Cut Vehicles and Cullzone.dat: Difference between pages

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'''[[Changed Contents|Cut]] vehicles''' are vehicles or variants of the vehicles that were not made available in the final release of the game. Unavailable vehicles also includes vehicles that can be spawned into the game but are never seen in the game at all. Unavailable variants of vehicles includes different paint jobs and style of the vehicles.
The '''cullzone.dat''' is a binary file containing zoning information in [[Grand Theft Auto III]] and [[Grand Theft Auto: Vice City]]. The file is located in the <code>\data\</code> folder of the game's directory.


== Deleted vehicles ==
== GTA III ==
These are vehicles that were deleted or cut before the games' release and '''cannot''' be spawned through third party trainers or [[Cheat Device|cheat device]].
The '''CULLZONE.DAT''' file consists of seven distinct sections. Many of the zones closely mimic the <code>cull.ipl</code> file, which does not seem to be used by the game. Ignoring rounding errors, all but one section 4 zone matches all zones with nonzero flags in the <code>cull.ipl</code> file. The only zone that differs is at the Shoreside Vale subway station.


===GTA 2===
{|class="wikitable"
Several unnamed cars never appeared in the final version.<ref name="GTA 2 Beta Vehicles">[http://en.wikigta.org/wiki/Ray_Larabie_vehicles_(GTA2) GTA 2 Beta Vehicles - WikiGTA.org]</ref>
!style="width: 4em;" |Offset
 
!style="width: 8em;" |Type
===GTA III===
!style="width: 32em;" |Description
[[File:Brigham-GTAIII-betacar.jpg|thumb|right|200px|Brigham in GTA III.]]
|-
* Army helicopter
!colspan="3" |Section 1: Number of cull zones
: An Army helicopter was cut.
|-
*[[Brigham]]
|0x00000 ||dword ||number of entries in section 2
: The Brigham was a green car that was featured in pre-release renders of GTA III. It was based on a [[wp:Chevrolet Caprice|1977–1979 Chevrolet Caprice]] (despite the name implying a Cadillac (Fleetwood) Brougham); having the older bumper style compared to the Las Venturas police car from GTA SA.
|-
* Diablo Infernus
!colspan="3" |Section 2: Zones
: The Diablo Infernus was a variation of the Infernus which supposedly was to be driven by the Diablos. It may have been removed because it may have been to fancy for Portland.
* [[Luton]]
: The Luton, a box van, which the model's cargo compartment later became the basis for the [[Mule]]'s. It was cut from GTA III.<ref name="Capital Autos">[[Capital Autos]] [http://www.rockstargames.com/grandtheftauto3/flash/capitalAutos/ teaser site]</ref>
* [[Panto]]
: The Panto was another vehicle that was cut in GTA III. The car was planned to be a four-door sedan similar to Fiat 128.<ref name="Capital Autos"></ref>
* [[School Bus]]
: The school bus was meant to be appeared in GTA III but it was likely removed due to absence of children in the game.
 
===GTA Vice City===
* Coastguard Maverick
: Remnants of the Coastguard Maverick include an entry in the handling file (COASTMAV) and an entry in the text file (COASTMA). Nothing else is left of this vehicle and based on those two evidence, the vehicle is most likely a helicopter used by the Coastguard.
 
===GTA San Andreas===
Many previews publicated before the game's release told of about 425 vehicles included in-game.
* [[Airtrain]]
: The plane previously seen in Vice City and Liberty City was replaced by the [[AT-400]]. Untextured model and handling still exist.
* [[Bloodring Banger|Bloodring Banger (Oceanic)]]
: Both Bloodring Bangers were planned to appear in GTA San Andreas. Only the "bloodra" (based on the [[Glendale]]) is featured, the models and handling of the "bloodrb" (based on the [[Oceanic]]) remains.
* Dash
[[File:Dash-Hound748-GTASA.png|thumb|Dash texture from dash.txd]]
: Textures can be found in gta3.img. (dash.txd)
* Dunemaster
: Another Dune. Textures can be found in gta3.img (dune.txd)
* FBI Car
[[File:FBIcar-GTASA-beta-front.png|thumb|An FBI Car view through a program in GTA San Andreas.]]
: The [[Federal Bureau of Investigation|FBI]] Car was cut from GTA San Andreas. It was similar to the [[Las Venturas Police Department|Las Venturas]] [[Police Car]], but had a different grille. The model was featured in an unused cutscene.
* Float
: A totally new vehicle. Despite its name, it does not seem to be a boat. It appears to be a train.
* Roller
: Another new vehicle. Nothing is known about it but its handling, which is very similar to the [[Caddy]]'s, implying this was meant to be a second golf kart.
* [[Skateboard]]
: A cut weapon in GTA: San Andreas but also a vehicle. It was cut during the development of the game and was planned to be introduced in the mission [[Madd Dogg's Rhymes]]. The HUD icon is the only remain of the skateboard.
* [[Rio]]
: The famous boat from Vice City was meant to come back in San Andreas. Apart from the handling, there is no leftover.
 
