Missions in GTA San Andreas: Difference between revisions

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==[[Los Santos]]==
{{spoiler}}{{infobox blank}}
This is a comprehensive list of story missions in the game [[Grand Theft Auto: San Andreas]].


Carl needs to re-establish himself in the neighborhoodLos Santos involves
There are 104 missions in total in GTA San Andreas. However, among them, two optional storyline mission strands exist, one each in San Fierro and Las Venturas. Although they are not necessary, it is important to complete them both for a sense of completion of the storyline, as well as statistical [[Completion in GTA San Andreas|100% completion]].
Carl's rise to power again. Many of these missions will have Carl as the
   
driver plus additional help as required. There are many challenging missions
==The Introduction==
during this part of GTASA.
[[The Introduction]] is a roughly twenty minute video, created with Grand Theft Auto: San Andreas' video engine, that details how events in Grand Theft Auto: Vice City led to events in Grand Theft Auto: San Andreas. It was available with the North American PS2 Special Edition of GTA San Andreas or the official soundtrack double CD. It is set in early 1992. The video ends directly at the beginning of GTA San Andreas, when protagonist '''Carl "CJ" Johnson''' arrives in San Andreas after hearing the news that his mom has died.  


There are 28 missions for Los Santos.
==Los Santos missions==
Protagonist [[Carl Johnson|Carl "CJ" Johnson]] returns to his hometown of [[Los Santos in GTA III Era|Los Santos]] and needs to re-establish himself in his former neighborhood. Missions in this city involve Carl's attempt to regain respect within the [[Grove Street Families]] and face the obstacles confronting his family. Many of these missions have Carl as the driver with additional help as required.


______________________
There are 27 missions in the main thread in Los Santos, including an introductory mini-game mission which leads the player to the first official mission.
/  7.1  Starting Path /________________________________________________________
----------------------


CJ has just gotten back into town. He has been away from the old neighborhood
===Introductory missions===
for a while. A lot has happened since he has been away.  Time to head back
These missions slowly introduce you to the essentials of the game and the main characters you will encounter many times throughout the story. This section of the story is where you will receive some of the most important benefits/unlocks.
home.
{|class="wikitable"
!Name/Screenshot
!Objective
!Rewards
!Unlocks
|-
|[[File:FirstMission-GTASA.png|175px]]
[[First Mission (GTA SA)|'''In the beginning...''']]
|'''Situation:''' Carl returns to Los Santos and is confronted by corrupt [[C.R.A.S.H.]] officers [[Frank Tenpenny]], [[Eddie Pulaski|Edward "Eddie" Pulaski]] and an accompanying rookie [[Jimmy Hernandez]]. They frame him for a murder they committed themselves, that of fellow officer [[Ralph Pendelbury]], and leave him in the lurch to protect his loved ones. Finally, they dump him in an alleyway in Jefferson, where Carl has nothing but only a bicycle nearby at his disposal.


+-------------------------------------+
'''Task:''' Climb the provided bicycle, and using the bicycle, or a motor vehicle because the bicycle is voluntary to use, head back to [[Grove Street]] and enter [[The Johnson House]].
| 7.1.1  In the Beginning:  Mission 1 |----------------------------------------
|''None''
+-------------------------------------+
|[[Big Smoke (mission)|Big Smoke]] <br> <br> ''Safehouses in Los Santos'' <br> <br> ''Aircrafts in Los Santos International Airport'' <br> <br> ''[[Maverick]] in [[Easter Bay Airport]]'' <br> <br> ''Access to Red County''
|-
|[[File:BigSmokemission-GTASA.png|175px]]
'''[[Big Smoke (mission)|Big Smoke]]'''
|Meet your childhood friend and high-ranking [[Grove Street Families]] member [[Big Smoke|Melvin "Big Smoke" Harris]] for the first time in five years.
|''None''
|[[Sweet & Kendl]]
|-
|[[File:Sweet&Kendl-GTASA.png|175px]]
'''[[Sweet & Kendl]]'''
|'''Situation:''' Carl is picked up by Smoke, who informs him of the conditions in Los Santos, and takes him in his all-black [[Perennial]] to his mother [[Beverly Johnson]]'s funeral, where Carl's siblings, brother [[Sweet|Sean "Sweet" Johnson]] and sister [[Kendl Johnson]], along with Smoke's fellow high-ranking [[Grove Street Families]] member and childhood friend [[Ryder|Lance "Ryder" Wilson]] are mourning her death. Firstly, however, an embittered Sweet has an argument with Carl, which develops into another argument with Kendl, who leaves in fury. Carl and Sweet have a heated discussion, and when the four of them are about to leave, they are ambushed by a few [[Ballas]], who destroy Smoke's Perennial. They find [[BMX]] bikes nearby and decide to escape.


Prerequisites: None
'''Task:''' Escape the [[Ballas]] with [[Sweet]], [[Big Smoke|Smoke]] and [[Ryder]] and head back to [[Ganton]].
Reward(s)   : None
|[[Respect]]
Unlockables  : None
|[[Ryder (mission)|Ryder]]<br>
''[[The Johnson House]] as a [[Save Points in GTA San Andreas|save point]]''
|-
|[[File:Rydermission-GTASA.png|175px]]
'''[[Ryder (mission)|Ryder]]'''
|'''Situation:''' Carl finally meets Ryder, who tells him that there's a catch with a pizza boy. Again, he wishes Carl gets a haircut, so they go to an old acquainted barber, [[Reece]], and visit a pizza store in front of the latter's salon, where they get into a fight with the pizza boy.


-  Take the BMX bike at the end of the alley and hop onto it. Try not to
'''Task:''' Get a haircut at [[Reece's Hair & Facial Studio]] and some food from [[The Well Stacked Pizza Co.]] and drive with Ryder back home.
  provoke anybody since CJ is defenseless.
|Respect
|[[Tagging Up Turf]]<br>
''All hair salons, tattoo parlors and eateries across San Andreas''
|}


- Head toward the yellow blip that represents his mother's house.  If you
===Sweet===
  aren't sure of what direction to go, use the map to find the shortest and
{|class="wikitable"
  hopefully safest route.
!Name
!Objective
!Reward
!Unlocks
|-
|[[File:TaggingUpTurf-GTASA.png|175px]]
'''[[Tagging Up Turf]]'''
|'''Situation:''' Carl pays a visit to Sweet, who has him try to prove his mettle in the war against the [[Ballas]]. The first of these tasks is to invade [[Ballas]] graffiti over the hoods.


- When you arrive at your destination, a pink marker will be in front of the
'''Task:''' Spray the [[Grove Street Families]] tag over the enemy gang tags.
  door.
|$200 <br> Respect
|[[Cleaning the Hood]]<br>
''Spawn spray can on the first floor of [[The Johnson House]] with ''5x'' ammunition''<br>
''Spawn [[AK-47]], [[Tec-9]], [[Sawn-Off Shotgun]] and [[Molotov Cocktail]]s with ''2x'' ammunition in the kitchen of [[The Johnson House]] for spraying all 100 tags''
|-
|[[File:CleaningtheHood-GTASA.png|175px]]
'''[[Cleaning the Hood]]'''
|'''Situation:''' Sweet is fed up of crack dealers on the streets who have victimized the [[Grove Street Families]] by selling them hard drugs. Carl and Ryder then set out to kill all crack dealers in Ganton.


+-----------------------------+
'''Task:''' Clear off all street [[Crack Dealers|crack dealers]] in Ganton by attacking a dealer and later invading a crack den nearby in Crystal Gardens, [[Idlewood]].
| 7.1.2  Big Smoke: Mission 2 |------------------------------------------------
|Respect
+-----------------------------+
|[[Drive-Thru]]
|-
|[[File:Drive-Thru-GTASA.png|175px]]
'''[[Drive-Thru]]'''
|'''Situation:''' Carl, Sweet, Smoke and Ryder are hungry, so they go out to eat. On the way, they spot a Voodoo filled with Kilo Tray Ballas members trying to attack [[Grove Street]]. They must stop the Ballas.


'''Task:''' Drive to the nearby [[Cluckin' Bell]] in Willowfield. Prevent the [[Ballas]] from reaching [[Grove Street]].
|$200 <br> Respect
|[[Nines and AKs]]<br>
''[[Gyms]] across San Andreas''
|-
|[[File:NinesandAKs-GTASA.png|175px]]
'''[[Nines and AKs]]'''
|'''Situation:''' Carl finds that the Families have no weapons ever since the police raided the hood. He convinces them to reach out an old affiliate from the [[Seville Boulevard Families]], [[Emmet]], who can provide them with weapons for the time being. Smoke agrees, and takes him to [[Emmet's]] place, where Carl tests out his shooting skills.


