WEAP and Magic.TXD: Difference between pages
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{{ | __NOTOC__ | ||
| | {{ToolBox | ||
| | | name = Magic.TXD | ||
| version = 1.1 | |||
| patrol = no | |||
| author = Martin Turski (The_GTA), Dmitry K (DK22Pac) | |||
| game = [[GTA III]], [[GTA VC]], [[GTA SA]], '''Manhunt''', '''Sonic Heroes''', '''Persona 3/4''' | |||
| genre = [[TXD|Texture Dictionary]] editor | |||
}} | }} | ||
''' | '''Magic.TXD''' is an open-source RenderWare [[TXD|Texture Dictionary]] ('''TXD''') editor written by [[User:DK22Pac|DK22Pac]] and The_GTA for Microsoft Windows. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple. | ||
== | ==Features== | ||
* PC, PS2, XBOX, Gamecube, Android, iOS TXD support | |||
* supports all RenderWare GTA titles | |||
* live preview of TXD contents | |||
* Windows shell extension for thumbnails and context menu | |||
* importing, exporting, resizing, encoding and decoding | |||
* uses Qt framework for modern GUI | |||
* TXD builder, converter and exporter | |||
* Image formats: PNG, BMP, DDS, PVR, JPEG, TIFF, TGA | |||
* mipmap generation (+ black-roads-fix) | |||
* translated into many languages | |||
=== GTA | ==Videos== | ||
* [https://www.youtube.com/watch?v=VNUeAw9vDBU&index=1&list=PL3ehr62XBxTLC2KR9EXFAI6MqCS63gbdD How to replace road textures in GTA:Vice City] ([https://mega.nz/#!RFV1gZJR!CNNYC5lJmE6_It_HomrtRsnAJIuMNqHMf399C60I4lU HD download]) | |||
* [https://www.youtube.com/watch?v=b2lbGDpla3E&index=2&list=PL3ehr62XBxTLC2KR9EXFAI6MqCS63gbdD How to fix dark vehicles in GTA3] ([https://mega.nz/#!RIsCDTjT!LLG7cUKqTC5lZXqVX5r9oMOXZeYsKMe1Nt1235N-MGg HD download]) | |||
* [https://www.youtube.com/watch?v=s-JeAbRiR6o&index=3&list=PL3ehr62XBxTLC2KR9EXFAI6MqCS63gbdD GUI Texture Editing Guide] ([https://mega.nz/#!EYl2gC4a!Vo8ZvSqbN8wVLHZwn3sRs3i0nxBNA1wIuEv36YxjRok HD download]) | |||
* [https://www.youtube.com/watch?v=wZyCQGPHg6w&index=4&list=PL3ehr62XBxTLC2KR9EXFAI6MqCS63gbdD How to compress the GTA3 folder] ([https://mega.nz/#!NRV1wQZC!s6KeN1dsh2fAa_1aVpebGbqUe7ornEI2WtRnJVCfyQ8 HD download]) | |||
* [https://www.youtube.com/watch?v=qAsKaXIX1GU&list=PL3ehr62XBxTLC2KR9EXFAI6MqCS63gbdD&index=5 Build System How-To] ([https://mega.nz/#!sRlRSKKA!FXzJ32nrdKkAQICsLuxxDB0caP984ckrvTP9tU2qVq0 HD download]) | |||
* [https://www.youtube.com/watch?v=krGoYjnyZpw GTA Mipmap Comparison] (using Magic.TXD mipmaps) | |||
==Plugin Support== | |||
There is support for Direct3D 9 color storage format extensions. Dynamic link libraries are loaded which define how Magic.TXD should treat D3DFORMAT types that it has no native support for. By default, Magic.TXD ships with D3DFMT_V8U8 and D3DFMT_A8 plugins. | |||
== | ==References== | ||
* [https://mega.nz/#!oVFRwQrL!i04SJLbmgupd966R4Tu6KwHxpUR4Wfso2JoLHWre3gY Download link (Win7+)], [https://mega.nz/#!dQE21Z7I!BN2bC18g1PmHSHYT4Imi0WDmAKgtaBl-9_m1m8gPb4Y Download link (WinXP+)] (1.1 rc3 build) | |||
: | * [https://osdn.net/projects/magic-txd Source code on OSDN.net] | ||
: | * [https://github.com/quiret/magic-txd Source code on GitHub] | ||
: | * [http://gtaforums.com/topic/851436-relopensrc-magictxd/ Forum topic] | ||
* [http://www.gtagarage.com/mods/show.php?id=27862 GTAGarage entry] | |||
* [https://mega.nz/#!BZcVwbQa!5A2iyOGfErRhog2GAddgvPGVklSVM96Uhjv7-lEQoRM 32bit portable build (rc6.2)] | |||
* [https://mega.nz/#!lVVlEJJB!hs48PCUIVo9777BypmBShWC6UCg-6V93rYf8WdmgPhs 64bit portable build (rc6.2)] | |||
* [http://www.gtainside.com/en/sanandreas/tools/88448-magic-txd-1-0/ Magic.TXD on GTAinside] | |||
{{fdl}} | {{fdl}} | ||
[[Category:Modding]] |
Latest revision as of 20:51, 7 July 2018
Current version: | 1.1 |
---|---|
Developed by: | Martin Turski (The_GTA), Dmitry K (DK22Pac) |
Supported games: | GTA III, GTA VC, GTA SA, Manhunt, Sonic Heroes, Persona 3/4 |
Type: | Texture Dictionary editor |
Magic.TXD is an open-source RenderWare Texture Dictionary (TXD) editor written by DK22Pac and The_GTA for Microsoft Windows. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple.
Features
- PC, PS2, XBOX, Gamecube, Android, iOS TXD support
- supports all RenderWare GTA titles
- live preview of TXD contents
- Windows shell extension for thumbnails and context menu
- importing, exporting, resizing, encoding and decoding
- uses Qt framework for modern GUI
- TXD builder, converter and exporter
- Image formats: PNG, BMP, DDS, PVR, JPEG, TIFF, TGA
- mipmap generation (+ black-roads-fix)
- translated into many languages
Videos
- How to replace road textures in GTA:Vice City (HD download)
- How to fix dark vehicles in GTA3 (HD download)
- GUI Texture Editing Guide (HD download)
- How to compress the GTA3 folder (HD download)
- Build System How-To (HD download)
- GTA Mipmap Comparison (using Magic.TXD mipmaps)
Plugin Support
There is support for Direct3D 9 color storage format extensions. Dynamic link libraries are loaded which define how Magic.TXD should treat D3DFORMAT types that it has no native support for. By default, Magic.TXD ships with D3DFMT_V8U8 and D3DFMT_A8 plugins.
References
- Download link (Win7+), Download link (WinXP+) (1.1 rc3 build)
- Source code on OSDN.net
- Source code on GitHub
- Forum topic
- GTAGarage entry
- 32bit portable build (rc6.2)
- 64bit portable build (rc6.2)
- Magic.TXD on GTAinside
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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. See Grand Theft Wiki:Copyright for more information. |