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| '''Health''' is the measurement of the physical condition of the game's [[protagonist]] in the [[Grand Theft Auto series]].
| | == Summary == |
| | Hail-a-ride mod, similar to the real-life service company [[wp:Uber_(company)|Uber]]. |
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| == Description ==
| | [[Category:Modifications]] |
| === Health as a statistic ===
| | [[Category:Modifications for GTA V]] |
| Measurement of health on [[Heads-Up Display|HUD]]s was not prominent in [[Grand Theft Auto 1|the original Grand Theft Auto]], as the game has no indication of the player's health - players will simply die after an unspecified amount of minimal damage. [[Grand Theft Auto 2]], however, gave players indication of the health for the first time, measuring it using a 5-heart gauge, with each heart denoted as full, half-sized and depleted, thus giving the health a 10-level scale.
| | == Licencing == |
| | | {{mod screenshot}} |
| From [[Grand Theft Auto III]] onwards, the 5-heart system is replaced by a numbered counter, with its default maximum as 100%; in most of these games, the player's health can be extended, usually as a reward for completing one or more side missions.
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| === Health pickups ===
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| Health [[pickups]] scattered around the map can restore the player's health to the maximum level. Between [[Grand Theft Auto 2]] and [[Grand Theft Auto IV]], health pickups are generally shaped as rotating health icon with the symbol of a heart. In GTA IV, health pickups are shaped as medical kits. Health can be also replenished by up to 20% when entering [[Ambulance]]s.
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| Many things can damage the player's health: being shot, stabbed, or beaten, fire, explosives, being struck by a vehicle, drowning, being thrown from a [[Vehicles|vehicle]], and falling from heights. When the player's health is completely depleted, the protagonist is considered "[[wasted]]", and is then transported to the nearest [[Hospitals|hospital]], after which a fee for healthcare will be assessed, and all weapons confiscated. Any mission that may have been in progress at the time is considered as failed.
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| Health can be replenished by picking up a health pickup, employing the services of a prostitute, or - in [[Grand Theft Auto: San Andreas|GTA San Andreas]] and GTA IV - by [[Eating|eating food]] or visiting a [[Save Point|save point]] to save the game.
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| Accessibility of health pickups varies between games:
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| * In [[Grand Theft Auto III]], health pickups can be found in front of all hospitals and scattered throughout [[Liberty City in GTA III Era|Liberty City]], often in recreational areas such as rest stops, parks, and shopping centers. Employing the services of a prostitute also replenishes health to a possible total of 125%.
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| * In [[Grand Theft Auto: Vice City]], health pickups appear in [[Vice City in GTA III Era|Vice City]] primarily in front of [[hospitals]] and replenish the player's health to maximum for [[Money|$]]100 (default 100%, which can be extended to 200%). [[Eating|Food stores]] only help you replenish up to 100% health. The player's maximum health can be increased to 150% by performing [[Pizza Boy (mission)|Pizza Boy]] side missions. The player's maximum health will be 200% after the [[100% Completion in GTA Vice City|100% Completion]].
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| * In [[Grand Theft Auto: San Andreas]], health pickups appear in [[State of San Andreas|San Andreas]] during [[Gang Warfare]] and in most missions involving a lot of gun fights. Health is replenished to maximum, which is a variable scale that can be increased by performing [[paramedic]] side missions and exercising (sprinting, swimming, or visiting a [[Gyms|gym]]).
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| [[Image:Map healthpickups.png|right|thumb|200px|The map found on a [[Whattheydonotwantyoutoknow.com|website]] showing health locations in GTA IV.]]
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| * In [[Grand Theft Auto: Liberty City Stories]], health pickups like in the previous games appear randomly around the city and always inside safehouses and by hospitals. Maximum health can be increased by finishing the [[Pizza Boy (mission)|Pizza Boy]] and [[Noodle Boy]] side-missions, with each of them increasing 25% health, when completed.
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| * In [[Grand Theft Auto: Vice City Stories]], health pickups here appear in the same form as in ''Liberty City Stories'' and are always inside safehouses and by hospitals. Increasing the maximum health requires completing the odd job, [[Air Rescue]].
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| * In [[Grand Theft Auto IV]], health packs are found all over [[Liberty City in GTA IV|Liberty City]], generally in out-of-the-way locales, [[Hospitals]], and in subway stations. The player can use their [[Phone]]s to call [[Paramedic]]s to their location,to heal them for a fee. Food stands and stores are dotted around the city, and are great for replenishing health. A map of health pickups is shown in the game's [[Websites in GTA IV|website] [[Whattheydonotwantyoutoknow.com#Health|www.whattheydonotwantyoutoknow.com]].
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| ==Gallery== | |
| {| align="center" | |
| |<gallery width="auto" perrow="6" style="font-size:95%; padding:0;">
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| Health (GTA2) (pickup).png|A health pickup in GTA 2.
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| Healthpickup-GTA3.jpg|A health pickup in GTA III (identifiable by its yellow glow), also reused for GTA Liberty City Stories.
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| Healthpickup-GTAVC.jpg|A health pickup in GTA Vice City, also reused for GTA Vice City Stories.
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| Healthpickup-GTASA.jpg|A health pickup in GTA San Andreas.
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| Healthpickup-GTA4.jpg|A health pickup as a first aid kit in GTA IV.
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| Healthpickup-GTACW.png|A health pickup in GTA Chinatown Wars.
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| </gallery>
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| |}
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| == See also ==
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| * [[Body Armor|Body armor]]
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| [[Category:Pickups]]
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