Escobar International Airport: Difference between revisions

No edit summary
Line 1: Line 1:
{{Infobox airport
{{Infobox airport
|name = Escobar International Airport
|name = Escobar International Airport
|image = EscobarInternational-GTAVC-southwards.jpg
|image = EscobarInternational-GTAVC-southwards.jpg
| bg_color = #EB4315
|size =
|bg_color = #EB4315
|Appearances =  
|Appearances =  
<div>
<div>
Line 17: Line 18:
*[[East Sky Airlines]]
*[[East Sky Airlines]]
}}
}}
[[File:ViceCityInternationalAirport-GTAVC-Logo.png|thumb|left|170px|Advert indicating the name of Vice City International Airport.]]
[[File:EscobarInternational-GTAVC-map.png|thumb|90px|EIA covers most of the southwest as seen here.]]


'''Escobar International Airport''' ('''EIA'''), also known simply as '''Escobar International''' (by the [[Heads-Up Display|HUD]]) or '''Vice City International Airport''' ('''VCIA'''), is the airport in [[Vice City in GTA III Era|Vice City]] for both [[Grand Theft Auto: Vice City]] and [[Grand Theft Auto: Vice City Stories]].
'''Escobar International Airport''' ('''EIA'''), also known simply as '''Escobar International''' (by the [[Heads-Up Display|HUD]]) or '''Vice City International Airport''' ('''VCIA'''), is the airport in [[Vice City in GTA III Era|Vice City]] for both [[Grand Theft Auto: Vice City]] and [[Grand Theft Auto: Vice City Stories]].
Line 26: Line 25:
== Description ==
== Description ==
=== Structures ===
=== Structures ===
[[Image:EscobarInternational-GTAVC-northwards.jpg|thumb|370px|left|The tarmac area at dusk as viewed northwards in GTA Vice City.]]


Escobar International consists of three terminals, one at the north which is a standard blocky terminal with the addition of below-ground entrances, the other passenger terminal to the south is more distinctive, with its weaved roof and massive glass wall facing the airport's southern side. The southern terminal is also distinctive in that the player can easily enter the building and explore its spacious interior, the only airport to feature a normally accessible interior; however, the only access points to the terminal building are equipped with metal detectors that automatically leave the player's weapons, if any, outside whenever the player enters the building. Both passenger terminals are separated by lawns and a short term car park.
Escobar International consists of three terminals, one at the north which is a standard blocky terminal with the addition of below-ground entrances, the other passenger terminal to the south is more distinctive, with its weaved roof and massive glass wall facing the airport's southern side. The southern terminal is also distinctive in that the player can easily enter the building and explore its spacious interior, the only airport to feature a normally accessible interior; however, the only access points to the terminal building are equipped with metal detectors that automatically leave the player's weapons, if any, outside whenever the player enters the building. Both passenger terminals are separated by lawns and a short term car park.
Line 32: Line 32:


=== Tarmac area ===
=== Tarmac area ===
[[Image:EscobarInternational-GTAVC-northwards.jpg|thumb|370px|right|The tarmac area at dusk as viewed northwards in GTA Vice City.]]


The airport tarmac itself is largely non-interactive. The tarmac, predictably, is occupied by non-interactive [[Airtrain|passengers plane]] and private jets, while the former may also be seen taking off and landing at the airport's runways. In addition, no controllable aircraft can be found within the airport in GTA Vice City while GTA Vice City Stories' rendition of the airport spawns a [[Sparrow]], [[Hunter]] and a [[Biplane]] after completion of certain missions. In both games, the player can also find [[Baggage Handler]]s driven by [[Patrol Invest Group|Security Guards]] traveling along a predetermined route within the tarmac area.
The airport tarmac itself is largely non-interactive. The tarmac, predictably, is occupied by non-interactive [[Airtrain|passengers plane]] and private jets, while the former may also be seen taking off and landing at the airport's runways. In addition, no controllable aircraft can be found within the airport in GTA Vice City while GTA Vice City Stories' rendition of the airport spawns a [[Sparrow]], [[Hunter]] and a [[Biplane]] after completion of certain missions. In both games, the player can also find [[Baggage Handler]]s driven by [[Patrol Invest Group|Security Guards]] traveling along a predetermined route within the tarmac area.


=== Influences ===
=== Influences ===
EIA does not appear to be based on any particular real-life airport, although it is located similarly to that in Miami, and the airport's logo is quite obviously based off of MIA's logo; the airport is situated on its own peninsula in the southwest of the city. The most significant airport in real-life Miami is [http://en.wikipedia.org/wiki/Opa-locka_Airport Opa-Locka Executive Airport].
EIA does not appear to be based on any particular real-life airport, although it is located similarly to that in Miami, and the airport's logo is quite obviously based off of MIA's logo; the airport is situated on its own peninsula in the southwest of the city. The most significant airport in real-life Miami is [http://en.wikipedia.org/wiki/Opa-locka_Airport Opa-Locka Executive Airport].


Line 53: Line 53:
*[[Vice City Air]]
*[[Vice City Air]]
{{Col-end}}
{{Col-end}}
==Bugs==
;GTA Vice City Stories
* A bug may allow the player get on the planes that land on the runway.
* If the player gets hit by a plane, the player is sent to a random spot in Vice City (also known as the teleporter bug).
* In the [[PlayStation 2]] version, the player can access the [[Vice Beach]] section of the city early if they jump from the gravel pit ramp (with a [[police bribe]] in front of it) towards the pipes below and [[Victor Vance]] automatically gets teleported to [[Leaf Links]].


