Location Compass: Difference between revisions

m (Location compass moved to Location Compass: Capitalisation)
No edit summary
Line 1: Line 1:
The '''location compass''' is a player-centered compass commonly utilized in [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]]. Used largely to locate key checkpoints in a map, the display is the predecessor of the [[radar]] introduced in [[Grand Theft Auto III]], which improved over the system and integrated the compass' use into the radar. In early GTA games, a radar or in-game map was not included as is often assumed the player would resort to the hard copy of the map provided for directions instead.
The '''location compass''' is a player-centered compass commonly utilized in [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]]. Used largely to locate key checkpoints in a map, the display is the predecessor of the [[radar]] introduced in [[Grand Theft Auto III]], which improved over the system and integrated the compass' use into the radar. In early GTA games, a radar or in-game map was not included as is often assumed the player would resort to the hard copy of the map provided for directions instead.


== Descripton ==
The compass consists of one or more arrows around the player, indicating the location of the checkpoints from the player, but not the route to take in order to reach the checkpoint. When the compass includes multiple arrows, different colors are used when necessary. In GTA2, the use of multiple colors is effective in associating a specific checkpoint with a certain gang which the player may contact for work.
The compass consists of one or more arrows around the player, indicating the location of the checkpoints from the player, but not the route to take in order to reach the checkpoint. When the compass includes multiple arrows, different colors are used when necessary. In GTA2, the use of multiple colors is effective in associating a specific checkpoint with a certain gang which the player may contact for work.


== Obsolescence ==
The development of GTA III saw the integration of the compass into a new radar, where the checkpoints are now represented as blips or symbols on the edge of the radar (when a distance away from a location) or within the radar (when near a location). This change, together with the transition from a [[top-down perspective]] to a fully 3D perspective, marked the end of the location compass in the series.
The development of GTA III saw the integration of the compass into a new radar, where the checkpoints are now represented as blips or symbols on the edge of the radar (when a distance away from a location) or within the radar (when near a location). This change, together with the transition from a [[top-down perspective]] to a fully 3D perspective, marked the end of the location compass in the series.


== Gallery ==
<gallery>
Image:Player-centered compass (GTA1).png|
Image:Player-centered compass (GTA2).jpg|
</gallery>
[[Category:Terminology]]
[[Category:Terminology]]

Revision as of 09:04, 24 March 2009

The location compass is a player-centered compass commonly utilized in Grand Theft Auto 1 and Grand Theft Auto 2. Used largely to locate key checkpoints in a map, the display is the predecessor of the radar introduced in Grand Theft Auto III, which improved over the system and integrated the compass' use into the radar. In early GTA games, a radar or in-game map was not included as is often assumed the player would resort to the hard copy of the map provided for directions instead.

Descripton

The compass consists of one or more arrows around the player, indicating the location of the checkpoints from the player, but not the route to take in order to reach the checkpoint. When the compass includes multiple arrows, different colors are used when necessary. In GTA2, the use of multiple colors is effective in associating a specific checkpoint with a certain gang which the player may contact for work.

Obsolescence

The development of GTA III saw the integration of the compass into a new radar, where the checkpoints are now represented as blips or symbols on the edge of the radar (when a distance away from a location) or within the radar (when near a location). This change, together with the transition from a top-down perspective to a fully 3D perspective, marked the end of the location compass in the series.

Gallery