Difference between revisions of "Ammu-Nation"

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'''Ammu-Nation''' is a major chain of gun shops featured between [[GTA III Era|Grand Theft Auto III and Grand Theft Auto: Vice City Stories]], [[Grand Theft Auto: Chinatown Wars]], and [[Grand Theft Auto V]]. The chain primarily specialized in offering the player an assortment of [[weapons|firearms]] from [[pistol]]s to [[grenade]]s, as well as [[Body Armor|armor]], in exchange for [[money]]. In the beginning of the game, Ammu-Nation stores tend to have only weak weapons in stock; more powerful weapons are unlocked as the player progresses through the storyline.
 
'''Ammu-Nation''' is a major chain of gun shops featured between [[GTA III Era|Grand Theft Auto III and Grand Theft Auto: Vice City Stories]], [[Grand Theft Auto: Chinatown Wars]], and [[Grand Theft Auto V]]. The chain primarily specialized in offering the player an assortment of [[weapons|firearms]] from [[pistol]]s to [[grenade]]s, as well as [[Body Armor|armor]], in exchange for [[money]]. In the beginning of the game, Ammu-Nation stores tend to have only weak weapons in stock; more powerful weapons are unlocked as the player progresses through the storyline.

Revision as of 15:51, 9 July 2013

Business
Ammu-Nation
{{{caption}}}
[[Image::File:Ammu-Nation-GTAIII-logo.gif| ]]
Game GTA III
GTA Vice City
GTA San Andreas
GTA Advance
GTA Liberty City Stories
GTA Vice City Stories
GTA Chinatown Wars
Type of business Weapons dealer
Location(s) Bedford Point, Liberty City
Harwood, Liberty City
Newport, Liberty City
Pike Creek, Liberty City
Saint Mark's, Liberty City
Downtown, Vice City
Ocean Beach, Vice City
Vice Point, Vice City
Downtown, Los Santos
Willowfield, Los Santos
Queens, San Fierro
Come-A-Lot, Las Venturas
Old Venturas Strip, Las Venturas
Palomino Creek, Red County
Blueberry, Red County
Angel Pine, Whetstone
El Quebrados, Tierra Robada
Fort Carson, Bone County
Bone County
Ticker symbol AMU (BAWSAQ)

Ammu-Nation is a major chain of gun shops featured between Grand Theft Auto III and Grand Theft Auto: Vice City Stories, Grand Theft Auto: Chinatown Wars, and Grand Theft Auto V. The chain primarily specialized in offering the player an assortment of firearms from pistols to grenades, as well as armor, in exchange for money. In the beginning of the game, Ammu-Nation stores tend to have only weak weapons in stock; more powerful weapons are unlocked as the player progresses through the storyline.

The name Ammu-Nation is a portmanteau of ammunition and nation, which implies the store is patriotic. The store opened in 1962.

The chain is absent in Grand Theft Auto IV, explained to have been shut down as a result of strict gun control laws passed by then mayor Julio Ochoa. As alternatives, players may either purchase weapon from illegally operating gun shops or out of the back of mobile gun cars. In Grand Theft Auto: Chinatown Wars, Ammu-Nation resurfaces but has shifted its operations online. The chain is also slated to be included in Grand Theft Auto V.

Description

GTA III

Weapons are bought by walking over a floating weapon pickup inside Ammu-Nation stores. When the player enters the store, the camera switches to a fixed position at the corner of the store until the player exits the store. The clerks carry Shotguns and will attack the player if the player is aggressive (i.e. the player shoots the clerk with any kind of firearm).

Ammu-Nation is featured in GTA III's official website in the Portland section of the website. It includes an audio advertisement and a pop-up to Ammu-Nation's website.

Item Cost Availability
Red Light District/Saint Mark's
Pistol $250 Pump-Action Pimp
Uzi $800 Cipriani's Chauffeur
Newport
Uzi $800 Last Requests
Grenades $2,000 Last Requests
AK-47 $3,000 Last Requests
Sniper Rifle $10,000 Last Requests
Body Armor $3,000 Last Requests

GTA Vice City

Weapons are bought by standing in the pink marker inside Ammu-Nation stores. Each clerk at each store carries a different weapon which include the Mac (Ocean Beach), Uz-I (North Point Mall) and .357 (Downtown).

