Content Changes: Difference between revisions

(moved VC section to Changed Contents in GTA Vice City)
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* A weapon called the "[[ElectroBaton]]" was removed.
* A weapon called the "[[ElectroBaton]]" was removed.


==Grand Theft Auto III==
==Grand Theft Auto III Grand Theft Auto: San Andreas==
:''Main article: [[Changed Contents in GTA III]]''
* [[Changed Contents in GTA III]]''
 
* [[Changed Contents in GTA Vice City]]''
==Grand Theft Auto: Vice City==
* [[Changed Contents in GTA San Andreas]]''
:''Main article: [[Changed Contents in GTA Vice City]]''
 
==Grand Theft Auto: San Andreas==
Out of all the Grand Theft Auto games, San Andreas may have had the most changes before release. For the first and only time in the series, there were animals in the game (even though there are fish in the water and birds in the air), the player was able to have uncensored sex, drink, and do drugs. There were many interiors that were left unused, though many remain in the game files. There were a considerable amount of missions cut, as well as numerous weapons, vehicles and character models.
 
'''Characters'''
*Characters including [[Officer Carver]], [[Larry]] and [[Poncho]] were removed.
*Both [[Sweet]] and [[Big Smoke]] had their appearances changed. Sweet was originally dressed in black and wore a black skully, Big Smoke wore a white jersey and did not wear a hat, exposing his shaved head.
*[[Kendl Johnson]]'s facial model and clothing were altered.
*Gang members looked different and wore different clothing.
*Each city had its own motorcycle cop model, whereas in the final release the same model is used for all cities (The beta cop models can still be found on the game´s files)
*According to a strategy guide, the [[Triad]] members were originally different.
*According to a preview before the games release, [[Steve Scott]] was originally going to return for a "big" action movie in San Andreas.
*In a screen before the games release [[Carl Johnson]] looked slightly older than the current one.
*Fatman and monkeyman where cut, it most likely appear to be a pedestrian.
'''Missions'''
*There are many deleted missions which include [[The Truth is Out There]] and [[Impounded]], or missions with different objectives which include [[Doberman]], [[Photo Opportunity]] and [[Beat Down on B Dup]].
*In the first version of Saint Mark's Bistro, CJ had to chase Marco Forelli with a car in the streets of Portland, but for some reason, Portland is not full in the final version (only Saint Mark's, Red Light District and some place of Chinatown and Portland View) and the road isn't solid everywhere.
*[[Fish in a Barrel]] was supposedly an actual mission instead of a mere cutscene.
*In [[Sweet's Girl]], originally Sweet did not have a gun, so CJ escorted him out.
*In [[Photo Opportunity]], unused text implies that CJ hijacked and used a helicopter.
*There was going to be a mission involving a [[Looking for Big Smoke|search for Big Smoke]].
*There was going to be a different race in the [[Los Santos Stadium]].<ref>''models\txd\LD_RACE.txd>race12''</ref>
*According to cut text, San Andreas was going to have a mission pack.
*In beta, car- and bike school had to run in same place, in [[Doherty]]'s driving school.
*The Pizza Boy side-mission was removed.
*The [[Top Fun]] mini game from Vice City was supposedly to return but its was removed for unknown reasons.
*According to the PS2 files, there was to be originally 50 rampages (non-multiplayer) all over the map, but this was cut for unknown reasons.
*Originally, in pier 69 it was going to be Ryder who gets killed on the pier, and T-Bone who swims to the boat. The game contains unused audio files that prove this.
* the mission "Parachute" was removed but nothing is much known about the mission.
'''City'''
*Originally, if [[Carl Johnson]] killed a pedestrian, a [[Newsvan|news van]] would arrive and the crew would report on the event.
*If Carl crashed into a lamp post a mechanic would arrive to fix it. If the player killed the mechanic the lamp post would remain broken for a time, even if the player left the immediate area.
