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Blue Hell: Difference between revisions

268 bytes added ,  9 January 2011
m (Reverted edits by Icemucewit (talk) to last revision by A-Dust)
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*Going eastwards up the sloped alleyway in [[Saint Mark's]], north of [[Marco's Bistro]] on [[Portland Island]]. The wall at the end of the backyards on the left hand side is not solid and you can easily fall through. After a few seconds in Blue Hell, the player will land in the middle of the main road just to the east of where you were.
*Going eastwards up the sloped alleyway in [[Saint Mark's]], north of [[Marco's Bistro]] on [[Portland Island]]. The wall at the end of the backyards on the left hand side is not solid and you can easily fall through. After a few seconds in Blue Hell, the player will land in the middle of the main road just to the east of where you were.
*In [[Staunton Island]] [[LCPD]] Station, one of the higher walls is not solid. The player can easily enter and fall into Blue Hell. After the fall, the player will land in front of the station's car park entrance.
*In [[Staunton Island]] [[LCPD]] Station, one of the higher walls is not solid. The player can easily enter and fall into Blue Hell. After the fall, the player will land in front of the station's car park entrance.
*With difficulty, the player may fall into Blue Hell by jumping a vehicle over the street containing [[Ammu-Nation]] north thereof from [[Hepburn Heights]].  If the car overtakes the buildings opposite the jump, the player will enter Blue Hell and land on the street.


===Grand Theft Auto: Vice City===
===Grand Theft Auto: Vice City===
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