Merit and TOBJ: Difference between pages

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{{Infobox vehicles
{{IdeSection
| name = Merit
|game        = {{Icon-square|t}} {{Icon-square|4}}
| front_image = Merit-GTASA-front.jpg
|description = Used to define timed map objects
| image_size = 300
| caption = A Merit in GTA San Andreas
| rear_image = Merit-GTASA-rear.jpg
| vehicle_type = Civilian car
| body_style = [[:Category:4-Door Sedans and Coupes|4-door sedan]]
| capacity = 3 (driver and 4 passenger)
| manufacturer = [[Declasse]] (GTA IV)
| game_1 = GTASA
| game_2 = GTAIV
}}
}}
The '''Merit''' is one of the many full-size four-door sedans featured in [[Grand Theft Auto: San Andreas]] and [[Grand Theft Auto IV]].
'''TOBJ''' is a section in the item definition file in [[Grand Theft Auto III]], [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]], and [[Grand Theft Auto IV]]. It is used to define standard map objects similar to the [[OBJS]] section with an additional in-game time range defining when the object gets rendered. GTA IV also support time controlled objects linked to animations through the TANM section. Most, if not all, time objects use the object flag 2 to prevent them from fading into and out of view at those times.


== Design ==
== Format ==
=== GTA San Andreas ===
=== GTA III, GTA Vice City, and GTA San Andreas ===
The Merit is originally based on a [[wp:Mazda 929#1990|fourth generation, 1992-1995 Mazda 929]], one of a handful of vehicles in GTA San Andreas with a rounded body design.
<pre>
tobj
# type 1 (III/VC/SA)
Id, ModelName, TxdName, MeshCount, DrawDistance, Flags, TimeOn, TimeOff
# type 2 (III/VC/SA)
Id, ModelName, TxdName, MeshCount, DrawDistance1, DrawDistance2, Flags, TimeOn, TimeOff
# type 3 (III/VC/SA)
Id, ModelName, TxdName, MeshCount, DrawDistance1, DrawDistance2, DrawDistance3, Flags, TimeOn, TimeOff
# type 4 (SA)
Id, ModelName, TxdName, DrawDistance, Flags, TimeOn, TimeOff
end
</pre>


=== GTA IV ===
====Type 0====
In [[Grand Theft Auto IV]], the Merit, assuming a [[Declasse]] badge, is redesigned with a similar look to the [[wp:Chevrolet Impala#2000-2005|2000-2005 Chevrolet Impala]] with the back seemingly inspired by a mid-1990s [[wp:BMW 3 Series (E36)|BMW E36 3-Series]], the front bumper could be derived from a variety of cars, and the headlights look more reminiscent of a [[wp:Pontiac GTO#Revival|fourth generation Pontiac GTO]] than the Impala (the split grille is also Pontiac-like). This car is also the standard base for the [[Police Patrol]] car and a [[Taxi|taxi car]].
This type should never be used but it is still considered valid. It is documented here for sake of completion.
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
!style="width: 4em;" |{{Icon-square|t}}
!style="width: 12em;" |Identifier
!style="width: 6em;" |Type
!Description
|-
|A ||Id ||integer ||Unique object ID.
|-
|B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension.
|-
|C ||TxdName ||string ||Name of the <code>.txd</code> texture dictionary without extension.
|-
|D ||''unknown'' ||integer ||''unknown''
|}
 
====Type 1====
This is used for non-breakable objects.
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
!style="width: 4em;" |{{Icon-square|t}}
!style="width: 12em;" |Identifier
!style="width: 6em;" |Type
!Description
|-
|A ||Id ||integer ||Unique object ID.
|-
|B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension.
|-
|C ||TxdName ||string ||Name of the <code>.txd</code> texture dictionary without extension.
|-
|D ||MeshCount ||integer ||Number of meshes. 1 for this type.
|-
|E ||DrawDistance ||float ||Draw distance in [[unit]]s.
|-
|F ||Flags ||integer ||Object flags.
|-
|G ||TimeOn ||integer ||Hour to appear
|-
|H ||TimeOff ||integer ||Hour to disappear
|}