Prerequisites: None
'''Task:''' Collect some pistols and weapon-training from [[Emmet]].
Reward(s)    : Respect
|Respect
Unlockables  : BMX Challenge
|[[Drive-By]] <br> [[OG Loc (mission)|OG Loc]] <br> <br> ''[[Binco]] outlets across the three cities'' <br> ''[[Pro-Laps]] outfits in [[Rodeo]], [[Los Santos in GTA III Era|Los Santos]] and [[Creek]], [[Las Venturas]]'' <br> ''[[Sub Urban]] outlets across the three cities'' <br> <br> [[Emmet's]]
|-
|[[File:Drive-By-GTASA.png|175px]]
'''[[Drive-By]]'''
|'''Situation:''' Ryder seems to be dissing Carl's driving skills. Sweet convinces him to show Carl his shooting skills, and that's where the mood is on: a drive-by.


It seems a lot has changed. CJ goes to his house only to find it in a severely
'''Task:''' Perform drive-by shootings on the [[Ballas]] and escape the heat afterwards. 
dilapidated state.  A large gentlemen comes in wielding a bat. When he
|Respect <br> $500
recognizes CJ, he catches him up-to-date on what has been going on. When they
|[[Sweet's Girl]] <br> [[Home Invasion]] <br> <br> '''''A map unlock :-''' Due to an in-mission programme which prohibits a wanted level before a point in the mission, it is possible to unlock the entire map of San Andreas before entering Sweet's car in the beginning of the mission. Furthermore, with extreme precaution, it is also possible to collect all collectibles inside and outside [[Los Santos in GTA III Era|Los Santos]], which will reward the player with huge amounts of money and access to spawn weapons with multiple rounds of ammo at the [[Doherty Garage]] in [[San Fierro]] ([[Grenades]] {''2x''}, [[Pump Action Shotgun]] {''6x''}, [[Sniper Rifle]] {''6x''} and [[Micro Uzi|Micro SMG]] {''2x''}) and [[Four Dragons Casino|The Four Dragons Casino]] in [[Las Venturas]] ([[Satchel Charges]] {''2x''}, [[SPAS-12|Combat Shotgun]] {''2x''}, [[SMG]] {''2x''} and [[M16]] {''2x''}).''
are about to depart the cemetery, some of the Ballas gang decide to give a
|-
proper homecoming.
|[[File:Sweet'sGirl-GTASA.png|175px]]
'''[[Sweet's Girl]]'''
|'''Situation:''' Carl visits Sweet's house, but there's nobody inside, so he leaves. However, once outside, Carl is contacted by Sweet, who reveals that the [[Seville Boulevard Families]] boys have attacked him and his girlfriend from the set. There's little time on Carl's hand to save Sweet and his girlfriend.


- Run over to the BMX bikes and hop onto one.  CJ's brother Sweet will have a
'''Task:''' Rescue Sweet from the [[Seville Boulevard Families]].
  blue arrow above him.  Your goal is to not lose Sweet and keep up with him.
|Respect
|[[Cesar Vialpando (mission)|Cesar Vialpando]]
|-
|[[File:CesarVialpandomission-GTASA2.png|175px]]
'''[[Cesar Vialpando (mission)|Cesar Vialpando]]'''
|'''Situation:''' Sweet is upset with Kendl's relationship on racial grounds as she is in love with a Mexican-American [[Varrios Los Aztecas]] gang leader [[Cesar Vialpando]]. Immediately as she leaves, Sweet sends Carl to follow her, and Carl ends up at a lowrider meeting after acquiring a [[Savanna]] from one of Sweet's contacts in [[Willowfield]]. Now, he must prove a point to Kendl and her love and his boys.


-  Of course, you will be constantly harassed by these Ballas gang members
'''Task:''' Win the [[Lowrider Challenge]].
  taking shots at you and trying to run you off the roadUse the bikes small
|Amount of money bet at the challenge
  size to your advantage by weaving in and out of cars and other tight spaces
|[[High Stakes, Low Rider]] <br>
  to slow the Ballas gang down.
''Lowrider Challenge <br> [[Loco Low Co.]] <br> [[TransFender]]'' <br>
   
'''''[[Doberman]] <small>(if [[Burning Desire]] has been completed)</small>'''''
|}


- You will eventually make it to the Mulholland Intersection. At this point,
===Melvin "Big Smoke" Harris===
  Sweet will ride off in another direction to divert the Ballas gang members.
{|class="wikitable"
  You will now have to follow Ryder through the streets.
!Name
!Objective
!Reward
!Unlock
|-
|[[File:OGLocmission-GTASA.png|175px]]
'''[[OG Loc (mission)|OG Loc]]'''
|'''Situation:''' Carl, Sweet and Smoke get together to pick up part-time [[Grove Street Families]] affiliate and aspiring rapper [[OG Loc|Jeffrey "OG Loc" Cross]] from the [[Los Santos Police Headquarters]] at [[Pershing Square]] in [[Commerce]]. From there, Loc informs them that he needs to kill a prison inmate fellow, [[Freddy (GTA SA)|Freddy]], who raped him, and that he is to join the [[Burger Shot]] at [[Verona Beach]].  


-  Eventually after a few more twists and turns, you will arrive back at CJ's
'''Task:''' Pick up Loc from the [[LSPD in GTA III Era|Los Santos Police Department]] headquarters at [[Pershing Square]]. Kill [[Freddy]] and drive Loc to the employees' door at the back of the [[Burger Shot]].
  house.
|Respect
|[[Running Dog]] <br> [[Life's a Beach]]
|-
|[[File:RunningDog-GTASA.png|175px]]
'''[[Running Dog]]'''
|'''Situation:''' Carl visits Smoke's house where he briefly sees Tenpenny and Pulaski exiting the house and learns from Smoke that the latter's cousin has hit town, and he must pick her up. They drive to a meet in [[East Los Santos]], where an argument with the [[Los Santos Vagos]] leads to Smoke killing one of them, Jose, as the other starts running.


+--------------------------+
'''Task:''' Chase and kill the escaping [[Los Santos Vagos]] gang member.
| 7.1.3  Ryder:  Mission 3 |---------------------------------------------------
|Respect
+--------------------------+
|[[Wrong Side of the Tracks]]
|-
|[[File:WrongSideoftheTracks-GTASA.jpg|175px]]
'''[[Wrong Side of the Tracks]]'''
|'''Situation:''' Carl meets Smoke again while sighting Tenpenny and Pulaski this time in detail. After they leave with a warning for him, Carl talks to Smoke and they drive down to [[Unity Station]], where they give chase to the [[Los Santos Vagos]].


'''Task:''' Kill four Vagos gang members on a train before they escape.
|Respect
|[[Just Business]]
|-
|[[File:JustBusiness-GTASA3.png|175px]]
'''[[Just Business]]'''
|'''Situation:''' Carl visits Smoke and they drive to an [[Atrium]] in [[Downtown Los Santos]]. However, they are both attacked by the [[Russian Mafia]], and must escape.


Prerequisites: None
'''Task:''' Escape and kill the attacking [[Russian Mafia]].
Reward(s)   :  Respect
|Respect
Unlockables  :  Sweet Path
|'''''[[Reuniting the Families]] <small>(if [[Gray Imports]], [[House Party]], [[High Stakes, Low Rider]], [[Los Sepulcros]] and [[Robbing Uncle Sam]] have been completed)'''''
|}


This is more of a familiarization tour of the neighborhood.  Ryder will take
===Lance "Ryder" Wilson===
CJ around to some different businesses such as the barber shop and the local
{|class="wikitable"
eatery. These two become necessary for gaining things such as sex appeal and
!Name
to keep one healthy. Of course, Ryder tries to rob the pizza shop only to be
!Objective
met by a shotgun toting employee.  Time to get out of here and head back home.
!Reward
!Unlock
|-
|[[File:HomeInvasion-GTASA.jpg|175px]]
'''[[Home Invasion]]'''
|'''Situation:''' Carl visits Ryder to find him digging holes in his backyard. Ryder then points him out to a Vietnamese war veteran who has the ammunition they need, but the whole point of the exercise is to steal the guns and take them to safety before daylight.


___________________
'''Task:''' Burglarize [[Colonel Fuhrberger]]'s house for weapons and take the truck to the lockup in [[Willowfield]].
/  7.2  Sweet Path /___________________________________________________________
|Respect
-------------------
|[[Catalyst]]
|-
|[[File:Catalyst-GTASA.png|175px]]
'''[[Catalyst]]'''
|'''Situation:''' The menacing C.R.A.S.H. has tipped off Carl and Ryder about a loaded weapons train. Ryder is in no mood to let it slip from his hands.


These series of missions will help establish CJ back with the Grove Street
'''Task:''' Intercept the army munitions train and throw the crates to Ryder. Lose the heat and drive back to Ryder's house. 
families again. Many of these missions have CJ causing trouble in enemy
|Respect
territory or serving as support to Sweet (or others) in cleaning up the
|[[Robbing Uncle Sam]]
neighborhood.
|-
|[[File:RobbingUncleSam-GTASA.png|175px]]
'''[[Robbing Uncle Sam]]'''
|'''Situation:''' Carl finds Ryder lazing in his backyard. They relish some childhood memories which lead Ryder to think he is intelligent, and he points out that the Army has many weapons.


