Get Lost

From Grand Theft Wiki
Revision as of 03:33, 27 January 2013 by 23skidoo (talk | contribs) (Post game)
Jump to: navigation, search
Get Lost
Error creating thumbnail: File missing

Stubbs and Klebitz discussing Billy Grey.
Game The Lost and Damned
For Thomas Stubbs
Target Billy Grey
Location Alderney State Correctional Facility, Alderney
Unlocks Credits, Achievement/Trophy
Unlocked by Was It Worth It? and Off Route

Get Lost is a mission and the finale of Grand Theft Auto: The Lost and Damned. It is given by Thomas Stubbs to Johnny Klebitz but is for the Alderney Chapter of the The Lost Brotherhood .

By matching up the time lines it can be assumed this mission takes place around the same time Niko Bellic encounters Bernie Crane in Weekend at Florian's in the original game.

Mission Description

After escaping Ray Boccino and the death of Jim Fitzgerald, Johnny recieves a call from Congressman Tom Stubbs, asking Johnny to meet at the Lost MC Clubhouse.

Do not trigger the mission until you have completed any activities you wish to partake in at the clubhouse (including watching TV) and have completed all side-missions required for 100% completion, if you are aiming for the accomplishment. If you're low on armor or ammo, and you have no other missions to complete, don't waste your money at this point, for reasons soon to become obvious.

At the Clubhouse, Stubbs explains to Johnny that Ray Boccino and his associates will either be killed or arrested in the next few months; this proves to be true in Grand Theft Auto IV.

He also explains that Billy Grey is going to testify against Johnny and the rest of the Alderney Chapter of the Lost MC, pinning a major drug dealing operation on them. Billy then plans to enter the Witness Protection Program.

Johnny calls up the reamining Lost MC members and tells them to meet him at the Alderney State Correctional Facility and to "bring all the fucking firepower you got." Terry Thorpe, Clay Simons, and a few other Lost MC members join up with Johnny outside the prison. At this point Johnny can access Terry's gun van, but this time all weapons and armor and ammo are free, so stock up with the most powerful weaponry he's got.

Johnny blows up the front entrance and the Lost storm the prison, slaughtering their way through the prison yard. After a huge fire-fight with police, Johnny heads to the block where Billy is being held.

Billy is still outside, having killed a prison guard with a knife. Him and Johnny have some back and forth, Billy advances at Johnny with the knife and Johnny shoots him in the chest. Billy falls back, looking up at Johnny, until he finally dies.

Johnny and the Lost ride back to the clubehouse only to discover it is completely trashed by Ray Boccino's men. Johnny, (now joined by Angus Martin) and the remaining Lost members reflect on the life they led and the stupidity of it all, how the greed and drugs had changed so many friends. None of it for the better.

They agree to put the clubhouse out of it's misery. Terry douses the main room with gasoline, Johnny pushes Angus in his chair out to the street followed by Clay. The four stand on the street, staring up at the blazing inferno that was once their home, and prepare to take on an unexpected future.

The Mission Detailed Walkthrough

Go to the Alderney State Correctional Facility down in southeast Alderney. Your Lost brothers soon arrive. Approach Terry at the back of his van and load up on all weapons- grab as much as you can for every weapon; they're free this time. Blow up the prison doors. An easy start is to launch a rocket at the laundry service van parked just inside the entryway- causing several guards to be killed. Use a sniper rifle to pick off guards who use laundry bins for cover in the entrance area, or just run in guns blazing with your Carbine Rifle. Follow Terry and Clay to the left. When you reach the north end of the yard, another wave of guards opens fire at the corner. One well-placed grenade tossed early can make quick work of this crew. Fight your way around the northwest corner - don't miss the first aid kit on the side of the water basin right at the corner. Then head east where another laundry van is surrounded by hostile guards. Blow it up to thin their ranks and pick off the shooter on the roof. Go into the recreational yard with guns ablaze, but use nearby barrels for cover - you still have a lot of fighting to do. Kill the NOOSE goons that drop from the helicopters. When battling the NOOSE, explosives are your best friend. Use the RPG/grenade launcher and normal grenades or pipe bombs to flush out groups, and when you run out, finish them off with guns. When the last goon drops - the location of Billy Grey is revealed. Hold Billy at gunpoint with your Automatic 9mm. Johnny hesitates at first but shoots Billy in the chest after he lunges at him with a knife. After Grey's corpse is at your feet, return to Terry and Clay and get on your bike. Drive out of the prison and lead The Lost back to the Lost MC Clubhouse. You will then find that Ray Boccino and his men have wrecked the clubhouse. Johnny and the remaining Lost members, decide to put the clubhouse out of its misery and burn it to the ground.


  • Depending on what explosive weapon Johnny has when he approaches the gate, he will say different things. The player can switch weapons to hear different things.
  • When escaping the prison after killing Billy Grey, the guards will only have pistols. Along the way, you can see prisoners fighting it out with the guards, police arresting prisoners and prisoners making a run for it.
  • You can no longer watch television after this mission.
  • This is one of the few times you can see the Prison Bus.

Closing credits

The closing credits play out over key scenes from Grand Theft Auto IV with Niko Bellic, although Johnny can be seen driving around during some of these sequences. Spotlighted during the credits are the fires at the Hove Beach Safehouse and Roman's Taxi depot.

Post game

After the credits, Johnny finds himself outside Brian Jeremy's Safehouse. From this point on, the clubhouse is inaccessible and its weapon and vehicle spawn points disabled, but all are still active in this second safehouse. The parking spot in front of the safehouse can still be used for storing vehicles, however, and any left parked there before the endgame will still be there. Despite the comments made in the final cutscene about the demise of the club, in the post-game Johnny can still engage in gang warfare and request gun van service and bike delivery from his members.