*The [[Mulholland Safehouse]] seemed to have a full interior that can be seen from the outside. The change on final version causes a glitch which allows the player to go through the wall.<ref name="Mulholland Safehouse">[http://www.gouranga.com/images/gtasa/movie-01-sa-021.jpg Mulholland Safehouse]</ref>
*Donut shops such as [[Rusty Brown's Ring Donuts]] were places where [[Carl Johnson]] could eat.
*[[San Fierro]] in the beta had very few docks and more parks. The beta map of San Fierro was very detailed and can be seen in Driving School.
*There were cars driving around San Andreas's car parks. Some of the cars may park as well.
*The construction yard near the hospital in [[Downtown Los Santos]] had a crane.
*The [[Easter Basin Naval Base |Easter Basin&nbsp;Naval Base had&nbsp;a]] different outline, it had a dock and the ship is missing.
*San Andreas was much bigger and had several different land masses, such as a larger San Fierro (which resembled San Francisco more closely), A full beta map of San Andreas can be found on a wall in the [[Lil' Probe'Inn]] and in [[Toreno's Ranch| Mike Toreno's Ranch]].
*Santa Flora Medical Center had 2 helipads on its roof. These pads were most likely meant for the Maverick and Raindance that spawn there in the alpha. Oddly enough, these helipads were absent in the alpha, so the choppers simply spawned on the roof.
*[[The Clown's Pocket]] casino was originally called The Ringmaster, its original name can still be seen on the paper map included inside the game box.
*Hardware Stores was originally included in-games, and you can buy tools (like in [[Grand Theft Auto: Vice City|GTA Vice City]]).
*Pharmacies from Vice City were originally included where you can buy health and adrenaline.
*The village of [[Bayside]] didn't exist in the beta version.
*The village of [[Dillimore]] was smaller in the beta version.
*The [[Hunter Quarry]] was smaller in the beta version.
*Some roads present in the [[Red County ]]beta are absent in the final version.
*According to the beta map, there was a small island in San Fierro bay which was most likely based on [[wp:Alcatraz|Alcatraz]].[[File:Beta_San_Fierro.jpg|thumb|The beta map of San Fierro located on the driving school of San Fierro.]]
'''Weapons'''
*The [[Skateboard]] was cut from the final game (its icon is still on the disk, and it can still be used but only as a weapon).
*Strategy guides and other prints speak of a Gun Cane available alongside the [[Cane]]. The Gun Cane does not appear anywhere in the game.
*The [[Parachute]] was originally smaller and blue (it can be seen in the demonstration video in [[Flight School]] showing how to control parachute).
*According to some early previews of the game, 150 weapons where originally included in-game.
*Another [[Rocket Launcher]] called ''"M47 dragon"'' was cut, its files can be found only in the PS2 version.
*A [[sniper rifle]] named ''"M82"'' was cut.
*The [[grenade launcher]] was cut again.
*Two machine guns named ''"M249 SAW"'' and ''"M60"'' was cut, its files can be found only in the PS2 version.
*The [[Micro-SMG]] was removed, it can be seen in early screenshots of the game.
*The Parachute icon was originally a bit different.
*The [[AK-47]] icon was originally different.
*The [[Jetpack]] and the [[Cell Phone|Cell Phone]] originally had icons on the HUD like the other weapons.
*The [[machete]] was removed from the game, but the remaining files can be found in the original PS2 version.
*The Laser was cut. It was most likely an upgrade for a weapon, but it could have been a weapon itself.
*The Smokecan was cut.
*The PSG-1, MP5-K,M16 and Nail Bat were cut. Models exist in the PC version, but has a strange camo-type texture.
'''Others'''
*Animals that would roam the rural areas were cut. Their models are still available in the game's files, albeit without AI present.
*Originally, there were over 300 gang territories to be taken over all over the map.
*The ability to create and run your own casino was taken out after the alpha version.
*Usable car-washes, similar to those in [[Grand Theft Auto IV|GTA IV]], were cut.
*The ability to ride the trolleys in [[San Fierro]] was cut.