== Trivia ==
== Trivia ==
Line 68: Line 62:
{| align="center"
{| align="center"
|<gallery width="auto" perrow="4" style="font-size:95%; padding:0;" widths="180">
|<gallery width="auto" perrow="4" style="font-size:95%; padding:0;" widths="180">
EscobarInternational-GTAVC-map.png|Boundaries of Escobar International, including [[Fort Baxter Air Base|Fort Baxter]]. In GTA Vice City Stories, Fort Baxter is a district separate from Escobar International.
ViceCityInternationalAirport-GTAVC-Logo.png|Logo of "Vice City International Airport" featured in various parts of Escobar International.
EscobarInternational-GTAVC-mainterminal-exterior.jpg|Exterior of Terminal A, Escobar International's main terminal.
EscobarInternational-GTAVC-mainterminal-exterior.jpg|Exterior of Terminal A, Escobar International's main terminal.
EscobarInternational-GTAVC-mainterminal-rear.jpg|Rear view of Terminal A.
EscobarInternational-GTAVC-mainterminal-rear.jpg|Rear view of Terminal A.
Line 76: Line 72:
EscobarInternational-GTAVC-Freight&CargoTerminal.jpg|Escobar International's "Freight and Cargo Terminal".
EscobarInternational-GTAVC-Freight&CargoTerminal.jpg|Escobar International's "Freight and Cargo Terminal".
EscobarInternational-GTAVC-runways.jpg|Three of the airport's four runways. The fourth runway is a curved airstrip that serves Terminal B.
EscobarInternational-GTAVC-runways.jpg|Three of the airport's four runways. The fourth runway is a curved airstrip that serves Terminal B.
</gallery>
|}
;GTA Vice City Stories
{| align="center"
|<gallery width="auto" perrow="4" style="font-size:95%; padding:0;" widths="180">
EscobarInternational-GTAVCS-TerminalA-nightlights.jpg|Terminal A is illuminated with pink neon lights along its roof in both the day and night.
EscobarInternational-GTAVCS-marina.jpg|A marina is added on the western shoreline of Escobar International. It is most prominently featured as a destination in the [[Soldier|first mission]].
ShortcutbetweenEscobarInternational&LittleHavana-GTAVCS.jpg|A shortcut between neighboring [[Little Havana]] and Escobar International is included to cut traveling time between the airport and the rest of Vice City Mainland to the north.
BridgebetweenEscobarInternational&LittleHavana-GTAVCS.jpg|Similarly, a wooden bridge is also added to bridge northern Escobar International and Fort Baxter to Little Havana's old seaport.
</gallery>
</gallery>
|}
|}

Revision as of 14:50, 8 August 2011

Escobar International Airport
Information
Appearances
Owner City of Vice
Location Vice City Mainland
Hub for

Escobar International Airport (EIA), also known simply as Escobar International (by the HUD) or Vice City International Airport (VCIA), is the airport in Vice City for both Grand Theft Auto: Vice City and Grand Theft Auto: Vice City Stories.

Further north is the Fort Baxter Air Base, a military installation that houses military equipment and personnel, while Viceport (also referred to in road signs as "VicePort"), the city's seaport, is located to the southeast.

Description

Structures

The tarmac area at dusk as viewed northwards in GTA Vice City.

Escobar International consists of three terminals, one at the north which is a standard blocky terminal with the addition of below-ground entrances, the other passenger terminal to the south is more distinctive, with its weaved roof and massive glass wall facing the airport's southern side. The southern terminal is also distinctive in that the player can easily enter the building and explore its spacious interior, the only airport to feature a normally accessible interior; however, the only access points to the terminal building are equipped with metal detectors that automatically leave the player's weapons, if any, outside whenever the player enters the building. Both passenger terminals are separated by lawns and a short term car park.

The third terminal is the Freight and Cargo Terminal, south east of both terminals; in 1984, the setting for GTA Vice City Stories, however, there is no clear sign the Freight and Cargo Terminal exists. Escobar International also has a V.I.P. Terminal, as well as a long term car park, next to Vice City Transport Police headquarters.

Tarmac area

The airport tarmac itself is largely non-interactive. The tarmac, predictably, is occupied by non-interactive passengers plane and private jets, while the former may also be seen taking off and landing at the airport's runways. In addition, no controllable aircraft can be found within the airport in GTA Vice City while GTA Vice City Stories' rendition of the airport spawns a Sparrow, Hunter and a Biplane after completion of certain missions. In both games, the player can also find Baggage Handlers driven by Security Guards traveling along a predetermined route within the tarmac area.

Influences

EIA does not appear to be based on any particular real-life airport, although it is located similarly to that in Miami, and the airport's logo is quite obviously based off of MIA's logo; the airport is situated on its own peninsula in the southwest of the city. The most significant airport in real-life Miami is Opa-Locka Executive Airport.

Airlines

Trivia

  • In the cutscene where Ken Rosenberg picks up Tommy, Harry, and Lee from the airport, an airplane can be seen landing on the curved runway.
  • The airport is evidently named after Pablo Escobar, an infamous Colombian drug lord. The airport may also be named after Andres Escobar, a Colombian footballer (soccer player) killed in 1994 over betting in a 1994 FIFA World Cup game.

Gallery

GTA Vice City
GTA Vice City Stories