+------------------------------------+
'''Task:''' Raid the [[National Guard Depot]] for weapon crates using a forklift. Outrun the Guardsmen pursuing in Patriots and drive to [[Emmet's]] place in [[Willowfield]].
| 7.2.1  Tagging Up Turf:  Mission 1 |-----------------------------------------
|Respect
+------------------------------------+
|'''''[[Reuniting the Families]] <small>(if [[Gray Imports]], [[House Party]], [[High Stakes, Low Rider]], [[Just Business]] and [[Los Sepulcros]] have been completed)'''''
|}


Prerequisites:  Complete Starting Path missions
===Cesar Vialpando===
Reward(s)    : Respect and $200
{|class="wikitable"
Unlockables  : Respraying all tags in Los Santos
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:HighStakesLowRider-GTASA4.png|175px]]
'''[[High Stakes, Low Rider]]'''
|'''Situation:''' Carl visits Cesar's house in [[El Corona]] from where he takes him to a lowrider meet which is about a race.


It seems at one time, the Grove Street gang was something to be feared. This
'''Task:''' Win the lowrider race.
was evidenced by the tags that were spray painted all over the city.  Since the
|$1000
gang splintered, other gangs have moved in and sprayed their own tags on top of
|'''''[[Reuniting the Families]] <small>(if [[Gray Imports]], [[House Party]], [[Just Business]], [[Los Sepulcros]] and [[Robbing Uncle Sam]] have been completed)'''''
the Grove Street ones.  Sweet wants CJ to go out and reclaim some lost tags.
|}


- Sweet will take CJ down to the second underpass, as you leave the
===Jeffrey "OG Loc" Cross===
  cul-de-sac. He will then use a can of spray paint to demonstrate how to
{|class="wikitable"
  paint over another gang's tag. He then tells CJ to do the same with other
!Name
  tags in the neighborhood.
!Objectives
!Reward
!Unlock
|-
|[[File:Life'saBeach-GTASA.png|175px]]
'''[[Life's a Beach]]'''
|'''Situation:''' Carl visits Loc at the [[Burger Shot]] in [[Verona Beach]] and learns that Loc wishes to make a great party happen. The first step is to steal a sound system cruising through Los Santos outskirts and safe-store it.  


-  Keep in mind that spraying tags on the wall, in the presence of a policeman,
'''Task:''' Steal a sound system in a [[Pony]] from [[Santa Maria Beach]].
  will earn you a one star wanted level. Go to the house across the street
|Respect
  and spray over that tag.
|[[Madd Dogg's Rhymes]]<br>
''Dancing minigame and dance clubs across San Andreas''
|-
|[[File:MaddDogg'sRhymes-GTASA.png|175px]]
'''[[Madd Dogg's Rhymes]]'''
|'''Situation:''' Carl pays a visit to Loc and realizes that he does have the sounds but not any words. Loc seeks to steal celebrity gangsta rapper [[Madd Dogg]]'s rhyme book from his house in the hilly [[Vinewood]], [[Mulholland]].  


- Get back on the main road and look for the brick-lined alleyway. The tag is
'''Task:''' Break into [[Madd Dogg]]'s mansion and steal his rhyme book using a knife, stealth, and silenced pistol.
  on the eastern wall. Spray that one also. If you are confused on location,
|Respect
  look at the map, these tags are marked.
|[[Management Issues]] <br> [[Burning Desire]]
|-
|[[File:ManagementIssues-GTASA.jpg|175px]]
'''[[Management Issues]]'''
|'''Situation:''' Despite both word and sound, Loc has nobody to manage him. Madd Dogg's manager, [[Alan Crawford|Alan "Scipio" Crawford]] has refused to support Loc and is instead badmouthing about him. Loc wants to get him out of the way for good.  


-  After you have taken care of things here, Sweet will have you drive over to
'''Task:''' Steal a car from one of Scipio's drivers, pick him and his escort up from an award function at the Cathay Theatre, and kill them by driving them into the ocean.
  East Los Santos to take care of a few more tags. Drive into the pink marker
|Respect
  to start the show.
|[[House Party]]
|-
|[[File:HouseParty-GTASA.png|175px]]
'''[[House Party]]'''
|'''Situation:''' Loc has left his job but wants to host a big party before returning to prison. The time has finally come, and Carl reaches the party, and meets [[Ryder]]. However, a [[Ballas]] posse attacks [[Grove Street]], but [[Sweet]] and the others are quick to round up.  


-  Sweet goes off elsewhere to spray tags. The first one is on the corner of
'''Task:''' Defend [[Grove Street]] from an invading assault force of Ballas.
  the restaurant.  After this, head north to the alleyway.  You will see two
|Respect
  Ballas gang members hanging around the tag.
|'''''[[Reuniting the Families]] <small>(if [[Gray Imports]], [[High Stakes, Low Rider]], [[Just Business]], [[Los Sepulcros]] and [[Robbing Uncle Sam]] have been completed)</small>'''''
|}


- You can use the paint as a weapon to incapacitate and eventually kill your
===Frank Tenpenny===
  enemies. Keep this in mind when spraying the tag on the fence.  You can
{|class="wikitable"
  either do a hit and run or take care of the Ballas gang members first.
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:BurningDesire-GTASA.png|175px]]
'''[[Burning Desire]]'''
|'''Situation:''' Carl visits Tenpenny and Pulaski and is given the task of eliminating a crooked Vagos gang member who has been troubling them. After he succeeds in torching the Vago member's house, he discovers and rescues an innocent girl who has been trapped inside the burning house.  


-  Get out of the alley and turn right (south) and head across the street. You
'''Task:''' Burn the Vago member's gang house and rescue the girl from the burning building and drive her to safety.
  will see a tag on the upper wall of the building. Go around to the right
|''None''
  and jump the fence.  Then turn left and get on the small building.
|[[Gray Imports]] <br>
'''''[[Doberman]] <small>(if [[Cesar Vialpando (mission)|Cesar Vialpando]] has been completed)</small>''''' <br>
   
''[[Denise Robinson]] as a [[Girlfriends in GTA San Andreas|girlfriend]]''
|-
|[[File:GrayImports-GTASA4.png|175px]]
'''[[Gray Imports]]'''
|'''Situation:''' Carl is tipped off by Tenpenny about an arms deal between the Ballas and the Russians.  


-  Climb to the top to spray the tag then hop down off the roof and into the
'''Task:''' Raid the warehouse in [[Ocean Docks]] where the Ballas and the Russians are making a deal.
  car with Sweet.  You will both then go back home.
|''None''
|'''''[[Reuniting the Families]] <small>(if [[House Party]], [[High Stakes, Low Rider]], [[Just Business]], [[Los Sepulcros]] and [[Robbing Uncle Sam]] have been completed)</small>'''''
|}


+--------------------------------------+
===Sweet===
| 7.2.2  Cleaning the Hood:  Mission 2 |---------------------------------------
{|class="wikitable"
+--------------------------------------+
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:Doberman-GTASA3.png|175px]]
'''[[Doberman]]'''
|'''Situation:''' Sweet is enraged upon learning that a former [[Grove Street Families]] member has started buying hard drugs from the [[Ballas]] in Glen Park, and decides that he needs to be taught a lesson by being killed.


Prerequisites: None
'''Task:''' Take over [[Glen Park]] and kill [[Little Weasel]].
Reward(s)    : Respect
|Respect
Unlockables  : None
|[[Los Sepulcros]] <br>
''[[Ammu-Nation]] <br> [[Gang Warfare in GTA San Andreas|Gang Warfare]]''
|-
|[[File:LosSepulcros-GTASA2.png|175px]]
'''[[Los Sepulcros]]'''
|'''Situation:''' Little Weasel is being buried. Sweet wants to ensure that like the attack on the four leading Families members after Beverly's funeral, the [[Ballas]] must learn a lesson, and with Front Yard Ballas leader [[Kane]] attending the funeral, it seems Sweet has the right chords to hit with the right notes at the right time.


Seems that the Grove Street gang is willing to fight back.  The problem,
'''Task:''' Ambush [[Kane]] while he is attending Little Weasel's funeral with other Ballas. Escape with Sweet back home.
though, is that many of them are high on the drugs being pushed in the
|Respect
neighborhood. Sweet decides that it is time to clean up the neighborhood so
|'''''[[Reuniting the Families]] <small>(if [[Gray Imports]], [[House Party]], [[High Stakes, Low Rider]], [[Just Business]] and [[Robbing Uncle Sam]] have been completed)</small>'''''
that they can be feared once again.
|-
|[[File:ReunitingtheFamilies-GTASA.jpg|175px]]
'''[[Reuniting the Families]]'''
|'''Situation:''' Efforts by Carl and Sweet have upscaled the [[Grove Street Families]] and unsettled the [[Ballas]]. Now is the time to reunite the three feuding family sets, and thus, the four Families friends join the other sets at the [[Jefferson Motel]], but the meeting is attacked by the [[SWAT|S.W.A.T.]] team. Carl rushes to rescue Sweet, and Smoke and Ryder flee the scene, only to return later for help to escape from the police.