*It was possible to hear many vague sounds from your car if it was broken. These sounds can be hear from Rockstar games's beta gameplay video<ref>[http://www.youtube.com/watch?v=kdbHUpBROEA&feature=related Youtube.com]</ref> or some of the trailers.
*You can also hear many minor sounds included in beta release which are useless in the final game, but these files are still in GENRL file and can be moddable with mod tools.
*The mobster who Carl kills in [[Saint Mark's]] was originally going to be called [[Marco Forelli]] but due to deleted audio, his name was never mentioned in the final version.
*The [[Grove Street Families]] were originally going to be called '''The Orange Grove Families'''. Some graffiti seen in the game supports this, as some graffiti reads "OGF."
*Pedestrians would walk into and out of accessible places like stores, clubs, etc. And GSF members would walk into and out of / hang out in your safehouses.
*Pool tables were originally going to be colored green instead of blue.
*The [[Motor Officer|motor bikers]] had a different design.
*Carl Johnson would be able to use drugs, which would make the camera wobble around making it more difficult to control CJ.
*The ability to drink beer was cut from the final version.
*Through the hidden interiors universe, unused [[Brothel|brothels]] can be found, these were most likely to be placed on top of Strip Clubs.
*Pre-release magazine articles showed that stealing cars was to be much more difficult. In early screen shots, car jacking was shown to involve smashing the car's window and then hot wiring it. This was all removed, possibly due to the limitations posed by the PS2. A similar system is present in GTA IV.
*The ability to rob stores (like in GTA Vice City) such as [[24/7]] was removed.
*The ability to put many way points on the map was removed at the very end of the development. In the final version, only one way point can be placed on the map at a time.
*According to the strategy guide, [[adrenaline]] was in the beta version. It is not found in the final release of the game, however, its effects can still be activated via the use of a cheat code.
*According to a picture from the strategy guide, there was originally a pool table inside [[Madd Dogg's Mansion]].
*According to Rockstar Games, the game was made on 2 DVDs, that's why many things were deleted when they put the game in one DVD.
*According to american.gxt, there was several phone call and lines which where cut.
*According to gta3.img, There are several more items of clothing available at the clothes stores, including t-shirts, trousers, caps and more - these were all in the game but not used.
*It's possible that pedestrians were originally to be injured like in GTA IV, as [[Hazer]] is shown injured similar to GTA IV in [[Los Desperados]]. This was most likely removed because of the technical limitations of [[RenderWare]], the games graphics engine.
*The San Fierro Rifa and Mafia originally had gang tags and their turf could be taken over.
*Occasionally CJ will shout out "die Skinhead dicks!", implying that there was going to be a white supremacist gang that of course was at war with the [[Grove Street Families]] and possibly to protest against a [[wp:Ethnic Cleansing (video game)|a racist video game released years before San Andreas]] as was with the Skinz in Manhunt.
*The beach ball minigame from [[GTA Vice City]] was cut. The beach balls were most likely found on the beach or near pool (much like in Vice City). The remaining files can be found in the original PS2 version of the game.
*Originally, the player would able to buy and sell drugs. The remaining files can be found in the original PS2 version of the game.
*Originally, the player would have been able to open bank vaults with the left analog stick (much like in [[Saints Row]]). The remaining files can be found in the original PS2 version.
*Sharks in the water were cut.
*Online multiplayer was originally planned for the PS2. The following information can be found in a file on the game disk: NETWORK PLAY SELECT CONFIGURATION HOST GAME JOIN GAME PROTOCOL: HARDWARE: ISP NAME:


