Difference between revisions of "M16"

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'''GTA III (2001)''': M16A2, this version is highly inaccurate, with a 60-round magazine and an insanely high rate of fire.
 
'''GTA III (2001)''': M16A2, this version is highly inaccurate, with a 60-round magazine and an insanely high rate of fire.
  
'''GTA IV (2008)''': M4A1, this version is accurate, both in timeline and overall features. It should be noted that this version features a peculiar rear sight design and lacks a carry handle.
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'''GTA IV (2008)''': M4A1, this version is accurate, both in timeline and overall features. It should be noted that this version features a peculiar rear sight design and lacks a carry handle, causing it to be mistaken for a Heckler and Koch M416, a similar designed weapon.
  
 
==Locations==
 
==Locations==

Revision as of 05:27, 15 March 2009

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File:M-16 AR 01.jpg
One of the many AR-15 variants in the GTA III era of games

The Armalite/Colt AR-15 series of weapons is a lightweight, air-cooled, magazine fed, autoloading, centerfire rifle, and is probably the most famous assault rifle family ever built by the United States, first appearing in 1958 and continuing to serve 50 years later. The AR-15 is a further development of the AR-10, a 7.62mm rifle developed by Eugene Stoner. The rifle was later adopted by Colt into various successful designs for both the military and civilian markets. The various variants have been present in every Grand Theft Auto III era game, and their usage is beneficiary in almost any situation, due to the fact that the rifles features well balanced accuracy, power and ammo capacity. Since the rifle fires the relatively powerful 5.56mm NATO round, it has a noticeable recoil force, however not nearly as much as the bigger AK-47. Throughout the games the models of these firearms differ slightly, along with zoom capability, fire-rate, and power. In Grand Theft Auto III the firearm is an exaggeration of an M16A2, as it takes its appearance, however unlike the real-life M16A2 it fires in the fully automatic mode, and at an extremely high rate of fire, boasting a 60 shot magazine. In GTA Vice City, the overall realism is much improved and the weapon now looks and functions like the real life M4 Carbine, even though the M4 didn't exist in 1986, but entered service in 1995. It is meant to resemble the Colt Model 653 Carbine, a weapon that is based off the CAR-15, a carbine version of the M16. The M4 remains the same throughout Grand Theft Auto: San Andreas, and Liberty City Stories. Once again in Grand Theft Auto: Vice City Stories the gun changed to a M-16 A1 to represent the actual time era of when the game occurred, 1984.

Variations

GTA Vice City Stories (1984): M16A1, accurate by timeline and rate of fire. The M4 is mentioned in a mission by Lance Vance which is a small dialogue error.

GTA Vice City (1986): Colt Model 653 M16A1, however it's called M4 in-game but that's incorrect since the M4 was not introduced until 1995. The M4 was presumably supposed to be a Colt Model 653 M16A1 Carbine, a CAR-15 derivative, but the developers did not realize this.

GTA San Andreas (1992): Colt Model 653 M16A1 or CAR-15, but called M4 in-game. Same mistake as in Vice City. This version for some reason has an unrealistic reload animation that causes CJ to charge the weapon with his left hand, while the real M4 is charged with a rear mounted handle. The in-game M4 also has a 50-round magazine, something which is not possible in real life, although AR-15 series weapons can mount C-Mag attachments with 100 bullets. Such a thing is not depicted in-game however.

GTA Liberty City Stories (1998): M4A1, this version is accurate, both in timeline and overall aesthetics. Reload animation is unrealistic, however.

GTA III (2001): M16A2, this version is highly inaccurate, with a 60-round magazine and an insanely high rate of fire.

GTA IV (2008): M4A1, this version is accurate, both in timeline and overall features. It should be noted that this version features a peculiar rear sight design and lacks a carry handle, causing it to be mistaken for a Heckler and Koch M416, a similar designed weapon.

Locations

GTA III

  • Rockford, Staunton Island - Available to buy from Phil Cassidy's Army Surplus after completion of Arms Shortage ($5,000).
  • Bedford Point, Staunton Island - In the walled off area in the southeast part of Liberty Tree Offices (use the nearby Moonbeam, park it by the lowest part of the wall, climb the Moonbeam, and jump over the wall to access).
  • Cedar Grove, Shoreside Vale - On the back porch of the pink house (fourth from the west) at The Homes.
  • Cochrane Dam, Shoreside Vale - Near the top of the stairs for the west dam platform (not the top of the Cochrane Dam power house) at the base of the Cochrane Dam.

GTA Vice City

GTA San Andreas

GTA Liberty City Stories

GTA Vice City Stories

Grand Theft Auto IV

The AR-15 in Grand Theft Auto IV is referenced in-game as the Carbine Rifle. It can be purchased from the back-alley gun shops for $5,000 and each additional magazine will cost $100. It can be purchased from Little Jacob for $3,500 and each additional magazine costs $70. The Carbine Rifle can also be acquired from NOOSE officers and certain LCPD officers.

Bohan

Algonquin

  • Algonquin Bridge - Can be found atop the roof of the pedestrian walkway on the Algonquin side, from the monorail station entrance.
  • Easton - Can be found well-hidden behind some trash cans on the east side of Grand Easton Terminal. The trash cans can be reached quickly through an alley on Jade St.

Alderney

  • Leftwood - Can be found underneath the pier where the strip mall is situated off Beaverhead Ave. The strip mall can be seen from the cliff where Niko executes Aiden O'Malley during the mission Tunnel of Death.
  • Tudor - Can be found in a small loading dock area on the north side of the old Sprunk factory.
  • Tudor - Can be found atop the northern superstructure of the old rail bridge that spans the river which divides Tudor and the Acter Industrial Park.