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[[Image:Armorpickup-GTAVC.jpg|thumb|right|A body armor pickup in [[Grand Theft Auto: Vice City|GTA Vice City]].]]
[[File:BodyArmor-GTAVC-pickup.jpg|thumb|right|A body armor pickup in [[Grand Theft Auto: Vice City|GTA Vice City]].]]
{{quote|'''Make sure you've got armor'''. ''Be ready to fight the Aliens!''<br>- [[Whattheydonotwantyoutoknow.com|in-game website]] description}}


'''Body armor''' is a pickup in the [[Grand Theft Auto]] series that serves primarily to protect the player's [[health]] from specific forms of damage, most notably gunfire. In most cases, body armor in the games are illustrated as a protective blue vest.
'''Body armor''' is a pickup in the [[Grand Theft Auto]] series that serves primarily to protect the player's [[health]] from specific forms of damage, most notably gunfire. In most cases, body armor in the games appears in the form of a protective blue vest.


== Description ==
== Description ==
First introduced in [[Grand Theft Auto 1|the original Grand Theft Auto]], the body armor's primary function is to serve as padding for the player [[health]], in effect extending the player's resilience to damage from gunfire, explosions and [[fire]].
First introduced in [[Grand Theft Auto 1|the original Grand Theft Auto]], the body armor's primary function is to serve as padding for the player [[health]], in effect extending the player's resilience to damage from gunfire, explosions, and [[fire]].


=== GTA 1 — GTA 2 ===
=== GTA 1 — GTA 2 ===
In early top-down GTA games, armors in both GTA 1 (as well as [[Grand Theft Auto London]] mission packs) and [[Grand Theft Auto 2|GTA 2]] serve their intended purpose, adding 10 more hitpoints to the player's existing health, but provides no protection to the player when they [[Parachute#Falling prior to GTA San Andreas|fall from great heights]], are run over by vehicles, or are [[Busted|beaten up by the police and arrested]]. Armors are most commonly found spawned in specific locations or crates, and, in the case of GTA 2, can also be acquired by [[Crusher|crushing]] specific cars.
In early top-down GTA games, armors in both GTA 1 (as well as [[Grand Theft Auto: London 1969]] and [[Grand Theft Auto: London 1961]]packs) and [[Grand Theft Auto 2|GTA 2]] serve their intended purpose, adding 10 more hitpoints to the player's existing health, but provides no protection to the player when they [[Parachute#Falling prior to GTA San Andreas|fall from great heights]], are run over by vehicles, or are [[Busted|beaten up by the police and arrested]]. Armors are most commonly found spawned in specific locations or crates, and, in the case of GTA 2, can also be acquired by [[Crusher|crushing]] specific cars.


=== GTA III — GTA Vice City Stories ===
=== GTA III — GTA Vice City Stories ===
Body armor continued to be featured between [[Grand Theft Auto III|GTA III]] and [[Grand Theft Auto: Vice City Stories|GTA Vice City Stories]], undergoing several more evolutions. In all its of its appearances, armor now offer nearly the same amount of hitpoints as the player's full health, doubling the player's resistance to damage. The armor hit points stayed the same until GTA San Andreas where the armor is now a bar instead of hitpoints. In addition, armor can now pad injuries from falls, collisions with vehicles on foot, and even melee attacks; the armor in [[Grand Theft Auto: San Andreas|GTA San Andreas]] and GTA Vice City Stories is an exception, providing no protection to the player from falls, while the armor in [[Grand Theft Auto Advance]] provides no protection to melee attacks.
Body armor continued to be featured between [[Grand Theft Auto III|GTA III]] and [[Grand Theft Auto: Vice City Stories|GTA Vice City Stories]], undergoing several more evolutions. In all its of its appearances, armor now offer nearly the same amount of hitpoints as the player's full health, doubling the player's resistance to damage. The armor hit points stayed the same until GTA San Andreas where the armor is now a bar instead of hitpoints. In addition, armor can now pad injuries from falls, collisions with vehicles on foot, and even melee attacks; the armor in [[Grand Theft Auto: San Andreas|GTA San Andreas]] and GTA Vice City Stories is an exception, providing no protection to the player from falls, while the armor in [[Grand Theft Auto Advance]] provides no protection to melee attacks.