===GTA Liberty City Stories===
* Bullion
: It was probably a customized Stallion or a Shelby GT500.
* Cyclone GT
: A fast car which was cut during development. Nothing is known about it.
* [[DeadDodo]]
: Appears in handling file as possibly leftover of GTA VC engine.
* Evidence
: It was probably a car used during the mission [[L.C. Confidential]].
* [[Jester]]
: According to text file, Toyota Supra was going to appear, possibly refering to the [[Jester]].
* Lancer MF1
: A fast expensive car based on McLaren F1 LM.
* Tommy
: It was a small car based on Austin Mini.
* Skoiloine
: Japanese car based on Nissan Skyline GT-R.
* [[Sultan]]
: According to text file, Subaru Impreza WRX was going to appear, possibly refering to the [[Sultan]].
 
===GTA Vice City Stories===
;Ambassador
 
A new boat which was cut. It was still listed in the official game guide, but its picture was replaced with [[Speeder]]'s, so nothing is known about this boat.
 
;Coastguard Maverick
The same remnants of the Coastguard Maverick from GTA Vice City appears here. They are most likely leftovers from GTA Vice City.
 
;[[Kuruma]]
 
A comeback four-door sedan in GTA III and LCS, but it was cut probably for being too modern for the 1980's
 
'''Unnamed bike'''
 
An unnamed motorcycle (possibly a different [[Streetfighter]] or [[PCJ-600]]) was cut.
 
===GTA IV ===
'''[[Andromada]]'''
 
The Andromada plane from San Andreas was cut in the early development of GTA IV. Only the handling remains.
 
'''[[Buffalo]]'''
 
According to audio files, the Buffalo was a cut car until [[The Ballad of Gay Tony]]. The [[FIB Buffalo]] appears though.
 
'''[[Caddy]]'''
 
According to some hidden audio files, the golf cart was already planned to be available in GTA IV. Its appearance was also delayed until [[The Ballad of Gay Tony]].
 
'''[[Coach]]'''
 
The Coach was cut during the development of GTA IV; however, it can be seen in the [[Higgins Helitours]] [[TV Shows in GTA IV|commercial]].
 
'''[[Dodo]]'''
 
This second plane was also cut from GTA IV, the handling can still be found in the game files.
 
'''[[NOOSE Boxville]]'''
 
The [[NOOSE]] variant of the Boxville can be seen in the background of an early GTA IV screenshot.
 
'''Fighter'''
 
The Fighter was a plane meant to make an appearance in [[Grand Theft Auto IV]] but was removed for unknown reasons. The only notable remnant left in the game is its handling line. Judging by it's name, it was likely going to be a fighter jet, similar to the [[Hydra]] from San Andreas.
 
'''[[Majestic]]'''
 
This car from GTA San Andreas could appear in Liberty City. It has possibly become the [[Faction]], as they are both based on G-body Buicks. Only few audio files still exist.
 
'''[[Previon]]'''
 
The Previon from GTA San Andreas was meant to return in [[Grand Theft Auto IV]], but only some audio files remained. It could've served as the basis of the [[Hakumai]]'s design as both cars are based on similarly styled Hondas.
 
'''[[Angel]] - [[Daemon]] - [[Diabolus]] - [[Hexer]] - [[Lycan]] - [[Nightblade]] - [[Revenant]] - [[Wolfsbane]]'''
 
Eight chopper motorbikes, finally made available in [[The Lost and Damned]], already had their model and texture in GTA IV. They can be used ingame like normal bikes with help of modifications.
 
'''Unnamed SUV'''
 
An unnamed SUV that does not appear in GTA IV can be seen on the [[television]] in-game.<ref>[[Talk:Beta Vehicles#Unknown vehicles]]</ref> It appears to be similar to the [[Huntley]] of GTA San Andreas.
 
===GTA The Lost and Damned===
'''[[Admiral]]'''
 
A different Admiral (internally named "admiral2") was meant to be featured in GTA: The Lost and Damned. It is believed that this was going to be the old Admiral (based on a Mercedes). Very few files still exist.
 
'''[[Biff]]'''
 
The same like above, however there is no clue about differences with basic truck.
 
'''[[Rhino]]'''
 
The [[Rhino]] tank was cut from the final version, although some files still exist.It is possible that it's design was given to the [[APC]]
or it may have been a completely different design.
 
