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An '''Emergency Vehicle Radio''', also known as '''Police Radio''', is a special radio station heard in most emergency vehicles in the [[Grand Theft Auto]] series. Nearly all emergency vehicles have a police radio although there are some exceptions (ie. the [[Predator]]). Vehicles with the [[Police Computer]] usually also have an Emergency Vehicle Radio.
An '''emergency vehicle radio''', also known as '''police radio''', is a special radio station heard in most emergency vehicles in the [[Grand Theft Auto]] series. With a few exceptions (i.e. the [[Predator]]), nearly all emergency vehicles have an emergency radio.


Upon entering an Emergency Vehicle, such as a [[Police car]], [[Ambulance]] or [[Fire truck]], the player is not able to listen to the in-game radio. Instead, the emergency service's radio communications are heard, where chatter, instructions and information are relayed to and from the control room and emergency services, including police, fire service and ambulances. Messages heard include reports of disturbances, requests for ambulances, replies and other comments.
== Description ==
Upon entering an emergency vehicle, such as a [[Police car|police car]], [[ambulance]] or [[Fire Truck|fire truck]], the player is not able to listen to the in-game radio. Instead, the emergency service's radio communications are heard, where chatter, instructions and information are relayed to and from a unseen police control room and police units on the ground. Messages heard include reports of disturbances, requests for help, replies and humorous verbal exchanges. Police often uses codes (such as the 10-codes, 11-codes, and so on) to provide short, clear and consistent messages. The codes used in GTA games do not appear to match codes use in the real world, although different police forces often use their own 10-codes.


In some games{{?}}, when the player obtains a [[wanted level]], the police radio will report of a disturbance at that location. If the player's wanted level increases, it can be beneficial to hijack a law enforcement vehicle, as the player can use the Emergency Vehicle Radio to lisen to where the police are and what reinforcements are incoming.  
The audio track for the emergency radio are identical between [[Grand Theft Auto 1|GTA 1]] and [[Grand Theft Auto III|GTA III]], having been featured as a partially inaudible looped track for police chatter only. In [[Grand Theft Auto: Vice City|GTA Vice City]], a completely new looped track was used, containing more specific dialog between the police dispatcher and police units on duty, as well as requests from police officer to dispatch medical or fire services. The loop is rerecorded again for [[Grand Theft Auto: San Andreas|GTA San Andreas]], this time featuring two versions, one played under normal conditions, and another played during the [[Los Santos Riots|Los Santos riots]]; the former implies that the emergency radio is used by all branches of the [[San Andreas Police Department]], and the latter implies major disturbances occurring not only in [[Los Santos in GTA III Era|Los Santos]], but also [[Red County]], [[Whetstone]], [[San Fierro]], and [[Las Venturas]].


Police often uses codes (such as the 10-codes, 11-codes, and so on) to provide short, clear and consistent messages. The codes used in GTA games do not appear to match codes use in the real world, although different police forces often use their own 10-codes.
There are no emergency radio tracks in [[Grand Theft Auto Advance|GTA Advance]] and [[Grand Theft Auto: Chinatown Wars|GTA Chinatown Wars]].


==Transcript==
== Radio reports on player's criminal acts ==
For much of the series, police chatter reporting of a disturbance by the player at that location can be heard, regardless of whether or not the player is in an emergency vehicle. In both [[Grand Theft Auto 1|GTA 1]] and [[Grand Theft Auto 2|GTA 2]], any infraction (including "Bump 'n' Shunt" vehicle collisions) are usually followed by police radio chatter reporting that a crime has been committed; reports of inbound law enforcement units can also be heard when the player is under higher wanted levels. Since [[Grand Theft Auto III|GTA III]] (except [[Grand Theft Auto Advance|GTA Advance]] and [[Grand Theft Auto: Chinatown Wars|GTA Chinatown Wars]]), such police chatter will only be heard when the player's wanted level is raised or is on a one-star level or above (e.g. when the player commits a crime while under any wanted level, police radio chatter will utter out something like, “(We have|We've got|There's|Get to|Respond to) a 10-(insert number) in (insert location).”)
 
If the player's wanted level increases in [[Grand Theft Auto IV|GTA IV]], it can be beneficial to hijack a law enforcement vehicle as the player can use the radio to listen in on where the police are and what reinforcements are incoming. The player can listen to the police radio while being chased; it will indicate which vehicles the police are sending after the protagonist. The "dispatched from [location]" gives the general spawning point for police vehicles. Some are: "Dispatch X (number of police units, usually 2-6) units from __", "Dispatch Air Unit from __", "Dispatch FIB team from __" and "Dispatch NOOSE team from __". By knowing which law enforcement teams are located and when they will jump into action, the player can easily shake off the police.
 
