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*A plane named "Fighter" was planned.<ref>''common\data\handling.dat>planes>FIGHTER''</ref>
*A plane named "Fighter" was planned.<ref>''common\data\handling.dat>planes>FIGHTER''</ref>
*The [[SWAT Tank]] or another vehicle linked to SWAT was planned. It should been the APC, which was represented on The Ballad Of Gay Tony DLC.<ref>''common\data\handling.dat>SWAT''</ref>
*The [[SWAT Tank]] or another vehicle linked to SWAT was planned. It should been the APC, which was represented on The Ballad Of Gay Tony DLC.<ref>''common\data\handling.dat>SWAT''</ref>
*There were many beta vehicles that can be seen from the very first screenshots. Although it cannot be recognized well


'''Peds'''
'''Peds'''

Revision as of 11:48, 15 February 2010

Before the release of any Grand Theft Auto game, there were features that were removed from the final product. These changes range from deleted vehicles and player skins to the removal of entire characters and mission strands.

Grand Theft Auto 2

  • The vehicles in the beta version looked vastly different, and were more detailed. Several cars also never appeared in the final version.[1]
  • A weapon called the "Microwave" was removed.
  • A weapon called the "Instant vehicle bomb" was removed.
  • A weapon called the "ElectroBaton" was removed.

Grand Theft Auto III

File:GTAIII cop cars.jpg
The original GTA III police cars (top), and the police cars from the released game (bottom).
File:Gta3 artwork 01.jpg
A early Beta map of GTA III Liberty City.

Characters

  • Claude's appearance went through many different designs. Some screenshots show a poorly detailed Claude, who looks completely different from the final version. Other pictures show a more final Claude with different hair and a more "chubbier" appearance.
  • Curtly was removed from the final version.
  • The character of Darkel, a revolutionary domestic terrorist, was cut.
  • Tom Novy was meant to make an appearance in the game as himself, but was removed along with his song, "Back to the Streets" for unknown reasons.
  • 8-Ball's name was originally going to be Mullan.
  • Joey Leone's original surname was Sorvino.
  • Salvatore's original name was Frankie Sorvino.
  • The Liberty City Triads originally had a black outfit.

Peds

  • Certain player skins, accessible with cheat codes, were removed.
  • Elderly pedestrians with walkers were removed.
  • Children were planned for the game.[2]
  • Police Officers originally had moustaches.

Vehicles

  • The LCPD Police and the Enforcer vehicle liveries were changed from then-current NYPD blue with white stripes to LAPD-style black and white.
  • Army Helicopter was cut.
  • Driveable School Buses were cut.
  • The Dodo's wings were cut down - They probably made this change to fit the vehicle into the Import/Export garage in Portland.
  • The Esperanto (and probably the Idaho too) had hydraulics.
  • There were many vehicles on the Capital Autos website that were changed or did not make it in the final game.[3]
  • The Manana was called Ariant.
  • The Moonbeam was called Aster.
  • The Sentinel was called Beamer.
  • The Infernus was called Dyablo.
  • The Esperanto was called Esparanto.
  • The Idaho was called Hachura.
  • The Patriot was called Hum Vee.
  • A box van similar to the the Mule, called Luton was cut.
  • The Perennial was called Maurice.
  • The Panto was cut.
  • The Cheetah was called Rocket.
  • The Kuruma was called Sentinal.
  • The Stinger was called Shark.
  • The Blista was called Space.
  • An unknown vehicle that appears in green on a picture was cut from the game, it is believed by fans that the car was called Brigham.
  • The Yardie Lobo had a blue and yellow design. It's not none if this was the primary color, or a secondary color.
File:Green Car (GTA3) (beta).jpg
The unkown green car in GTA III.

Missions

  • Some, but not all, of Darkel's missions were subsequently given to other characters. It is said that Darkel had 13 missions for Claude that most of it was cut.
  • A mission that involved flying the Dodo was cut.
  • Originally, when doing Vigilante, Paramedic, or Firefighter missions, the vehicles radio could go out of range - requiring the player to drive closer to the nearest police station/hospital/fire station.
  • A mission where you need to bomb a school bus full of children was cut due the violence and gore.

