA III and GTA Liberty City Stories.


== Plot ==
== Plot ==
Cookies help us deliver our services. By using our services, you agree to our use of cookies.