==Grand Theft Auto Advance==
==Grand Theft Auto Advance==
*The [[Barrel]] was cut from the final version.
*The [[Barrel]] was cut from the final version.


==Grand Theft Auto: Liberty City Stories==
==Grand Theft Auto: Liberty City Stories==

Revision as of 19:16, 30 September 2011

All software goes through development stages, and Grand Theft Auto is no exception. This article lists all contents cut from the final release of the game, planned contents that did not make it into the final game, and contents that are in the final game but are made inaccessible. These contents range from deleted vehicles and player skins to the removal of entire characters and mission strands. Information about these contents can only be inferred from game files, pre-release screenshots and videos, previews, and interviews with Rockstar's producers.

This article lists general cut information. See the following articles for specific cut content:

Grand Theft Auto 64

Grand Theft Auto 64 was a cancelled Grand Theft Auto game for the Nintendo 64.

Grand Theft Auto 1

General Changes

  • Originally Grand Theft Auto it was called Race'n'Chase. Race'n'Chase was not just the old name of GTA, but it was a different project, with some features that GTA does not have.
  • One of the employees of DMA Design, "Mike Dailly, who worked in Grand Theft Auto I, launched two prototypes of this game, made ​​by him in 1994-95.

Others

  • Accessible Trams were removed early in the games development for the San Andreas.
  • Originally, the Superbike was supposed to be called "Bike".
  • The antenna was removed from TV Van.
  • Limousine was called the Limo.
  • Kids were probably supposed to appear ingame, because School Buses were cut.
  • Tanker was called "Hi Explosive Truck", later "Explosives Truck".
  • The SWAT Van was cut from GTA. However, it can be seen in the official site in section "Special Cars".

Grand Theft Auto 2

A ElectroBaton.

Grand Theft Auto III — Grand Theft Auto: San Andreas

Grand Theft Auto Advance

  • The Barrel was cut from the final version.

Grand Theft Auto: Liberty City Stories

Characters

Missions:

  • It's widely believed that Leon McAffrey, Salvatore Leone or Donald Love was to give a mission to the player to turn back against the Yardies and befriend a Irish-American gang that were also removed, which may explain why the Yardies attack Toni.

Others

  • The Liberty News cut-scenes were cut.
  • Toni's casual clothes were a purple shirt with a green vest.

Grand Theft Auto: Vice City Stories

Characters

Mission

  • According to screenshots, there was going to be a mission where Bryan and Vic were attacked by the Mendez Cartel.
  • In the mission, Last Stand, there was an additional man that Vic had to kill other than Martinez and Diego Mendez.

Others

  • The Casual clothes were originally yellow.
  • Tattoo Parlors, similar to those in San Andreas, were cut.
  • The Army Fatigues originally read "USMC" on the shirt, meaning that originally, Vic would join the Marines instead of the army.
  • The Fort Baxter Air Base said "Semper Fi" on one of the buildings.

Grand Theft Auto IV

Mission

Peds

  • There were originally female police officers.
  • There were also to be K-9 dogs in the game and would chase a player if he was running away on a 1 star level. This may have been removed due to the fact of the player able to kill animals in the game, or could frustrate the player.

Characters

City

Early map showing Beta Liberty City in GTA IV. Notice the extra space in Northwest Alderney, and the third runway at Francis International Airport
  • Some areas named Anger Bay (Pelham Bay), Norfolk (NoHo), Jefferson Heights (Hamilton Heights), Acter Bay (South Kearny), Richmond (Richmond Hill) , Frogtown (Turtle Bay), Washington Heights were cut. Two areas called Hedgebury and Goatherd can be seen on roadsigns on the Broker-Dukes Expressway. It is likely that they are two more cut neighborhoods, or they could be beta names of the neighborhoods that are where Hedgebury and Goatherd supposedly lead to (Firefly Projects for Goatherd, and Outlook for Hedgebury).
  • According to the GXT Files, Beechwood City was called : Grayfords
  • The setting of the game was originally going to be Liberty State, rather than just Liberty City, and it would have included countryside surrounding Liberty City, mountains based on the Adirondacks and Catskills [1], and possibly The Caraways.
  • A street called Liberation St was either cut or renamed.
  • A street called 128th St was either cut or renamed
  • The Statue of Happiness was originally going to be called Statue of Freedom
  • The Statue of Happiness had a different face.

Clothing

  • Fingerless gloves were probably available during game play. Pre-release screen-shots and videos of the PC version also show Niko with fingerless gloves but were still not available in the game. They still however can be found in the game files and can put on Niko through the use of texture swapping or mods.
  • Binco was going to be the first clothing store. It is replaced by the Russian Shop, while ZIP has become Modo.