City

  • The Old School Hall changed appearance. It previously looked newer and lit up.
  • Punk Noodles was originally just with a small grass park with two statues. The statue model still exists in the game's files.
  • In the beta, the airport was once in Staunton Island and there are many roads in Shoreside Vale. Callahan Bridge is also absent.

Gameplay

  • The airplane landing at Francis International Airport was destroyable with a Rocket Launcher.
  • The ability to blow limbs off of non-playable characters was cut, but only from the PS2 version of the game.[[1]] It can still be activated in the PS2 version via cheat codes.
  • You could originally run with the baseball bat.
  • Online multiplayer was cut.[4]


Graphics

  • The graphics were originally "cartoonish".[[2]]
  • A very early HUD was very different.
  • The radar was light blue instead of yellow.
  • One of the missions was marked with a head on the radar.[5]

Others

  • The ability to name the character, much like in Grand Theft Auto, was cut. An unused line of text reads "[DEFNAM] Claude----------------------" - interestingly, this confirms that the protagonist’s name is Claude.
  • Unused lines of text within the game's text files contain phrases, such as "You're perfectly healthy, get out of here!" and "I'll just fix you up". These lines of text seem to imply that the game's hospitals were, originally, accessible/useable.
  • The "Busted!" text and target arrows were originally red instead of blue.
  • The song "Back to the Streets", was deleted out of the track with no explanation.
  • Grand Theft Auto III was originally going to be released for GameCube.
  • The Baseball Bat was originally red and yellow.

Some of these changes are thought to have been as a result of the 9/11 terrorist attacks, although others were made well before that time.

Grand Theft Auto: Vice City

Characters

  • A character called Mr. Moffat was originally going to be in the game but was cut.
  • Tommy Vercetti was older and bigger in build. [6]
  • Ricardo Diaz's name supposedly called was Fernando Diaz.

Vehicles

  • The Blista Compact originally looked almost identical to the Honda CRX, it even featured the letters 'GPX' on the back. [7]
  • The Infernus had thin rectangles for its headlights and taillights. [8]
  • The Moonbeam was originally, implied, to have sliding rear doors. [9]
  • The police cars were originally white with red and blue stripes, similiar to early Miami police cars. [10]
  • The Sentinel originally had different rear styling. [11]
  • The Virgo originally had a different look. Its beta model is still inside Vice City's files, named "Cougar", implying that the beta Virgo was named the Cougar. [12][13]
  • The Washington originally had different frontal styling. [14]
  • The Sabre Turbo had different front grille, as seen in the GTA Vice City Trailer Video.
  • Once, there was a vehicle called Desperado. According to screenshots, it may looked like Phobos VT.
  • A helicopter called Coastguard Maverick was cut during development.

Missions

  • It is believed by some fans that trash collecting missions based on the Paramedic missions were in the beta.

City

  • Fort Baxter Air Base originally included an air traffic control tower and a runway. The runway is totally absent, but the tower can still be seen in the distance from Vice Beach.
  • There was no stadium in the beta.
  • The northeast part of the beach didn't exist in the beta.
  • Vice Port has a waterway and ships are absent in the beta.
  • There are no shacks in the sea in the beta.
  • Some roads didn't exist in the beta version.
  • There were no rocks and even the lighthouse is absent in the beta.
  • There were bus shelters around the city. The bus shelter model, bustopm.dff, is still inside Vice City's file. [15][16]
  • The long road from the police station going to the Ammunation is absent in the beta map.
  • The Deli across from the Little Havana Police station had it's large Exploder bilboard replaced with a different, smaller one. [17]

Weapons

  • A Grenade Launcher was cut.
  • The beta MP5 looked shorter and very different.
  • The PSG-1 didn't have a silencer in the beta.
  • There is a model and textures for an AK-47 in the game files. However, it has never appeared in any of the screen shots or trailers for the game. What some fans claim to be an AK-47 in one of the trailers, is actually the Ruger with its brown texture from the PS2 version of the game. 
  • It is believed by some fans that there was a Tazer, a Nailgun and Landmines in the beta version.
  • The shotgun from GTA III was originally in the game.
  • The grenades from GTA III were also originally in the game.
  • Shown on a poster featured in the flash version of the official website, there was a silenced Ingram. 