In addition to spawning in specific locales, body armor can also be purchased at stores that sell weapons, such as [[Ammu-Nation]], as well as entering the police/[[SWAT]] [[Enforcer]] trucks. Like the player's health, armor hitpoints between GTA Vice City and GTA Vice City Stories (sans GTA Advance) can typically be increased easily via side-missions (such as "[[Vigilante]]"), as well as [[100%|100% completion of the game]].
In addition to spawning in specific locales, body armor can also be purchased at stores that sell weapons, such as [[Ammu-Nation]], as well as entering the police/[[SWAT]] [[Enforcer]] trucks. Like the player's health, armor hitpoints between GTA Vice City and GTA Vice City Stories (sans GTA Advance) can typically be increased easily via side-missions (such as "[[Vigilante]]"), as well as [[Completion|completion of the game]].


The appearance of armor pickups has also changed significantly after GTA III. When included in GTA III, the armor pickup assumed the appearance of a shield icon; in games after, however, the pickup is redesigned as a spinning vest, possibly to avoid confusion with the [[Police Bribe|police bribe]] pickup.
The appearance of armor pickups has also changed significantly after GTA III. When included in GTA III, the armor pickup assumed the appearance of a shield icon; in games after, however, the pickup is redesigned as a spinning vest, possibly to avoid confusion with the [[Police Bribe|police bribe]] pickup.


=== GTA IV — GTA Chinatown Wars ===
=== GTA IV — GTA Chinatown Wars ===
[[File:BodyArmor-GTAIV-map.png|thumb|right|333px|Map of all body armor spawns in [[Liberty City in GTA IV Era|Liberty City]] in [[Grand Theft Auto IV]].]]
Armor in GTA IV has been refashioned to protect the player mainly from bullets. It offers little protection to falls, collisions with vehicles on foot, or melee attacks (including hand-to-hand combat and melee weapons), increasing the player's chances of death from these hazards. Armor in GTA Chinatown Wars appears to revert to pre-GTA IV settings.
Armor in GTA IV has been refashioned to protect the player mainly from bullets. It offers little protection to falls, collisions with vehicles on foot, or melee attacks (including hand-to-hand combat and melee weapons), increasing the player's chances of death from these hazards. Armor in GTA Chinatown Wars appears to revert to pre-GTA IV settings.


Like all pickups, armor can be found lying about in specific points of the city (distinguishable by its red glow) as well as underground weapon dealers in GTA IV or [[AmmuNation.net]] in GTA Chinatown Wars. [[NOOSE]] [[Enforcer#GTA IV|Enforcer]]s still provide the player some armor, but only gives the player roughly one third of the maximum amount.
Like all pickups, armor can be found lying about in specific points of the city (distinguishable by its red glow) as well as underground weapon dealers in GTA IV or [[AmmuNation.net]] in GTA Chinatown Wars. [[NOOSE]] [[Enforcer#GTA IV|Enforcer]]s still provide the player some armor, but only gives the player roughly one third of the maximum amount.
=== GTA V ===
Armor in GTA V has been overhauled; now there are 5 levels of armor the player can purchase from [[Ammu-Nation]]. Each armor's level of protection depends on its price point. Any armor pickups found throughout San Anderas will always give the player full armor. Body armor in GTA V reverts back to protecting the player from fall damage, but not melee attacks. [[Tear Gas]] will also bypass armor and reduce health. At [[Wanted Level in GTA V|wanted levels]] of three stars and higher, [[LSPD in GTA V|law enforcement officers]] wear visible body armor.
{| class="wikitable"
|-
! Level !! Price<small>†</small> !! Protection
|-
| Super Light || $500 || 20%
|-
| Light || $1,000 || 40%
|-
| Standard || $1,500 || 60%
|-
| Heavy || $2,000 || 80%
|-
| Super Heavy || $2,500 || 100%
|}
<small>† – Normal pricing</small>


