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[[File:Involuntary ejection (GTA4) (car).jpg|thumb|320px|[[Niko Bellic]] having been ejected through the windshield of an [[Oracle]] after a high-speed collision with a lamppost.]]
[[File:Dismounts-GTA1.png|thumb|330px|The player and an NPC driver dismounted from their motorbikes in [[Grand Theft Auto 1|GTA 1]], as a result of a head-on collision.]]
An '''involuntary ejection''' is an occurrence in the [[Grand Theft Auto]] series when the player or an NPC is involuntarily thrown off or out of a [[vehicle]], commonly as result of a collision.


An '''involuntary ejection''' is an occurrence in the Grand Theft Auto series when the player is involuntarily thrown off or out of a vehicle. This is commonly the result of a collision, although there are other causes (being car-jacked by an NPC, for example). This feature primarily serves as a penalty for reckless driving, and attempts to simulate a certain degree of realism in the game's vehicular accidents. The tendency for the player to be thrown out of vehicles varies among vehicle classes and models, but hitting any NPC's vehicle at a high speed with a large vehicle may result in their ejection as well.
This feature primarily serves as a penalty for reckless driving, and attempts to simulate a certain degree of realism in the game's vehicular accidents. The tendency for the player to be thrown out of vehicles varies among vehicle classes and models; hitting any NPC's vehicle at a high speed with a large vehicle may also result in their ejection.


== Motorcycles and bicycles ==
== Motorcycles and bicycles ==
=== GTA 1 ===
=== GTA 1 ===
When [[motorcycles]] were first introduced in [[Grand Theft Auto 1]], they were designed with a drawback in which the player will be dismounted from their motorcycles while colliding with vehicles and buildings at a certain speed or higher, hurling the player off the vehicle forward.
In [[Grand Theft Auto 1]], the player will be thrown forward from their [[motorcycle]] if they collide with vehicles past a certain speed. This feature offsets the motorcycles' superior maneuverability and nimble nature, and discourage recklessness. Players lose health when thrown.


The feature is introduced to offset the motorcycles' superior maneuverability and nimble nature, and also to discourage recklessness while riding motorcycles, as collisions and subsequent dismounts will often result in wasted time because the player would have to return to the motorcycle and get back up on the vehicle again. A deduction in health is also given to the player.
=== GTA Vice City — GTA V ===
Motorcycles were missing from [[Grand Theft Auto 2]] and [[Grand Theft Auto III]], but subsequently appeared in every GTA game from [[Grand Theft Auto: Vice City]] onwards, with the exception of [[Grand Theft Auto Advance]]; they continued to feature involuntary dismounts.


=== GTA Vice City — GTA Chinatown Wars ===
[[File:InvoluntaryEjection-GTAVC-motorbike.jpg|right|thumb|280px|[[Tommy Vercetti]] being ejected from a [[Freeway]] after having crashed into a [[Phoenix]] in GTA Vice City.]]
Since GTA 1, the feature has been present in all GTA games where motorcycles are available to be controlled, including [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]], [[Grand Theft Auto: Liberty City Stories]], [[Grand Theft Auto: Vice City Stories]], [[Grand Theft Auto IV]] and [[Grand Theft Auto: Chinatown Wars]].


When motorcycles were reintroduced in GTA Vice City, more conditions that result in dismounts were added, in which the player can also be thrown off when leaning the bike too far back (during a wheelie) or too far to the front (during a stoppie), or while the motorcycle is rolling backwards at over a certain speed. This system has remained unchanged in GTA games which recycles GTA Vice City's game engine (GTA Liberty City Stories and GTA Vice City Stories).
In GTA Vice City, more conditions for a dismount were added; in addition to impacts with vehicles and buildings, the player can also be thrown off when leaning the bike too far back during a wheelie, too far forward during a stoppie, or while the motorcycle is rolling backwards over a certain speed. This remained unchanged in GTA games which recycled GTA Vice City's game engine ([[Grand Theft Auto: Liberty City Stories|GTA Liberty City Stories]] and [[Grand Theft Auto: Vice City Stories|GTA Vice City Stories]]).  


[[Bicycles]], which debuted in GTA San Andreas, are particularly vulnerable — unlike motorcycles, hitting pedestrians with a bicycle will throw the player from the bike. In GTA San Andreas, improved bike and cycling [[statistics]] will improve the player's ability to hold on to a bike or bicycle while rolling backwards.
[[Bicycles]], which debuted in [[Grand Theft Auto: San Andreas|GTA San Andreas]], are particularly vulnerable — unlike motorcycles, hitting pedestrians full on with a bicycle may also throw the player from the bike. Improved bike and cycling [[statistics]] improve the player's ability to hold onto a motorbike or bicycle during low-impact collisions, or while rolling backwards.


