ANIM: Difference between revisions

(contributions from myself, Aschratt, and Xmen)
 
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Latest revision as of 14:20, 14 July 2018

ANIM (IDE section)
Supported games:GTA San Andreas GTA IV
Short description:Defines animated map objects
IDE Sections:
2DFX AMAT ANIM CARS HIER MLO OBJS
PATH PEDS TANM TOBJ TREE TXDP WEAP

anim is a section in the item definition file in Grand Theft Auto: San Andreas and Grand Theft Auto IV. It is used to define standard map objects linked to an animation. Its format is almost exactly like standard map objects but with one additional parameter for the animation file. GTA IV added a section tanm that supports time controlled objects linked to animations.

Format

GTA San Andreas

anim
Id, ModelName, TxdName, AnimationName, DrawDistance, Flags
end
GTA San Andreas Identifier Type Description
A Id integer Unique object ID.
B ModelName string Name of the .dff model file without extension.
C TxdName string Name of the .txd texture dictionary without extension.
D AnimationName string Name of the .ifp animation file without extension.
E DrawDistance float Draw distance in units.
F Flags integer Object flags.

Note that animated models still have static collisions. This means that the collision do not animate with the model since it does not contain bone information for the animation. If you want to move objects, you can do this using the script.

GTA IV

anim
ModelName, TxdName, AnimationName, DrawDistance, Flag, unknown, MinX, MinY, MinZ, MaxX, MaxY, MaxZ, SphereX, SphereY, SphereZ, Radius, LODModel
end
GTA IV Identifier Type Description
A ModelName string Name of the .wdr model file without extension.
B TxdName string Name of the .wtd texture dictionary without extension.
C AnimationName string Name of the .wad animation file without extension.
D DrawDistance float Draw distance in units.
E Flag integer Object flag.
F unknown float Unknown integer (0 by default).
G,H,I MinX, MinY, MinZ float[3] Lower left corner of the bounding box for the object.
J,K,L MaxX, MaxY, MaxZ float[3] Upper right corner of the bounding box for the object.
M,N,O SphereX, SphereY, SphereZ float[3] Center of the bounding sphere for the object.
P Radius float Radius of the bounding sphere into all dimensions.
Q LODModel string Name of the .wdd file that contains the lod model for the defined modelname.

Statistics

Total number of anim entries in:

GTA San Andreas: 54
GTA IV: 158