== Gallery ==
== Gallery ==
{| align="center"
<gallery width="auto" perrow="3" style="font-size:95%; padding:0; text-align:left;" widths="180">
|<gallery width="auto" perrow="4" style="font-size:95%; padding:0;" widths="180">
File:BodyArmor-GTA1-pickup.png|Pickup in GTA 1.
Armor (GTA1) (pickup).png|Pickup in GTA 1.
File:BodyArmor-GTA2-pickup.png|Pickup in GTA 2.
Armor (GTA2) (pickup).png|Pickup in GTA 2.
File:BodyArmor-GTAIII-pickup.jpg|Pickup in GTA III.
Armorpickup-GTA3.jpg|Pickup in GTA III.
File:BodyArmor-GTAVC-pickup.jpg|Pickup in GTA Vice City; reused in GTA San Andreas, GTA Liberty City Stories and GTA Vice City Stories.
Armorpickup-GTAVC.jpg|Pickup in GTA Vice City; reused in GTA San Andreas, GTA Liberty City Stories and GTA Vice City Stories.
File:BodyArmor-GTAA-pickup.png|Pickup in GTA Advance.
Armor-GTAA-pickup.png|Pickup in GTA Advance.
File:BodyArmor-GTAIV-pickup.jpg|Pickup in GTA IV.
Armorpickup-GTA4.jpg|Pickup in GTA IV.
File:BodyArmor-GTACW-pickup.png|Pickup in GTA Chinatown Wars.
Armorpickup-GTACW.png|Pickup in GTA Chinatown Wars.
</gallery>
</gallery>
|}


== Locations ==
== Locations ==
;GTA 1
; GTA 1
''(To show your coordinates you have to enter a [[Cheats in GTA 1|cheat code]], use at your own risk)''
''(To show your coordinates you have to enter a [[Cheats in GTA 1|cheat code]], use at your own risk)''


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{{Col-3}}
{{Col-3}}
'''[[Liberty City in GTA 1|Liberty City]] – [[Gangsta Bang]]''':
'''[[Liberty City in GTA 1|Liberty City]] – [[Gangsta Bang]]''':
*[[Brix|North West Brix]] (221,14,4)
* [[Brix|North West Brix]] (221,14,4)
*[[Hackenslash|Central Hackenslash]] (69,18,4)
* [[Hackenslash|Central Hackenslash]] (69,18,4)
*[[Park|South West Park]] (95,134,4)
* [[Park|South West Park]] (95,134,4)
*[[Estoria|South West Estoria]] – accessible after [[Phone 3]]
* [[Estoria|South West Estoria]] – accessible after [[Phone 3]]


'''Liberty City – [[Heist Almighty]]''':
'''Liberty City – [[Heist Almighty]]''':
*[[Guernsey City|North West Guernsey City]] (9,65,4)
* [[Guernsey City|North West Guernsey City]] (9,65,4)
*[[Hackenslash|South Hackenslash]] (72,48,4)
* [[Hackenslash|South Hackenslash]] (72,48,4)
*[[Island City|East Island City]] (93,184,49
* [[Island City|East Island City]] (93,184,49
*[[Kings|East Kings]] (234,189,4)
* [[Kings|East Kings]] (234,189,4)
*South West Kings (182,234,4)
* South West Kings (182,234,4)
*South West Kings (243,253,4)
* South West Kings (243,253,4)
*[[Park|South West Park]] (122,141,4)
* [[Park|South West Park]] (122,141,4)
*North West Park (117,96,4)
* North West Park (117,96,4)
*[[New Guernsey|North East New Guernsey]] (18,178,4)
* [[New Guernsey|North East New Guernsey]] (18,178,4)
*[[Estoria|North East Estoria]] (252,116,4) – accessible after [[Cossie (mission 2)]]
* [[Estoria|North East Estoria]] (252,116,4) – accessible after [[Cossie (mission 2)]]
*[[Fort Law|North East Fort Law]] (111,59,4) – accessible after [[Phone 7]]
* [[Fort Law|North East Fort Law]] (111,59,4) – accessible after [[Phone 7]]
*West Kings (165,211,4) – accessible after [[Porka (mission)]]
* West Kings (165,211,4) – accessible after [[Porka (mission)]]
*South Park (144,129,4) – accessible after [[Stallion (mission)]]
* South Park (144,129,4) – accessible after [[Stallion (mission)]]
*[[Schlechberg|North Schlechberg]] (64,92,4) – accessible after [[Phone 5]]
* [[Schlechberg|North Schlechberg]] (64,92,4) – accessible after [[Phone 5]]
{{Col-3}}
{{Col-3}}


