Brian Jeremy's Safehouse

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File:BrianJeremy'sSafehouse-GTA4-exterior.jpg
The run down home, as depicted in Grand Theft Auto IV, adopted in TLAD as Brian Jeremy's Safehouse.

Brian Jeremy's Safehouse is a safehouse in The Lost and Damned. It is unlocked after the mission "Bad Standing", when Johnny Klebitz kills Brian Jeremy or lets him escape.

Description

The safehouse is essentially a dilapidated three-floor yellow corner townhouse at Emery Street in west Tudor, Alderney, just below the western half of Plumber's Skyway. While seemingly appearing with three floors up front, the player can only access two floors of the building inside, as the second staircase is destroyed. If the player manages to reach the third floor the door is not accessible. The building is also permanently boarded from the front, so the player can only enter the house from its back door.

The safehouse was originally Brian Jeremy's home. During "Bad Standing", Johnny (Along with Terry Thorpe and Clay Simons, if the player chooses) attacks Brian's house and kills everyone in there and heads to Brian's room and decides to kill him or let him live. If the player chooses to execute Brian, Johnny will shoot him in the chest.

Upon completion of the mission, the player will receive a text message from Jim Fitzgerald informing that the player can use Brian's safehouse, adding it "beats that old bed at the clubhouse".

Differences in GTA IV, TLAD and TBoGT

The design of the safehouse interchanges between the base game, Grand Theft Auto IV, and its DLCs, including the The Ballad of Gay Tony. It appears in two forms, as either a non-interactive location or a fully interactive safehouse, although both renditions are near identical in terms of the exterior's designs except the back door in the interactive rendition. The former design is present in GTA IV, whereas the safehouse in The Lost and Damned, is, obviously interactive. In the Ballad of Gay Tony, however, the house initially assumes the appearance of the non-interactive rendition, before changing to the version in The Lost and Damned at a certain point in the game, this point in time when the building changes is the same time that in The Lost and Damned, Johnny Klebitz takes over the building.

It is actually possible to enter the safehouse in TBoGT. All you have to do, is to get a bigger car, e.g. Speedo or Ambulance, then park it in front of the barricaded door (the one to the street) and climb up until you stand on the projecting roof. Now aim to the wall with your pistol so that you can strafe to the right. Go as far as possible, until you stand on the very right edge of it. Shoot the lower window and jump slightly to the right so that you get through the window. The interior is the same like in TLAD, so you can move around inside the whole house. If you want to exit the building, simply jump out of the window you came in. Tutorial on Youtube

Trivia

  • It is actually possible to get access to the top floor. There are two ways to do so. One way is to cause an explosion with the propane tank in the corner adjacent to the staircase. And the other way may take some time. Jump on the beam that juts out of the staircase. Doing so may propel the player high enough to reach the third floor. Sometimes when this is done the player may cling onto the ledge and jump up, in which they will glitch through the third, and second floor, repeatedly going up and down. If this happens just keep going towards the end of the hallway and you should spawn up on the third floor.
  • There is a TV inside, but it is not plugged in and therefore not watchable.
  • There is a broken computer in the back room of the safehouse.
  • There are two radios always playing in the safehouse, one which is situated in the room next to Johnny's bed sit and the second in the downstairs lounge (both of which are tuned into LCHC).

It is possible to stop the music from playing in the safehouse just use a Sawn-Off Shotgun and shoot both radios.