Handling.cfg: Difference between revisions

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''Note: the actual name of this article should be '''handling.cfg''' but the first letter remains capitalised due to technical limitations.''
''Note: the actual name of this article should be '''handling.cfg''' but the first letter is capitalized due to follow this wiki's format.''


'''handling.cfg''' is a file used by the [[GTA III Era|Grand Theft Auto III era]] game engines for vehicle data. Being relatively simple to edit, many gamers tweak vehicle settings in order to change a vehicle's handling properties, such as acceleration, mass, centre of mass, ride height and braking force.
'''handling.cfg''' is a file used by the [[GTA III Era|Grand Theft Auto III era]] game engines for vehicle data. Being relatively simple to edit, many gamers tweak vehicle settings in order to change a vehicle's handling properties, such as acceleration, mass, center of mass, ride height and braking force. In [[GTA IV]] the file is known as '''handling.dat''' and calculates more factors.


==Criticisms==
==Criticisms==
It is a generally held opinion that vehicles tend to have an unrealistic amount of traction, and hence have an exaggerated capacity to take corners at speed. This also renders sustained drifting almost impossible. The game engine calculates a vehicle's maximum speed based on its 'acceleration' value and its 'mass' value. This led the heavy duty trucks and buses in GTA III era games to have higher top speeds than the sports cars. The default brake force values on almost all vehicles are so high that any use of the brakes causes all four wheels to lock up, making it difficult to slow for corners. Those who seek a more realistic driving experience may tweak these settings (see below.)
It is a generally held opinion that vehicles tend to have an unrealistic amount of traction, and hence have an exaggerated capacity to take corners at speed. This also renders sustained drifting almost impossible. The game engine calculates a vehicle's maximum speed based on its 'acceleration' value and its 'mass' value. This led the heavy duty trucks and buses in GTA III era games to have higher top speeds than the sports cars. The default brake force values on almost all vehicles are so high that any use of the brakes causes all four wheels to lock up, making it difficult to slow for corners. Those who seek a more realistic driving experience may tweak these settings (see below.)
Ironically, GTA IV's vehicle's handling has been argued by some to be too realistic due to heavily decreased traction and  more subtle oversteer.


==Further Reading==
==Further Reading==

Revision as of 17:34, 17 October 2009

Note: the actual name of this article should be handling.cfg but the first letter is capitalized due to follow this wiki's format.

handling.cfg is a file used by the Grand Theft Auto III era game engines for vehicle data. Being relatively simple to edit, many gamers tweak vehicle settings in order to change a vehicle's handling properties, such as acceleration, mass, center of mass, ride height and braking force. In GTA IV the file is known as handling.dat and calculates more factors.

Criticisms

It is a generally held opinion that vehicles tend to have an unrealistic amount of traction, and hence have an exaggerated capacity to take corners at speed. This also renders sustained drifting almost impossible. The game engine calculates a vehicle's maximum speed based on its 'acceleration' value and its 'mass' value. This led the heavy duty trucks and buses in GTA III era games to have higher top speeds than the sports cars. The default brake force values on almost all vehicles are so high that any use of the brakes causes all four wheels to lock up, making it difficult to slow for corners. Those who seek a more realistic driving experience may tweak these settings (see below.)

Ironically, GTA IV's vehicle's handling has been argued by some to be too realistic due to heavily decreased traction and more subtle oversteer.

Further Reading