Community:GTA IV Gripes/Combat: Difference between revisions

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{{Gripe}}Whatever happened to the rumor that Niko would limp, not aim so well after being shot at? Aside from your armor/health gauge, nothing shows you are injured, except the bloody clothes, but that's just cosmetics.
{{Gripe}}Whatever happened to the rumor that Niko would limp, not aim so well after being shot at? Aside from your armor/health gauge, nothing shows you are injured, except the bloody clothes, but that's just cosmetics.
:{{Rebut}}If Niko got shot in the leg and he would limp to cover it would give the enemy plenty of time to kill him. It would get annoying after sometime as you could not get to cover quickly and you would be killed. It would also be annoying that if your health was low and you couldn't shoot well, you'd also be killed easily.  
:{{Rebut}}If Niko got shot in the leg and he would limp to cover it would give the enemy plenty of time to kill him. It would get annoying after sometime as you could not get to cover quickly and you would be killed. It would also be annoying that if your health was low and you couldn't shoot well, you'd also be killed easily.
::{{Gripe}}Adding to the realism that the player should use more caution when engaged in a fire fight. Okay, so maybe not everytime Niko is shot, but how about when low on health he should limp and not aim too well?
::{{Gripe}}Adding to the realism that the player should use more caution when engaged in a fire fight. Okay, so maybe not everytime Niko is shot, but how about when low on health he should limp and not aim too well?
:::{{Rebut}}Just think for a minute, you're about to pass the mission but you're low on health. With that feature, you could not kill the last couple of guys you needed to.  
:::{{Rebut}}Just think for a minute, you're about to pass the mission but you're low on health. With that feature, you could not kill the last couple of guys you needed to.
::::{{Rebut}} Yeah, that would suck. I beat a lot of mission with a sliver of health. If having low health would f**k up your aim and ability to runaway from danger, then the game would be a lot more harder.  
::::{{Rebut}} Yeah, that would suck. I beat a lot of mission with a sliver of health. If having low health would f**k up your aim and ability to runaway from danger, then the game would be a lot more harder.
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{{Gripe}}Wish there was the ability to prone and shoot.
{{Gripe}}Wish there was the ability to prone and shoot.
:{{Rebut}}Try barely holding the fire button, that will put you in free aim mode.
:{{Rebut}}Try barely holding the fire button, that will put you in free aim mode.
::{{Gripe}}Right, I know about the "Free aim mode," in fact, I don't even use auto-aim at all. ust saying that I wish you could lie down and shoot, say as in SOCOM.
::{{Gripe}}Right, I know about the "Free aim mode," in fact, I don't even use auto-aim at all. ust saying that I wish you could lie down and shoot, say as in SOCOM.
:::{{Rebut}}Niko isn't exactly a Navy SEAL. Plus, lying down and shooting is really for when your taking cover when there are no good boxes or cars to cover behind.
:::{{Rebut}}Niko isn't exactly a Navy SEAL. Plus, lying down and shooting is really for when your taking cover when there are no good boxes or cars to cover behind.
::::{{Gripe}}Niko is a trained and experienced soldier! All soldiers are taught to lie prone when firing a rifle... plus, this would have been extremely useful to have for use when sniping with the sniper rifles and AK and M-16.
::::{{Gripe}}Niko is a trained and experienced soldier! All soldiers are taught to lie prone when firing a rifle... plus, this would have been extremely useful to have for use when sniping with the sniper rifles and AK and M-16.
:::::{{Rebut}}There would not be much of a use for it! When he is crouched, Niko can aim well enough with the sniper rifle. Besides, this is crime game, not a military simulation.
:::::{{Rebut}}There would not be much of a use for it! When he is crouched, Niko can aim well enough with the sniper rifle. Besides, this is crime game, not a military simulation.
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{{Gripe}}When tossing a hand grenade into a gang, some of them still survive the blast, despite being thrown directly at their feet.
{{Gripe}}When tossing a hand grenade into a gang, some of them still survive the blast, despite being thrown directly at their feet.
:{{Rebut}}Call them lucky. A grenade isn't always an instant kill in a real life. Some survive to live on, or die a slow, painful death.
:{{Rebut}}Call them lucky. A grenade isn't always an instant kill in a real life. Some survive to live on, or die a slow, painful death.
