Difference between revisions of "Get Lost"

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==The Mission==
 
==The Mission==
Go to the [[Alderney State Correctional Facility]] down in southeast [[Alderney]]. Your Lost brothers soon arrive. Approach [[Terry Thorpe|Terry]] at the back of his van and load up on all weapons- grab as much as you can for every weapon; they're '''''free''''' this time. Blow up the prison doors. An easy start is to launch a rocket at the laundry service van parked just inside the entryway- causing several guards to be killed. Use a [[Sniper Rifle|sniper rifle]] to pick off guards who use laundry bins for cover in the entrance area, or just run in guns blazing with your Carbine Rifle. Follow Terry and [[Clay Simons|Clay]] to the left. When you reach the north end of the yard, another wave of guards opens fire at the corner. One well-placed [[Grenades|grenade]] tossed early can make quick work of this crew. Fight your way around the northwest corner - don't miss the [[Health|first aid]] kit on the side of the water basin right at the corner. Then head east where another laundry van is surrounded by hostile guards. Blow it up to thin their ranks and pick off the shooter on the roof. Go into the recreational yard with guns ablaze, but use nearby barrels for cover - you still have a lot of fighting to do. Kill the [[NOOSE]] goons that drop from the helicopters. When battling the NOOSE, explosives are your best friend. Use the [[Rocket Launcher|RPG]]/[[Grenade Launcher|grenade launcher]] and normal grenades or [[Pipe Bomb|pipe bombs]] to flush out groups, and when you run out, finish them off with guns. When the last goon drops - the location of Billy Grey is revealed. Hold Billy at gunpoint with your [[Automatic 9mm]]. Johnny hesitates at first but shoots Billy in the chest after he lunges at him with a knife. After Grey's corpse is at your feet, return to Terry and Clay and get on your bike. Drive out of the prison and lead The Lost back to the [[Lost MC Clubhouse]] for the final cutscene.
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Go to the [[Alderney State Correctional Facility]] down in southeast [[Alderney]]. Your Lost brothers soon arrive. Approach [[Terry Thorpe|Terry]] at the back of his van and load up on all weapons- grab as much as you can for every weapon; they're '''''free''''' this time. Blow up the prison doors. An easy start is to launch a rocket at the laundry service van parked just inside the entryway- causing several guards to be killed. Use a [[Sniper Rifle|sniper rifle]] to pick off guards who use laundry bins for cover in the entrance area, or just run in guns blazing with your Carbine Rifle. Follow [[Terry]] and [[Clay Simons|Clay]] to the left. When you reach the north end of the yard, another wave of guards opens fire at the corner. One well-placed [[Grenades|grenade]] tossed early can make quick work of this crew. Fight your way around the northwest corner - don't miss the [[Health|first aid]] kit on the side of the water basin right at the corner. Then head east where another laundry van is surrounded by hostile guards. Blow it up to thin their ranks and pick off the shooter on the roof. Go into the recreational yard with guns ablaze, but use nearby barrels for cover - you still have a lot of fighting to do. Kill the [[NOOSE]] goons that drop from the helicopters. When battling the NOOSE, explosives are your best friend. Use the [[Rocket Launcher|RPG]]/[[Grenade Launcher|grenade launcher]] and normal grenades or [[Pipe Bomb|pipe bombs]] to flush out groups, and when you run out, finish them off with guns. When the last goon drops - the location of Billy Grey is revealed. Hold Billy at gunpoint with your [[Automatic 9mm]]. Johnny hesitates at first but shoots Billy in the chest after he lunges at him with a knife. After Grey's corpse is at your feet, return to Terry and Clay and get on your bike. Drive out of the prison and lead The Lost back to the [[Lost MC Clubhouse]].
 
+
You will then find that [[Ray Boccino]] and his men have wrecked the clubhouse. [[Johnny]] and the remaining Lost members, decide to put the clubhouse out of its misery and burn it to the ground.   
 