Ammu-Nation seems to have connections with Mr. Black and his contract killing company, since during a mission in GTA Vice City, protagonist Tommy Vercetti is hired to kill a business man, steal a briefcase he is carrying and deliver it to the owner of an Ammu-Nation local in Downtown.

Item Cost Availability
Ocean Beach
Pistol $100
Mac $300
Chrome Shotgun $500 Mall Shootout
Kruger $1000 Guardian Angels
Body Armor $200 Jury Fury
North Point Mall
Pistol $100
Grenades $300
Uz-I $400
Stubby Shotgun $600 The Chase
Sniper Rifle $1,500 Phnom Penh '86
Body Armor $200 Jury Fury
Downtown
.357 $2,000 Rub Out
MP $3,000 Rub Out
S.P.A.S. 12 $4,000 Bar Brawl
M4 $5,000 Rub Out
.308 Sniper $6,000 Shakedown
Body Armor $200 Jury Fury

GTA San Andreas

Weapons are bought by standing on the red marker inside Ammu-Nation stores. A menu to choose the weapon is displayed. The player can preview the weapon by selecting the weapon without buying it and the clerk will bring up the weapon to display. Ammu-Nations only open up after the mission Doberman. All clerks wield dual Pistols and will open fire if the player shoots inside the store or aims their gun at him.

There are a total of four different Ammu-Nation interiors, of which three feature shooting ranges. There is also an unused interior which features two floors and can only be entered using certain cheats or with cheat devices. The store is otherwise functional if entered properly.

Item Cost Availability
Pistol $200
Silenced Pistol $600
Shotgun $600
Sawn-off Shotgun $800
Tec 9 $300
Micro SMG $500
SMG $2,000
Grenades $300
Rifle $1,000 Body Harvest
Satchel Charges $2,000 Against All Odds
Sniper Rifle $5,000 Pier 69
AK-47 $3,500 Lure
M4 $4,500 Yay Ka-Boom-Boom
Desert Eagle $1,200 You've Had Your Chips
Combat Shotgun $1,000 You've Had Your Chips
Body Armor $200

GTA Advance

Weapons are bought by standing on the marker in front of Ammu-Nation stores. The game pauses and a menu appears to let the player purchase weapons. The store itself cannot be entered so no clerk appears in this game.

Item Cost
Bat $100
Katana $5,000
Pistol $250
Shotgun $1,000
Uzi $800
Assault Rifle $3,000
Flamethrower $5,000
Molotov Cocktails $2,000
Grenades $3,000
Minigun $15,000
Rocket Launcher $10,000
Body Armor $3,000

GTA Liberty City Stories

Ammu-Nation stores in GTA Liberty City Stories distinctively combines design traits from both GTA III's and GTA Vice City's Ammu-Nation. Just like in GTA III, the same fixed camera view returns which makes the players unable to use first person view weapons like Sniper Rifle or Rocket Launcher; however, the game requires the player stand on the yellow marker in front of the counter to purchase weapons, and utilizes GTA Vice City's weapon selection system. Clerks carry shotguns and will attack the player if aimed at or the player fires a weapon inside the store.

Ammu-Nation is featured in GTA Liberty City Stories's official website in an e-mail under the name "Y2K is Coming!"

Item Cost Availability
Red Light District/Saint Mark's
Pistol $240 Snuff
Micro SMG $600 Don in 60 Seconds
Newport
Grenades $360 Driving Mr. Leone
Micro SMG $600 Driving Mr. Leone
AK-47 $4,200 Driving Mr. Leone
Sniper Rifle $6,000 Driving Mr. Leone
Body Armor $240 Driving Mr. Leone

GTA Vice City Stories

The Ammu-Nation stores in GTA Vice City Stories functions exactly the same as in GTA Vice City. But all clerks inside the stores carry Shotguns similar to GTA III and Liberty City Stories. The cost inside the parenthesis is the discounted price of the weapons after completing Phil's Shooting Range.