::{{Gripe}}Not these enemies, they just get right back up and shoot at you like nothing happened. No slumped over, walking away in pain, nothing. They just slide back into cover as if no grenade went off. Also, an annoying glitch with some is the enemy can be seen "standing up" in mid-air after a blast and land back on their feet.
::{{Gripe}}Not these enemies, they just get right back up and shoot at you like nothing happened. No slumped over, walking away in pain, nothing. They just slide back into cover as if no grenade went off. Also, an annoying glitch with some is the enemy can be seen "standing up" in mid-air after a blast and land back on their feet.
:::{{Rebut}}Try '''cooking''' a grenade before throwing it. If done properly, it should give hostiles no time to react when it lands and detonates.
:::{{Rebut}}Try '''cooking''' a grenade before throwing it. If done properly, it should give hostiles no time to react when it lands and detonates.
::::{{Gripe}}I do, but it's when they fly up in the air and coming down they tend to stand up mid-air. Annoying.
::::{{Gripe}}I do, but it's when they fly up in the air and coming down they tend to stand up mid-air. Annoying.
::::{{Gripe}}Haven't seen the standing-up, but I'm with you there, the grenades are ''woefully'' underpowered considering how easily Niko is killed by them. They don't even seem to significantly damage the people they blow across the room.
::::{{Gripe}}Haven't seen the standing-up, but I'm with you there, the grenades are ''woefully'' underpowered considering how easily Niko is killed by them. They don't even seem to significantly damage the people they blow across the room.
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{{Gripe}}GTA IV's cover system is the crappiest I have ever seen. It doesn't properly work half the time, or Niko takes cover in the wrong area. Gears of War's cover system is better, and GTA IV's system is supposedly taken from that. What happened?
{{Gripe}}GTA IV's cover system is the crappiest I have ever seen. It doesn't properly work half the time, or Niko takes cover in the wrong area. Gears of War's cover system is better, and GTA IV's system is supposedly taken from that. What happened?
:{{Rebut}}It isn't crappy, you just don't know how to use it. When I play GTA4, the cover system always works fine, and the game automatically selects the nearest cover, not the smartest, due to the game isn't as smart as you think it should be. Its only 2008, and not all systems used in video games are perfect.
:{{Rebut}}It isn't crappy, you just don't know how to use it. When I play GTA4, the cover system always works fine, and the game automatically selects the nearest cover, not the smartest, due to the game isn't as smart as you think it should be. Its only 2008, and not all systems used in video games are perfect.
::{{Rebut}}As you have little to no control over which surface Niko will choose, it is not a matter of 'knowing how to use it'. Whether there's anything that can be done about this is the question -- an algorithm which can pick the surface most sheltered from enemy positions, perhaps?... Throwing grenades and firing rockets from cover is frequently catastrophic, too, and that's something that surely ''can'' be fixed; seemingly clear shots can end with Niko firing an RPG point-blank into his cover, or bouncing a grenade off his cover to fall at his feet -- boom, dead.
::{{Rebut}}As you have little to no control over which surface Niko will choose, it is not a matter of 'knowing how to use it'. Whether there's anything that can be done about this is the question -- an algorithm which can pick the surface most sheltered from enemy positions, perhaps?... Throwing grenades and firing rockets from cover is frequently catastrophic, too, and that's something that surely ''can'' be fixed; seemingly clear shots can end with Niko firing an RPG point-blank into his cover, or bouncing a grenade off his cover to fall at his feet -- boom, dead.
:::{{Gripe}} Yeah, but the game could a least find the cover that best shields Niko from enemy fire. No, I agree that the cover system could be a bit more responsive. Half the time Niko jumps into cover that actually FACES the enemies and i get shot to death. Or Niko doesn't even move at all and the enemy blasts all my armor away. Rockstar North should really work on that.
:::{{Gripe}} Yeah, but the game could a least find the cover that best shields Niko from enemy fire. No, I agree that the cover system could be a bit more responsive. Half the time Niko jumps into cover that actually FACES the enemies and i get shot to death. Or Niko doesn't even move at all and the enemy blasts all my armor away. Rockstar North should really work on that.
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:::::::{{Gripe}}So your saying that if someone punched you, you would shoot them?
:::::::{{Gripe}}So your saying that if someone punched you, you would shoot them?
::::::::{{Rebut}}If you had anger problems, or abusive power, then yes.
::::::::{{Rebut}}If you had anger problems, or abusive power, then yes.
