Community talk:Discussions/Eras and Universes: Difference between revisions

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:I prefer using both. :-)Angelobrylle24 18:49, 10 November 2012 (UTC)
:I prefer using both. :-)Angelobrylle24 18:49, 10 November 2012 (UTC)
:[[Wanted Level in GTA IV Era]]'s naming already failed because it also makes no reference of GTA Chinatown War's wanted system even though GTACW's timeline is supposed fall under GTA4's "era". That, coupled with the fact its wanted system is significantly different from in GTA4, meant the topic ended up in [[Wanted Level in GTA Chinatown Wars|its own article]]. - [[User:ZS|ZS]] ([[User talk:ZS|talk]]|[[Special:Contributions/ZS|edits]]) 21:33, 17 November 2012 (UTC)


I have rewritten the discussion. I am in favour of the lowest-common-denominator system, where we cover the smallest unit we want to. If a page is best being about 1 game, do that. If a page is best to cover an era, do that. If a page needs to cover a whole universe, do that. The names should then reflect the page (not the other way around). It would be silly to say "WE MUST USE UNIVERSES FOR EVERYTHING" then having to merge pages with completely-different content together. I also don't like the game-list system ("XYZ in GTA III - GTA Vice City Stories") because it's much longer to type and less clear to users. It's silly to me to suggest that we can't group those games any other way! [[User:Gboyers|gboyers]] <sup>[[User_talk:Gboyers|talk]]</sup> 20:50, 17 November 2012 (UTC)
I have rewritten the discussion. I am in favour of the lowest-common-denominator system, where we cover the smallest unit we want to. If a page is best being about 1 game, do that. If a page is best to cover an era, do that. If a page needs to cover a whole universe, do that. The names should then reflect the page (not the other way around). It would be silly to say "WE MUST USE UNIVERSES FOR EVERYTHING" then having to merge pages with completely-different content together. I also don't like the game-list system ("XYZ in GTA III - GTA Vice City Stories") because it's much longer to type and less clear to users. It's silly to me to suggest that we can't group those games any other way! [[User:Gboyers|gboyers]] <sup>[[User_talk:Gboyers|talk]]</sup> 20:50, 17 November 2012 (UTC)
:I'm including this official statement as a reference to further the cause of using "universe" or "definition" instead of "era", since it's basically the "word of god" (even though it's very vague as to who in "Rockstar" this statement came from):
{{quote|...the "'''universes'''" are the worlds interpreted at different '''definitions''', '''2d''', '''3d''' and '''high definition''', so we felt brands and radio / back ground characters would exist in both, but 3 dimensional characters would not. This is the logic (as far as it could be considered logical) behind it - so no, we don't believe any GTA3 characters could exist in the GTA4 universe.<br>
- "[http://www.gtav.net/news/4456/what-rockstar-said-about-quotuniversesquot Rockstar]"}}
:As implied, the categorization is based primarily on technical game design: "2d" refers to the early top-down games (GTA1, GTAL, GTA2), "3d" refers to those operating on the 3D Renderware engine (GTA3, GTAVC, GTASA, GTALCS, GTAVCS), and "high definition" refers to those running on HD hardware (GTA4 and DLCs, GTA5). While GTAA and GTACW however do not technically fall into their 3d and HD grouping respectively due to their graphical designs, they can still be associated by canon secondarily. - [[User:ZS|ZS]] ([[User talk:ZS|talk]]|[[Special:Contributions/ZS|edits]]) 21:33, 17 November 2012 (UTC)

Revision as of 21:33, 17 November 2012

I'll start this discussion off by saying I do not believe that we should get rid of Eras and group everything as Universes instead. This is because Universes are very large, broad groups, and whilst some things will overlap, most things will not. Eras are much more accurate, and games within an Era have much more in common.

For example, Wanted Level in GTA IV Era. That explains how the wanted system all works in the GTA IV, TLAD, TBOGT and CW. Those four games share pretty much the same system, so this grouping is perfect. But now, GTA V is likely to have a different system altogether.

If we got rid of Eras and had a "Wanted Level in HD Universe" page, that would have to be split to explain the two different systems. We'd end up with a mess where we have page titles like "Wanted Level in the HD universe except GTA V" or "Wanted Level in GTA IV, The Lost and Damned, The Ballad of Gay Tony and GTA Chinatown Wars". Pages would have to be renamed every time a new expansion pack or game came out.

Universes may be the official internal grouping for storylines and characters, but they are not the best way to list games or group things within them. I believe Eras are a much simpler, easier and more logical way to group everything. gboyers talk 16:22, 9 November 2012 (UTC)

I prefer using both. :-)Angelobrylle24 18:49, 10 November 2012 (UTC)
Wanted Level in GTA IV Era's naming already failed because it also makes no reference of GTA Chinatown War's wanted system even though GTACW's timeline is supposed fall under GTA4's "era". That, coupled with the fact its wanted system is significantly different from in GTA4, meant the topic ended up in its own article. - ZS (talk|edits) 21:33, 17 November 2012 (UTC)

I have rewritten the discussion. I am in favour of the lowest-common-denominator system, where we cover the smallest unit we want to. If a page is best being about 1 game, do that. If a page is best to cover an era, do that. If a page needs to cover a whole universe, do that. The names should then reflect the page (not the other way around). It would be silly to say "WE MUST USE UNIVERSES FOR EVERYTHING" then having to merge pages with completely-different content together. I also don't like the game-list system ("XYZ in GTA III - GTA Vice City Stories") because it's much longer to type and less clear to users. It's silly to me to suggest that we can't group those games any other way! gboyers talk 20:50, 17 November 2012 (UTC)

I'm including this official statement as a reference to further the cause of using "universe" or "definition" instead of "era", since it's basically the "word of god" (even though it's very vague as to who in "Rockstar" this statement came from):

...the "universes" are the worlds interpreted at different definitions, 2d, 3d and high definition, so we felt brands and radio / back ground characters would exist in both, but 3 dimensional characters would not. This is the logic (as far as it could be considered logical) behind it - so no, we don't believe any GTA3 characters could exist in the GTA4 universe.

- "Rockstar"


As implied, the categorization is based primarily on technical game design: "2d" refers to the early top-down games (GTA1, GTAL, GTA2), "3d" refers to those operating on the 3D Renderware engine (GTA3, GTAVC, GTASA, GTALCS, GTAVCS), and "high definition" refers to those running on HD hardware (GTA4 and DLCs, GTA5). While GTAA and GTACW however do not technically fall into their 3d and HD grouping respectively due to their graphical designs, they can still be associated by canon secondarily. - ZS (talk|edits) 21:33, 17 November 2012 (UTC)