Ryder joins CJ for a ride to an individual names B-Dup. Seems that B-Dup
'''Task:''' Go to the [[Jefferson Motel]]. Rescue Sweet from the [[SWAT|S.W.A.T.]] team raid, and flee with Smoke and Ryder using an [[AK-47]] while shooting the police in pursuit.
  has been a big help in the past so CJ wants to enlist him. Ryder hops into
|Respect
  the car to help out. Follow the target dot to the apartments south and west
|[[The Green Sabre]]
  of CJ's house.
|-
|[[File:TheGreenSabre-GTASA.jpg|175px]]
'''[[The Green Sabre]]'''
|'''Situation:''' Sweet is planning to attack the [[Ballas]], and everyone along with Carl swings in, but Carl later receives a call from Cesar, who informs him of something weird. But the moment he goes there, Carl finds that Smoke, and a rather unnoticed Ryder, are in alliance with Tenpenny and the Ballas, and were responsible for Beverly's death, having conferred around the infamous Green Sabre which killed Beverly in the hot drive-by. Suddenly, he realizes that Sweet was lured, and rushes to his aid.


Go into the pink marker and CJ and Ryder will find out that B-Dup isn't the
'''Task:''' Go to the underpass where Cesar awaits to show you the despised Green Sabre responsible for your mother's death. Rescue Sweet at the [[Mulholland Intersection]] and hold off the [[Ballas]] until the police arrive.
  same person he used to be.  In addition, another crony, Big Bear, is just a
|''None''
  drugged up waste.  CJ and Ryder leave more determined then ever to stop the
|[[Badlands]] <br>
  flow of drugs.
''[[Angel Pine Save Point]]''


-  Head back north to a house.  In the front yard you will see a pusher busy
''Access to Flint County, Whetstone and San Fierro''
  doing business.  After the buyer leaves, give the dealer a business deal
  with extreme physical violence.  Don't forget to get the bat he drops.


-  Now you will head west and south to some apartments by the railroad tracks.
''Safehouses in Red County and Flint County''
  Enter the pink marker to let the games begin.  After a brief speech and
|}
  action by Ryder, beat everyone to death in this apartment.  When you leave,
  you may be followed so be prepared.


-  Head back home to complete this mission.
==Countryside/Badlands missions==
Carl has returned home to something much larger than personal matters. Smoke's betrayal and his alliance with the biggest threats to the [[Grove Street Families]] has been exposed to Carl's knowledge. Tenpenny has to tend to a few loose ends while Carl is trying to re-establish himself by taking care of those little loose ends upon being exiled away from Sweet, who is in a prison hospital, awaiting trial for the felonies he has been framed for.


+-------------------------------+
There are 14 missions dedicated for the Countryside. These missions consist of minor objectives which will take you around Red County and Flint County.
| 7.2.3  Drive-Thru:  Mission 3 |----------------------------------------------
+-------------------------------+


Prerequisites:  None
===Frank Tenpenny===
Reward(s)    : Respect and $200
{|class="wikitable"
Unlockables  : The Gymnasium
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:Badlands-GTASA.png|175px]]
'''[[Badlands]]'''
|'''Situation:''' Although he is able to save a grievously injured Sweet, who is now incarcerated, Carl is kidnapped by Tenpenny and Pulaski, who dump him in the countryside with orders to kill an [[FBI]] witness, and threaten him against even a thought of getting back at Smoke, who defected to the Ballas and has begun heading up a vicious drug trade for money and power. Finally, he is stranded with only a camera, which is given to him to collect proof of the witness being silenced to death.


Big Smoke states that he is hungry and wants to go out for something to eat.
'''Task:''' Kill a witness for [[Frank Tenpenny]] and bring back proof of his death.
The rest of the gang obliges and makes CJ the driver.  While going through the
|''None''
drive-thru, the gang notices a carload of Ballas gang members heading toward
|[[First Date (GTA SA)|First Date]]
Grove Street to make a hit.
|}


- After the cinematic of the Ballas car speeding away ends, floor the gas and
===Anonymous Identifier mission===
  take up pursuit. You will need to either ram them off the road or let the
{|class="wikitable"
  other guys in the car shoot them up.
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:FirstDate-GTASA.jpg|175px]]
'''[[First Date (GTA SA)|First Date]]'''
|'''Situation:''' Carl has been informed by Cesar that the latter has a cousin over in Red County, who could help make money. He visits a diner, [[The Welcome Pump]], in [[Dillimore]], and meets [[Catalina]], Cesar's cousin. Both of them introduce themselves to each other and she offers him a place from four to target.  


-  Try to keep as close to the car as possible to allow your gang the best
'''Task:''' Choose from one of the four places to rob around [[Red County]].
  opportunities to shoot it up.  Ram them to slow them down since you don't
|''None''
  have a lot of time to destroy their car or kill the Ballas gang members.
|[[Tanker Commander]] <br> [[Against All Odds]] <br> [[Local Liquor Store]] <br> [[Small Town Bank]]
|}


- Remember, you must kill all the Ballas gang members to pass this mission.
===The Truth===
  If they escape by foot, run them over or give your guys a clean shot at
{|class="wikitable"
  them.
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:BodyHarvest-GTASA2.png|175px]]
'''[[Body Harvest]]'''
|'''Situation:''' Carl meets a pot-growing, aging hippie, [[The Truth]], who knows him through Tenpenny. He needs some help with a combine harvester from a ranch belonging to countryside survivalists.


-  Head back home after completing this mission.
'''Task:''' Steal a combine harvester from [[The Farm]]. Take it to [[Leafy Hollow|The Truth's farm]].
|Respect
|[[King in Exile]]
|}


+----------------------------------+
===Cesar Vialpando===
| 7.2.4  Nines and AKs:  Mission 4 |-------------------------------------------
{|class="wikitable"
+----------------------------------+
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:KinginExile-GTASA.png|175px]]
'''[[King in Exile]]'''
|Meet Cesar and Kendl at [[Angel Pine]] to learn about the problems in [[Los Santos in GTA III Era|Los Santos]] and convince the duo to keep mum until there's some intelligence input on the drug trade.  
|''None''
|[[First Base]] <br>


Prerequisites:  None
''[[Loco Syndicate Drug Courier|Drug and Cash Courier side-missions]]''
Reward(s)    :  Respect and a 9mm pistol
|}
Unlockables  :  Big Smoke Path


You will be introduced to another facet of the game. The clothes you wear
===Catalina===
determines the respect you gain.  Also, you will meet an arms dealer.
{|class="wikitable"
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:FirstBase-GTASA.jpg|175px]]
'''[[First Base]]'''
|'''Situation:''' Carl reaches Catalina's hideout in [[Fern Ridge]] and she, in turn, confesses her love for him.  


-  Hop into the car with Big Smoke. He will tell you that you are going to an
'''Task:''' Choose a place to rob.
  arms dealer. This is located in Willowfield.
|''None''
|1. [[Against All Odds]] <br> [[Local Liquor Store]] <br> [[Small Town Bank]]
2. [[Tanker Commander]] <br> [[Against All Odds]] <br> [[Local Liquor Store]]


-  When you arrive, a crazy individual named Emmet draws his weapon wanting to
3. [[Tanker Commander]] <br> [[Against All Odds]] <br> [[Small Town Bank]]
  blast you for a case of mistaken identity.  After that mess is cleared up,
  Emmet shows you his wares.


- You will then get a chance to do some target practice with the 9mm. This
4. [[Tanker Commander]] <br> [[Local Liquor Store]] <br> [[Small Town Bank]]
  will also serve to improve your skill with the 9mm.
|-
|[[File:GoneCourting-GTASA.png|175px]]
'''[[Gone Courting]]'''
|'''Situation:''' Carl reaches the hideout again, but this time, Catalina exhibits BDSM in front of him. He insists on going out.


-  After blasting bottles, you will take Big Smoke home. After dropping him
'''Task:''' Choose another place to rob.
  off, Sweet will call informing you that CJ needs to get in the right clothes
|''None''
  to represent the Grove Street family. Head over to Binco Clothes to
|1. [[Against All Odds]] <br> [[Local Liquor Store]]
  purchase some new duds.
2. [[Against All Odds]] <br> [[Small Town Bank]]


-  Go home to finish this mission.
3. [[Local Liquor Store]] <br> [[Small Town Bank]]


+-----------------------------+
4. [[Tanker Commander]] <br> [[Small Town Bank]]
| 7.2.5  Drive-By:  Mission 5 |------------------------------------------------
+-----------------------------+


Prerequisites:  None
5. [[Tanker Commander]] <br> [[Local Liquor Store]]
Reward(s)    :  Respect and $500
Unlockables  :  Ryder Path


Seems that the attempted drive-by the Ballas gang was going to do needs to be
6. [[Tanker Commander]] <br> [[Against All Odds]]
avenged. After Sweet gives CJ a hard time about his driving, he then states
|-
that CJ will be driving them through Ballas territory for payback time.
|[[File:MadeInHeaven-GTASA.JPG|175px]]
'''[[Made in Heaven]]'''
|'''Situation:''' Catalina is in a real bad mood and asks Carl to not trouble her anyway. She decides to call it quits between the two of them.  