Item Cost Availability
Downtown
Pistol $240 ($180) Soldier
Scorpion $360 ($270) Soldier
Grenades $360 ($270) Soldier
Micro SMG $600 ($450) Soldier
Shotgun $1,000 ($750) Soldier
Body Armor $240 ($180) Soldier
Ocean Beach
SMG $2,500 ($1,875) From Zero to Hero
AK $4,200 ($3,150) From Zero to Hero
Spaz-12 $4,000 ($3,000) From Zero to Hero
Sniper Rifle $6,000 ($4,500) From Zero to Hero
Rocket Launcher $9,000 ($6,750) Turn On, Tune In, Bug Out
Body Armor $240 ($180) From Zero to Hero
Vice Point Mall (North Point Mall)
Grenades $360 ($270) From Zero to Hero
Equalizer $2,000 ($1,500) From Zero to Hero
Assault Rifle $5,400 ($4,050) From Zero to Hero
Laser Sniper $8,000 ($6,000) From Zero to Hero
Minigun $15,000 ($11,250) Farewell to Arms
Body Armor $240 ($180) From Zero to Hero

GTA Chinatown Wars

In Grand Theft Auto: Chinatown Wars, there are no stores, but weapons can be purchased on the Ammu-nation website via the PDA that will be delivered to the nearest safehouse.

Ammu-Nation scratch cards can also be purchased at various stores, and the player can win body armor or various weapons. Ammu-Nation apparantly sponsors a "Guns For Ca$h" amnesty program with the LCPD, although the player cannot make use of this.

Shooting ranges

Shooting ranges can be found in some Ammu-Nations throughout the GTA III series. These places test your skill in handling your weapons, and can be used simply to improve gun handling skills. Passing the shooting ranges offers the player a small sum of money as a reward, and completion of a shooting range is often necessary for 100% completion of the game.

Commercials

An Ammu-Nation advertisement in GTA III.

Ammu-Nation radio commercials make it clear that the store is run with with a right-wing paranoia philosophy, describing itself as the "store leading the fight against communism". The store also seems to promote the purchase of its products for illegal purposes, even suggesting they be used to kill one's mother-in-law if she is "being a bitch". There is also one in Grand Theft Auto: Vice City that mentions an anti-aircraft gun 'actually used when we whooped Australia's ass!'

In Grand Theft Auto: Vice City Stories, there is an Ammu-Nation radio commercial about Saturday Safety Fun With Guns with Derek the Dodo.

Trivia

The hidden Ronald Reagan imagery found within the walls of the Downtown Ammu-Nation in GTA Vice City.
  • Inside the Ammu-Nation in Downtown Vice City in GTA Vice City, a picture of American president Ronald Reagan can be seen doing a thumbs up while wielding a pistol that was clearly used to fire at a bulls-eyed picture of Soviet head of state Mikhail Gorbachev. However, the picture is hidden behind a wall and is not normally seen during gameplay. To see it, the player must stand at the inner end of the store's counter, aim a rocket launcher out towards the street, then turn around while still aiming so they can see through the wall.
  • A target cutout in the Ammu-Nation stores in GTA San Andreas bears a likeness to GTA San Andreas protagonist Carl Johnson dual-wielding TEC-9s. The cutouts are derived from an early pre-release screenshot of the game.
  • In GTA Vice City and San Andreas, there are 2D textures on the walls of Ammu-Nation stores which depict unusable weapons, such as the AUG A1, FAMAS F1, Galil SAR, M1921 Thompson, Barrett M95, M4A1 SOPMOD, M1903 Springfield and the AKS-74U. Most of the weapons on the shelf were not manufactured during the game's timeline, including the Barrett and M4A1, and would be unusual to find in an American gun store as most of them were manufactured in Europe or the Middle-East, such as the Galil and FAMAS.
  • A popular rumor thought the clerk in GTA III and GTA Vice City was actually modeled after Dan Houser or Sam Houser. However, Rockstar has since commented that it was not and "it does look (but not sound) like a relative of" Dan Houser.[1]

See also

External links

References

  1. http://www.rockstargames.com/newswire/article/19981/grand-theft-auto-iii-your-questions-answered-part-two-911-the-gh.html Grand Theft Auto III: Your Question Answered

Location::Vice Point