Others

Grand Theft Auto: San Andreas

Characters

  • Characters including Officer Carver, Larry and Poncho were removed.
  • Both Sweet and Big Smoke originally looked different. Sweet was originally dressed in black and wore a black beanie. Big Smoke wore a white jersey and did not wear a hat, exposing his shaved head.
  • Gang members looked different and wore different clothing.

Vehicles

Missions

City

  • Originally, if Carl Johnson killed a pedestrian, a news van would arrive and the crew would report on the event.
  • If Carl crashed into a lamp post a mechanic would arrive to fix it. If the player killed the mechanic the lamp post would remain broken for a time, even if the player left the immediate area.
  • The Mulholland Safehouse seemed to have a full interior that can be seen from the outside. The change on final version made a glitch, which caused the player can go through the wall.[26]
  • Donut shops such as Rusty Brown's Ring Donuts were places Carl Johnson could eat.
  • San Fierro in the beta had very few docks and had more parks. The beta map of San Fierro was very detailed and can be seen in Driving School.
  • The empty lot near the hospital in Downtown Los Santos had a crane.
  • The Easter Naval Base had a different outline, it had dock and the ship is missing.

Weapons

Others

  • Animals that would roam the rural areas were cut.
  • The ability to create and run your own casino was taken out of the alpha version.
  • Car-washes, similar to those in GTA IV, were cut.
  • The ability to ride the Trollies in San Fierro was cut.
  • The ability to smoke weed and drink beer was cut from the alpha version.
  • The mobster who Carl kills in Saint Mark's was originally going to be called Marco Forelli but due to deleted audio, his name was never mentioned in the final version.
  • The Grove Street Families were originally going to be called The Orange Grove Families.
  • Homies would walk into accessible places like safehouses, stores, etc.
  • Pool tables were originally going to be colored green instead of blue.
  • The motor bikers had a different design.

Grand Theft Auto Advance

  • The Barrel was cut in the alpha version.

Grand Theft Auto: Liberty City Stories

File:AvengerLCS.jpg
The orange Landstalker behind Toni's Avenger

Characters

Vehicles

  • The police cars were originally blue before being changed to the same black-and-white design seen in GTA III.
  • There was a golden Stinger in the BETA.
  • There was a golden PCJ-600 that was cut.
  • There was an orange Landstalker that was removed.
  • There was a blue Perennial in the BETA.

Others

  • The Liberty News cut-scenes were cut.
  • Toni's casual clothes were a purple shirt with a green vest.

Grand Theft Auto: Vice City Stories

Characters

Vehicles

Mission

  • According to screen-shots, there was going to be a mission where Bryan and Vic were attacked by the Mendez Cartel.
  • In the mission, Last Stand, there was an additional man that Vic had to kill other than Martinez and Diego Mendez. It is widely believed that the third man is Armando Mendez.

Others

  • The Casual clothes were originally yellow.
  • The Control Tower in Fort Baxter Air Base was cut again. As in Vice City, it can be seen from Vice Beach.
  • Tattoo Parlors, similar of those in San Andreas, were cut.
  • The Army Fatigues originally had USMC on the shirt, suggesting that Vic would join the Marines instead of the army.
  • The Fort Baxter Air Base said "Sempter F1" on one of the building.