-  Go to the pink marker to start the mission. Ballas gang members are
'''Task:''' Choose the remaining place to rob.
  indicated by red markers on the map.  You will also see a CAR HEALTH
|''None''
  indicator. Don't let this get too low or the car you will be driving will
|1. [[Against All Odds]]
  be blown up and you will fail the mission.
2. [[Local Liquor Store]]


-  Drive slowly by the targeted Ballas gang members to allow your gang to shoot
3. [[Small Town Bank]]
  them down.  If you possess a weapon, join in the fun to make things go by
  quicker.  You will be doing two groups of drive-bys.


-  After you finish the second drive-by, you will get a two star wanted level.
4. [[Tanker Commander]]
  It's time to shake the police and get rid of that wanted level.  Follow the
|}
  roads south (use the map) to get to the nearest Paint 'n' Spray located in
  Idlewood.


- Quickly get in there to get a "new" vehicle. This one is on the house in
===Robbery===
  terms of cost.
{|class="wikitable"
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:TankerCommander-GTASA.png|175px]]
'''[[Tanker Commander]]'''
|'''Situation:''' Catalina fails to hold up the cashier and manager of a [[Gasso]] filling station in Dillimore. She instead decides that the only way to rob is a premium petrol rig nearby.  


- After getting your car refurbished, head back to your house to complete the
'''Task:''' Hijack a [[Tanker]] and connect it to the tanker-trailer. Take the tanker truck to [[Mr. Whittaker]] at his [[RS Haul]] depot in Flint Range without detaching the trailer or losing health from the tanker.
  mission.
|$5000
|1. [[Body Harvest]]
2. [[Gone Courting]] and [[Wu Zi Mu (mission)|Wu Zi Mu]]


+---------------------------------+
3. [[Made in Heaven]]
| 7.2.6  Sweet's Girl:  Mission 6 |--------------------------------------------
+---------------------------------+


Prerequisites:  None
'''4. [[Farewell, My Love...]] <small>(if [[Wu Zi Mu (mission)|Wu Zi Mu]] has been completed)</small>'''
Reward(s)   :  Respect and Micro-SMG
|-
Unlockables  :  None


CJ goes to see Sweet but Sweet isn't home.  CJ then gets a call from Sweet.
|[[File:AgainstAllOdds-GTASA.png|175px]]
Apparently Sweet is in Seville Families turf. What is worse is that they are
'''[[Against All Odds]]'''
all gunning for him. You will need to rescue Sweet and his girl from the
|'''Situation:''' Catalina is planning to rob a betting shop. She also has [[Satchel Charges|satchel charges]] for the same, which surprises Carl. They flee from the police to lose the heat after robbing the safe.
combat zone.


-  You will need a car with four doors so jack one if you don't have one
'''Task:''' Rob the [[Inside Track]] betting shop in [[Montgomery]].
  already available. You can also recruit a couple of gang members (if your
|$2000
  respect is high enough) to assist you.
|1. [[Body Harvest]]
2. [[Gone Courting]] and [[Wu Zi Mu (mission)|Wu Zi Mu]]


-  Go to where Sweet is located at. This will be in the Playa del Seville so
3. [[Made in Heaven]]
  don't waste time getting there.  In addition, you will see Sweet's health
  bar displayed to show you that time is of essence.


-  When you get to the road that the Seville Families are occupying, disembark
'''4. [[Farewell, My Love...]] <small>(if [[Wu Zi Mu (mission)|Wu Zi Mu]] has been completed)</small>'''
  from the vehicle and start heading toward them. Use all available cover and
|-
  make your fire count. Try for headshots if at all possible. When you draw
|[[File:LocalLiquorStore-GTASA2.png|175px]]
  attention to CJ, it will give Sweet some breathing room.
'''[[Local Liquor Store]]'''
|'''Situation:''' Catalina is eyeing a liquor store to rob when four rural thieves steal briefcases of money and try to run away. Catalina kills one of them and hops on his [[Quadbike|Quad bike]] along with Carl to chase down the other three and retrieve their briefcases.


-  Keep yourself exposed as little as possible. It will take some time but
'''Task:''' Chase the three yokels to retrieve the loot from the [[Blueberry]] Liquor Store robbery.
  with patience, you can take care of them. Don't forget to get their weapons
|$1000
  once they are down.
|1. [[Body Harvest]]
2. [[Gone Courting]] and [[Wu Zi Mu (mission)|Wu Zi Mu]]


-  After you have cleared the threat, go back and get your car and drive it
3. [[Made in Heaven]]
  into the pink marker. Sweet and his woman will get in.  The threat, though,
  isn't quite over yet.  Seems a few of the Seville Families gang members have
  loaded up into cars and are trying to take your car out.


- Aggressive handling should keep them at bay. Drive into the pink marker to
'''4. [[Farewell, My Love...]] <small>(if [[Wu Zi Mu (mission)|Wu Zi Mu]] has been completed)</small>'''
  finish this mission.
|-
|[[File:SmallTownBank-GTASA.png|175px]]
'''[[Small Town Bank]]'''
|'''Situation:''' Catalina and Carl decide to rob the [[Palomino Creek Bank]], holding everyone hostage, but police authorities are alerted and try to corner them while they try to escape.  


+------------------------------------+
'''Task:''' Rob the [[Palomino Creek Bank]] and escape with Catalina back to the hideout.
| 7.2.7  Cesar Vialpando:  Mission 7 |-----------------------------------------
|$10,000
+------------------------------------+
|1. [[Body Harvest]]
2. [[Gone Courting]] and [[Wu Zi Mu (mission)|Wu Zi Mu]]


Prerequisites:  None
3. [[Made in Heaven]]
Reward(s)    :  Depends on what you bet
Unlockables  :  Cesar Vialpando Path, Lowrider challenge


Seems that sister Kendl is seeing a guy from the south side of town. Only
'''4. [[Farewell, My Love...]] <small>(if [[Wu Zi Mu (mission)|Wu Zi Mu]] has been completed)</small>'''
problem is, Sweet doesn't want her to see him.  He sends CJ down to see what's
|}
going on.


- First, CJ needs to fit into the southside crowd. Fortunately, this will be
===Cesar Vialpando===
  accomplished by going first to the Loco Low Co. garage just southeast in
{|class="wikitable"
  Willowfield.  It is here that CJ will get a lowrider with hydraulics
!Name
  installed.
!Objectives
!Reward
!Unlocks
|-
|[[File:WuZiMu-GTASA.png|175px]]
'''[[Wu Zi Mu (mission)|Wu Zi Mu]]'''
|'''Situation:''' Carl meets Cesar, who has called him to a street race in the countryside. There, they meet blind Chinese-American [[San Fierro Triads]] leader [[Wu Zi Mu|Wu Zi "Woozie" Mu]]. Carl wins the race and Woozie proposes a business relationship to which Carl agrees with delight.


-  Next, head over to the train station to go to the lowrider meeting in El
'''Task:''' Beat Wu Zi Mu in a race around [[Red County]].
  Corona. First, you must prove you can "hang" with the lowriders. You will
|''$5,000''
  have to move your car to the beat of the music.  This translates to a circle
|'''[[Farewell, My Love...]] <small>(if the last robbery mission has been completed)</small>
  at the bottom of the screen. From the right side, a series of joystick
|-
  moves or button pushes will be indicated.  You must perform these actions
|[[File:FarewellMyLove-GTASA.png|175px]]
  when they enter said circle.  You get points for doing it right and your
'''[[Farewell, My Love...]]'''
  competition gets them if you mess up.
|'''Situation:''' Catalina is fed up of Carl and has instead gotten along with a new boyfriend, [[Claude]]. Carl claims he can take rejection and the ex-couple decides to have a breakup race so Catalina can prove her point. But she instead ends up losing, and gives him a deed to a garage in [[San Fierro]].  


-  After you successfully complete this challenge, Kendl introduces you to
'''Task:''' Beat Catalina and [[Claude]] in a race.
  Cesar.  After a little hostility, CJ accepts that fact that Kendl is dating
|''None''
  Cesar and he thinks Cesar is alright.
|[[Are You Going to San Fierro?]]
|}


+-----------------------------+
===The Truth===
| 7.2.8  Doberman:  Mission 8 |------------------------------------------------
{|class="wikitable"
+-----------------------------+
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:AreYouGoingToSanFierro-GTASA.png|175px]]
'''[[Are You Going to San Fierro?]]'''
|'''Situation:''' Carl now has the money [[The Truth]] wanted, but Tenpenny has tipped off the police to call in a raid on his farm. They must now destroy the entire weed farm and escape from the police.  