Weapons

  • Beta weapons include a Silenced 9mm, Pool Cue, and Revolver.
  • The Baseball Bat was originally wooden.[2]
  • In an early preview, Little Jacob would sell a rocket launcher to Niko. It was originally attached to the underside of his car.
  • An MP5 was originally going to be the SMG as seen in early pre-release screenshots. Niko would presumably fire it with both hands on the pistol grip, like the Micro SMG. It's design was later replaced to resemble the S&W MP10.

Soundtrack

  • Several songs mentioned in early previews or heard in trailers were removed from the final version:
    • Burn it all Down - VHS or Beta
    • Downtown Swinger - MOP
    • Cocaine - Humble Pie
    • Hollaback Girl - Gwen Stefani
    • How About Some Hardcore - MOP
    • Get Up, Stand Up - Bob Marley & The Wailers
    • Restless - UNKLE (feat. Josh Homme)
    • They Say Vision - Resço
    • Junior Kirkstart - The Go! Team
    • Shit it Real - Fat Joe
    • Sucker M.C.s - Run-D.M.C.
  • The ingame american.gxt file lists additional songs for Liberty Rock Radio, Radio Broker and The Vibe.
  • Tuff Gong Radio was called Babylon.
  • According to a French preview, a few of The Rolling Stones' songs were in the game, but were removed for a unknown reason.

Others

  • The first removed haircut design for Niko was a cut that seemed to resemble helmet-hair.
  • The second removed haircut design for Niko was a buzz cut.
  • The Well Stacked Pizza Co. was originally meant to return but removed before release. Outside Pizza This, the employees are still seen sporting the logo and some with "Well Stacked Pizza Co." on the back of their shirts. This may also indicate that this was once the original location for one of the stores.
  • Pedestrians were to carry planks. A model is still present in the game files.
  • According to early in-game previews, a city bus service was available for Niko to use, with a bus schedule popping up after walking to a bus stop. A bus driver character model is also found in the in-game files. Occasionally, an operating bus with the driver will be seen exiting the runway roads of Francis International Airport, however, if the player attempts to get in, the driver is 'pulled' from the bus.
  • According to previews, Niko could climb telephone poles.
  • Niko would have been able to get limo rides just like taxi rides.[3]
  • According to the model names of Roman's taxi depot, he was originally supposed to do limos. This may have a connection with the limo rides mentioned above.
  • Health pickups originally glowed yellow and not orange.
  • Niko would originally bring prostitutes to his home.
  • There were two deleted cheats : the first one gave money to the player, it was probably "729-555-0100" ("729" for "PAY"); the second one made the game advance the time by one hour, probably something like "???-555-8463" ("8463" for "TIME").
  • Originally, the bailing out animation involved Niko diving forward, as seen in the second trailer.
  • The police helicopter would originally fly very low.
  • Cars could explode very differently, and turn on their sides and catch fire in the cabin.
  • Niko had these contacts in his phone: Cab, City, and Dock.
  • Snow was a weather condition but it is only seen as an unused scenario for pedestrian behavior in the game files.[4]
  • Developers originally considered letting players purchase music by going to an in-game record shop and for Niko to have an MP3 player, but both ideas were cut

Grand Theft Auto: The Lost and Damned

  • Content from the mission Politics was cut.
  • A Game Informer preview states Johnny could originally change outfits.
  • According to previews, Johnny had the access to date girlfriends.
  • The TAC-700 was cut. However, files of it exists in the game's files.
  • The Lost MC Clubhouse originally had a newer exterior, it had white walls with the door moved more to the right, it was also much smaller which can be noticed in several early pictures.
  • The ingame american.gxt file lists additional songs for Jazz Nation Radio, Liberty Rock Radio and Radio Broker.

Grand Theft Auto: The Ballad of Gay Tony

  • An early interview stated that there would be a random character encounter where a crazy ex-girlfriend of Luis would rig a bomb to his car (possibly Margot).
  • Tony wore different glasses that were tinted purple instead of clear.
  • The ingame american.gxt file lists additional songs for K109, Vice City FM and Self-Actulaization FM.

Grand Theft Auto: Chinatown Wars

  • The beta-map was more different from the final map.

See Also


References