Grand Theft Auto IV

Vehicles

  • Buses were planned as a form of public transportation, much like taxis.
  • The Coach was cut from the final version, although it can be seen briefly in the commercial for Higgins Helitours.
  • Taxis have a black variant, as seen in Vlad's video.
  • The Enforcer was originally a Boxville.
  • The Merit had a different grill.
  • The Annihilator was missing its yellow stripe.
  • The Helitours Maverick was originally replaced by normal Mavericks.
  • There was a sedan similar to the Marbelle [27]
  • The Dodo plane was planned.[28]
  • The Andromada plane was planned.[29]
  • A plane named "Fighter" was planned.[30]
  • The SWAT Tank or another vehicle linked to SWAT was planned. It should been the APC, which was represented on The Ballad Of Gay Tony DLC.[31]
  • There were many beta vehicles that can be seen from the very first screenshots. Although it cannot be recognized well

Peds

  • There were originally women police officers.

Characters

Clothing

  • Fingerless gloves were probably available during game play. Pre-release screen-shots and videos of the PC version also show Niko with fingerless gloves but were still not available in the game. They still however can be found in the game files.
  • Binco was going to be the first clothing store. It is replaced by the Russian Shop.

Weapons

Others

  • The first removed haircut design for Niko was a cut that seemed to resemble helmet-hair.
  • The second removed haircut design for Niko was a buzz cut.
  • Pedestrians were to carry planks. A model is still present in the game files.
  • According to previews, Niko could climb telephone poles.
  • Niko would have been able to get limo rides just like taxi rides.(?)
  • Niko would originally bring prostitutes to his home.
  • According to the model names of Roman's taxi depot, he was originally supposed to do limos. This may have a connection with the limo rides mentioned above.

Grand Theft Auto: The Lost and Damned

  • The Tampa was originally supposed to spawn around Liberty City. Now, it is limited to the beginning cutscene.
  • Content from the mission Politics was cut.
  • A Game Informer preview states Johnny could originally change outfits.
  • According to previews, Johnny had the access to date girlfriends.
  • The Rhino was cut from the final version.
  • The Bati 800 was originally called "Bati 801"
  • The Bati Custom was originally called "Bati 801R"
  • The Double T Custom was originally called "Double T Drag"
  • The Hakuchou Custom was originally called "Hakuchou Drag"

Grand Theft Auto: The Ballad of Gay Tony

  • The Brickade was cut from the final game.
  • The Skylift looked more like its real-life counterpart, Sikorsky S-64 "Skycrane".
  • An Early Interview stated that there would be a random character encounter, that would have a crazy ex-girlfriend of Luis, rig a bomb to his car (most likely Margot).

Grand Theft Auto: Chinatown Wars

  • According to rumors, a tank that could drive through water called the "Sea Dragon" was going to be included in the game.

See Also

References

  1. GTA 2 Beta Vehicles - WikiGTA.org
  2. Grand Theft Auto 3 First Impressions - Gamespot.co.uk retrieved from Internet archive
  3. Capital Autos - Rockstargames.com
  4. FEN_PLA: Number of players: FEN_TY0: Deathmatch FEN_NCI: NOT CONNECTED TO THE INTERNET in American.gxt
  5. Beta Radar Icon - GTAForums.com
  6. Tommy Vercetti
  7. Blista Compact
  8. Infernus
  9. Moonbeam
  10. Police Car
  11. Sentinel - Gouranga.com
  12. Virgo - Gouranga.com
  13. models\gta3.img>cougar.dff
  14. Washington - Gouranga.com
  15. Bus Shelter
  16. Bus Shelter Mod
  17. Page 13 of the Grand Theft Auto: Vice City Manual, "Street Racing".
  18. text\american.gxt>MAIN>MOB54_A-MOB59_F
  19. text\american.gxt>MAIN>TYRESLA>Tires slashed with a blade
  20. Page 5 of the Grand Theft Auto: Vice City Manual, "Population and People".
  21. Bullet
  22. Clover
  23. Savanna
  24. text\american.gxt>CASIN10>CAS11BA>This is private flight CJ101 on approach to Liberty, over.
  25. models\txd\LD_RACE.txd>race12
  26. Mulholland Safehouse
  27. GTA IV Sedan
  28. common\data\handling.dat>planes>DODO
  29. common\data\handling.dat>planes>ANDROM
  30. common\data\handling.dat>planes>FIGHTER
  31. common\data\handling.dat>SWAT