Prerequisites: C.R.A.S.H Path Burning Desire:  Mission 1
'''Task:''' Burn The Truth's crops and smoke out the chopper. Head to the garage Carl won in [[San Fierro]], via [[The Mothership]].
Reward(s)    :  Respect and territory
|Respect
Unlockables  :  Ability to invade territories to take them.
|[[Wear Flowers in Your Hair]] <br>
''[[Wanted Level in GTA III Era #Five stars|5-star wanted level]]'' <br>


CJ will get a call from Sweet.  It is time to start claiming more turf in
''Safehouses in San Fierro'' <br>''[[Doherty Garage]] [[Save Points in GTA San Andreas|save point]]''
typical gangland fashion.  This will be a tough mission unless you have enough
firepower to withstand the repeated attacks you will soon be subject to.


-  First, you will have to head to Ammu-Nation and acquire the weaponry you
''[[Zip]] outlets across the three cities''
  need.  Automatic weapons and shotguns do good.  In addition, a grenade can
|}
  take out whole groups of enemies.  Remember, this is total war, no holds
  barred.


-  Next, head toward the purple area marked on your map. This is Ballas turf
==San Fierro missions==
  and it will soon come under new management. To provoke a gang war, you must
Things are starting to settle since Carl was banished. He now owns a dilapidated [[Doherty Garage|garage]] and has a close circle of allies to assist him in his recovery. San Fierro offers a variety of missions to help Carl become even stronger in his quest to return to Los Santos.
  shoot up three Ballas gang members.  Once this happens, the territory starts
  to flash red indicating a gang war in progress.


-  You will be hit by three waves of Ballas gang members.  They will come from
There are 26 story missions in San Fierro, completion of which will unlock the entire map of San Andreas.
  different directions so watch your radar.  It is best to put yourself into a
  good defensive position.  If you see a large group of them, chuck a grenade
  to clear them out.  Also, armor and health icons will randomly appear on the
  battlefield.


- Once you survive the three waves, life will return to normal and you will
===Carl Johnson===
  now own the territory. Don't forget to get all the weapons and money off
{|class="wikitable"
  the dead bodies. Your job, though, isn't quite over yet. You now need to
!Name
  take care of the traitor Grove Street gang member.
!Objectives
!Reward
!Unlocks
|-
|[[File:WearFlowersinYourHair-GTASA.jpg|175px]]
'''[[Wear Flowers in Your Hair]]'''
|'''Situation:''' Carl is infuriated that he got this run-down, old [[Xoomer]] gas station as a garage. However, Cesar and Kendl calm him down, promising to help him convert the garage into a successful vehicle chop-shop. Luck has it that help comes from the most unlikely source - The Truth, who knows a few people capable of assisting Carl and Cesar.


-  Use the radar to find him.  When you get to him, take care of his bodyguards
'''Task:''' Recruit The Truth's friends, [[Jethro]], [[Dwayne]] and [[Zero]] to help for the garage.
  and then give chase to him.  Kill him to finish the mission.
|''None''
|[[555 We Tip]] <br>
''[[Zero RC]] on sale'' <br>


+----------------------------------+
'''[[Air Raid]] <small>(if Zero RC has been purchased)</small>'''
| 7.2.9  Los Sepulcros:  Mission 9 |-------------------------------------------
|-
+----------------------------------+
|[[File:555WeTip-GTASA.png|175px]]
'''[[555 We Tip]]'''
|'''Situation:''' Carl receives a call from Tenpenny, who had relayed in his previous visit to The Truth's motel in Angel Pine that a district attorney is out to cause him and Pulaski problems, and he has a deal with The Truth to prepare some weed for setting him up. Carl initially hesitates, but agrees soon.


Prerequisites: Enough earned respect
'''Task:''' Go to [[Vank Hoff Hotel]] and set up the D.A. by planting weed in his car's trunk.
Reward(s)    : Respect
|[[Valet Uniform]]
Unlockables  : None
|[[Deconstruction]] <br>
''[[Valet]] missions''
|-
|[[File:Deconstruction-GTASA.png|175px]]
'''[[Deconstruction]]'''
|'''Situation:''' Some construction workers are calling Kendl names. Carl decides to avenge these insults and kill the workers.


You can only do this mission between the hours of 0900 to 1700.  It looks like
'''Task:''' Destroy the portables on construction site behind your garage with [[Bulldozer]] and bury the foreman in cement for calling Kendl a hooker.
Sweet has a plan to kill a bunch of Ballas in retaliation for the Ballas making
|''None''
a hit at Sweet and CJ's mother's funeral.
|[[Photo Opportunity]] <br>
[[Driving School]] <br> [[Boat School]] <br> [[Bike School]]
|}


- Recruit as many gang members as your respect will allow. You will need this
===Zero===
  extra firepower to keep the Ballas at bay. Once you have recruited and
{|class="wikitable"
  gotten into your car, you will have four minutes to make it to the Los
!Name
  Sepulcros Cemetery in Vinewood.
!Objectives
!Reward
!Unlocks
|-
|[[File:AirRaid-GTASA.png|175px]]
'''[[Air Raid]]'''
|'''Situation:''' Carl visits Zero at his RC shop, where he learns that Zero is reeling from the constant stalking behaviour his arch-nemesis [[Berkley]] has been exhibiting for long. Suddenly, Carl and Zero find that Berkley has attacked Zero's base, and they must protect it.  


-  During the ride, Sweet explains that this will be a sneak attack while CJ
'''Task:''' Defend Zero's transmitters from [[RC Baron|RC Barons]] using the zing of a [[minigun]].
  mentions that Kane, a leader of the Ballas, will also be there.
|$3000
|[[Supply Lines...]]
|-
|[[File:SupplyLines...-GTASA.png|175px]]
'''[[Supply Lines...]]'''
|'''Situation:''' Carl finds that Zero has been insulted and has hung himself on a hook of a cupboard to contemplate his "inadequacy". He pulls Zero out of the cupboard and helps Zero destroy Berkley's mail order department.  


-  Go into the pink marker next to the cemetery wall. A cut scene shows the
'''Task:''' Use RC Baron to kill all five of [[Berkley]]'s couriers and land back on Zero's roof.
  gang going over the wall. When CJ approaches Sweet, Sweet gives the go
|$5000
  ahead to storm the cemetery. Go after Kane since he will try to run out.
|[[New Model Army]] <br> <br> [[Beefy Baron]]
|-
|[[File:NewModelArmy-GTASA.png|175px]]
'''[[New Model Army]]'''
|'''Situation:''' Carl is lastly embroiled in the final face-off between Zero and Berkley. He must force Berkley to leave [[San Fierro]] for good.  


-  Kane is wearing body armor so go for exposed areas. Once you have brought
'''Task:''' Control the [[RC Goblin]] and help Zero's [[RC Bandit]] defeat Berkley in [[RC BattleGround]].
  him down, Sweet goes for the getaway car.  Mop up any Ballas resistance and
|$7000
  get into the car.  Head for the Paint 'n' Spray to the east since the police
|Zero RC as an [[asset]]
  are now gunning for you.
|}


- After that, the mission is completed.
===Loco Syndicate===
{|class="wikitable"
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:PhotoOpportunity-GTASA.png|175px]]
'''[[Photo Opportunity]]'''
|'''Situation:''' Carl has been tipped off by Cesar about a [[Ballas]] rep convening at the Cluckin' Bell park-thru in Angel Pine, with the dealers.  


_______________________
'''Task:''' Go meet Cesar at [[The Panopticon]]. Go to Angel Pine and photograph the dealers and buyers involved in the Los Santos drug trade.
/  7.3  Big Smoke Path /_______________________________________________________
|Respect
-----------------------
|[[Jizzy (mission)|Jizzy]]
|-
|[[File:Jizzymission-GTASA2.png|175px]]
'''[[Jizzy (mission)|Jizzy]]'''
|'''Part I:''' Meet Cesar and Woozie at the garage to identify the members of the [[Loco Syndicate]], and proceed to meet syndicate '''concierge''' [[Jizzy B.]], the biggest pimp in town.<br> '''Part II:''' Do errands for Jizzy.
|Respect and $3000
|[[T-Bone Mendez (mission)|T-Bone Mendez]] <br> [[Mountain Cloud Boys (mission)|Mountain Cloud Boys]]
|-
|[[File:T-BoneMendezmission-GTASA.jpg|175px]]
'''[[T-Bone Mendez (mission)|T-Bone Mendez]]'''
|'''Situation:''' Carl visits Jizzy and meets syndicate '''muscle-man''' [[T-Bone Mendez|"T-Bone" Mendez]], leader of the [[San Fierro Rifa]]. Exactly at that moment, Mendez receives word that a shipment has been ambushed from below the [[Garver Bridge]].


