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NOOSE: Difference between revisions

1 byte added ,  16 January 2011
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* All Tactical units are always in a crouched position making it harder to get a headshot.
* All Tactical units are always in a crouched position making it harder to get a headshot.
* Like the FIB, NOOSE Units will sometimes disappear off camera when the player has no wanted level.
* Like the FIB, NOOSE Units will sometimes disappear off camera when the player has no wanted level.
* Tactical Response Unit officers have a signature walking style, known as "<code>move m@swat</code>", in which officers walk in a crouched position, and will position their hands as if they were holding a Carbine Rifle, even after the player has lost his or her wanted level.
* Tactical Response Unit officers have a signature walking style, known as "<code>move m@swat</code>", in which they will walk in a crouched position, and will position their hands as if they were holding a Carbine Rifle, even after the player has lost his or her wanted level.
* NOOSE teams will also hide in unseen places to capture the suspect when he/she is off guard.
* NOOSE teams will also hide in unseen places to capture the suspect when he/she is off guard.
*Indoors, a NOOSE officer's footsteps can be clearly heard and distinguised from other police forces due to their fast movement. This can be used effectively to anticipate the NOOSE officer's approach.
*Indoors, a NOOSE officer's footsteps can be clearly heard and distinguised from other police forces due to their fast movement. This can be used effectively to anticipate the NOOSE officer's approach.
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