'''[[City of San Andreas|San Andreas]] – [[Mandarin Mayhem]]''':
'''[[San Andreas in GTA 1|San Andreas]] – [[Mandarin Mayhem]]''':
*[[Aye Valley|South East Aye Valley]]  (210,93,5)
* [[Aye Valley|South East Aye Valley]]  (210,93,5)
*[[Chinatown|South East Chinatown]] (102,155,4)
* [[Chinatown|South East Chinatown]] (102,155,4)
*[[Richman|South Richman]] (102,25,1)
* [[Richman, San Andreas|South Richman]] (102,25,1)
*South East Richman (197,24,1)
* South East Richman (197,24,1)
*[[Sunrise|South East Sunrise]]  (185,76,5)
* [[Sunrise|South East Sunrise]]  (185,76,5)
*[[Sunview|North East Sunview]] (176,206,4)
* [[Sunview|North East Sunview]] (176,206,4)
*South Sunview (89,245,4)
* South Sunview (89,245,4)
*[[Telephone Hill|Central Telephone Hill]] (31,52,2)
* [[Telephone Hill|Central Telephone Hill]] (31,52,2)
*[[Woodside|West Woodside]] (185,131,4)
* [[Woodside|West Woodside]] (185,131,4)
*South Aye Valley  (131,91,5) - accessible from the beginning of [[Phone 11 – Part 1]]
* South Aye Valley  (131,91,5) - accessible from the beginning of [[Phone 11 – Part 1]]


These armours are available after Phone 9-12 are attempted:
These armours are available after Phone 9-12 are attempted:
*[[Atlantic Heights|South West Atlantic Heights]] (209,75,5)
* [[Atlantic Heights|South West Atlantic Heights]] (209,75,5)
*West Atlantic Heights (207,48,3)
* West Atlantic Heights (207,48,3)
*East Aye Valley (230,89,4)
* East Aye Valley (230,89,4)
*[[Eagleside|North Eagleside]] (40,105,4)
* [[Eagleside|North Eagleside]] (40,105,4)
*[[Excalibur|North East Excalibur]] (100,108,4) – accessible after [[Phone 15 – Part 1]]
* [[Excalibur|North East Excalibur]] (100,108,4) – accessible after [[Phone 15 – Part 1]]
*[[Marine|West Marine]] (9,176,4)
* [[Marine|West Marine]] (9,176,4)
*[[Market (GTA 1)|North Market]] (146,138,4)
* [[Market, San Andreas|North Market]] (146,138,4)
*South West Richman (40,27,1)  
* South West Richman (40,27,1)  
*South East Soviet Hill (141,74,5) – accessible from the beginning of [[Phone 13 – Part 1]]
* South East Soviet Hill (141,74,5) – accessible from the beginning of [[Phone 13 – Part 1]]
*East Sunrise (201,56,4)  
* East Sunrise (201,56,4)  
*North East Sunview (202,199,4)  
* North East Sunview (202,199,4)  
*East Telephone Hill (48,58,3)  
* East Telephone Hill (48,58,3)  
*West Telephone Hill (14,50,3)  
* West Telephone Hill (14,50,3)  


