Difference between revisions of "DeadDodo"
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Revision as of 20:48, 3 February 2013
The DeadDodo is a full-winged non-controllable Dodo that appears in Grand Theft Auto III and Grand Theft Auto: Vice City. It also appears in the handling file of Grand Theft Auto: Liberty City Stories.
The full-winged Dodo is an unobtainable version of the regular Dodo. It has a slightly darker skin texture in contrast to its controllable counterpart, along with flashing white and red strobe lights. In GTA Vice City the Dodo can be seen flying with a banner attached to the tail. The banner differs between the PS2 version, and the Xbox and PC versions. The PS2 version uses a generic newspaper with the SWAT team headline. The PC and Xbox versions use the Zombie Elvis Found! newspaper. The propeller is static and does not spin. The "Y-ME369" registration number is rendered incorrectly, causing it to be semi-transparent. The plane is not solid, so the player will travel through the plane if the player manages to reach it. The plane can be shot down with rockets only, but will result in an instant three-star wanted level, and will escalate into a four-star wanted level upon explosion. Spawning through simple third-party trainers without further modifications, such as a garage editor, will crash the game upon spawning.
|Blowing up the Dodo in the PC version of Vice City on YouTube|
- Mass: 25500 (as with most unobtainable vehicles)
- Top speed: 140.0 knots
- Acceleration: 24.0 knots
- Braking rate: 10.00 knots
The vehicle was used in two missions in GTA III:
- The DeadDodo shares the same in-game name with the normal Dodo.
- The "destroy all cars" cheat does not affect the plane.
- The plane can be set on fire but will not be affected by the fire.
- Flight.dat, the file that controls the movement of NPC Dodos.