These missions are a little more violent in nature. Make sure you are well
'''Task:''' Retrieve the stolen drug packages from three to four FCR-900 riders.
stocked in the firearm department since Big Smoke tends to provoke the violent
|$5000 <br> Respect
side of people.
|[[Mike Toreno (mission)|Mike Toreno]]
|-
|[[File:MikeToreno-GTASA.png|175px]]
'''[[Mike Toreno (mission)|Mike Toreno]]'''
|'''Situation:''' Mendez is convinced that someone's onto all of them. A guy named "Mike" calls up Mendez. This certain "Mike" is trapped, and Mendez needs Carl's help. Actually, when he finds out "Mike", it turns out to be syndicate '''leader de mysterio''' [[Mike Toreno|Michael "Mike" Toreno]], who was kidnapped by the [[Da Nang Boys]]. Carl and Mendez rescue Toreno.


+---------------------------+
'''Task:''' Locate and rescue Mike Toreno. Escort Mendez and Toreno back to [[The Pleasure Domes Club]] while escaping police attention.
| 7.3.1  OG Loc:  Mission 1 |--------------------------------------------------
|$7000 <br> Respect
+---------------------------+
|[[Outrider]]
|-
|[[File:Outrider-GTASA.png|175px]]
'''[[Outrider]]'''
|'''Situation:''' Jizzy calls Carl and tells him that his friends need some help. Carl goes to a [[Washington]] at the [[Easter Basin]] [[Xoomer]] gas station. There, Mendez confronts Carl about his allegiance, and tells him that he must be careful in the drug business. Toreno has him drive to a shipment van's location. Once there, Carl realizes that he is to protect a [[Rumpo]] full of cocaine from the [[Da Nang Boys]], for the Rumpo to reach the syndicate's drug factory.  


Prerequisites: Sweet Path Nines and AKs:  Mission 4
'''Task:''' Clear the roadblocks for the yay shipment van.
Reward(s)    :  Respect
|$9000
Unlockables  :  OG Loc Path
|[[Snail Trail]]
|}


You get to drive Big Smoke to the police station to pick up Jeffrey, one of
===Wu Zi Mu===
your gang. Of course, when Jeffrey gets into the car, he informs everyone his
{|class="wikitable"
new name is OG Loc due to wanting to enhance his music career. It also seems
!Name
that some Brazilian named Freddy rubbed him the wrong way in the joint and he
!Objectives
wants Freddy rubbed out.
!Reward
!Unlocks
|-
|[[File:MountainCloudBoys-GTASA.png|175px]]
'''[[Mountain Cloud Boys (mission)|Mountain Cloud Boys]]'''
|'''Situation:''' Woozie has called Carl over to explain some matters of important business to him. Apparently, the Triads have been under constant threat from the [[Da Nang Boys]], and a meeting with the Blood Feather Triad is ruined when its members are killed. Suddenly, Carl and Woozie find themselves cornered by the Da Nang Boys, and must escape.


- Go to East Los Santos to Freddy's apartment.  Park in the pink marker so
'''Task:''' Take Woozie to the meeting <br> Defend Woozie from the attacking [[Da Nang Boys]].
  that only CJ and OG go up the steps to see if Freddy is home.  After a
|$5000 <br> Respect
  verbal exchange, Freddy escapes, via motorcycle, from the apartment. Hop
|[[Ran Fa Li (mission)|Ran Fa Li]]
  onto the available bike and give chase.
|-
|[[File:RanFaLimission-GTASA.png|175px]]
'''[[Ran Fa Li (mission)|Ran Fa Li]]'''
|'''Situation:''' Carl visits Woozie to find that Woozie has a superior affiliate, [[Ran Fa Li|Ran Fa "Farlie" Li]], who only communicates through grunts that are translated by his formal man for the job, [[Su Xi Mu|Su Xi "Suzi" Mu]]. Suzi reveals Farlie has a package stuck at the airport to be retrieved, and Carl insists on doing it to distract the [[Da Nang Boys]] who later attempt an ambush.


- Just concentrate on keeping up with Freddy since there is no real way to
'''Task:''' Retrieve the car for Farlie from the airport and return to the warehouse.
  catch up. Freddy will taunt you along the way.  Don't lose him or you fail
|$6000 <br> Respect
  the mission.
|[[Lure (GTA SA)|Lure]]
|-
|[[File:Lure-GTASA.png|175px]]
'''[[Lure (GTA SA)|Lure]]'''
|'''Situation:''' Farlie, Suzi and Woozie are being watched over constantly by the [[Da Nang Boys]]. Carl suggests leading them away so that while he poses as a decoy, Woozie is able to escort Farlie and Suzi to safety.  


- Eventually after many winding turns up and down hills, Freddy will stop with
'''Task:''' Use the decoy Rancher to lure the Da Nang Boys out to Angel Pine and give them a chase.
  four Vagos gang members as reinforcement. Gun everyone down to fulfill this
|$8000 <br> Respect
  part of the mission.
|'''''[[Amphibious Assault]]<small> (if the player has acquired minimum 40% lung capacity)</small>'''''
|-
|[[File:AmphibiousAssault-GTASA.png|175px]]
'''[[Amphibious Assault]]'''
|'''Situation:''' Woozie has taken a whiff of the arrival of the leaders of the [[Da Nang Boys]], but for that, he must make an invisible eavesdrop. Since his blindness blocks him completely from the ability to swim up to a freighter ship containing the Vietnamese gangsters, he wants Carl to do the job.  


- Your final act will be to drive OG to his new job at Burger Shot in Verona
'''Task:''' Swim to the freighter ship and plant a bug.
  Beach.
|$11,000 <br> Respect
|[[The Da Nang Thang]]
|-
|[[File:TheDaNangThang-GTASA.png|175px]]
'''[[The Da Nang Thang]]'''
|'''Situation:''' Woozie finally knows that the [[Da Nang Boys]] are arriving on a container ship, but he has some business to take care of. Carl arrives in the nick of time, which is when he learns of Woozie's intentions, and plans to help him out. Now, Carl must get rid of the Vietnamese gangster leaders and rescue some of their prisoners who have wrongly been held hostage.


+--------------------------------+
'''Task:''' Rescue the refugees aboard the ship and kill [[The Snakehead]].
| 7.3.2  Running Dog:  Mission 2 |---------------------------------------------
|$15,000 <br> Respect
+--------------------------------+
|'''''[[Yay Ka-Boom-Boom]] <small>(if [[Toreno's Last Flight]] has been completed)</small>''''' <br> <br> '''''A map unlock :-''' It is possible to unlock the desert and semi-arid areas beyond the town before swimming over to the freighter. Furthermore, with extreme precaution, it is also possible to pick up all collectibles within the state, which will reward the player with huge amounts of money and access to spawn weapons with multiple rounds of ammo at the [[Doherty Garage]] in [[San Fierro]] ([[Grenades]] {''2x''}, [[Pump Action Shotgun]] {''6x''}, [[Sniper Rifle]] {''6x''} and [[Micro Uzi|Micro SMG]] {''2x''}) and [[Four Dragons Casino|The Four Dragons Casino]] in [[Las Venturas]] ([[Satchel Charges]] {''2x''}, [[SPAS-12|Combat Shotgun]] {''2x''}, [[SMG]] {''2x''} and [[M16]] {''2x''}).''
|}


Prerequisites:  None
===Edward "Eddie" Pulaski===
Reward(s)    : Respect and 9mm
{|class="wikitable"
Unlockables  : None
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:SnailTrail-GTASA.png|175px]]
'''[[Snail Trail]]'''
|'''Situation:''' A reporter and his target informer have been digging up dirt on Pulaski. Tenpenny wants Carl to ensure that they are silenced.


Seems that Big Smoke wants to visit a cousin of his in northeast Los Santos.
'''Task:''' Follow the reporter to Los Santos without spooking him, and assassinate both the reporter and the target informer on the Santa Maria Pier at [[Yacht Harbor]].
Of course, this cousin named Mary turns out to be marijuana.  Big Smoke gets
|None
violent and strikes one of the Vagos gang members while the other takes off.
|[[Ice Cold Killa]]
|}


- This is basically a foot race. Chase down the other gang member either on
===Loco Syndicate===
  foot or vehicle.  Track him via the red marker on the map.
{|class="wikitable"
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:IceColdKilla-GTASA.png|175px]]
'''[[Ice Cold Killa]]'''
|'''Situation:''' Carl has been tipped off by Woozie about Jizzy being in possession of information regarding the next meeting between the [[Ballas]] and the [[Loco Syndicate]], which he intends to ambush.  