In [[Michelle (GTA IV)|Michelle]] is depicted to own a unique silver Merit when the player first meets her. The car is used during the mission [[First Date (GTA IV)|First Date]] and can be kept afterwards. It has the same properties as that of a regular Merit.
====Type 2====
This is used for breakable objects.
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
!style="width: 4em;" |{{Icon-square|t}}
!style="width: 12em;" |Identifier
!style="width: 6em;" |Type
!Description
|-
|A ||Id ||integer ||Unique object ID.
|-
|B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension.
|-
|C ||TxdName ||string ||Name of the <code>.txd</code> texture dictionary without extension.
|-
|D ||MeshCount ||integer ||Number of meshes. 2 for this type.
|-
|E,F ||DrawDistance1, DrawDistance2 ||float[2] ||Draw distance in [[unit]]s (one for each mesh, only the first is actually used).
|-
|G ||Flags ||integer ||Object flags.
|-
|H ||TimeOn ||integer ||Hour to appear
|-
|I ||TimeOff ||integer ||Hour to disappear
|}


<gallery width="auto" perrow="2" style="font-size:95%; padding:0; text-align:left" widths="180">
====Type 3====
Merit-GTAIV-front.jpg|A Merit in GTA IV (<small>[[:File:Merit-GTAIV-rear.jpg|Rear quarter view]]</small>).
This is used for complex breakable objects.
Merit-GTAIV-Michelle-front.jpg|Michelle's silver Merit in GTA IV.
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
</gallery>
!style="width: 4em;" |{{Icon-square|t}}
!style="width: 12em;" |Identifier
!style="width: 6em;" |Type
!Description
|-
|A ||Id ||integer ||Unique object ID.
|-
|B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension.
|-
|C ||TxdName ||string ||Name of the <code>.txd</code> texture dictionary without extension.
|-
|D ||MeshCount ||integer ||Number of meshes. 3 for this type.
|-
|E,F,G ||DrawDistance1, DrawDistance2, DrawDistance3 ||float[3] ||Draw distance in [[unit]]s (one for each mesh, only the first is actually used).
|-
|H ||Flags ||integer ||Object flags.
|-
|I ||TimeOn ||integer ||Hour to appear
|-
|J ||TimeOff ||integer ||Hour to disappear
|}


== Performance ==
====Type 4====
=== GTA San Andreas ===
This is used for non-breakable objects and behaves equivalently to [[#Type 1|Type 1]].
This rendition of the Merit is designed as a balanced out performance, having average brake response and cornering, and good acceleration and speed. Coupled with its four-seat capacity, the Merit is a practically a good choice for drive-bys and [[police]] evasion.
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
!style="width: 3em;" |{{Icon-square|SA}}
!style="width: 12em;" |Identifier
!style="width: 6em;" |Type
!Description
|-
|A ||Id ||integer ||Unique object ID.
|-
|B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension.
|-
|C ||TxdName ||string ||Name of the <code>.txd</code> texture dictionary without extension.
|-
|D ||DrawDistance ||float ||Draw distance in [[unit]]s.
|-
|E ||Flags ||integer ||Object flags.
|-
|F ||TimeOn ||integer ||Hour to appear
|-
|G ||TimeOff ||integer ||Hour to disappear
|}


=== GTA IV ===
=== GTA IV ===
The GTA IV rendition of the Merit is powered by a V6, mated to a 5 speed transmission in a rear-wheel drive layout. Acceleration is good, but nothing special, and in line with the Merit's vanilla, everyday sedan image. Its top speed, 145 km/h (90 mph), is good, but not impressive. Braking is very good, and ABS is standard. The suspension is very firm, keeping the Merit flat through corners, and enabling it to corner effectively at speed.
<pre>
 
tobj
Accident deformation is acceptable, as the Merit will survive a few frontal impacts before being rendered unusable. The Merit seems suited towards any situation; it's capable of high speeds and it seems able to survive a serious car chase, making it a perfect addition to any parking space.
ModelName, TxdName, DrawDistance, Flags, Unknown, MinX, MinY, MinZ, MaxX, MaxY, MaxZ, SphereX, SphereY, SphereZ, Radius, LODModel, NightFlag
end
</pre>


== Customization in GTA San Andreas ==
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
The Merit in GTA San Andreas can be modified at a [[TransFender]], which offers a substantial range of parts for the car:
!style="width: 3em;" |{{Icon-square|4}}
!style="width: 12em;" |Identifier
!style="width: 6em;" |Type
!Description
|-
|A ||ModelName ||string ||Name of the <code>.wdr</code> ''model file'' without extension.
|-
|B ||TxdName ||string ||name of the <code>.wtd</code> ''texture dictionary'' without extension.
|-
|C ||DrawDistance ||float ||Draw distance in units.
|-
|D ||Flags ||integer ||Object flag.
|-
|E ||''unknown'' ||float ||Unknown integer (0 by default).
|-
|F,G,H ||MinX, MinY, MinZ ||float[3] ||Lower left corner of the bounding box for the object.
|-
|I,J,K ||MaxX, MaxY, MaxZ ||float[3] ||Upper right corner of the bounding box for the object.
|-
|L,M,N ||SphereX, SphereY, SphereZ ||float[3] ||Center of the bounding sphere for the object.
|-
|O ||Radius ||float ||Radius of the bounding sphere into all dimensions.
|-
|P ||LODModel||string ||Name of the <code>.wdd</code> file that contains the ''lod model'' for the defined modelname.
|-
|Q ||NightFlag||integer ||If enabled (1) the object only shows at nighttime, otherwise the object gets only rendered at daytime. Day- and nighttimes are hardcoded.
|}


