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Fist: Difference between revisions

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The fist represents the unarmed state for the [[protagonist]]; he will not draw attention in weapons-free zones, and merely locking onto pedestrians or police will not result in any physical action which might cause a panic or attract a [[Wanted level]].  In some GTA games, fists can be augmented with [[Brass Knuckles]] to increase damage.
The fist represents the unarmed state for the [[protagonist]]; he will not draw attention in weapons-free zones, and merely locking onto pedestrians or police will not result in any physical action which might cause a panic or attract a [[Wanted level]].  In some GTA games, fists can be augmented with [[Brass Knuckles]] to increase damage.


Naturally, fists are a last-resort weapon in the GTA games, lacking the range of firearms and power of melee weapons.  Bare-handed attacks have unique properties -- for example, they can be chained, causing the protagonist to unleash a series of various punches and kicks, including a stomp or ground-level kick if an enemy is lying prone. In [[GTA San Andreas]], the player is able to learn more powerful moves by fighting and defeating [[gyms|gym]] trainers. [[GTA Vice City Stories]] introduced new abilities while fistfighting, including breaking opponents' necks. In the [[GTA IV]] era, fighting was made more realisitic, and timing elements have been introduced into physical combat to allow dodging and 'finishing' moves.  
Naturally, fists are a last-resort weapon in the GTA games, lacking the range of firearms and power of melee weapons.  Bare-handed attacks have unique properties -- for example, they can be chained, causing the protagonist to unleash a series of various punches and kicks, including a stomp or ground-level kick if an enemy is lying prone. In [[GTA San Andreas]], the player is able to learn more powerful moves by fighting and defeating [[gyms|gym]] trainers. [[GTA Vice City Stories]] introduced new abilities while fistfighting, including breaking opponents' necks. In the [[GTA IV]] era, fighting was made more realisitic, and timing elements have been introduced into physical combat to allow dodging and 'finishing' moves. Fist fighting is not advised in multiplayer, as most people will pull out a gun or knife and kill you.  


{{gtaiii weapons}}
{{gtaiii weapons}}
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