===GTA The Ballad of Gay Tony===
'''Robin'''
 
A small new car. Its only leftover is the handling. Its name was probably derived from the three-wheeled Reliant Robin car.
 
'''[[Brickade]]'''
 
A large truck similar to the [[Noose Enforcer]] and [[Securicar]], being an armored car, however the Brickade is designed for monetary transport only, and its design is primarily based on a Progesur armored vehicle. Its horn is derived from the FIB Buffalo, however its only similar when an FIB agent or LCPD officer drives it and is blocked by the player. Its model and texture are in the game's files, and can be put into the game via mods. It is obtainable on Xbox 360 consoles through the use of mods or a modified save game file. No known method for obtaining the Brickade has been found yet for PS3.
 
== Pre-release names ==
These are the vehicles that had their names cut before the games' release and then renamed again. There were no changes of the car and deletion of it, only the name have been rechanged. Below are lists of vehicles that their names changed.
 
=== GTA III ===
{|style="vertical-align:top;" class="wikitable"
!Pre-release
!Final
|-
|-
|'''Ariant'''<ref name="Capital Autos"></ref>   
|0x00004 ||52 bytes[512] ||structures (see below)
|[[Manana]]
|}
|-
<div style="margin-left: 3em;">
|'''Aster'''<ref name="Capital Autos"></ref>   
{|class="wikitable"
|[[Moonbeam]]
!style="width: 4em;" |Offset
!style="width: 4em;" |Type
!style="width: 24em;" |Description
|-
|-
|'''[[Beamer]]'''<ref name="Capital Autos"></ref>   
|0x00 ||float ||x center
|[[Sentinel]]
|-
|-
|'''Columbia'''
|0x04 ||float ||y center
|[[Cartel Cruiser]]
|-
|-
|'''Dyablo'''<ref name="Capital Autos"></ref>
|0x08 ||float ||z center
|[[Infernus]]
|-
|-
|'''Esparanto'''<ref name="Capital Autos"></ref>
|0x0C ||float ||x bottom left
|[[Esperanto]]
|-
|-
|'''[[Hachura]]'''<ref name="Capital Autos"></ref> 
|0x10 ||float ||x top right
|[[Idaho]]
|-
|-
|'''Hum Vee'''<ref name="Capital Autos"></ref> 
|0x14 ||float ||y bottom left
|[[Patriot]]
|
|'''[[Maurice (car)|Maurice]]'''<ref name="Capital Autos"></ref> 
|[[Perennial]]
|- 
|'''Rocket'''<ref name="Capital Autos"></ref>   
|[[Cheetah]]
|- 
|'''Security Van'''
|[[Securicar]]
|-
|-
|'''Sentinal'''<ref name="Capital Autos"></ref> 
|0x18 ||float ||y top right
|[[Kuruma]]
|-
|-
|'''[[Shark]]'''<ref name="Capital Autos"></ref>   
|0x1C ||float ||z bottom left
|[[Stinger]]
|-
|-
|'''Space'''<ref name="Capital Autos"></ref>   
|0x20 ||float ||z top right
|[[Blista]]
|-
|-
|'''Yakuza'''
|0x24 ||dword ||?
|[[Yakuza Stinger]]
|}
 
=== GTA Vice City ===
{|style="vertical-align:top;" class="wikitable"
!Pre-release
!Final
|-
|-
|'''Cougar'''   
|0x28 ||word ||?
|[[Virgo]]
|-
|-
| '''Desperado'''
|0x2C ||word ||?
|[[Mesa Grande]]
|
 
=== GTA San Andreas ===
{|style="vertical-align:top;" class="wikitable"
!Pre-release
!Final
|-
|-
|'''Elegance'''<ref name="Elegant">[[:Image:Elegant-GTASA-billboard.jpg]]</ref>
|0x2E ||word ||?
|[[Elegant]]
|-
|-
|'''Legend 566'''
|0x30 ||word ||?
|[[Elegy]]
|-
|-
|'''Mesa Grande'''
|0x32 ||word ||?
|Mesa
|-
|-
|'''[[Top Fun]]'''
|0x34 ||word ||?
|[[Berkley's RC Van]]
|}
|}
 
</div>
=== GTA Vice City Stories ===
{|class="wikitable"
{|style="vertical-align:top;" class="wikitable"
!colspan="3" |Section 3: Number of attribute zones
!Pre-release
|-
!Final
|style="width: 4em;" |0x06804
|-
|style="width: 8em;" |dword
|'''[[Enforcer]]'''
|style="width: 32em;" |number of entries in section 4
|[[VCPD Enforcer]]
|-
!colspan="3" |Section 4: Attribute zones
|-
|-
|'''Police'''
|0x06808 ||28 bytes[288] ||variety of behaviors for camera control, police, and map visibility (see below for structure)
|[[VCPD Cruiser]]
|}
|}
 
