Difference between revisions of "Machine Gun"

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The machine gun name was first seen in GTA 1 for use by a unknown assault rifle-like firearm that is capable of firing larger numbers of bullets within a period of time than a [[pistol]]. Because of this trait, the machine gun is far more effective in flooding an area with bullets, increasing the chances for the player to hit targets quicker. However, as the weapon fires a large number of bullets at a time, its ammunition may deplete faster than the player would expect for a pistol. The weapon's rifle design in GTA 1 is also incorporated for use in the game's [[flamethrower]].
 
The machine gun name was first seen in GTA 1 for use by a unknown assault rifle-like firearm that is capable of firing larger numbers of bullets within a period of time than a [[pistol]]. Because of this trait, the machine gun is far more effective in flooding an area with bullets, increasing the chances for the player to hit targets quicker. However, as the weapon fires a large number of bullets at a time, its ammunition may deplete faster than the player would expect for a pistol. The weapon's rifle design in GTA 1 is also incorporated for use in the game's [[flamethrower]].
  
Subsequent depictions of the machine gun, in [[Grand Theft Auto: London 1969]], [[Grand Theft Auto: London 1961]] and [[Grand Theft Auto 2]], would undergo several changes in terms of their physical appearance, but generally retains the traits of its predecessor in GTA 1. For both GTA London games, the machine gun is designed without a visible [[wp:magazine (firearms)|magazine]], as it is based on the Sten MkII and the magazine is on the left side of the gun. In GTA 2, the machine gun's damage per bullet was decreased to only half that of the pistol, and is given the appearance of a sub machine gun, being referred to in the game as a '''S-Uzi Machine Gun''', a clear reference to the [[Micro Uzi|Uzi]] name. In addition to a conventional S-Uzi, GTA 2 additionally offers a "[[Silenced Machine Gun]]" that features a suppressor intended to muffle the sound of gunfire. In addition, machine guns can be mounted on cars, and the [[Armed Land Roamer]] comes with its own form of mounted machine gun.
+
Subsequent depictions of the machine gun, in [[Grand Theft Auto: London 1969]], [[Grand Theft Auto: London 1961]] and [[Grand Theft Auto 2]], would undergo several changes in terms of their physical appearance, but generally retains the traits of its predecessor in GTA 1. For both GTA London games, the machine gun is designed without a visible [[:wp:magazine (firearms)|magazine]], as it is based on the Sten MkII and the magazine is on the left side of the gun. In GTA 2, the machine gun's damage per bullet was decreased to only half that of the pistol, and is given the appearance of a sub machine gun, being referred to in the game as a '''S-Uzi Machine Gun''', a clear reference to the [[Micro Uzi|Uzi]] name. In addition to a conventional S-Uzi, GTA 2 additionally offers a "[[Silenced Machine Gun]]" that features a suppressor intended to muffle the sound of gunfire. In addition, machine guns can be mounted on cars, and the [[Armed Land Roamer]] comes with its own form of mounted machine gun.
  
 
<center><gallery>
 
<center><gallery>
Image:Machinegun-GTA1-icon.png|The machine gun HUD icon in GTA 1.
+
File:Machinegun-GTA1-icon.png|The machine gun HUD icon in GTA 1.
Image:Machinegun-GTAL-icon.png|The machine gun HUD icon in GTA London 1969 and GTA London 1961.
+
File:Machinegun-GTAL-icon.png|The machine gun HUD icon in GTA London 1969 and GTA London 1961.
Image:Machinegun-GTA2-icon.png|The (S-Uzi) machine gun HUD icon in GTA 2.
+
File:Machinegun-GTA2-icon.png|The (S-Uzi) machine gun HUD icon in GTA 2.
Image:Silencedmachinegun-GTA2-icon.png|The [[Silenced Machine Gun|silenced (S-Uzi) machine gun]] HUD icon in GTA 2.
+
File:Silencedmachinegun-GTA2-icon.png|The [[Silenced Machine Gun|silenced (S-Uzi) machine gun]] HUD icon in GTA 2.
Image:Vehiclemachinegun-GTA2-icon.png|The HUD icon for vehicle-mounted machine guns in GTA 2.
+
File:Vehiclemachinegun-GTA2-icon.png|The HUD icon for vehicle-mounted machine guns in GTA 2.
Image:ArmedLandRoamermachinegun-GTA2-icon.png|The HUD icon for an [[Armed Land Roamer]]'s mounted machine gun in GTA 2.
+
File:ArmedLandRoamermachinegun-GTA2-icon.png|The HUD icon for an [[Armed Land Roamer]]'s mounted machine gun in GTA 2.
 