:::::::::{{Gripe}}Police officers are trained to only use their firearms when fear of their own life, or the life of another. Being punched is largely not life threatening nor justifiable after the incident when the cop has to explain why they shot someone. This is why cops have nightsticks, pepper/CS spray, tasers and hand-to-hand training.  
:::::::::{{Gripe}}Police officers are trained to only use their firearms when fear of their own life, or the life of another. Being punched is largely not life threatening nor justifiable after the incident when the cop has to explain why they shot someone. This is why cops have nightsticks, pepper/CS spray, tasers and hand-to-hand training.
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{{Gripe}}Combat is unrealistic and hard to attack people. You'll have to use weapons to kill them instead (not meleé ones).
{{Gripe}}Combat is unrealistic and hard to attack people. You'll have to use weapons to kill them instead (not meleé ones).
:{{Rebut}}Hand-to-hand combat was meant to injure the victim, without killing him. It's useful for missions.
:{{Rebut}}Hand-to-hand combat was meant to injure the victim, without killing him. It's useful for missions.
::{{Gripe}}It doesn't matter what the intent was. The point is, the combat system is horrendously awkward and often, unrealistic.
::{{Gripe}}It doesn't matter what the intent was. The point is, the combat system is horrendously awkward and often, unrealistic.
:::{{Gripe}}Still, it's hard to target people you are attacking and it's completely unrealistic while [[GTA SA]] had realistic hand-to-hand combat moves.
:::{{Gripe}}Still, it's hard to target people you are attacking and it's completely unrealistic while [[GTA SA]] had realistic hand-to-hand combat moves.
::::{{Rebut}}No it didn't. The combat was sloppy, too fast paced, and glitchy in animation. GTA4 delivers a more realistic fighting system. You can't just keep punching someone without them being able to do something back, unless they were unconscious or dead.
::::{{Rebut}}No it didn't. The combat was sloppy, too fast paced, and glitchy in animation. GTA4 delivers a more realistic fighting system. You can't just keep punching someone without them being able to do something back, unless they were unconscious or dead.
:::::{{Gripe}} Niko Belic is a former Serbian soldier, correct? So obviously(and for the sake of realism) he would know several martial arts moves. If you still disagree with me how can you explain Niko taking a couple of punches from hobos inside the game? Niko fights the way a civilian would fight, even though the game explained that he was a former soldier. There's also no way to grab your opponent and silence him by breaking his neck or at least throw him to the ground.
:::::{{Gripe}} Niko Belic is a former Serbian soldier, correct? So obviously(and for the sake of realism) he would know several martial arts moves. If you still disagree with me how can you explain Niko taking a couple of punches from hobos inside the game? Niko fights the way a civilian would fight, even though the game explained that he was a former soldier. There's also no way to grab your opponent and silence him by breaking his neck or at least throw him to the ground.
::::::{{Rebut}} All of the counter-attacks you can perform are highly-stylized, quite obviously showing his training as a soldier.
::::::{{Rebut}} All of the counter-attacks you can perform are highly-stylized, quite obviously showing his training as a soldier.
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{{Gripe}}During shooting missions, you die very easily by shooters before you even run for cover. Enemies somewhat has great aiming, and [[Body Armor]] is highly recommended for hard missions.
{{Gripe}}During shooting missions, you die very easily by shooters before you even run for cover. Enemies somewhat has great aiming, and [[Body Armor]] is highly recommended for hard missions.
:{{Rebut}}Once more, the game is meant to be more realistic. If you'd be facing down ten trained gunmen with nothing more than a few grenades and a pistol, do you think you would live?
:{{Rebut}}Once more, the game is meant to be more realistic. If you'd be facing down ten trained gunmen with nothing more than a few grenades and a pistol, do you think you would live?
::{{Gripe}}Yeah, but even during Vigilante missions, the "criminal on foot" seem to survive a shotgun blast to the face. How's THAT real?
::{{Gripe}}Yeah, but even during Vigilante missions, the "criminal on foot" seem to survive a shotgun blast to the face. How's THAT real?
:::{{Rebut}}It all depends on health, and if you were better at aiming, you would have killed them.
:::{{Rebut}}It all depends on health, and if you were better at aiming, you would have killed them.
::::{{Gripe}}I'm at point-blank range, they should die with a shotgun to the head, not just from a pistol shot (which works).
::::{{Gripe}}I'm at point-blank range, they should die with a shotgun to the head, not just from a pistol shot (which works).