<div style="margin-left: 3em;">
=== GTA IV ===
{|class="wikitable"
{|style="vertical-align:top;" class="wikitable"
!style="width: 4em;" |Offset
!Pre-release
!style="width: 4em;" |Type
!Final
!style="width: 24em;" |Description
|-
|0x00 ||float ||x bottom left
|-
|0x04 ||float ||x top right
|-
|0x08 ||float ||y bottom left
|-
|0x0C ||float ||y top right
|-
|0x10 ||float ||z bottom left
|-
|0x14 ||float ||z top right
|-
|-
|'''Bobber'''   
|0x18 ||word ||[[#Attributes|attribute]]
|[[Freeway]]
|-
|-
|'''E109'''
|0x1A ||word ||?
|[[Contender]]
|}
</div>
{|class="wikitable"
|style="width: 4em;" |0x08788
|style="width: 8em;" |?
|style="width: 32em;" |Section 5: Indices
|-
|-
|'''[[Majestic]]'''
|0x23538 ||? ||Section 6: Pointers to big buildings for buildings
|[[Faction]]
|-
|-
|'''Marbella'''
|0x26030 ||? ||Section 7: Pointers to big buildings for treadables
|[[Marbelle]]
|}
|}


===GTA The Lost and Damned ===
=== Attributes ===
{|style="vertical-align:top;" class="wikitable"
{|class="wikitable center-col-1 center-col-2"
!Pre-release
!style="width: 4em;" |Flag ||style="width: 8em;" |Binary ||Description
!Final
|-
|1 ||<code>0000 0001</code>
|Both on foot using classic controls and in car, when you are in the zone in third person camera modes, the camera is stuck to a close in view. Once you leave the zone, the camera returns to its former distance. If the camera is already in cinematic or GTA 2 camera mode when you enter the zone, nothing changes. The camera mode can be changed to first person, but then afterwards changing camera modes remains stuck in third person. Once you leave the zone, it will automatically switch to cinematic mode.
|-
|-
|'''Bati 801'''
|2 ||<code>0000 0010</code>
|[[Bati 800]]
|When on foot, the camera is stuck in place as it remotely follows the player. The position where the camera is stuck seems to depend on the zone geometry and point of entry. The player is best controlled when in classic controls; the zone was not designed for standard controls. If you are in GTA 2 camera mode, it will leave that mode until you leave the zone. The flag has no effect on cars.
|-
|-
|'''Bati 801R'''
|4 ||<code>0000 0100</code>
|[[Bati Custom]]
|When in a vehicle, GTA 2 camera mode is disabled and becomes first person. When on foot, GTA 2 camera mode is just disabled. Once you leave the zone, the camera returns to normal.
|-
|-
|'''Double T Drag'''
|8 ||<code>0000 1000</code>
|[[Double T Custom]]
|Rubbish is limited on the ground and there are no raindrops when it is raining. The weather can still be rainy though, like dark skies, reflective ground, etc.
|-
|-
|'''Hakuchou Drag'''
|16 ||<code>0001 0000</code>
|[[Hakuchou Custom]]
|Cops in vehicles will ignore you but you can still attain wanted level as usual. They will not chase you or use their siren. Police cars still spawn as usual when you are wanted. Cops on foot seem to be stuck in a spot when spawned but sometimes they can move to a limited extent. They will still shoot at you like normal. Once you leave the zone, they will resume chasing you down.
|}
|-
 
|32 ||<code>0010 0000</code> ||
===GTA The Ballad of Gay Tony ===
|-
{|style="vertical-align:top;" class="wikitable"
|64 ||<code>0100 0000</code> ||When traveling under z = -4.0, by default all [[ZONE#map.zon|level transitions]] are disabled. Entering the zone resumes any level transitions. This flag is redundant on zones above that height as level transitions are also resumed when you travel above that height.
!Pre-release
!Final
|-
|-
|'''Faggio Ultra'''
|128 ||<code>1000 0000</code>
|[[Faggio]] ''(TBOGT version)''
|An interior system like GTA Vice City and onwards was implemented for GTA III's subway system and tunnels. They are by default invisible. When you are in the zone, they will become visible.
|}
|}


== Spawnable vehicles ==
== GTA Vice City ==
[[File:FBITruck-GTASA-front.jpg|thumb|An FBI Truck in GTA San Andreas, available only through trainers or modifications.]]
In addition to '''Cullzone.dat''', GTA Vice City has a file called '''Cullzoneempty.dat'''. Both of these files are not used by the game at all. The game uses the <code>cull.ipl</code> file instead.
Similar to the deleted vehicles but the difference is that they '''can''' be spawned through mods or cheat devices.
 