</gallery>
 
</gallery>
 
</center>
 
</center>
  
 
=== GTA III — present ===
 
=== GTA III — present ===
Beginning GTA III, the machine gun name was retired following the introduction of three different weapons which share traits of a typical machine gun, one [[Sub Machine Gun|sub machine gun]] (the [[Micro Uzi|Uzi]]) and two [[Assault Rifle|assault rifles]] (the [[AK-47]] and [[AR-15|M-16]]). This resulted in a divergence of weapon groups and a more complex categorization of different types of machine guns.
+
Beginning GTA III, the machine gun name was retired following the introduction of three different weapons which share traits of a typical machine gun, one [[Sub Machine Gun|sub machine gun]] (the [[Micro Uzi|Uzi]]) and two [[Assault Rifle|assault rifles]] (the [[AK-47]] and [[M16]]). This resulted in a divergence of weapon groups and a more complex categorization of different types of machine guns.
  
 
From [[Grand Theft Auto: Vice City]] onwards, there are three classifications of machine guns; sub machine guns (like Uzi's and Micro SMG's), assault rifles (like the M-16 and AK-47), and "true" machine-guns (crew-served weapons like the [[wp:M1919 Browning machine gun|Browning .30-cal]] or the [[wp:M2 Browning machine gun|M2 Browning .50-cal]], which manifests in the series in the form of an [[M-60]] in GTA Vice City. These firearms use a different fire-control group and different internal parts than their semi-automatic equivalents, and different guns may use different systems to cycle the action, such as the delayed-blowback system found in the [[MP5]], or the gas-piston system found in the AK-47. The weapons' primary variance is their firing rate; the faster the cyclic rate, the faster it can send rounds downrange and increase the chance of eliminating enemies, gangs, cops, or even civilians.
 
From [[Grand Theft Auto: Vice City]] onwards, there are three classifications of machine guns; sub machine guns (like Uzi's and Micro SMG's), assault rifles (like the M-16 and AK-47), and "true" machine-guns (crew-served weapons like the [[wp:M1919 Browning machine gun|Browning .30-cal]] or the [[wp:M2 Browning machine gun|M2 Browning .50-cal]], which manifests in the series in the form of an [[M-60]] in GTA Vice City. These firearms use a different fire-control group and different internal parts than their semi-automatic equivalents, and different guns may use different systems to cycle the action, such as the delayed-blowback system found in the [[MP5]], or the gas-piston system found in the AK-47. The weapons' primary variance is their firing rate; the faster the cyclic rate, the faster it can send rounds downrange and increase the chance of eliminating enemies, gangs, cops, or even civilians.
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*[[Scorpion]]
 
*[[Scorpion]]
 
*[[Minigun]]
 
*[[Minigun]]
*[[Tec-9]]
+
*[[TEC 9]]
 
*[[MP5]]
 
*[[MP5]]
 
*[[Micro-SMG]]
 
*[[Micro-SMG]]
Line 41: Line 41:
  
 
[[Downtown District]]:
 
[[Downtown District]]:
*Courtyard at the asylum, close to the entrance (Sunnyside) (57,5 20,5 3)
+
*Courtyard at the asylum, close to the entrance ([[Sunnyside]]) (57,5 20,5 3)
*Courtyard northwest of the Fruitbat car shop (Fruitbat) (11,5 47,5 2)
+
*Courtyard northwest of the Fruitbat car shop ([[Fruitbat]]) (11,5 47,5 2)
 
*Hospital south of the Loonies information phone (Fruitbat) (41,5 48,5 2)
 