'''San Andreas – [[Tequila Slammer]]''':
'''San Andreas – [[Tequila Slammer]]''':
*[[Atlantic Heights|South West Atlantic Heights]] (209,75,5)  
* [[Atlantic Heights|South West Atlantic Heights]] (209,75,5)  
*West Atlantic Heights (207,48,3)  
* West Atlantic Heights (207,48,3)  
*[[Aye Valley|East Aye Valley]] (230,89,4)  
* [[Aye Valley|East Aye Valley]] (230,89,4)  
*[[Eagleside|North Eagleside]] (40,105,4)  
* [[Eagleside|North Eagleside]] (40,105,4)  
*[[Marina|West Marina]] (9,176,4)  
* [[Marina, San Andreas|West Marina]] (9,176,4)  
*[[Market (GTA 1)|North Market]] (146,138,4)  
* [[Market, San Andreas|North Market]] (146,138,4)  
*[[Richman|South West Richman]] (40,27,1)  
* [[Richman, San Andreas|South West Richman]] (40,27,1)  
*[[Sunrise|East Sunrise]] (201,56,4)  
* [[Sunrise|East Sunrise]] (201,56,4)  
*[[Sunview|North East Sunview]] (202,199,4)  
* [[Sunview|North East Sunview]] (202,199,4)  
*[[Telephone Hill|East Telephone Hill]] (48,58,3)  
* [[Telephone Hill|East Telephone Hill]] (48,58,3)  
*West Telephone Hill (14,50,3)  
* West Telephone Hill (14,50,3)  
*[[Excalibur|South East Excalibur]] (96,127,4)  – accessible from the beginning of [[Phone 19 – Part 1]]
* [[Excalibur|South East Excalibur]] (96,127,4)  – accessible from the beginning of [[Phone 19 – Part 1]]
*East Sunview (179,222,4)  –  accessible from the beginning of [[Phone 18 – Part 1]]
* East Sunview (179,222,4)  –  accessible from the beginning of [[Phone 18 – Part 1]]


Accessible after Phone 17-20 missions are attempted at North Telephone Hill :  
Accessible after Phone 17-20 missions are attempted at North Telephone Hill :  
*South East Aye Valley (210,93,5)  
* South East Aye Valley (210,93,5)  
*[[Chinatown (GTA 1)|South East Chinatown]] (102,155,4)  
* [[Chinatown (GTA 1)|South East Chinatown]] (102,155,4)  
*South Richman (102,25,1)  
* South Richman (102,25,1)  
*South East Richman (197,24,1)  
* South East Richman (197,24,1)  
*South East Sunrise (185,76,5)  
* South East Sunrise (185,76,5)  
*North East Sunview (176,206,4)  
* North East Sunview (176,206,4)  
*South Sunview (89,245,4)  
* South Sunview (89,245,4)  
*Central Telephone Hill  (31,52,2)
* Central Telephone Hill  (31,52,2)
*South East Excalibur (104,126,4) – accessible from the beginning of [[Phone 23 – Part 1]]
* South East Excalibur (104,126,4) – accessible from the beginning of [[Phone 23 – Part 1]]
*South West Marina (22,192,4) – accessible from the beginning of  [[Phone 21 – Part 1]]
* South West Marina (22,192,4) – accessible from the beginning of  [[Phone 21 – Part 1]]
{{Col-3}}
{{Col-3}}


'''[[Vice City in GTA 1|Vice City]] – [[Bent Cop Blues]]''':
'''[[Vice City in GTA 1|Vice City]] – [[Bent Cop Blues]]''':
*[[Banana Grove|West Banana Grove]] (192,197,4)  
* [[Banana Grove|West Banana Grove]] (192,197,4)  
*[[Coral City|West Coral City]](69,70,4)  
* [[Coral City|West Coral City]](69,70,4)  
*[[Greek Heights|North East Greek Heights]] (114,108,4) – accessible from the beginning of [[Phone 39]]
* [[Greek Heights|North East Greek Heights]] (114,108,4) – accessible from the beginning of [[Phone 39]]
*West Greek Heights (69,147,4)  
* West Greek Heights (69,147,4)  
*East Greek Heights (119,160,4)  
* East Greek Heights (119,160,4)  
*[[Little Bogota|North West Little Bogota]] (7,138,4) – accessible from the beginning of [[Phone 36]]
* [[Little Bogota|North West Little Bogota]] (7,138,4) – accessible from the beginning of [[Phone 36]]
*[[Little Dominica|South West Little Dominica]] (19,112,4)
* [[Little Dominica|South West Little Dominica]] (19,112,4)
*West Little Dominica (2,91,4) – accessible after robe the Hotroad in [[Phone 36]]  
* West Little Dominica (2,91,4) – accessible after robe the Hotroad in [[Phone 36]]  
*[[Miramire|South West Miramire]] (105,33,4)  
* [[Miramire|South West Miramire]] (105,33,4)  
*[[Richman Heights|East Richman Heights]] (119,235,4) – accessible from the beginning of [[Phone 33]]
* [[Richman Heights|East Richman Heights]] (119,235,4) – accessible from the beginning of [[Phone 33]]
*[[Vice Beach (GTA 1)|South West Vice Beach]] (208,94,4)  
* [[Vice Beach in GTA 1|South West Vice Beach]] (208,94,4)  
*South East Vice Beach (240,120,3)  
* South East Vice Beach (240,120,3)  
*[[Vice Shores|North Vice Shores]] (158,16,4) – accessible after pick the Limousine in [[Phone 34]]  
* [[Vice Shores|North Vice Shores]] (158,16,4) – accessible after pick the Limousine in [[Phone 34]]  
*South East Vice Shores (170,117,4) – accessible from the beginning of [[Phone 39]]
* South East Vice Shores (170,117,4) – accessible from the beginning of [[Phone 39]]