=== GTA San Andreas ===
'''[[RC Cam]]'''
 
A "remote controlled" vehicle that is disguised as a pot. It is never used in the game, is rideable and can support two people.
 
'''[[RC Raider]]'''
 
Appears only during [[Zero]]'s cutscene in mission [[Wear Flowers in Your Hair]]. It does not appear anywhere else, but can be spawned via trainers. Additional modifications are needed to control the helicopter.
 
'''[[FBI Truck]]'''
 
An APC that was cut before the game's release. It was planned to appear in the cut mission [[The Truth is Out There]].
 
[[Utility Trailer|'''Utility Trailer'''
]]
 
A trailer that can be attached to [[Utility Van]]. It is unknown why it does not appear in regular game.
 
=== GTA Liberty City Stories ===
'''[[Dodo]]'''
 
The famous small plane from GTA III could be reintroduced in LCS. It can be spawned via trainers, but the lack of acceleration renders the plane as useless. It doesn't have in-game name.
 
'''[[Hunter]]'''
 
GTA LCS was made with use of GTA VC engine. The Hunter is the proof. Helicopter can be spawned via using trainers, has working weaponry, but does not have in-game name and cannot be used in [[Vigilante]] missions.
 
'''[[RC Goblin]] and [[RC Raider]]'''
 
Both remote controlled helicopters appear in GTA LCS files, possibly as leftovers of GTA VC engine. They are never used in-game and can be spawned via trainers.
 
'''[[VCN Maverick]]'''
 
Same like Hunter, but helicopter is useless, because it has no acceleration.
 
=== GTA Vice City Stories ===
 
'''[[FBI Rancher]]'''
 
FBI Rancher was cut. However, it can be spawned through cheat devices.
 
'''[[News Chopper|VCN Maverick]]'''
 
The VCN chopper was cut or is a leftover from GTA VC engine. However, it can be spawned through cheat devices.
 
===GTA The Lost and Damned ===
 
'''[[Tampa]]'''
 
The [[Tampa]] was originally supposed to spawn around Liberty City. Now it is seen only in introduction's cutscene. It is available to be driven in [[The Ballad of Gay Tony]].
 
===GTA The Ballad of Gay Tony ===
 
'''[[Brickade]]'''
 
A stumpy looking truck that was cut. It can be obtain through modifications and downloading save files.
 
'''"policew"'''
 
Wrecked version of [[Police Cruiser]]. It does not appear in any mission and can be spawned, driven and damaged like a normal vehicle.
 
== Changed models ==
These are vehicles that were changed or their colors cut during development. A few of this are aesthetic changes, includes removal of rims, spoilers, etc. Some beta models can be obtained through [[Cheat Device]]s while others not.
 
* During development of GTA 2, vehicles used different styles.<ref name="GTA 2 Beta Vehicles"></ref>
* [[Content_Changes_in_GTA_III#Vehicles|Changed models in GTA III]]
* [[Content_Changes_in_GTA_Vice_City#Vehicles|Changed models in GTA Vice City]]
 