*Hospital south of the Loonies information phone (Fruitbat) (41,5 48,5 2)
 
*Courtyard south of Lithium FM (Fruitbat) (76,5 39,5 2)
 
*Courtyard south of Lithium FM (Fruitbat) (76,5 39,5 2)
*Courtyard south of the Shiroto car shop (Shiroto) (44,5 152,5 3)
+
*Courtyard south of the Shiroto car shop ([[Shiroto]]) (44,5 152,5 3)
*Hospital north of the J-Lab (Funabashi) (50,5 183,5 2)
+
*Hospital north of the J-Lab ([[Funabashi]]) (50,5 183,5 2)
 
*Courtyard east of Funabashi Station (Funabashi) (84,5 184,5 2)
 
*Courtyard east of Funabashi Station (Funabashi) (84,5 184,5 2)
*A bit west of the elevated metal platform connecting Funabashi and east Ukita (Funabashi) (110,5 229,5 2)
+
*A bit west of the elevated metal platform connecting Funabashi and east [[Ukita]] (Funabashi) (110,5 229,5 2)
 
*Ledge near the northernmost street at Ukita (Ukita) (97,5 244,5 3)
 
*Ledge near the northernmost street at Ukita (Ukita) (97,5 244,5 3)
*Courtyard on a peninsula at the northeast corner of the Downtown District (Zarelli) (208,5 7,5 2)
+
*Courtyard on a peninsula at the northeast corner of the Downtown District ([[Zarelli]]) (208,5 7,5 2)
*Courtyard two squares north of the Zaibatsu HQ (Omnitron) (209,5 58,5 5)
+
*Courtyard two squares north of the Zaibatsu HQ ([[Omnitron]]) (209,5 58,5 5)
 
*Hospital north of the Zaibatsu HQ and east of a bank (Omnitron) (219,5 76,5 4)
 
*Hospital north of the Zaibatsu HQ and east of a bank (Omnitron) (219,5 76,5 4)
 
*Bank two squares west of the hospital north of the Zaibatsu HQ (Omnitron) (182,5 76,5 3)
 
*Bank two squares west of the hospital north of the Zaibatsu HQ (Omnitron) (182,5 76,5 3)
 
*Ledge on a courtyard on the west side of the Zaibatsu HQ (Zaibatsu HQ) (187,5 95,5 3)
 
*Ledge on a courtyard on the west side of the Zaibatsu HQ (Zaibatsu HQ) (187,5 95,5 3)
*A bit west of the campus parking lot (University) (NOT MARKED ON THE MAP) (32,5 96,5 3)
+
*A bit west of the campus parking lot ([[University]]) (NOT MARKED ON THE MAP) (32,5 96,5 3)
*Take the set of stairs south of the cathedral entry. Then take the second set of stairs towards east (Avalon) (166,5 140,5 2)
+
*Take the set of stairs south of the cathedral entry. Then take the second set of stairs towards east ([[Avalon]]) (166,5 140,5 2)
 
*Hospital west of Avalon Station (Avalon) (90,5 87,5 2)
 
*Hospital west of Avalon Station (Avalon) (90,5 87,5 2)
 
*Get a fast car and go to the Avalon police station. Enter it from its west side, then turn north and hit the ramp. Aim carefully towards the ledge north of it (Avalon) (156,5 79,5 5)
 
*Get a fast car and go to the Avalon police station. Enter it from its west side, then turn north and hit the ramp. Aim carefully towards the ledge north of it (Avalon) (156,5 79,5 5)
*Go to the street west of the cathedral. Follow it on south direction. It will turn east, take the first street to south, and then the second to west. Go up the stairs on the south side. (Altamount) (150,5 200,5 3)
+
*Go to the street west of the cathedral. Follow it on south direction. It will turn east, take the first street to south, and then the second to west. Go up the stairs on the south side. ([[Altamount]]) (150,5 200,5 3)
 
*Go to the street west of the cathedral. Follow it on south direction. It will turn east, take the first street to south, and then the second to west. Follow the stairs on the north side. Follow the north hallway to a metal platform, then walk a bit more towards north. Take the west hallway towards its end. (Altamount) (132,5 176,5 4)
 