''Italicized pricing denotes prices at the [[Las Venturas]] TransFender, which charges 20% more except Colors.''
== Statistics ==
{{Col-begin}}
Total number of TOBJ entries in:
{{Col-2}}
:GTA III: 24 (max 30)
* Colors
:Vice City: 342 (max 385)
** Car Color 1 (primary body color): $150
:San Andreas: 160
* Hood
** Fury Scoop: $150  (''$180'')
* Exhausts
** Large Exhaust: $250 (''$300'')
** Medium Exhaust: $200 (''$240'')
** Twin Exhaust: $300 (''$360'')
** Upswept Exhaust: $350 (''$420'')
* Nitro
** 2x Nitrous: $200 (''$240'')
** 5x Nitrous: $500 (''$600'')
** 10x Nitrous: $1,000 (''$1,200'')
* Roof
** Roof Scoop: $80 (''$96'')
* Spoilers:
** Drag: $200 (''$240'')
** Fury: $350 (''$420'')
** Worx: $200 (''$240'')
** Alpha $250 (''$300'')
{{Col-2}}
* Wheels
** Import: $820 (''$984'')
** Atomic: $770 (''$924'')
** Ahab: $1,000 (''$1,200'')
** Virtual: $620 (''$744'')
** Access: $1,140 (''$1,368'')
** Off Road Wheel: $1,000 (''$1,200'')
** Mega: $1,030 (''$1,236'')
** Grove: $1,230 (''$1,476'')
** Twist: $1,200 (''$1,440'')
** Wires: $1,560 (''$1,872'')
* Car Stereo
** Bass Boost: $100 (''$120'')
* Hydraulics: $1,500 (''$1,800'')
{{Col-end}}


==Trivia==
{{fdl}}
[[Image:Merit-GTA4-wreck-front.jpg|thumb|275px|right|A [[Wrecks|wreck]] of a Merit in GTA IV (<small>[[:Image:Merit-GTA4-wreck-rear.jpg|rear quarter view]]</small>).]]
* The Merit plays the following radio stations by default when entered:
** [[West Coast Talk Radio]] in GTA San Andreas.
** [[The Beat 102.7]] or [[The Classics 104.1]] in GTA IV.
* In GTA San Andreas, the Merit has a unique [[horn]].
* It plays a significant role in [[555 We Tip]], and is owned by a district attorney. This Merit is bulletproof, explosionproof, fireproof, and damageproof. To get it, after you take it to the parking lot, block the valet's path, and shoot him out, then take it to the garage. Put it in the garage, but keep the garage door open, and set yourself on fire through a flamethrower or Molotov cocktails. Quickly get in the vehicle, and when it catches on fire, get out, wait for it to explode, then close the garage door, and re-open it, and the Merit is yours to keep.
* A Merit in pristine condition sells for $1,800 at [[S&M Auto Sales]] in GTA IV after completion of [[Stevie's Car Thefts]].
* The GTA IV rendition of the car unusually features a metal partition between the front and rear occupant compartments, similar to the Taxi and Police Patrol, despite being a private vehicle and thus having no need for it.
* [[Wrecks]] of the Merit can be found in GTA IV.


{{Navboxes
{{modding}}
|title= Navigation
[[Category:GTA III Modifications]]
|list1=
[[Category:GTA Vice City]]
{{vehicles|state=collapsed}}
[[Category:Modifications]]
{{gtasa vehicles|state=collapsed}}
{{gtaiv vehicles|state=collapsed}}
}}
[[Category:Vehicles]]
[[Category:Vehicles in GTA San Andreas]]
[[Category:Vehicles in GTA IV]]
[[Category:4-Door Sedans and Coupes]]

Revision as of 18:08, 30 June 2018

TOBJ (IDE section)
Supported games:GTA III GTA Vice City GTA San Andreas GTA IV
Short description:Used to define timed map objects
IDE Sections:
2DFX AMAT ANIM CARS HIER MLO OBJS
PATH PEDS TANM TOBJ TREE TXDP WEAP

TOBJ is a section in the item definition file in Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, and Grand Theft Auto IV. It is used to define standard map objects similar to the OBJS section with an additional in-game time range defining when the object gets rendered. GTA IV also support time controlled objects linked to animations through the TANM section. Most, if not all, time objects use the object flag 2 to prevent them from fading into and out of view at those times.