'''Vice City – [[Rasta Blasta]]''':
'''Vice City – [[Rasta Blasta]]''':
*[[Richman Heights|South Richman Heights]] (43,250,4)  
* [[Richman Heights|South Richman Heights]] (43,250,4)  
*[[Banana Grove|South East Banana Grove]] (248,234,4)  
* [[Banana Grove|South East Banana Grove]] (248,234,4)  
*[[Little Dominica|East Little Dominica]] (55,83,4)  
* [[Little Dominica|East Little Dominica]] (55,83,4)  
*[[Little Bogota|North West Little Bogota]] (15,146,4)  
* [[Little Bogota|North West Little Bogota]] (15,146,4)  
*[[Vice Shores|South West Vice Shores]] (139,100,4)  
* [[Vice Shores|South West Vice Shores]] (139,100,4)  
*South Banana Grove (216,228,4)  
* South Banana Grove (216,228,4)  
*[[Felicity|North West Felicity]] (138,158,4)  
* [[Felicity|North West Felicity]] (138,158,4)  
*[[Vice Beach (GTA 1)|South Vice Beach]] (240,120,3)
* [[Vice Beach in GTA 1|South Vice Beach]] (240,120,3)
*North East Richman Heights (104,208,4) – accessible from the beginning of [[Phone 44]]  
* North East Richman Heights (104,208,4) – accessible from the beginning of [[Phone 44]]  
*South West Little Bogota (6,182,4) – accessible from the beginning of [[Phone 48]]
* South West Little Bogota (6,182,4) – accessible from the beginning of [[Phone 48]]
*East Vice Beach(233,59,4) – accessible from the beginning of [[Phone 50]]
* East Vice Beach (233,59,4) – accessible from the beginning of [[Phone 50]]
*North East Vice Beach (243,16,4) – accessible from the beginning of [[Phone 50]]
* North East Vice Beach (243,16,4) – accessible from the beginning of [[Phone 50]]
*South East Banana Grove (234,222,4) – accessible from the beginning of [[Phone 45]]
* South East Banana Grove (234,222,4) – accessible from the beginning of [[Phone 45]]
*South East Richman Heights (92,239,4) – accessible from the beginning of [[Phone 47]]  
* South East Richman Heights (92,239,4) – accessible from the beginning of [[Phone 47]]  
*[[Miramire|East Miramire]] (99,16,4) – accessible from the beginning of [[Phone 41]]
* [[Miramire|East Miramire]] (99,16,4) – accessible from the beginning of [[Phone 41]]
{{Col-end}}
{{Col-end}}


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* [[Health]]
* [[Health]]


== Sources ==
== Source ==
[http://gta.venezia.free.fr/ GTA1 Locations]
* [http://gta.venezia.free.fr/ GTA1 Locations]


{{Gta1powerups}}
{{Gta1powerups}}


[[de:Schutzweste]]
[[es:Chaleco antibalas]]
[[Category:Pickups]]
[[Category:Pickups]]

Latest revision as of 21:46, 26 April 2015

A body armor pickup in GTA Vice City.

Make sure you've got armor. Be ready to fight the Aliens!
- in-game website description


Body armor is a pickup in the Grand Theft Auto series that serves primarily to protect the player's health from specific forms of damage, most notably gunfire. In most cases, body armor in the games appears in the form of a protective blue vest.