===GTA San Andreas===
* Many cars had different rims.<ref name="GTA San Andreas Rims and Vice City">[http://www.gtasanandreas.net/screenshots/gallery.php?image=248 Rims + Vice City rendition - gtasanandreas.net]</ref>
* Most cars from GTA Vice City were identical to that rendition ([[Walton]], [[Greenwood]], [[Sabre]], [[Oceanic]], [[Admiral]], etc).<ref name="GTA San Andreas Rims and Vice City"></ref>
* The [[Bullet]] had a different look. Instead of one hood scoop, it had two.<ref name="GTA San Andreas Bullet">[http://ps2.ign.com/dor/objects/611957/grand-theft-auto-san-andreas/images/grand-theft-auto-san-andreas-20041009005410169.html Bullet - IGN.com]</ref>
* The [[Clover]] had different taillights.<ref name="GTA San Andreas Clover">[http://www.gtasanandreas.net/screenshots/gallery.php?image=92 Clover - gtasanandreas.net]</ref>
* The [[Hydra]] originally was very different; the full beta picture can be seen in the [[Zero RC]] shop.
* The [[Savanna]] had a different grille, different rear bumper and only 2 doors.<ref name="GTA San Andreas Savanna front">[http://ps2.ign.com/dor/objects/611957/grand-theft-auto-san-andreas/images/grand-theft-auto-san-andreas-20040730111416827.html Savanna front - IGN.com]</ref><ref name="GTA San Andreas Savanna rear">[http://www.gtasanandreas.net/screenshots/gallery.php?image=330 Savanna rear - gtasanandreas.net]</ref>
* The [[Jester]] had a different front bumper.<ref name="GTA San Andreas Jester">[http://ps2.ign.com/dor/objects/611957/grand-theft-auto-san-andreas/images/grand-theft-auto-san-andreas-20040730111416561.html Jester - IGN.com]</ref>
* The [[Landstalker]] roof and design was flatter than the final design.<ref name="GTA San Andreas Landstalker">[http://ps2.ign.com/dor/objects/611957/grand-theft-auto-san-andreas/images/grand-theft-auto-san-andreas-20040727031937342.html Landstalker - IGN.com]</ref>
* A very early screenshot showed a [[Sparrow]] in place of a [[Police Maverick]]. Some believe that either the Maverick model wasnt finished yet, or at one point the Sparrow was going be used as a second Police aircraft.<ref name="GTA San Andreas Police Sparrow">[http://ps2.ign.com/dor/objects/611957/grand-theft-auto-san-andreas/images/grand-theft-auto-san-andreas-20041009005413075.html Police Sparrow - IGN.com]</ref>
* The [[Combine Harvester]] originally had a green body color, no stepbars into the driver cab, and a less detailed combine head.<ref name="GTA San Andreas Combine Harvester">[http://ps2.ign.com/dor/objects/611957/grand-theft-auto-san-andreas/images/grand-theft-auto-san-andreas-20040903031623468.html Combine Harvester - IGN.com]</ref>
* The [[HPV-1000]] had different decals.<ref name="GTA San Andreas HPV-1000">[http://ps2.ign.com/dor/objects/611957/grand-theft-auto-san-andreas/images/grand-theft-auto-san-andreas-20040730111417936.html HPV-1000 - IGN.com]</ref>
* The [[Stratum]] had en emblem on the hood.<ref name="GTA San Andreas Stratum">[http://ps2.ign.com/dor/objects/611957/grand-theft-auto-san-andreas/images/grand-theft-auto-san-andreas-20040809113639296.html Stratum - IGN.com]</ref>
* The [[Fortune]] had different headlights.<ref name="GTA San Andreas Fortune">[http://ps2.ign.com/dor/objects/611957/grand-theft-auto-san-andreas/images/grand-theft-auto-san-andreas-20040820055814932.html Fortune - IGN.com]</ref>
* The [[Sanchez]] was similar to the Vice City rendition.<ref name="GTA San Andreas Sanchez">[http://ps2.ign.com/dor/objects/611957/grand-theft-auto-san-andreas/images/grand-theft-auto-san-andreas-20040903031619656.html Sanchez - IGN.com]</ref>
* The [[San Fierro Police Department|San Fierro]] [[Police Car]] (and possibly the [[Premier]] and the [[Taxi]]) had a closer resemblance with a [[wp:Chevrolet Caprice|Chevrolet Caprice]] with a different grille, rounded "beached whale" design, and it also features the skirted rear fenders of 1991-1993 Caprices.<ref name="San Fierro Police Car">[[:Image:Police-GTASA-SFPD-beta-front.png]]</ref> The model was featured in an unused cutscene.
* The [[Journey]] had a different yellow and blue stripe vinyl.<ref name="GTA San Andreas Journey">[http://www.gtasanandreas.net/screenshots/gallery.php?image=15 Journey - gtasanandreas.net]</ref>
* Each city had its own [[Police Maverick]] and [[HPV-1000|police bike]].<ref name="GTA San Andreas Police Maverick">[http://www.gtasanandreas.net/screenshots/gallery.php?image=16 Police Maverick - gtasanandreas.net]</ref><ref name="GTA San Andreas HPV1000">[http://www.gtasanandreas.net/screenshots/gallery.php?image=89 HPV1000 - gtasanandreas.net]</ref>
* The [[Taxi]] was identical to its Vice City rendition.<ref name="GTA San Andreas Taxi">[http://www.gtasanandreas.net/screenshots/gallery.php?image=591 Taxi - gtasanandreas.net]</ref>
* The [[Elegant]]'s appearance was featuring a gray bumper (oddly, the rear bumper's color matches that of the body) and a simpler lower mask.<ref name="Elegant"></ref>
* The [[Freight]] had a boxcar variant.<ref name="Freight">[http://nl.wikigta.org/wiki/Freight Freight - WikiGTA]</ref>
 