*Go to the street west of the cathedral. Follow it on south direction. It will turn east, take the first street to south, and then the second to west. Follow the stairs on the north side. Follow the north hallway to a metal platform, then walk a bit more towards north. Take the west hallway towards its end. (Altamount) (132,5 176,5 4)
*Hospital north of the Flotsam bank (which is near the docks) (Flotsam) (230,5 188,5 3)
+
*Hospital north of the Flotsam bank (which is near the docks) ([[Flotsam]]) (230,5 188,5 3)
 
*Go to the street south of the Flotsam Police Station and follow it on east direction. Take the last street on the north side before it turns south. Turn east and take the alley on the south side (Flotsam) (247,5 175,5 3)
 
*Go to the street south of the Flotsam Police Station and follow it on east direction. Take the last street on the north side before it turns south. Turn east and take the alley on the south side (Flotsam) (247,5 175,5 3)
 
*Awarded when these cars [[Crusher|crushed]]: [[Bug]], [[Big Bug]], [[Michelli Roadster]], [[U-Jerk Truck]]
 
*Awarded when these cars [[Crusher|crushed]]: [[Bug]], [[Big Bug]], [[Michelli Roadster]], [[U-Jerk Truck]]
 
[[Residential District]]:
 
[[Residential District]]:
 
*Hut west of the Xenoton car shop (RV Opry) (85,5 31,5 4)
 
*Hut west of the Xenoton car shop (RV Opry) (85,5 31,5 4)
*Hut near the south entrance to the RV Park (RV Park) (17,5 69,5 2)
+
*Hut near the south entrance to the RV Park ([[RV Park]]) (17,5 69,5 2)
*West side of the Zaibatsu Village, next to the road leading to the dam (The Village) (166,5 13,5 3)
+
*West side of the Zaibatsu Village, next to the road leading to the dam ([[The Village]]) (166,5 13,5 3)
 
*South side of the house east of the Z-shaped platform (The Village) (221,5 34,5 3)
 
*South side of the house east of the Z-shaped platform (The Village) (221,5 34,5 3)
*East of the Scientist Research Center entrance (Scientist Research Center) (219,5 221,5 2)
+
*East of the Scientist Research Center entrance ([[Scientist Research Center]]) (219,5 221,5 2)
 
*East of the Scientist Research Center conveyor belt (Scientist Research Center) (202,5 226,5 2)
 
*East of the Scientist Research Center conveyor belt (Scientist Research Center) (202,5 226,5 2)
*Belmont hospital located south of the Tabasco bowling (Belmont) (8,5 121,5 2)
+
*Belmont hospital located south of the Tabasco bowling ([[Belmont]]) (8,5 121,5 2)
*Morton hospital located close to the Alma Mater prison (Morton) (52,5 213,5 2)
+
*Morton hospital located close to the Alma Mater prison ([[Morton]]) (52,5 213,5 2)
*Wormley hospital located south of the elevated platform over Xenoton (Wormley) (NOT MARKED ON THE MAP) (139,5 94,5 2)
+
*Wormley hospital located south of the elevated platform over Xenoton ([[Wormley]]) (NOT MARKED ON THE MAP) (139,5 94,5 2)
 
*Arbo hospital located west of the Arbo pólice station (Arbo) (209,5 147,5 2)
 
*Arbo hospital located west of the Arbo pólice station (Arbo) (209,5 147,5 2)
*Dropped by [[Rednecks]] and [[Scientists]] with 3 or 4 negative respect bars, and [[Zaibatsu]] with 5 negative respect bars
+
*Dropped by [[Rednecks]] and [[Scientists]] with 3 or 4 negative respect bars, and [[The Zaibatsu Corporation|Zaibatsu]] with 5 negative respect bars
 
*Awarded when these cars [[Crusher|crushed]]: [[Bug]], [[Eddy]], [[Maurice]], [[Schmidt]], [[U-Jerk Truck]], [[Armed Land Roamer]]
 
