Content Changes

Revision as of 09:37, 27 February 2009 by gtw>HuDaFuK

Before the release of any Grand Theft Auto game, there were features that were removed from the final product. These changes range from deleted vehicles and player skins to the removal of entire characters and mission strands.

GTA III

File:GTAIII cop cars.jpg
The original GTAIII police cars (top), and the police cars from the released game (bottom).
  • The LCPD police vehicle liveries were changed from then-current NYPD blue with white stripes to LAPD-style black and white.
  • The character of Darkel, a revolutionary domestic terrorist, was cut. (Some, but not all, of his missions were subsequently given to other characters.)
  • Novy was cut as the game's protagonist.
  • A mission that involved flying the Dodo was cut.
  • Certain player skins, accessible with cheat codes, were removed.
  • The ability to blow limbs off of non-playable characters was cut, but only from the PS2 version of the game.
  • Elderly pedestrians with walkers were removed.
  • Children and a driveable school bus were cut.
  • There were many vehicles on the Capital Autos website that were changed or did not make it in the final game.[1]

Some of these changes are thought to have been as a result of the 9/11 terrorist attacks, although others were made well before that time.

GTA Vice City

  • The police cars were originaly white with red and blue stripes.[2]
  • Fort Baxter Air Base originaly included an air traffic control tower and a runway. The runway is totally absent, but the tower can still be seen in the distance from Vice Beach.
  • Grenade Launcher, Tazer, and Landmine weapons were cut.
  • Tommy Vercetti was older and bigger in build.[3]
  • The Infernus had thin rectangles for its headlights and tailights.[4]
  • The Virgo originally had a different look. Its beta model is still inside Vice City's files, named "Cougar", implying that the beta Virgo was named the Cougar.[5]
  • There were bus shelters around the city. The bus shelter model, bustopm.dff, is still inside Vice City's file.[6][7]
  • A character called Mr. Moffat was originaly going to be in the game but was cut.

GTA San Andreas

  • Characters including Officer Carver, Larry and Poncho were removed.
  • Both Sweet and Big Smoke originally looked different. Sweet was originally dressed in black and wore a black beanie. Big Smoke wore a white jersey and did not wear a hat, exposing his shaved head.
  • Gang members looked different and wore different clothing.
  • Originally, if Carl Johnson killed a pedestrian, a news van would arrive and the crew would report on the event.
  • If Carl crashed into a lamp post a mechanic would arrive to fix it. If the player killed the mechanic the lamp post would remain broken for a time, even if the player left the immediate area.
  • The Bullet had a different look.[8]
  • The Mulholland Safehouse seemed to have a full interior that can be seen from the outside.[9]
  • Animals that would roam the rural areas were cut.

GTA Liberty City Stories

  • Toni Cipriani originally looked older.
  • The police cars were originally blue before being changed to the same black-and-white design seen in GTAIII.
  • The Liberty News cutscenes were cut.
  • There was a golden PCJ-600 that was cut.
  • Toni's casual clothes were originally a green shirt with a purple vest.
  • There was an orange Landstalker that was removed.

GTA Vice City Stories

  • Tattoo Parlors, similar to those in GTA San Andreas, were cut.
  • An unnamed motorcycle (possibly a different Streetfighter or PCJ-600) was cut.
  • The Casual clothes were originaly yellow.
  • The Control Tower in Fort Baxter Air Base was cut again. As in Vice City, it can be seen from Vice Beach.

GTA IV

References