Area 69: Difference between revisions

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*[[Night Vision|Night Vision Goggles]] - On a watchtower platform
*[[Night Vision|Night Vision Goggles]] - On a watchtower platform
*[[Thermal Vision|Thermal Vision Goggles]] - Inside the control room
*[[Thermal Vision|Thermal Vision Goggles]] - Inside the control room
*SPAS-12 - In a dark Floor inside Base
*SPAS-12 - In a dark Floor inside the base


=== Vehicles ===
=== Vehicles ===
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*The underground building can be accessed by driving a [[Freeway]] onto the air vents and getting off the bike. Carl should fall through the vent and appear in the base next to the Minigun.<ref>http://www.youtube.com/watch?v=xjYHgyUKDUQ</ref> There are only two ways to get out: by killing Carl, or by standing under the vent and trying to get back on the Freeway - Carl may appear back on it if done correctly.
*The underground building can be accessed by driving a [[Freeway]] onto the air vents and getting off the bike. Carl should fall through the vent and appear in the base next to the Minigun.<ref>http://www.youtube.com/watch?v=xjYHgyUKDUQ</ref> There are only two ways to get out: by killing Carl, or by standing under the vent and trying to get back on the Freeway - Carl may appear back on it if done correctly.
*If the player enters the area of the base where the Rhinos spawn (and the Cargobob), there is a mysterious green glowing light over the player, with its source in the underground lab.
*If the player enters the area of the base where the Rhinos spawn (and the Cargobob), there is a mysterious green glowing light over the player, with its source in the underground lab.
*In the second area the player enters after infiltrating the underground part of Area 69 in Black Project, the player can spot two giant objects (that are half-crated) which look like two nuclear warheads.
*If the player enters the second area after infiltrating the underground part of Area 69 in Black Project, the player can spot two giant objects (that are half-crated) which look like two nuclear warheads.
*The SAM sites perform surprisingly poorly against high-flying helicopters, with the missiles frequently missing several yards to the sides of the players helicopter as long as it maintains moderate forward momentum.
*The SAM sites perform surprisingly poorly against high-flying helicopters, with the missiles frequently missing several yards to the sides of the player's helicopter as long as it maintains moderate forward momentum.
*The SAM sites would also target and shoot at boats. The only ways to achieve this is with a water level editor or car spawner mod.
*The SAM sites would also target and shoot at boats. The only ways to achieve this is with a water level editor or car spawner mod.


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