Format

GTA III, GTA Vice City, and GTA San Andreas

tobj
# type 1 (III/VC/SA)
Id, ModelName, TxdName, MeshCount, DrawDistance, Flags, TimeOn, TimeOff
# type 2 (III/VC/SA)
Id, ModelName, TxdName, MeshCount, DrawDistance1, DrawDistance2, Flags, TimeOn, TimeOff
# type 3 (III/VC/SA)
Id, ModelName, TxdName, MeshCount, DrawDistance1, DrawDistance2, DrawDistance3, Flags, TimeOn, TimeOff
# type 4 (SA)
Id, ModelName, TxdName, DrawDistance, Flags, TimeOn, TimeOff
end

Type 0

This type should never be used but it is still considered valid. It is documented here for sake of completion.

GTA III GTA Vice City GTA San Andreas Identifier Type Description
A Id integer Unique object ID.
B ModelName string Name of the .dff model file without extension.
C TxdName string Name of the .txd texture dictionary without extension.
D unknown integer unknown

Type 1

This is used for non-breakable objects.

GTA III GTA Vice City GTA San Andreas Identifier Type Description
A Id integer Unique object ID.
B ModelName string Name of the .dff model file without extension.
C TxdName string Name of the .txd texture dictionary without extension.
D MeshCount integer Number of meshes. 1 for this type.
E DrawDistance float Draw distance in units.
F Flags integer Object flags.
G TimeOn integer Hour to appear
H TimeOff integer Hour to disappear

Type 2

This is used for breakable objects.

GTA III GTA Vice City GTA San Andreas Identifier Type Description
A Id integer Unique object ID.
B ModelName string Name of the .dff model file without extension.
C TxdName string Name of the .txd texture dictionary without extension.
D MeshCount integer Number of meshes. 2 for this type.
E,F DrawDistance1, DrawDistance2 float[2] Draw distance in units (one for each mesh, only the first is actually used).
G Flags integer Object flags.
H TimeOn integer Hour to appear
I TimeOff integer Hour to disappear

Type 3

This is used for complex breakable objects.

GTA III GTA Vice City GTA San Andreas Identifier Type Description
A Id integer Unique object ID.
B ModelName string Name of the .dff model file without extension.
C TxdName string Name of the .txd texture dictionary without extension.
D MeshCount integer Number of meshes. 3 for this type.
E,F,G DrawDistance1, DrawDistance2, DrawDistance3 float[3] Draw distance in units (one for each mesh, only the first is actually used).
H Flags integer Object flags.
I TimeOn integer Hour to appear
J TimeOff integer Hour to disappear

Type 4

This is used for non-breakable objects and behaves equivalently to Type 1.

GTA San Andreas Identifier Type Description
A Id integer Unique object ID.
B ModelName string Name of the .dff model file without extension.
C TxdName string Name of the .txd texture dictionary without extension.
D DrawDistance float Draw distance in units.
E Flags integer Object flags.
F TimeOn integer Hour to appear
G TimeOff integer Hour to disappear

GTA IV

tobj
ModelName, TxdName, DrawDistance, Flags, Unknown, MinX, MinY, MinZ, MaxX, MaxY, MaxZ, SphereX, SphereY, SphereZ, Radius, LODModel, NightFlag
end
GTA IV Identifier Type Description
A ModelName string Name of the .wdr model file without extension.
B TxdName string name of the .wtd texture dictionary without extension.
C DrawDistance float Draw distance in units.
D Flags integer Object flag.
E unknown float Unknown integer (0 by default).
F,G,H MinX, MinY, MinZ float[3] Lower left corner of the bounding box for the object.
I,J,K MaxX, MaxY, MaxZ float[3] Upper right corner of the bounding box for the object.
L,M,N SphereX, SphereY, SphereZ float[3] Center of the bounding sphere for the object.
O Radius float Radius of the bounding sphere into all dimensions.
P LODModel string Name of the .wdd file that contains the lod model for the defined modelname.
Q NightFlag integer If enabled (1) the object only shows at nighttime, otherwise the object gets only rendered at daytime. Day- and nighttimes are hardcoded.

Statistics

Total number of TOBJ entries in:

GTA III: 24 (max 30)
Vice City: 342 (max 385)
San Andreas: 160
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