==Trivia==
 
==Trivia==
  
 
*Depending on what explosive weapon Johnny has when he approaches the gate, he will say different things. The player can switch weapons to hear different things.
 
*Depending on what explosive weapon Johnny has when he approaches the gate, he will say different things. The player can switch weapons to hear different things.
 
*When escaping the prison after killing Billy Grey, the guards will only have pistols. Along the way, you can see prisoners fighting it out with the guards, police arresting prisoners and prisoners making a run for it.
 
*When escaping the prison after killing Billy Grey, the guards will only have pistols. Along the way, you can see prisoners fighting it out with the guards, police arresting prisoners and prisoners making a run for it.
 
+
*You can no longer watch television after this mission.
  
 
==Gallery==
 
==Gallery==

Revision as of 04:00, 22 July 2011

Mission
Get Lost
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[[Image::File:Get_Lost_1.jpg| ]]
Stubbs tells Johnny about the prison.
Game The Lost and Damned
For Thomas Stubbs
Target Billy Grey
Location Alderney State Correctional Facility, Alderney
Unlocks Credits, Achievement/Trophy
Unlocked by Was It Worth It? and Off Route

Get Lost is the final storyline mission in The Lost and Damned. It is given by Thomas Stubbs to Johnny Klebitz but is for the Alderney Chapter of the The Lost Brotherhood . By matching up the time lines it can be assumed this mission takes place around the same time Niko encounters Bernie in the original game.

Mission Summary

Congressman Tom Stubbs calls shortly after you complete Was It Worth It? (Johnny can call Stubbs first) He wants to meet Johnny at the Lost MC Clubhouse. Walk into the yellow marker outside to trigger the meeting. First, Stubbs announces that Ray Boccino isn't going to live for much longer, so he's no longer a concern for The Lost Brotherhood. But the Congressman also confirms that Billy Grey plans to pin a major drug operation on Johnny and Angus Martin, and then disappear into the federal witness protection program.

The Mission

Go to the Alderney State Correctional Facility down in southeast Alderney. Your Lost brothers soon arrive. Approach Terry at the back of his van and load up on all weapons- grab as much as you can for every weapon; they're free this time. Blow up the prison doors. An easy start is to launch a rocket at the laundry service van parked just inside the entryway- causing several guards to be killed. Use a sniper rifle to pick off guards who use laundry bins for cover in the entrance area, or just run in guns blazing with your Carbine Rifle. Follow Terry and Clay to the left. When you reach the north end of the yard, another wave of guards opens fire at the corner. One well-placed grenade tossed early can make quick work of this crew. Fight your way around the northwest corner - don't miss the first aid kit on the side of the water basin right at the corner. Then head east where another laundry van is surrounded by hostile guards. Blow it up to thin their ranks and pick off the shooter on the roof. Go into the recreational yard with guns ablaze, but use nearby barrels for cover - you still have a lot of fighting to do. Kill the NOOSE goons that drop from the helicopters. When battling the NOOSE, explosives are your best friend. Use the RPG/grenade launcher and normal grenades or pipe bombs to flush out groups, and when you run out, finish them off with guns. When the last goon drops - the location of Billy Grey is revealed. Hold Billy at gunpoint with your Automatic 9mm. Johnny hesitates at first but shoots Billy in the chest after he lunges at him with a knife. After Grey's corpse is at your feet, return to Terry and Clay and get on your bike. Drive out of the prison and lead The Lost back to the Lost MC Clubhouse. You will then find that Ray Boccino and his men have wrecked the clubhouse. Johnny and the remaining Lost members, decide to put the clubhouse out of its misery and burn it to the ground.

Trivia

  • Depending on what explosive weapon Johnny has when he approaches the gate, he will say different things. The player can switch weapons to hear different things.
  • When escaping the prison after killing Billy Grey, the guards will only have pistols. Along the way, you can see prisoners fighting it out with the guards, police arresting prisoners and prisoners making a run for it.
  • You can no longer watch television after this mission.

Gallery