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=== Damage === | === Damage === | ||
Initially, airplanes in GTA III and GTA Vice City are relatively resilient to damage, capable of hitting solid objects head on at full speed and sustaining only the same amount of damage a road vehicle may have from a similar crash. Like helicopters, airplanes will also | Initially, airplanes in GTA III and GTA Vice City are relatively resilient to damage, capable of hitting solid objects head on at full speed and sustaining only the same amount of damage a road vehicle may have from a similar crash. Like helicopters, airplanes will also cease to function outright in water if they do not have pontoons (i.e. the [[Skimmer]]). | ||
GTA San Andreas includes realism in the damage engine of airplanes | GTA San Andreas includes realism in the damage engine of airplanes by allowing certain portions of an airplane to malfunction and weaken controls or engine power (indicated by smoke and flapping airplane parts) if they lightly hit an object, and programming the aircraft to explode on impact if flown head on to any solid object or water. | ||
== See also == | == See also == |