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:::{{Rebut}}GTASA has blocky and glitchy animations for fighting, with CJ being almost unstoppable in fist combat, detracting from realism.
:::{{Rebut}}GTASA has blocky and glitchy animations for fighting, with CJ being almost unstoppable in fist combat, detracting from realism.
::::{{Gripe}}Niko is a trained soldier that has no doubt used his hand to hand combat training in the field. He would be able to take down 80% of average people on the side of the road without breaking a sweat. He wouldnt have to kill them as mentioned in the above post on this, but he would be able to quickly injure an opponent. And in the game when he does get hit he stumbles backward like it almost KO'ed. Horrendously awkward and sloppy.
::::{{Gripe}}Niko is a trained soldier that has no doubt used his hand to hand combat training in the field. He would be able to take down 80% of average people on the side of the road without breaking a sweat. He wouldnt have to kill them as mentioned in the above post on this, but he would be able to quickly injure an opponent. And in the game when he does get hit he stumbles backward like it almost KO'ed. Horrendously awkward and sloppy.
:::::{{Rebut}} So being able to take a knife or bat and also being able to headbut is not good enough for you. I mean it would be cool if he could bust out kickboxing moves but it has to be realistic.
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{{Gripe}}Stealth kills as in San Andreas are no longer possible.
{{Gripe}}Stealth kills as in San Andreas are no longer possible.
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:::::::{{Rebut}} With the mission that is in discussion, if you stab Goldberg, smash the window and jump outside - you don't get a star. I've done it and I've seen another person do it on Youtube.
:::::::{{Rebut}} With the mission that is in discussion, if you stab Goldberg, smash the window and jump outside - you don't get a star. I've done it and I've seen another person do it on Youtube.
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{{Gripe}} Stealth kills, with a knife or a silenced pistol are no longer possible in GTA IV. Slitting one's throat has been taken out, and so has the silenced pistol. It is nearly impossible to kill someone with a knife because they will most likely scream. In addition, the combat system is awkward, forcing you to follow your opponent every time he sways from a hit.
{{Gripe}} Stealth kills, with a knife or a silenced pistol are no longer possible in GTA IV. Slitting one's throat has been taken out, and so has the silenced pistol. It is nearly impossible to kill someone with a knife because they will most likely scream. In addition, the combat system is awkward, forcing you to follow your opponent every time he sways from a hit.
:{{Rebut}}I just the other day, went to the laywer's office and went up behind him and killed him, stabbed the hell out of him, walked out the door and outside to the street, no cops, no alarms, so it is possible at least with the lawyer mission.
:{{Rebut}}I just the other day, went to the laywer's office and went up behind him and killed him, stabbed the hell out of him, walked out the door and outside to the street, no cops, no alarms, so it is possible at least with the lawyer mission.
::{{Gripe}}Despite the stealth, I did the same thing, but he screams anyway and I got a 3 star wanted level. Like I said, his screams are always audible by the receptionist. Never counts as a stealth kill.
::{{Gripe}}Despite the stealth, I did the same thing, but he screams anyway and I got a 3 star wanted level. Like I said, his screams are always audible by the receptionist. Never counts as a stealth kill.
:::{{Rebut}}You didn't kill him fast enough then.
:::{{Rebut}}You didn't kill him fast enough then.
::::{{Gripe}}It does'nt matter how fast or slow you can kill him. The fact is that his screams can always be heard by the receptionist, so there is no possible way to complete the mission by just killing him and not acheive any stars.
::::{{Gripe}}It does'nt matter how fast or slow you can kill him. The fact is that his screams can always be heard by the receptionist, so there is no possible way to complete the mission by just killing him and not acheive any stars.
:::::{{Rebut}}Then you aren't good enough. I redid the mission and I did not get any stars.
:::::{{Rebut}}Then you aren't good enough. I redid the mission and I did not get any stars.
::::::{{Gripe}}Unlikely. I've been experimenting with stealth kills on that mission for an age. I'm past it now, but I spent an hour attacking Goldberg with Niko's fists, a baseball bat, and a knife. Almost took him out without him screaming with the baseball bat, but a squeak got out, and the receptionist ran in.
::::::{{Gripe}}Unlikely. I've been experimenting with stealth kills on that mission for an age. I'm past it now, but I spent an hour attacking Goldberg with Niko's fists, a baseball bat, and a knife. Almost took him out without him screaming with the baseball bat, but a squeak got out, and the receptionist ran in.
