Difference between revisions of "Lost MC Clubhouse"

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(Trivia)
 
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* If the player manages to enter the clubhouse in TBOGT and play pool, they will play against a member of the AOD.
 
* If the player manages to enter the clubhouse in TBOGT and play pool, they will play against a member of the AOD.
 
* Objects on tables in club can be shot and will float in the air.
 
* Objects on tables in club can be shot and will float in the air.
* In the stand alone disc version of [[Episodes from Liberty City]], the [[Television]] in the Clubhouse only has two views, distant behind Johnny, and from Johnny's point of view. In the Complete Edition, a close-up view is added filling the whole screen with Johnny's TV screen.  
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* In the stand alone disc version of [[Episodes from Liberty City]], the [[Television]] in the Clubhouse only has two views, distant behind Johnny, and from Johnny's point of view. In the Complete Edition, a close-up view is added filling the whole screen with Johnny's TV screen.
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* As is the case with the other GTV IV-era safehouses, the parking spot in front of the clubhouse can be used to store vehicles in TBOGT; it is not, however, available in the main GTA IV game.
  
 
== Gallery ==
 
== Gallery ==

Latest revision as of 17:58, 27 May 2013

Exterior of the Lost MC clubhouse in The Lost and Damned. The facade of its base is intended to resemble the entrance of the clubhouse for the New York City chapter of the Hells Angels (See image for comparison).

The Lost MC Clubhouse is a clubhouse located in Alderney for use by the The Lost Brotherhood motorcycle gang in Grand Theft Auto IV, The Lost and Damned and The Ballad of Gay Tony. It is the primary safehouse in The Lost and Damned.

Description

Situated in a building at Kemeny Street and Berners Road in Acter, Alderney, the clubhouse, which bears The Lost's colors and name, is intended to serve as a base of operation and a place of socialization among members of the gang.

Only the clubhouse exterior is visible in GTA IV. In The Lost and Damned, however, the club's interactivity is significantly expanded and is more detailed as the episode centers around Johnny Klebitz and The Lost's activities. Accessible after the mission "Clean and Serene", the club is depicted to have four floors (the upper two have no practical use except as a path to the roof; presumably the inaccessible rooms are private rooms/sleeping areas for other club members), as well as entrances at the side and at the front of the clubhouse. A parking space primarily intended for bikes is added outside, which Johnny may use to store vehicles; in addition, a Hexer usually spans in the driveway near the front door, a second bike (being attended to by a Lost MC member) often spawns by the back door, if the player completes the racing side missions, a Hakuchou will also spawn near the back door, and upon completion of the Angus' Bike Thefts missions, a Bati 800 will parked in the alley as well.

The interior of the clubhouse as depicted in The Lost and Damned is as follows:

  • On the first floor is a bar and a small caged room for use as a staging area primarily used by pole dancers (but is also suggested to be used by musical bands, as evidenced by the presence of musical instruments). Smaller adjoining rooms are also accessible, one with a television and a usable computer inside and one with a mattress where players can save their progress and advance time by six hours. Dancers are shown performing in the stage area infrequently but Johnny cannot interact with them.
  • The second floor has three activities that the player can participate: Arm Wrestling, Hi-Lo card games, and pool. After a game of pool has been played, the player can obtain a pool cue as a weapon by automatically picking it up or swapping it in exchange for another melee weapon. The memorial wall can also be found on this level, as well as a QUB3D arcade game. When Johnny asks Jim Fitzgerald for a weapon, it is left next to the pool table.
  • The roof is accessible from the interior and is quite spacious (large enough to land a helicopter). There is a set of fire escapes leading down to the side of the building.

In addition, Liberty City Hardcore can be heard playing throughout the interior of the clubhouse.

Outside, there is a garage at the rear which is used for delivering bikes during the Angus' Bike Thefts mission (it is otherwise inaccessible.) There is also a second building on the corner west of the clubhouse which appears to be a closed-down restaurant or bar; it bears Lost markings but cannot be entered.

Ending

By the completion of "Get Lost", The Lost has suffered from extensive in-fighting and conflict from Ray Boccino to the point the clubhouse itself is trashed. Upon learning of the club's condition during the final cutscene of "Get Lost", Johnny Klebitz and other surviving members of The Lost Brotherhood agree to burn the club down and "put it out of its misery". The club, presumed to be gutted in the fire, will no longer be accessible after, however its parking spot will remain available for storing vehicles. Weapon and bike reward spawning continues at Brian Jeremy's Safehouse.

Re-entering the clubhouse

Although it is inaccessible after "Get Lost", people have found a glitch to allow access to the clubhouse again by exploiting the TV feature. To do so, access the roof, by ascending the fire escape, walk around until there is a pop up on screen to watch television, watch the television as you usually would and then stop watching television, this will allow you to access the clubhouse again, although you cannot leave the clubhouse unless you die or load your previous game.

Players can still watch television and play pool, but hi-lo card games and arm wrestling are not available. If the player walks around the front entrance near the bar where there's usually a bunch of people, it's empty, but Johnny still does the pushing animation and says stuff even though no one's actually there. Internet access still works, as does the QUB3D arcade game on the second floor. Saving in the bed doesn't work. For players still having trouble locating the exact area, a screenshot is here. The player must basically walk straight ahead from the top of the staircase they used to get up there.

There is also a glitch for entering the clubhouse in The Ballad of Gay Tony, by spawning an Akuma bike and get half of it inside the door enough for it to glitch inside. A video here can explain how to do it. If the glitch is exploited the player can play QUB3D, but the computer, and television remain unusable. The clubhouse is also empty to the player except for one person in which the player can play pool against. Also the only photo on the memorial wall is that of Lil' Joe, the first Lost member whose photo was hung up on the wall.

Trivia

  • If you go through the front door and through the second door and look to the right, you would see a bunch of posters showing vehicles and numbers to call. Calling these numbers would spawn that vehicle. Going to the corner that is next to the downstairs bar will also show posters for vehicles.
  • The Lost MC clubhouse looks almost exactly like the real-life Hells Angels clubhouse in New York. This is ironic, because the Lost MC's rival known as the Angels of Death, are based on the Hells Angels.
  • If the player manages to enter the clubhouse in TBOGT and play pool, they will play against a member of the AOD.
  • Objects on tables in club can be shot and will float in the air.
  • In the stand alone disc version of Episodes from Liberty City, the Television in the Clubhouse only has two views, distant behind Johnny, and from Johnny's point of view. In the Complete Edition, a close-up view is added filling the whole screen with Johnny's TV screen.
  • As is the case with the other GTV IV-era safehouses, the parking spot in front of the clubhouse can be used to store vehicles in TBOGT; it is not, however, available in the main GTA IV game.

Gallery

Pre-release