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Replay: Difference between revisions

166 bytes added ,  5 August 2014
 
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* Due to the lack of ability to toggle the HUD in GTA III, the replay function is the only means of taking first person screenshots without obstructions by the game's interface except the blinking "Replay" text.
* Due to the lack of ability to toggle the HUD in GTA III, the replay function is the only means of taking first person screenshots without obstructions by the game's interface except the blinking "Replay" text.
* The replay features in GTA III, GTA Vice City, GTA San Andreas and GTA IV do not store information about [[Vehicle Details#Accessories|accessories on any cars]] in the replay, and as a result, vehicle accessories in each replay tend to be random or inconsistent in appearance. For example, the player-driven convertible [[Stallion]] in GTA San Andreas may not only appear topless in a replay, but also appear with a soft top or hard top. In GTA III and GTA Vice City, accessories of vehicles in normal gameplay can even be altered by activating and deactivating the replay feature, forcing any car accessory in gameplay to change randomly; this glitch was eliminated by GTA San Andreas.
* The replay features in GTA III, GTA Vice City, GTA San Andreas and GTA IV do not store information about [[Vehicle Details#Accessories|accessories on any cars]] in the replay, and as a result, vehicle accessories in each replay tend to be random or inconsistent in appearance. For example, the player-driven convertible [[Stallion]] in GTA San Andreas may not only appear topless in a replay, but also appear with a soft top or hard top. In GTA III and GTA Vice City, accessories of vehicles in normal gameplay can even be altered by activating and deactivating the replay feature, forcing any car accessory in gameplay to change randomly; this glitch was eliminated by GTA San Andreas.
* The replay features can be used in many ways to bug the game. One of them is to [https://www.youtube.com/watch?v=7dG6Q-DP_ec buy properties in Vice City for free].
* The player can input certain cheats during replays, however what actually happens in the replay remains unchanged no matter what cheat is used (for example, if the player types the "All vehicles explode" cheat, all cars, planes etc will look as if they've exploded but will still move and function normally like they did prior to the replay, because the replay still followes the recorded data). Also, using cheats during any replay might crash the game, since the cheats would cause what is shown in the replay inconsistent to the data recorded.
* The player can input certain cheats during replays, however what actually happens in the replay remains unchanged no matter what cheat is used (for example, if the player types the "All vehicles explode" cheat, all cars, planes etc will look as if they've exploded but will still move and function normally like they did prior to the replay, because the replay still followes the recorded data). Also, using cheats during any replay might crash the game, since the cheats would cause what is shown in the replay inconsistent to the data recorded.


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