:::::::{{Rebut}}Still, it can be done. Knifing an individual in a concealed location can lead to a "stealth kill" that doesn't alert others. The lawyer is one case, as is the strip club manager counting money in the back office. Quickly knifing these individuals can result in a murder that is not detected.
:::::::{{Rebut}}Still, it can be done. Knifing an individual in a concealed location can lead to a "stealth kill" that doesn't alert others. The lawyer is one case, as is the strip club manager counting money in the back office. Quickly knifing these individuals can result in a murder that is not detected.
::::::::{{Rebut}} I'm a third party, so I'll resolve this argument. You can, I repeat, you CAN kill the lawyer with the knife WITHOUT alerting the receptionist. I’ve done this mission once on my cousin’s game as well as my own, and I killed Goldberg with ONE slash on BOTH games. As long as you slash Goldberg’s upper body to kill him in one move, He will die SILENTLY without attracting attention. YOU CAN kill him silently. Maybe you just have real bad luck. Actually, I’ve never seen what happens if you kill him with a gun because I always kill with the knife. After killing him and grabbing the files, I slashed one of the windows with the knife to jump out to escape without attention.
::::::::{{Rebut}} I'm a third party, so I'll resolve this argument. You can, I repeat, you CAN kill the lawyer with the knife WITHOUT alerting the receptionist. I’ve done this mission once on my cousin’s game as well as my own, and I killed Goldberg with ONE slash on BOTH games. As long as you slash Goldberg’s upper body to kill him in one move, He will die SILENTLY without attracting attention. YOU CAN kill him silently. Maybe you just have real bad luck. Actually, I’ve never seen what happens if you kill him with a gun because I always kill with the knife. After killing him and grabbing the files, I slashed one of the windows with the knife to jump out to escape without attention.
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{{Gripe}}You can't strangle enemies or snap their necks like in [[GTA: VCS]]. This is a crucial stealth kill and this has been taken out to reduce realism. This means you cannot grapple enemies to perform grapple attacks.
{{Gripe}}You can't strangle enemies or snap their necks like in [[GTA: VCS]]. This is a crucial stealth kill and this has been taken out to reduce realism. This means you cannot grapple enemies to perform grapple attacks.
:{{Gripe}}I agree. Strangling enemies in VCS was fun, a helluva lotta fun. IV dumbed a lot of the stealth gameplay style down, though. No silenced weapons, no throat-slitting moves with a knife, and melee fighting was... not as good as I had hoped.
:{{Gripe}}I agree. Strangling enemies in VCS was fun, a helluva lotta fun. IV dumbed a lot of the stealth gameplay style down, though. No silenced weapons, no throat-slitting moves with a knife, and melee fighting was... not as good as I had hoped.
::{{Rebut}}There would have to be a pretty stupid person not realizing that someone is behind them about to creep up and snap their neck or slit their throat. And remember gun control in the city? Silenced pistols were removed due to the fact that no one can hear them.
::{{Rebut}}There would have to be a pretty stupid person not realizing that someone is behind them about to creep up and snap their neck or slit their throat. And remember gun control in the city? Silenced pistols were removed due to the fact that no one can hear them.
:::{{Gripe}}You can't get a silenced pistol, but you can get an RPG-7? That's some very strange gun control. And most people on the street are distracted, it's very easy to sneak up behind someone.
:::{{Gripe}}You can't get a silenced pistol, but you can get an RPG-7? That's some very strange gun control. And most people on the street are distracted, it's very easy to sneak up behind someone.
::::{{Rebut}}Both of your gripes are totally correct i give you my support, i always see the positive point of the gripes but this gripe hasn't a rebut. It's sucks you been Niko a war soldier can't buy a silenced pistol to kill a person more professionally or even snap their neck, not everybody is paying attention of the others people in the streets in real life so why the didn't put this feature?.... but I still think that gta iv is the best gta at this point by the way
::::{{Rebut}}Both of your gripes are totally correct i give you my support, i always see the positive point of the gripes but this gripe hasn't a rebut. It's sucks you been Niko a war soldier can't buy a silenced pistol to kill a person more professionally or even snap their neck, not everybody is paying attention of the others people in the streets in real life so why the didn't put this feature?.... but I still think that gta iv is the best gta at this point by the way
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