Console and PC Differences: Difference between revisions
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There were changes made between the console versions and PC version when the console versions were ported to the PC. Sometimes the changes can be dramatic. The major difference is the ability to use the mouse and keyboard instead of a controller to play the games. The PC has a great advantage of being able to be easily [[ | {{double image|right|Stats-GTAIII-PS2.jpg|256|Stats-GTAIII-PC.jpg|256|A noticeable change between the PS2 and PC versions is the pause menu.}} | ||
There were '''changes made between the console versions and PC version''' when the console versions were ported to the PC. Sometimes the changes can be dramatic. The major difference is the ability to use the mouse and keyboard instead of a controller to play the games. The PC has a great advantage of being able to be easily [[Modifications|modified]] that is supported by an active online community. This is a list of all noticeable changes. Changes that are caused by specific PC configurations are not listed here. | |||
== Grand Theft Auto III == | == Grand Theft Auto III == | ||
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** Metal barriers, like the one in front of the [[Raffles Fish Factory]] | ** Metal barriers, like the one in front of the [[Raffles Fish Factory]] | ||
** Cardboard boxes, like the one in the alley with a [[bribe]] pickup south of [[Ammu-Nation]] | ** Cardboard boxes, like the one in the alley with a [[bribe]] pickup south of [[Ammu-Nation]] | ||
* The [[Southside Hoods|Purple Nines]] glitch that occurs after completing "[[Rumble]]" | * The [[Southside Hoods|Purple Nines]] glitch that occurs after completing "[[Rumble]]" is fixed | ||
* The song "O mia babbina caro" was removed from [[Double Clef FM]] | * The song "O mia babbina caro" was removed from [[Double Clef FM]] | ||
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* Ability to change the player character's [[Skins|skin]] | * Ability to change the player character's [[Skins|skin]] | ||
* Manual aiming with the mouse by default; guns have pinpoint accuracy with manual aiming | * Manual aiming with the mouse by default; guns have pinpoint accuracy with manual aiming | ||
* Export stats into an HTML file | |||
* The [[Vice Point Langer]] was rebranded the WK Chariot Hotel | * The [[Vice Point Langer]] was rebranded the WK Chariot Hotel | ||
* The [[Tear Gas]] behind the VCPD HQ in Washington Beach was replaced by [[Grenades]] | * The [[Tear Gas]] behind the VCPD HQ in Washington Beach was replaced by [[Grenades]] | ||
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** A [[Love Fist Limo|Love Fist]] limo in front of the [[V-Rock]] studio after completion of "[[Publicity Tour]]" | ** A [[Love Fist Limo|Love Fist]] limo in front of the [[V-Rock]] studio after completion of "[[Publicity Tour]]" | ||
* Several weapon names were renamed, including the [[Pistol|Colt .45 (Pistol)]], [[Python|Colt Python (.357)]], [[SPAS 12|Spaz Shotgun (S.P.A.S. 12)]], [[MAC-10|Ingram Mac 10 (Mac)]], [[Micro SMG|Uzi 9mm (Uz-I)]], [[MP5|MP5 (MP)]], [[Ruger|Ruger (Kruger)]], and [[PSG-1|PSG-1 (.308 Sniper)]] | * Several weapon names were renamed, including the [[Pistol|Colt .45 (Pistol)]], [[Python|Colt Python (.357)]], [[SPAS 12|Spaz Shotgun (S.P.A.S. 12)]], [[MAC-10|Ingram Mac 10 (Mac)]], [[Micro SMG|Uzi 9mm (Uz-I)]], [[MP5|MP5 (MP)]], [[Ruger|Ruger (Kruger)]], and [[PSG-1|PSG-1 (.308 Sniper)]] | ||
* Textures of map objects are rendered on one side, | * Textures of map objects are rendered on one side, forcing the developers retexture the majority of the map although many spots were missed | ||
* The [[FBI Rancher]] cannot be resprayed | |||
* The [[Flatbed]] is only available in white | |||
* The "Trails" option was removed | * The "Trails" option was removed | ||
* The song "Running With The Night" by Lionel Richie was removed from [[Flash FM]] | * The song "Running With The Night" by Lionel Richie was removed from [[Flash FM]] | ||
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* A [[Custom Radio Stations|custom radio station]] | * A [[Custom Radio Stations|custom radio station]] | ||
* Manual aiming with the mouse by default | * Manual aiming with the mouse by default | ||
* Export stats into an HTML file | |||
* Setting to use cell-shaded shadows | * Setting to use cell-shaded shadows | ||
* Cars use specular lighting | * Cars use specular lighting | ||
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* Before [[The Lost and Damned]] was released, bikes exclusive to the Lost and Damned were hidden within the game files | * Before [[The Lost and Damned]] was released, bikes exclusive to the Lost and Damned were hidden within the game files | ||
* In the latest patch, the shadows are no longer dimply; they are much more sharp and clear. | * In the latest patch, the shadows are no longer dimply; they are much more sharp and clear. | ||
* The latest patch also improves the lighting system, Headlights cast shadows upon turning it on [http://www.crawspace.com/ss/misc3/gta4_example02.jpg] | |||
[[Category:Content Changes]] |
Latest revision as of 17:54, 30 December 2012
There were changes made between the console versions and PC version when the console versions were ported to the PC. Sometimes the changes can be dramatic. The major difference is the ability to use the mouse and keyboard instead of a controller to play the games. The PC has a great advantage of being able to be easily modified that is supported by an active online community. This is a list of all noticeable changes. Changes that are caused by specific PC configurations are not listed here.