[[GTA IV]] still applies the same set of rules with regards to motorcycle dismounts, although [[Ragdoll Physics|ragdoll physics]] is now used when the player is thrown off their bike, making it difficult to predict the degree of injury the player may sustain. Susceptibility to dismounts was adjusted in GTA IV's DLC, [[The Lost and Damned]]; in GTA IV, even a minor to moderate collision may propel the player off their bike; as the player character in Lost and Damned is more accustomed to motorcycles, however, the risk of him being thrown off a bike is lower.
[[Grand Theft Auto IV]] continues to apply the same set of rules with regards to motorcycle dismounts, this time using [[Euphoria]] animations after players are thrown from their bike; this makes it difficult to predict the degree of injury the player may sustain. In GTA IV's single player, even a minor to moderate collision may propel the player off their bike; susceptibility to dismounts is adjusted, however, in GTA IV's episode, [[The Lost and Damned]]. As [[Johnny Klebitz|the protagonist]] in The Lost and Damned is more accustomed to motorcycles than [[Niko Bellic]], the risk of him being thrown off a bike is much lower. Multiplayer modes in all GTA IV-based games typically minimizes chances for player dismounts, in order to let the player focus more on the game and less on the consequences of driving.
 
[[Grand Theft Auto V]]'s Involuntary Ejection system involving motorcycles is around the same as GTA IV.


== Cars and aircraft ==
== Cars and aircraft ==
Involuntary ejections from a car or aircraft is a feature introduced later in the series, after [[Grand Theft Auto IV]]. If the player is traveling at a high speed and they smash into an object or vehicle (particularly an immobile one), there is a chance they will be propelled through the windshield. If a player is ejected through the windshield, the windshield will shatter as the player is flung forward out of the vehicle, from which point GTA IV's physics engine sends the player's [[Ragdoll Physics|ragdoll]] rolling and bumping to a stop, inflicting damage with each impact. The feature also applies to the game's helicopters.
[[Image:Involuntary ejection (GTA4) (car).jpg|thumb|400px|[[Niko Bellic]] having been ejected through the windshield of an [[Oracle]] after a high-speed collision with a lamppost.]]
Involuntary ejections from a car or aircraft is a feature introduced later in the series, in Grand Theft Auto IV and [[GTA IV Episodes|its episodes]], as well as Grand Theft Auto V. If the player is traveling at a high speed and smash head-on into an object or vehicle (particularly an immobile one) head on, there is a chance they will be ejected through the windshield. The windshield then will shatter as the player is flung forward out of the vehicle, from which point [[Euphoria]]-powered ragdoll game mechanics causes the player to roll and bump to a stop, inflicting damage with each impact. The feature also applies to the game's helicopters. It can be assumed that the protagonist may not wear a seat belt, at least on certain occasions, resulting in the tendency for him to be thrown out.
 
Although being ejected from the windshield is unlikely to [[Wasted|kill]] a protagonist with decent health, the player may be thrown into oncoming traffic, risking collisions which will cause major damage. If a player is ejected straight into an oncoming vehicle (especially in places where traffic moves fast, such as a highway), the player risks being killed. Like dismounts in GTA IV, the effects of such an ejection can be catastrophic if the player is low on health. If the player is wearing a helmet on a motorcycle and they are ejected, impacts on the player's head will not cause damage.
 
[[NPC]]s also has a chance of ejecting out of the vehicle when colliding into objects head-on, similar in effect to when the player is ejected. This event can be achieved readily by the player by driving head-on into NPC traffic with enough force. High priority NPCs spawned by the script are scripted to not be affected by involuntary ejection, so there is no worry about causing involuntary deaths of important characters.


Although being ejected from the windshield is unlikely to kill a protagonist in decent health, the player may be thrown into oncoming traffic, risking collisions which will cause major damage.  If a player is ejected straight into an oncoming vehicle (especially in places where traffic moves fast, such as a highway), the player risks being killed.  Like dismounts in GTA IV, the effects of such an ejection can be catastrophic if the player is low on health.
In GTA V, sometimes, even if the player has full health, when they suffer an involuntary ejection from their car, they can get killed instantly.


== See also ==
== See also ==
* [[Bail Out|Bail out]], a voluntary ejection from a vehicle.
* [[Bail Out]], a voluntary ejection from a vehicle.
[[Category:Miscellaneous]]
 
[[Category:Vehicles]]
[[Category:Gameplay]]
[[Category:Features in GTA 1]]
[[Category:Features in GTA Vice City]]
[[Category:Features in GTA San Andreas]]
[[Category:Features in GTA Liberty City Stories]]
[[Category:Features in GTA Vice City Stories]]
[[Category:Features in GTA IV]]
[[Category:Features in GTA Chinatown Wars]]
[[Category:Features in GTA V]]

Latest revision as of 22:57, 29 April 2015

The player and an NPC driver dismounted from their motorbikes in GTA 1, as a result of a head-on collision.

