Cutscene

A cutscene is a break-away camera shot, often with ensuing dialogue, that depicts events in a GTA game storyline over which the player has no control. Cutscenes generally appear at the beginning of the game, at the beginning of missions, and at important milestones in the game. Cutscenes can also be shown at several points throughout a mission, usually in long mission with many sections. The purpose of the cutscene is to inform the player as to developments in the plot that are important to gameplay, and to provide a cinematic representation of occurrences throughout the story.

History

Cutscenes were first used in Grand Theft Auto 1 in a very limited manner. When the player completes any one of two primary objectives in each city to acquire a certain amount of money, the player is directed to head to a specific location, thereby triggering a cutscene that employs game art with very limited animation, and depicts a specific crime boss speaking to the player on their achievements or their next course of action. This feature is absent in Grand Theft Auto 2.

Full-motion cutscenes were introduced in Grand Theft Auto III, taking advantage of the game's new 3D game engine and more than often be integrated into various storyline-based missions. Often, cutscenes are played the moment the player triggers a mission, introducing the player and player character to the mission in hand. When involving main characters, cutscenes in the game often take place in specialized interiors and exteriors, and also usually utilize character models with more facial detail and improved facial expressions than in actual gameplay. Other cutscenes used to illustrate gameplay-specific elements often make use of in-game environments, pedestrians and objects. Since GTA III, cutscenes have fundamentally remained unchanged aside the choices of locations selected when depicting characters, which have more recently extended to include common, street-level exteriors more frequently.

Overview

The cut scenes serve multiple purposes: as a visual narration of the storyline, as formal directives of a mission, and as a visual assessment of a scene and objective. During gameplay, mission updates and messages are relayed through text-based instructions given in the form of on-screen subtitles, or on a few occasions, the player character's pager, similar to GTA1. GTA III also includes one-time tutorial directives to familiarize the player with the game's controls and features.

This are the Grand Theft Auto games where cutscene plays a major role:

Glitch

When using a carspawner, if the player spawns an AT-400 in the plane landing cutscene, the player will get wasted, but when the player appears at a hospital, there will be no HUD on the screen.

External links

A list of cutscenes from the GTA series can be found on the link below.