Jump to content

Upstate: Difference between revisions

440 bytes added ,  22 June 2010
Line 57: Line 57:
[[File:Edge of Liberty City.jpg|thumb|right|300px|The borders of Upstate.]]
[[File:Edge of Liberty City.jpg|thumb|right|300px|The borders of Upstate.]]


Surrounding all of Liberty City is an area dubbed the borders of the "[[Grand Theft Auto World|gameworld]]." This can be spotted usually as a light blue area behind the water (colors can change with time and weather). This area has no water and is void of any physical objects. The atmosphere is still present in this area and low-textured birds can still be seen.
Surrounding all of Liberty City is an area dubbed the borders of the "[[Grand Theft Auto World|gameworld]]." This can be spotted usually as a light blue area behind the water (colors can change with time and weather). This is nothing more than the biggest "hole" in the game. It works just as blue hell does. It can be seen as such as when the player gets close to it they can angle the camera to a certain extent to which it emulates a "trail" effect. This area has no water and is void of any physical objects. The atmosphere is still present in this area and low-textured birds can still be seen.


Venturing too far into this region can result in the game crashing only if the player enters it from the north.<ref>; "Outer" water areas (just at the borders of gameworld) - don't touch!: - Obtained from the Water.DAT file of GTA III</ref> If the player attempts to enter it from any other direction the game will "bounce" them back. Entering the names [[#Radar text|Aaronsville, and Garystown]] will crash the game as they are too far north. In the [[PlayStation 2|PS2]] and [[Xbox]] versions, the game will freeze but the radio still plays if the player is in a vehicle. In the [[Personal Computer|PC]] version the game will immediately crash, giving the user an unhandled exception error message.
Venturing too far into this region can result in the game crashing only if the player enters it from the north.<ref>; "Outer" water areas (just at the borders of gameworld) - don't touch!: - Obtained from the Water.DAT file of GTA III</ref> If the player attempts to enter it from any other direction the game will "bounce" them back. Entering the names [[#Radar text|Aaronsville, and Garystown]] will crash the game as they are too far north. In the [[PlayStation 2|PS2]] and [[Xbox]] versions, the game will freeze but the radio still plays if the player is in a vehicle. In the [[Personal Computer|PC]] version the game will immediately crash, giving the user an unhandled exception error message. The distance in which it crashes differs between the three consoles. In the PC version if the enter said names it will crash, but with the console games the player can nearly cross over before it crashes.


Also, if the player approaches Upstate from the Portland side, and flies into the north-eastern hill mass their vehicle will disappear and reappear after a few seconds. The reason for the hills not being complete was the thought that no players can normally venture there. However in GTA Liberty City Stories, most of the hills actually have backsides (but are unsolid) instead of having large holes in the landscape.
Also, if the player approaches Upstate from the Portland side, and flies into the north-eastern hill mass their vehicle will disappear and reappear after a few seconds. The reason for the hills not being complete was the thought that no players can normally venture there. However in GTA Liberty City Stories, most of the hills actually have backsides (but are unsolid) instead of having large holes in the landscape.
Members, Alumni
24,921

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.