Grand Theft Auto III
- Custom draw distance setting
- Custom resolution setting
- Replay functionality
- A custom radio station
- Ability to change the player character's skin
- Manual aiming with the mouse by default; guns have pinpoint accuracy with manual aiming
- The M16 crosshair texture was changed
- The weapon HUD icons are yellow instead of gray
- The Ghost boat is black instead of blue
- More objects were placed around the map, including
- Fire escapes
- Metal barriers, like the one in front of the Raffles Fish Factory
- Cardboard boxes, like the one in the alley with a bribe pickup south of Ammu-Nation
- The Purple Nines glitch that occurs after completing "Rumble" is fixed
- The song "O mia babbina caro" was removed from Double Clef FM
Grand Theft Auto: Vice City
Many of these changes, especially the fixed glitches, carried over to the updated PS2 and Xbox versions
- Custom draw distance setting
- Custom resolution setting
- Replay functionality
- A custom radio station
- Ability to change the player character's skin
- Manual aiming with the mouse by default; guns have pinpoint accuracy with manual aiming
- Export stats into an HTML file
- The Vice Point Langer was rebranded the WK Chariot Hotel
- The Tear Gas behind the VCPD HQ in Washington Beach was replaced by Grenades
- The Hidden Packages rewards glitch associated to the Hyman Condo was fixed
- The Detonator glitch involving 100% completion was fixed
- Several parked cars were added, including
- A VCPD Cheetah at the Little Havana police station
- A Love Fist limo in front of the V-Rock studio after completion of "Publicity Tour"
- Several weapon names were renamed, including the Colt .45 (Pistol), Colt Python (.357), Spaz Shotgun (S.P.A.S. 12), Ingram Mac 10 (Mac), Uzi 9mm (Uz-I), MP5 (MP), Ruger (Kruger), and PSG-1 (.308 Sniper)
- Textures of map objects are rendered on one side, forcing the developers retexture the majority of the map although many spots were missed
- The FBI Rancher cannot be resprayed
- The Flatbed is only available in white
- The "Trails" option was removed
- The song "Running With The Night" by Lionel Richie was removed from Flash FM
Grand Theft Auto: San Andreas
- Custom draw distance setting
- Custom resolution setting
- Replay functionality
- A custom radio station
- Manual aiming with the mouse by default
- Export stats into an HTML file
- Setting to use cell-shaded shadows
- Cars use specular lighting
- The fuel meter bug in Supply Lines... was fixed
- More objects were placed around the map
- Removal of all 2-player rampages
- Several parked vehicles were removed
- Introduced several glitches, including
- Cars are always dirty (partially fixed in subsequent patches)
- Moon displays no phases
- Trucks like the Linerunner and Yosemite no longer have dual rear wheels
- Incorrect lighting of the environment, causing everything to look darker than it is
- Parachute object animation is displayed incorrectly, making it look static no matter how the player moves
- The decals on many vehicles like the Sandking and Bloodring Banger do not display correctly
- Those who have poor PCs or have frame limiter turned off will experience timing-related glitches that can cause missions like "Stowaway" and "End of the Line" to be difficult to complete
Grand Theft Auto IV
- A plethora of custom settings, including
- Custom view distance
- Custom resolution
- Reflection quality
- Texture quality
- Traffic density
- Shadow density
- Windowed mode
- First proper support of various widescreen resolutions
- The Video Editor: the ability to view, edit, and publish videos created within the game
- A custom radio station called Independence FM, which includes a DJ who always criticizes the music
- Manual aiming with the mouse by default; guns have pinpoint accuracy with manual aiming
- The player limit in multiplayer was expanded from 16 to 32 players
- Certain suits at Perseus were retextured
- Vehicles have a "dirt" attribute so poor and run-down cars no longer look as shiny as sports cars
- The ability to toggle the "blur filter" with the press of a button
- The glitch involving the phone stopping cars was fixed
- Before The Lost and Damned was released, bikes exclusive to the Lost and Damned were hidden within the game files
- In the latest patch, the shadows are no longer dimply; they are much more sharp and clear.
- The latest patch also improves the lighting system, Headlights cast shadows upon turning it on [1]