*Awarded when these cars [[Crusher|crushed]]: [[Bug]], [[Eddy]], [[Maurice]], [[Schmidt]], [[U-Jerk Truck]], [[Armed Land Roamer]]
 
[[Industrial District]]:
 
[[Industrial District]]:
 
*Go to the Russian Mafia headquarters and get to the top using the west stairs (Russian Mafia HQ) (146 33,5 6)
 
*Go to the Russian Mafia headquarters and get to the top using the west stairs (Russian Mafia HQ) (146 33,5 6)
 
*Go to the Lubyanka hospital south of the KGBH building (Hospital) (198 45,5 2)
 
*Go to the Lubyanka hospital south of the KGBH building (Hospital) (198 45,5 2)
*Go to the large silos south of the Chernobolt factory (Pravda) (240 100,5 2)
+
*Go to the large silos south of the Chernobolt factory ([[Pravda]]) (240 100,5 2)
*Go to the Krimea parking lot. Take the street on east direction and check the alley between the first and the second building on the south side (Krimea) (103 76 2)
+
*Go to the Krimea parking lot. Take the street on east direction and check the alley between the first and the second building on the south side ([[Krimea]]) (103 76 2)
*Go to the north section of the road west of the Vedic Temple. When it curves west and then south, go to the small garden north of it (Narayana) (189 196,5 3)
+
*Go to the north section of the road west of the [[Vedic Temple]]. When it curves west and then south, go to the small garden north of it ([[Narayana]]) (189 196,5 3)
 
*Go to the Narayana hospital (Hospital) (166 219,5 2)
 
*Go to the Narayana hospital (Hospital) (166 219,5 2)
*One square south of the Sennora parking lot (Sennora) (78,5 145 2)
+
*One square south of the Sennora parking lot ([[Sennora]]) (78,5 145 2)
*Building with two towers on its roof west of Bayano station (Bayano) (66,5 175,5 2)
+
*Building with two towers on its roof west of Bayano station ([[Bayano]]) (66,5 175,5 2)
 
*Go to the Bayano hospital north of the Head Radio buildings (Hospital) (41,5 193 2)
 
*Go to the Bayano hospital north of the Head Radio buildings (Hospital) (41,5 193 2)
*Take the street west of the Russian Cross on south direction. Take the second street towards west, then check the first set of blocks on the north side (Gonad) (163,5 124,5 2)
+
*Take the street west of the Russian Cross on south direction. Take the second street towards west, then check the first set of blocks on the north side ([[Gonad]]) (163,5 124,5 2)
 
*Go to the Gonad hospital (Hospital) (129,5 122 2)
 
*Go to the Gonad hospital (Hospital) (129,5 122 2)
 
*Alley leading out of the church ([[Jesus Saves]]) (44,5 105,5 2)
 
*Alley leading out of the church ([[Jesus Saves]]) (44,5 105,5 2)
*Dropped by [[Russians]] with 5 negative respect bars
+
*Dropped by [[Russian Mafia|Russians]] with 5 negative respect bars
 
*Awarded when these cars [[Crusher|crushed]]: [[Arachnid]], [[Eddy]], [[U-Jerk Truck]], [[Armed Land Roamer]]
 
*Awarded when these cars [[Crusher|crushed]]: [[Arachnid]], [[Eddy]], [[U-Jerk Truck]], [[Armed Land Roamer]]
  
Line 103: Line 103:
 
{{Gta2 weapons}}
 
{{Gta2 weapons}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 +
[[Category:Weapons in GTA 1]]
 +
[[Category:Weapons in GTA 2]]

Revision as of 21:12, 28 January 2013

Machine gun is a general blanket term that refers to several types of firearms that fire a rapid succession of bullets, shooting projectiles for as long as the operator depresses the trigger, or until the magazine is empty. Submachine guns, assault rifles and true machine guns fall under this classification.

The term was introduced in Grand Theft Auto 1 to refer to unspecified firearms which are capable of such firepower, but was eventually retired in Grand Theft Auto III when the range of weapons under the machine gun categorization was expanded, and real-life weapons were introduced for the first time. Since GTA III, specific classifications of machine guns (i.e. Submachine guns, assault rifles, etc.) are more commonly used instead.