=== 10-Codes in GTA III Era ===
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
! rowspan="2" style="text-align: center;"|Type of Crime
! colspan="4" style="text-align: center;"|10-Code Used
|-
! style="text-align: center;"|[[Grand Theft Auto III|III]]
! style="text-align: center;"|[[Grand Theft Auto: Vice City|VC]]<br>(PS2,Xbox)
! style="text-align: center;"|[[Grand Theft Auto: Vice City|VC]]<br>(All other versions)
! style="text-align: center;"|[[Grand Theft Auto: San Andreas|SA]]
|-
| style="text-align: center;"|Weapons discharge<br>Revved [[Chainsaw]]<br>Thrown explosives
| style="text-align: center;"|10-11
| style="text-align: center;"|10-7
| style="text-align: center;"|10-71
| style="text-align: center;"|N/A
|-
| style="text-align: center;"|Shooting
| style="text-align: center;"|10-8
| style="text-align: center;"|10-17
| style="text-align: center;"|10-19
| style="text-align: center;"|10-37
|-
| style="text-align: center;"|Shooting involving police
| style="text-align: center;"|10-81
| style="text-align: center;"|10-19
| style="text-align: center;"|10-51
| style="text-align: center;"|10-81
|-
| style="text-align: center;"|Physical assault
| style="text-align: center;"|10-50
| style="text-align: center;"|10-71
| style="text-align: center;"|10-81
| style="text-align: center;"|10-17
|-
| style="text-align: center;"|Physical assault involving police
| style="text-align: center;"|10-55
| style="text-align: center;"|10-81
| style="text-align: center;"|10-17
| style="text-align: center;"|10-81
|-
| style="text-align: center;"|Vehicular hit-and-run
| style="text-align: center;"|10-73
| style="text-align: center;"|10-61
| style="text-align: center;"|10-74
| style="text-align: center;"|10-13
|-
| style="text-align: center;"|Vehicular hit-and-run involving police
| style="text-align: center;"|10-74
| style="text-align: center;"|10-74
| style="text-align: center;"|10-77
| style="text-align: center;"|10-81
|-
| style="text-align: center;"|Vehicular theft<br>Incendiary attacks on vehicles<br>[[Rhino]] destroying vehicles
| style="text-align: center;"|10-65
| style="text-align: center;"|10-51
| style="text-align: center;"|10-64
| style="text-align: center;"|10-24
|-
| style="text-align: center;"|Driving dangerously close towards police
| style="text-align: center;"|10-48
| style="text-align: center;"|10-58
| style="text-align: center;"|10-61
| style="text-align: center;"|N/A
|-
| style="text-align: center;"|Attempted vehicular hit-and-run on police
| style="text-align: center;"|10-29
| style="text-align: center;"|10-57
| style="text-align: center;"|10-58
| style="text-align: center;"|10-21
|-
| style="text-align: center;"|[[Tear Gas]]
| style="text-align: center;"|N/A
| style="text-align: center;"|N/A
| style="text-align: center;"|N/A
| style="text-align: center;"|10-34
|-
| style="text-align: center;"|Destroyed vehicle
| style="text-align: center;"|N/A
| style="text-align: center;"|N/A
| style="text-align: center;"|N/A
| style="text-align: center;"|10-19
|-
| style="text-align: center;"|Destroyed aircraft
| style="text-align: center;"|10-92
| style="text-align: center;"|10-77
| style="text-align: center;"|10-VICE CITY
| style="text-align: center;"|10-91
|}
 
== Vehicles ==
The following vehicles are equiped with an emergency vehicle radio.
* [[Barracks OL]]
* [[Enforcer]]
* [[FBI Car]]
* [[FBI Rancher]]
* [[FBI Truck]]
* [[FBI Washington]]
* [[HPV1000]]
* [[Police Car]]
** [[Police Patrol]] (GTA IV / GTA Chinatown Wars)
** [[Police Cruiser]] (GTA IV)
* [[Ranger]]
* [[SWAT Tank]]
* [[Rhino]]
* [[Hunter]]
* [[Police Maverick]]
* [[VCPD Cheetah]]
* [[VCPD Wintergreen]]
* [[Coastguard]]
* [[VCN Maverick]]
 
The vehicles mentioned below are vehicles which are emergency service vehicles, but are not equiped with an emergency vehicle radio.
* [[Predator]]
 
 
== Transcript ==
{{list}}
{{list}}
For a transcript of the emergency vehicle radio in each game, see below:
For a transcript of the emergency vehicle radio in each game, see below:
*[[GTA San Andreas]], see [[/GTASA]]
*GTA San Andreas, see [[/GTASA]]