===GTA Liberty City Stories===
* Originally, the [[Police Car|Police]] was similar to pre-9/11 police cars but it was changed back to police cars similar to GTA III.
* The [[PCJ-600]] was similar to the Vice City and San Andreas rendition<ref name="GTA Liberty City Stories PCJ600">[http://psp.ign.com/dor/objects/723575/grand-theft-auto/images/grand-theft-auto-liberty-city-stories-20050909074604576.html PCJ 600 - IGN.com]</ref>. Also there was once a golden [[PCJ 600]] but was cut<ref name="GTA Liberty City Stories Golden PCJ600">[http://psp.ign.com/dor/objects/723575/grand-theft-auto/images/grand-theft-auto-liberty-city-stories-20050909074602779.html Golden PCJ 600 - IGN.com]</ref>.
* There was a golden [[Stinger]], supposedly used by the [[Sicilian Mafia]]<ref name="Stinger GTALCS">[[:File:Stinger-GTALCS-yellow-front.jpg]]</ref>
* There was an orange [[Landstalker]] that was removed.
* There was a blue [[Perennial]] and was removed also.
 
===GTA Vice City Stories===
* The [[Cholo Sabre]] was once colored blue at the early stage of the development, but was changed. Also, the car was colored white with stripes later.
 
===GTA IV===
* The [[Enforcer]] was going to share chassis with the [[Boxville]].<ref name="GTA IV FIB Boxville">[http://ps3.ign.com/dor/objects/793799/grand-theft-auto-iv/images/grand-theft-auto-iv-20070724052724253.html NOOSE Boxville - IGN.com]</ref>
* The [[Taxi]] had a black variant.
* The [[Contender]] had different styled wheels.
* The [[Merit]] had a different grille and headlights.
* The [[Annihilator]] was missing a yellow stripe.<ref name="GTA IV Annihilator">[http://ps3.ign.com/dor/objects/793799/grand-theft-auto-iv/images/grand-theft-auto-iv-20071205114847656.html Annihilator - IGN.com]</ref>
* The [[Marbelle]] looked more like the [[wp:Ford Granada|Ford Granada]] it was primarily based on.<ref name="GTA IV Marbelle">[http://ps3.ign.com/dor/objects/793799/grand-theft-auto-iv/images/grand-theft-auto-iv-20070524093327573.html Marbelle - IGN.com]</ref>
* The [[Packer]]'s ramp could touch the ground.<ref name="GTA IV Packer">[http://ps3.ign.com/dor/objects/793799/grand-theft-auto-iv/images/grand-theft-auto-iv-20080122052740195.html Packer - IGN.com]</ref> It never appears in-game but it can be spawned with third party trainers.
* The [[Turismo]] had a different grille. <ref name="GTA IV Turismo">[http://ps3.ign.com/dor/objects/793799/grand-theft-auto-iv/images/grand-theft-auto-iv-20070524093400385.html Turismo - IGN.com]</ref>Also it could have rear spoiler later.
* The [[Police Cruiser]] had registration number on the trunk.
* All [[Squalo]]s had a blue color scheme.<ref name="Squalo">[[:Image:BetaSqualo.png]]</ref>
* The [[Stretch]] had a different grille.<ref name="Stretch">[[:Image:BetaStretch.png]]</ref>
* The [[Super GT]] had decals on its rear.<ref name="Super GT">[[:Image:BetaSuperGT.png]]</ref>
* The [[Maverick]] had a two-blade rotor and closed rear doors.<ref name="Maverick">[[:Image:Maverick-GTA4-twoblade-art.jpg]]</ref>
* The [[Schafter]] had a grille-mounted [[Benefactor]] emblem, like the Mercedes-Benz it is based on.<ref name="Schafter">[[:Image:Schafterad.png]]</ref>
 
===GTA The Lost and Damned===
* The [[Daemon]], the [[Diabolus]], the [[Hexer]] and the [[Nightblade]] had their names written on them.
* The [[Angel]] had side panniers, like in [[Grand Theft Auto: Vice City|GTA Vice City]].
 
===GTA The Ballad of Gay Tony===
* The [[Skylift]] looked more like its real-life counterpart, the [[wp:Sikorsky S-64|Sikorsky S-64 "Skycrane"]].
 