Description

GTA 1 — GTA 2

The machine gun name was first seen in GTA 1 for use by a unknown assault rifle-like firearm that is capable of firing larger numbers of bullets within a period of time than a pistol. Because of this trait, the machine gun is far more effective in flooding an area with bullets, increasing the chances for the player to hit targets quicker. However, as the weapon fires a large number of bullets at a time, its ammunition may deplete faster than the player would expect for a pistol. The weapon's rifle design in GTA 1 is also incorporated for use in the game's flamethrower.

Subsequent depictions of the machine gun, in Grand Theft Auto: London 1969, Grand Theft Auto: London 1961 and Grand Theft Auto 2, would undergo several changes in terms of their physical appearance, but generally retains the traits of its predecessor in GTA 1. For both GTA London games, the machine gun is designed without a visible magazine, as it is based on the Sten MkII and the magazine is on the left side of the gun. In GTA 2, the machine gun's damage per bullet was decreased to only half that of the pistol, and is given the appearance of a sub machine gun, being referred to in the game as a S-Uzi Machine Gun, a clear reference to the Uzi name. In addition to a conventional S-Uzi, GTA 2 additionally offers a "Silenced Machine Gun" that features a suppressor intended to muffle the sound of gunfire. In addition, machine guns can be mounted on cars, and the Armed Land Roamer comes with its own form of mounted machine gun.

GTA III — present

Beginning GTA III, the machine gun name was retired following the introduction of three different weapons which share traits of a typical machine gun, one sub machine gun (the Uzi) and two assault rifles (the AK-47 and M16). This resulted in a divergence of weapon groups and a more complex categorization of different types of machine guns.

From Grand Theft Auto: Vice City onwards, there are three classifications of machine guns; sub machine guns (like Uzi's and Micro SMG's), assault rifles (like the M-16 and AK-47), and "true" machine-guns (crew-served weapons like the Browning .30-cal or the M2 Browning .50-cal, which manifests in the series in the form of an M-60 in GTA Vice City. These firearms use a different fire-control group and different internal parts than their semi-automatic equivalents, and different guns may use different systems to cycle the action, such as the delayed-blowback system found in the MP5, or the gas-piston system found in the AK-47. The weapons' primary variance is their firing rate; the faster the cyclic rate, the faster it can send rounds downrange and increase the chance of eliminating enemies, gangs, cops, or even civilians.

Firearms in GTA III and later that fall under the current machine gun categorization include:

Locations

GTA 2

(To show your coordinates you have to enter a cheat code, use at your own risk)

Downtown District:

  • Courtyard at the asylum, close to the entrance (Sunnyside) (57,5 20,5 3)
  • Courtyard northwest of the Fruitbat car shop (Fruitbat) (11,5 47,5 2)
  • Hospital south of the Loonies information phone (Fruitbat) (41,5 48,5 2)
  • Courtyard south of Lithium FM (Fruitbat) (76,5 39,5 2)
  • Courtyard south of the Shiroto car shop (Shiroto) (44,5 152,5 3)
  • Hospital north of the J-Lab (Funabashi) (50,5 183,5 2)
  • Courtyard east of Funabashi Station (Funabashi) (84,5 184,5 2)
  • A bit west of the elevated metal platform connecting Funabashi and east Ukita (Funabashi) (110,5 229,5 2)
  • Ledge near the northernmost street at Ukita (Ukita) (97,5 244,5 3)
  • Courtyard on a peninsula at the northeast corner of the Downtown District (Zarelli) (208,5 7,5 2)
  • Courtyard two squares north of the Zaibatsu HQ (Omnitron) (209,5 58,5 5)
  • Hospital north of the Zaibatsu HQ and east of a bank (Omnitron) (219,5 76,5 4)
  • Bank two squares west of the hospital north of the Zaibatsu HQ (Omnitron) (182,5 76,5 3)
  • Ledge on a courtyard on the west side of the Zaibatsu HQ (Zaibatsu HQ) (187,5 95,5 3)
  • A bit west of the campus parking lot (University) (NOT MARKED ON THE MAP) (32,5 96,5 3)
  • Take the set of stairs south of the cathedral entry. Then take the second set of stairs towards east (Avalon) (166,5 140,5 2)
  • Hospital west of Avalon Station (Avalon) (90,5 87,5 2)
  • Get a fast car and go to the Avalon police station. Enter it from its west side, then turn north and hit the ramp. Aim carefully towards the ledge north of it (Avalon) (156,5 79,5 5)
  • Go to the street west of the cathedral. Follow it on south direction. It will turn east, take the first street to south, and then the second to west. Go up the stairs on the south side. (Altamount) (150,5 200,5 3)
  • Go to the street west of the cathedral. Follow it on south direction. It will turn east, take the first street to south, and then the second to west. Follow the stairs on the north side. Follow the north hallway to a metal platform, then walk a bit more towards north. Take the west hallway towards its end. (Altamount) (132,5 176,5 4)
  • Hospital north of the Flotsam bank (which is near the docks) (Flotsam) (230,5 188,5 3)
  • Go to the street south of the Flotsam Police Station and follow it on east direction. Take the last street on the north side before it turns south. Turn east and take the alley on the south side (Flotsam) (247,5 175,5 3)
  • Awarded when these cars crushed: Bug, Big Bug, Michelli Roadster, U-Jerk Truck