Description

First introduced in the original Grand Theft Auto, the body armor's primary function is to serve as padding for the player health, in effect extending the player's resilience to damage from gunfire, explosions, and fire.

GTA 1 — GTA 2

In early top-down GTA games, armors in both GTA 1 (as well as Grand Theft Auto: London 1969 and Grand Theft Auto: London 1961packs) and GTA 2 serve their intended purpose, adding 10 more hitpoints to the player's existing health, but provides no protection to the player when they fall from great heights, are run over by vehicles, or are beaten up by the police and arrested. Armors are most commonly found spawned in specific locations or crates, and, in the case of GTA 2, can also be acquired by crushing specific cars.

GTA III — GTA Vice City Stories

Body armor continued to be featured between GTA III and GTA Vice City Stories, undergoing several more evolutions. In all its of its appearances, armor now offer nearly the same amount of hitpoints as the player's full health, doubling the player's resistance to damage. The armor hit points stayed the same until GTA San Andreas where the armor is now a bar instead of hitpoints. In addition, armor can now pad injuries from falls, collisions with vehicles on foot, and even melee attacks; the armor in GTA San Andreas and GTA Vice City Stories is an exception, providing no protection to the player from falls, while the armor in Grand Theft Auto Advance provides no protection to melee attacks.

In addition to spawning in specific locales, body armor can also be purchased at stores that sell weapons, such as Ammu-Nation, as well as entering the police/SWAT Enforcer trucks. Like the player's health, armor hitpoints between GTA Vice City and GTA Vice City Stories (sans GTA Advance) can typically be increased easily via side-missions (such as "Vigilante"), as well as completion of the game.

The appearance of armor pickups has also changed significantly after GTA III. When included in GTA III, the armor pickup assumed the appearance of a shield icon; in games after, however, the pickup is redesigned as a spinning vest, possibly to avoid confusion with the police bribe pickup.

GTA IV — GTA Chinatown Wars

Map of all body armor spawns in Liberty City in Grand Theft Auto IV.

Armor in GTA IV has been refashioned to protect the player mainly from bullets. It offers little protection to falls, collisions with vehicles on foot, or melee attacks (including hand-to-hand combat and melee weapons), increasing the player's chances of death from these hazards. Armor in GTA Chinatown Wars appears to revert to pre-GTA IV settings.

Like all pickups, armor can be found lying about in specific points of the city (distinguishable by its red glow) as well as underground weapon dealers in GTA IV or AmmuNation.net in GTA Chinatown Wars. NOOSE Enforcers still provide the player some armor, but only gives the player roughly one third of the maximum amount.

GTA V

Armor in GTA V has been overhauled; now there are 5 levels of armor the player can purchase from Ammu-Nation. Each armor's level of protection depends on its price point. Any armor pickups found throughout San Anderas will always give the player full armor. Body armor in GTA V reverts back to protecting the player from fall damage, but not melee attacks. Tear Gas will also bypass armor and reduce health. At wanted levels of three stars and higher, law enforcement officers wear visible body armor.

Level Price Protection
Super Light $500 20%
Light $1,000 40%
Standard $1,500 60%
Heavy $2,000 80%
Super Heavy $2,500 100%

† – Normal pricing

Gallery

Locations

GTA 1

(To show your coordinates you have to enter a cheat code, use at your own risk)

Liberty CityGangsta Bang:

Liberty City – Heist Almighty:

San AndreasMandarin Mayhem:

These armours are available after Phone 9-12 are attempted:

San Andreas – Tequila Slammer:

Accessible after Phone 17-20 missions are attempted at North Telephone Hill :

  • South East Aye Valley (210,93,5)
  • South East Chinatown (102,155,4)
  • South Richman (102,25,1)
  • South East Richman (197,24,1)
  • South East Sunrise (185,76,5)
  • North East Sunview (176,206,4)
  • South Sunview (89,245,4)
  • Central Telephone Hill (31,52,2)
  • South East Excalibur (104,126,4) – accessible from the beginning of Phone 23 – Part 1
  • South West Marina (22,192,4) – accessible from the beginning of Phone 21 – Part 1

Vice CityBent Cop Blues:

Vice City – Rasta Blasta:

Maps (external links)

Maps of the location of all body armor in:

See also

Source