==References==
 
<div class="references-small"><references/></div>


== External links ==
* [http://www.gtaforums.com/index.php?showtopic=763409 Discussion of file format]
* {{Icon-square|3}} [http://spaceeinstein.altervista.org/cullzone.htm Table of entries from sections 1 through 4]
* {{Icon-square|3}} [http://spaceeinstein.altervista.org/cullzone_map.htm Section 2 zones exploration], by {{U|spaceeinstein}}
* {{Icon-square|3}} {{Icon-square|vc}} [http://spaceeinstein.altervista.org/binary.php?file=cullzone_iii cullzone.dat reader (JavaScript)], by {{U|spaceeinstein}}
* {{Icon-square|3}} [http://gta-modz.3dn.ru/load/0-0-0-120-20 Cullzone decompiler/compiler], by Majestic


{{Navboxes
[[Category:Map Formats]]
|title= Navigation
|list1=
{{Beta|state=collapsed}}
{{vehicles|state=collapsed}}
{{gtaiii vehicles|state=collapsed}}
{{gtavc vehicles|state=collapsed}}
{{gtasa vehicles|state=collapsed}}
{{gtaa vehicles|state=collapsed}}
{{gtalcs vehicles|state=collapsed}}
{{gtavcs vehicles|state=collapsed}}
{{gtaiv vehicles|state=collapsed}}
}}
[[Category:Vehicles]]
[[Category:Beta Vehicles| ]]

Latest revision as of 14:01, 7 July 2018

The cullzone.dat is a binary file containing zoning information in Grand Theft Auto III and Grand Theft Auto: Vice City. The file is located in the \data\ folder of the game's directory.

GTA III

The CULLZONE.DAT file consists of seven distinct sections. Many of the zones closely mimic the cull.ipl file, which does not seem to be used by the game. Ignoring rounding errors, all but one section 4 zone matches all zones with nonzero flags in the cull.ipl file. The only zone that differs is at the Shoreside Vale subway station.

Offset Type Description
Section 1: Number of cull zones
0x00000 dword number of entries in section 2
Section 2: Zones
0x00004 52 bytes[512] structures (see below)
Offset Type Description
0x00 float x center
0x04 float y center
0x08 float z center
0x0C float x bottom left
0x10 float x top right
0x14 float y bottom left
0x18 float y top right
0x1C float z bottom left
0x20 float z top right
0x24 dword ?
0x28 word ?
0x2C word ?
0x2E word ?
0x30 word ?
0x32 word ?
0x34 word ?
Section 3: Number of attribute zones
0x06804 dword number of entries in section 4
Section 4: Attribute zones
0x06808 28 bytes[288] variety of behaviors for camera control, police, and map visibility (see below for structure)
Offset Type Description
0x00 float x bottom left
0x04 float x top right
0x08 float y bottom left
0x0C float y top right
0x10 float z bottom left
0x14 float z top right
0x18 word attribute
0x1A word ?
0x08788 ? Section 5: Indices
0x23538 ? Section 6: Pointers to big buildings for buildings
0x26030 ? Section 7: Pointers to big buildings for treadables

Attributes

Flag Binary Description
1 0000 0001 Both on foot using classic controls and in car, when you are in the zone in third person camera modes, the camera is stuck to a close in view. Once you leave the zone, the camera returns to its former distance. If the camera is already in cinematic or GTA 2 camera mode when you enter the zone, nothing changes. The camera mode can be changed to first person, but then afterwards changing camera modes remains stuck in third person. Once you leave the zone, it will automatically switch to cinematic mode.
2 0000 0010 When on foot, the camera is stuck in place as it remotely follows the player. The position where the camera is stuck seems to depend on the zone geometry and point of entry. The player is best controlled when in classic controls; the zone was not designed for standard controls. If you are in GTA 2 camera mode, it will leave that mode until you leave the zone. The flag has no effect on cars.
4 0000 0100 When in a vehicle, GTA 2 camera mode is disabled and becomes first person. When on foot, GTA 2 camera mode is just disabled. Once you leave the zone, the camera returns to normal.
8 0000 1000 Rubbish is limited on the ground and there are no raindrops when it is raining. The weather can still be rainy though, like dark skies, reflective ground, etc.
16 0001 0000 Cops in vehicles will ignore you but you can still attain wanted level as usual. They will not chase you or use their siren. Police cars still spawn as usual when you are wanted. Cops on foot seem to be stuck in a spot when spawned but sometimes they can move to a limited extent. They will still shoot at you like normal. Once you leave the zone, they will resume chasing you down.
32 0010 0000
64 0100 0000 When traveling under z = -4.0, by default all level transitions are disabled. Entering the zone resumes any level transitions. This flag is redundant on zones above that height as level transitions are also resumed when you travel above that height.
128 1000 0000 An interior system like GTA Vice City and onwards was implemented for GTA III's subway system and tunnels. They are by default invisible. When you are in the zone, they will become visible.

GTA Vice City

In addition to Cullzone.dat, GTA Vice City has a file called Cullzoneempty.dat. Both of these files are not used by the game at all. The game uses the cull.ipl file instead.

External links