Residential District:

  • Hut west of the Xenoton car shop (RV Opry) (85,5 31,5 4)
  • Hut near the south entrance to the RV Park (RV Park) (17,5 69,5 2)
  • West side of the Zaibatsu Village, next to the road leading to the dam (The Village) (166,5 13,5 3)
  • South side of the house east of the Z-shaped platform (The Village) (221,5 34,5 3)
  • East of the Scientist Research Center entrance (Scientist Research Center) (219,5 221,5 2)
  • East of the Scientist Research Center conveyor belt (Scientist Research Center) (202,5 226,5 2)
  • Belmont hospital located south of the Tabasco bowling (Belmont) (8,5 121,5 2)
  • Morton hospital located close to the Alma Mater prison (Morton) (52,5 213,5 2)
  • Wormley hospital located south of the elevated platform over Xenoton (Wormley) (NOT MARKED ON THE MAP) (139,5 94,5 2)
  • Arbo hospital located west of the Arbo pólice station (Arbo) (209,5 147,5 2)
  • Dropped by Rednecks and Scientists with 3 or 4 negative respect bars, and Zaibatsu with 5 negative respect bars
  • Awarded when these cars crushed: Bug, Eddy, Maurice, Schmidt, U-Jerk Truck, Armed Land Roamer

Industrial District:

  • Go to the Russian Mafia headquarters and get to the top using the west stairs (Russian Mafia HQ) (146 33,5 6)
  • Go to the Lubyanka hospital south of the KGBH building (Hospital) (198 45,5 2)
  • Go to the large silos south of the Chernobolt factory (Pravda) (240 100,5 2)
  • Go to the Krimea parking lot. Take the street on east direction and check the alley between the first and the second building on the south side (Krimea) (103 76 2)
  • Go to the north section of the road west of the Vedic Temple. When it curves west and then south, go to the small garden north of it (Narayana) (189 196,5 3)
  • Go to the Narayana hospital (Hospital) (166 219,5 2)
  • One square south of the Sennora parking lot (Sennora) (78,5 145 2)
  • Building with two towers on its roof west of Bayano station (Bayano) (66,5 175,5 2)
  • Go to the Bayano hospital north of the Head Radio buildings (Hospital) (41,5 193 2)
  • Take the street west of the Russian Cross on south direction. Take the second street towards west, then check the first set of blocks on the north side (Gonad) (163,5 124,5 2)
  • Go to the Gonad hospital (Hospital) (129,5 122 2)
  • Alley leading out of the church (Jesus Saves) (44,5 105,5 2)
  • Dropped by Russians with 5 negative respect bars
  • Awarded when these cars crushed: Arachnid, Eddy, U-Jerk Truck, Armed Land Roamer

See also

Sources

Locations