An involuntary ejection is an occurrence in the Grand Theft Auto series when the player or an NPC is involuntarily thrown off or out of a vehicle, commonly as result of a collision.

This feature primarily serves as a penalty for reckless driving, and attempts to simulate a certain degree of realism in the game's vehicular accidents. The tendency for the player to be thrown out of vehicles varies among vehicle classes and models; hitting any NPC's vehicle at a high speed with a large vehicle may also result in their ejection.

Motorcycles and bicycles

GTA 1

In Grand Theft Auto 1, the player will be thrown forward from their motorcycle if they collide with vehicles past a certain speed. This feature offsets the motorcycles' superior maneuverability and nimble nature, and discourage recklessness. Players lose health when thrown.

GTA Vice City — GTA V

Motorcycles were missing from Grand Theft Auto 2 and Grand Theft Auto III, but subsequently appeared in every GTA game from Grand Theft Auto: Vice City onwards, with the exception of Grand Theft Auto Advance; they continued to feature involuntary dismounts.

Tommy Vercetti being ejected from a Freeway after having crashed into a Phoenix in GTA Vice City.

In GTA Vice City, more conditions for a dismount were added; in addition to impacts with vehicles and buildings, the player can also be thrown off when leaning the bike too far back during a wheelie, too far forward during a stoppie, or while the motorcycle is rolling backwards over a certain speed. This remained unchanged in GTA games which recycled GTA Vice City's game engine (GTA Liberty City Stories and GTA Vice City Stories).

Bicycles, which debuted in GTA San Andreas, are particularly vulnerable — unlike motorcycles, hitting pedestrians full on with a bicycle may also throw the player from the bike. Improved bike and cycling statistics improve the player's ability to hold onto a motorbike or bicycle during low-impact collisions, or while rolling backwards.

Grand Theft Auto IV continues to apply the same set of rules with regards to motorcycle dismounts, this time using Euphoria animations after players are thrown from their bike; this makes it difficult to predict the degree of injury the player may sustain. In GTA IV's single player, even a minor to moderate collision may propel the player off their bike; susceptibility to dismounts is adjusted, however, in GTA IV's episode, The Lost and Damned. As the protagonist in The Lost and Damned is more accustomed to motorcycles than Niko Bellic, the risk of him being thrown off a bike is much lower. Multiplayer modes in all GTA IV-based games typically minimizes chances for player dismounts, in order to let the player focus more on the game and less on the consequences of driving.

Grand Theft Auto V's Involuntary Ejection system involving motorcycles is around the same as GTA IV.

Cars and aircraft

Niko Bellic having been ejected through the windshield of an Oracle after a high-speed collision with a lamppost.

Involuntary ejections from a car or aircraft is a feature introduced later in the series, in Grand Theft Auto IV and its episodes, as well as Grand Theft Auto V. If the player is traveling at a high speed and smash head-on into an object or vehicle (particularly an immobile one) head on, there is a chance they will be ejected through the windshield. The windshield then will shatter as the player is flung forward out of the vehicle, from which point Euphoria-powered ragdoll game mechanics causes the player to roll and bump to a stop, inflicting damage with each impact. The feature also applies to the game's helicopters. It can be assumed that the protagonist may not wear a seat belt, at least on certain occasions, resulting in the tendency for him to be thrown out.

Although being ejected from the windshield is unlikely to kill a protagonist with decent health, the player may be thrown into oncoming traffic, risking collisions which will cause major damage. If a player is ejected straight into an oncoming vehicle (especially in places where traffic moves fast, such as a highway), the player risks being killed. Like dismounts in GTA IV, the effects of such an ejection can be catastrophic if the player is low on health. If the player is wearing a helmet on a motorcycle and they are ejected, impacts on the player's head will not cause damage.

NPCs also has a chance of ejecting out of the vehicle when colliding into objects head-on, similar in effect to when the player is ejected. This event can be achieved readily by the player by driving head-on into NPC traffic with enough force. High priority NPCs spawned by the script are scripted to not be affected by involuntary ejection, so there is no worry about causing involuntary deaths of important characters.

In GTA V, sometimes, even if the player has full health, when they suffer an involuntary ejection from their car, they can get killed instantly.

See also

  • Bail Out, a voluntary ejection from a vehicle.