== See also ==  
== See also ==  
Line 17: Line 138:
*[[Radio Stations]]
*[[Radio Stations]]


[[Category:San Andreas]]
{{Navboxes
|title= Navigation
|list1=
{{radio stations|state=collapsed}}
}}
[[Category:Radio]]
[[Category:Radio]]

Revision as of 03:59, 23 November 2014

An emergency vehicle radio, also known as police radio, is a special radio station heard in most emergency vehicles in the Grand Theft Auto series. With a few exceptions (i.e. the Predator), nearly all emergency vehicles have an emergency radio.

Description

Upon entering an emergency vehicle, such as a police car, ambulance or fire truck, the player is not able to listen to the in-game radio. Instead, the emergency service's radio communications are heard, where chatter, instructions and information are relayed to and from a unseen police control room and police units on the ground. Messages heard include reports of disturbances, requests for help, replies and humorous verbal exchanges. Police often uses codes (such as the 10-codes, 11-codes, and so on) to provide short, clear and consistent messages. The codes used in GTA games do not appear to match codes use in the real world, although different police forces often use their own 10-codes.

The audio track for the emergency radio are identical between GTA 1 and GTA III, having been featured as a partially inaudible looped track for police chatter only. In GTA Vice City, a completely new looped track was used, containing more specific dialog between the police dispatcher and police units on duty, as well as requests from police officer to dispatch medical or fire services. The loop is rerecorded again for GTA San Andreas, this time featuring two versions, one played under normal conditions, and another played during the Los Santos riots; the former implies that the emergency radio is used by all branches of the San Andreas Police Department, and the latter implies major disturbances occurring not only in Los Santos, but also Red County, Whetstone, San Fierro, and Las Venturas.

There are no emergency radio tracks in GTA Advance and GTA Chinatown Wars.

Radio reports on player's criminal acts

For much of the series, police chatter reporting of a disturbance by the player at that location can be heard, regardless of whether or not the player is in an emergency vehicle. In both GTA 1 and GTA 2, any infraction (including "Bump 'n' Shunt" vehicle collisions) are usually followed by police radio chatter reporting that a crime has been committed; reports of inbound law enforcement units can also be heard when the player is under higher wanted levels. Since GTA III (except GTA Advance and GTA Chinatown Wars), such police chatter will only be heard when the player's wanted level is raised or is on a one-star level or above (e.g. when the player commits a crime while under any wanted level, police radio chatter will utter out something like, “(We have|We've got|There's|Get to|Respond to) a 10-(insert number) in (insert location).”)

If the player's wanted level increases in GTA IV, it can be beneficial to hijack a law enforcement vehicle as the player can use the radio to listen in on where the police are and what reinforcements are incoming. The player can listen to the police radio while being chased; it will indicate which vehicles the police are sending after the protagonist. The "dispatched from [location]" gives the general spawning point for police vehicles. Some are: "Dispatch X (number of police units, usually 2-6) units from __", "Dispatch Air Unit from __", "Dispatch FIB team from __" and "Dispatch NOOSE team from __". By knowing which law enforcement teams are located and when they will jump into action, the player can easily shake off the police.

10-Codes in GTA III Era

Type of Crime 10-Code Used
III VC
(PS2,Xbox)
VC
(All other versions)
SA
Weapons discharge
Revved Chainsaw
Thrown explosives
10-11 10-7 10-71 N/A
Shooting 10-8 10-17 10-19 10-37
Shooting involving police 10-81 10-19 10-51 10-81
Physical assault 10-50 10-71 10-81 10-17
Physical assault involving police 10-55 10-81 10-17 10-81
Vehicular hit-and-run 10-73 10-61 10-74 10-13
Vehicular hit-and-run involving police 10-74 10-74 10-77 10-81
Vehicular theft
Incendiary attacks on vehicles
Rhino destroying vehicles
10-65 10-51 10-64 10-24
Driving dangerously close towards police 10-48 10-58 10-61 N/A
Attempted vehicular hit-and-run on police 10-29 10-57 10-58 10-21
Tear Gas N/A N/A N/A 10-34
Destroyed vehicle N/A N/A N/A 10-19
Destroyed aircraft 10-92 10-77 10-VICE CITY 10-91

Vehicles

The following vehicles are equiped with an emergency vehicle radio.

The vehicles mentioned below are vehicles which are emergency service vehicles, but are not equiped with an emergency vehicle radio.


Transcript

For a transcript of the emergency vehicle radio in each game, see below:

See also