- If he gets out of sight, he gets into a car to speed away; prevent that from
'''Task:''' Visit the Pleasure Domes Club to finish off Jizzy.
  happening.
|$12,000 <br> Respect
|[[Pier 69 (mission)|Pier 69]]
|-
|[[File:Pier69mission-GTASA.png|175px]]
'''[[Pier 69 (mission)|Pier 69]]'''
|'''Situation:''' Carl has come to know that the much awaited meeting between the [[Ballas]] and the [[Loco Syndicate]] is taking place at [[Pier 69]] in [[Esplanade North]]. However, help from a few [[Mountain Cloud Boys]] sent by Woozie to assist Carl and Cesar has certainly landed the duo in trouble after Toreno aborts his landing via a helicopter and alerts Mendez and Ryder, who had already convened then.  


- Killing him completes the mission.
'''Task:''' Kill all the Rifa guards using the [[Sniper Rifle|sniper rifle]], attack the rest and the Ballas on foot and assassinate Mendez and former friend Ryder.
|$15,000 <br> Respect
|[[Toreno's Last Flight]] <br> <br> '''''A map unlock :-''' It is possible to unlock the desert and semi-arid areas beyond the town before the sniper shootout on the roof. Furthermore, with extreme precaution, it is also possible to pick up all collectibles across the state, which will reward the player with huge amounts of money and access to spawn weapons with multiple rounds of ammo at the [[Doherty Garage]] in [[San Fierro]] ([[Grenades]] {''2x''}, [[Pump Action Shotgun]] {''6x''}, [[Sniper Rifle]] {''6x''} and [[Micro Uzi|Micro SMG]] {''2x''}) and [[Four Dragons Casino|The Four Dragons Casino]] in [[Las Venturas]] ([[Satchel Charges]] {''2x''}, [[SPAS-12|Combat Shotgun]] {''2x''}, [[SMG]] {''2x''} and [[M16]] {''2x''}).''
|-
|[[File:Toreno'sLastFlight-GTASA.png|175px]]
'''[[Toreno's Last Flight]]'''
|'''Situation:''' One of Woozie's henchmen has tracked down Toreno to a helipad in [[Downtown San Fierro]]. Carl decides to smoke him out.  


+---------------------------------------------+
'''Task:''' Destroy the chopper containing Toreno to kill him.
| 7.3.3  Wrong Side of the Tracks:  Mission 3 |--------------------------------
|$18,000
+---------------------------------------------+
|'''''[[Yay Ka-Boom-Boom]] <small>(if [[The Da Nang Thang]] has been completed)</small>'''''
|-
|[[File:YayKa-Boom-Boom-GTASA.png|175px]]
'''[[Yay Ka-Boom-Boom]]'''
|'''Situation:''' All that remains now for the [[Loco Syndicate]] to be completely eradicated from the state of [[San Andreas]] is to turn the cartel's yay factory in [[Doherty]] to ruins. Woozie's man has set up a wired car for Carl to do the same.  


Prerequisites: None
'''Task:''' Get the wired car from a bomb-shop in [[Downtown San Fierro]]. Detonate the car inside the yay factory in [[Doherty]] and escape back to the garage.
Reward(s)   :  Respect
|$25,000 <br> Respect
Unlockables  :  None
|[[Monster (mission)|Monster]] <br>
'''''[[Wang Cars|Wang Cars showroom]] for sale <small>(after completing [[Driving School]])</small>'''''<br>


Seems that Big Smoke is chatting with a couple of officers.  After his talk
'''''[[Zeroing In]] <small>(if [[Back to School]] has been completed)</small>''''' <br>
with them, he tells CJ they need to take a trip to the train station.


-  When you get to the station, apparently there is some kind of gang meeting
''[[Tierra Robada]], [[Bone County]] and [[Las Venturas]] access''
  going on.  When they spot you, they hop on the train and move away.


-  Get on the motorcycle and Big Smoke will ride "shotgun".  Concentrate on
''[[Save Points in GTA San Andreas|Tierra Robada Ranch Save Point]]''
  driving alongside the train while Big Smoke picks the gang off the train.
  Watch for incoming trains and other obstacles.


-  Once the last of the gang members has been shot off the train, take Big
''Safehouses in El Quebrados, Tierra Robada and Fort Carson, Bone County''
  Smoke home to end the mission.
|}


+----------------------------------+
===Wang Cars===
| 7.3.4  Just Business:  Mission 4 |-------------------------------------------
{|class="wikitable"
+----------------------------------+
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:DrivingSchool-GTASA.jpg|175px]]
'''[[Back to School]]'''
|Complete the Driving School
|''Driving Skill'' <br>
''Vehicles spawning in front of the school depending on the medals you won''
|'''''[[Wang Cars]] showroom for sale <small>(if [[Yay Ka-Boom-Boom]] has been completed)'''''</small> <br>
'''''[[Zeroing In]] <small>(if the Wang Cars showroom has been purchased)</small>'''''
|-
|[[File:ZeroingIn-GTASA.png|175px]]
'''[[Zeroing In]]'''
|'''Situation:''' Zero has finally achieved success with his latest electronic technology that allows the trackers to trace targets through cellphone signals. Carl has his eyes with the piece of technology set on a female driver who is driving a [[Uranus]] that Zero was chasing all along.  


Prerequisites: None
'''Task:''' Follow and steal the [[Uranus]] through the P.I.T. maneuver lesson learnt in the [[Driving School]]
Reward(s)    : Respect and a MP5
|$5000 <br> Respect <br>
Unlockables  : None
''Uranus in the showroom''
|[[Test Drive]] <br> <br> [[Wheel Arch Angels]]
|-
|[[File:TestDrive-GTASA.png|175px]]
'''[[Test Drive]]'''
|'''Situation:''' Cesar has located two cars on a customer's wishlist he and [[Jethro]] had prepared. Carl must help him steal those cars from the [[Otto's Autos]] showroom across town in [[Esplanade North]], all the while giving chase to the police on the way back to the garage.


One of my more favorite missions. This mission is actually broken up into two
'''Task:''' Steal the two cars from [[Otto's Autos]] and take them back to the garage without losing Cesar or damaging the car too much, while being chased by the police.
parts. The first part has you rescuing Big Smoke while the second has you
|$5000 <br> Respect <br>
riding shotgun while Big Smoke drives.
''Elegy and Sultan in the showroom''
|[[Customs Fast Track]]
|-
|[[File:CustomsFastTrack-GTASA.png|175px]]
'''[[Customs Fast Track]]'''
|'''Situation:''' One of Cesar's contacts has landed him information about a car on the wishlist which are being delivered to the container ship at the [[Easter Basin]] docks. There's a day's time for him and Carl to find that car.


-  Big Smoke wants you to head downtown for a meeting with the Russians.  It
'''Task:''' Retrieve the target car from the container ship in the [[Easter Basin]] docks using a crane.
  seems everyone is involved in all the gang violence. Once you arrive at the
|$10,000 <br> Respect <br>
  building, Big Smoke goes in while you wait outside. This lasts only a short
''Savanna in the showroom''
  period since Big Smoke has gotten himself into trouble.
|[[Puncture Wounds]] <br> <br> ''[[Exports and Imports]]''
|-
|[[File:PunctureWounds-GTASA.png|175px]]
'''[[Puncture Wounds]]'''
|'''Situation:''' Cesar can't bear it anymore because a female driver has been giving him a hell of a time with a target car she's driving around. Carl, however, has got an idea.  


-  You will notice a health bar for Big Smoke. Your job is to protect him at
'''Task:''' Burst the tires of the target car using 3 stingers modded in a [[Tampa]].
  all costs.  Space is tight in this room but use the obstacles to pick off
|$5000 <br> Respect <br>
  the Russians.  Don't forget about the ones on the balcony.  After you clear
''Stratum in the showroom''  
  the room, collect their weapons and money.  Also, grab the armor behind the
|[[Wang Cars]] showroom as an asset
  counter and head for Big Smoke.
|}


-  You will then be outside to take care of the rest of the Russian mob. After
==Desert missions==
  you gun them all down, a cut scene will show Big Smoke hopping on a motor-
Carl has been contacted by a strange unknown caller who seems to know about Sweet, and has invited him to a ranch in the desert. After passing a time trial, he realizes on his next visit to the ranch that the unknown caller is actually Toreno, who has verily turned out alive. Revealing himself to be an undercover government agent, Toreno promises to Carl that he can have Sweet freed from prison if Carl works for him. A series of missions follows, and sometime later, when Toreno disappears, The Truth, who reveals his knowledge of Toreno to Carl, seeks his help with a few conspicuous matters, leaving him alone from thereon.
  cycle and CJ riding shotgun. You will also notice a BIKE health bar.
   
There are 9 story missions in the Desert.


- First you will be pursued by motorcycles. Either shoot the riders off or
===Anonymous Identifier mission===
  shoot at their gas tanks to take care of them quickly.  Keep in mind, you
{|class="wikitable"
  must constantly readjust to account for Big Smoke's erratic driving.
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:Monstermission-GTASA.png|175px]]
'''[[Monster (mission)|Monster]]'''
|'''Situation:''' Carl has just been contacted by someone who mysteriously happens to know about Sweet. But before Carl can extract information, he is asked by the caller, as he arrives at a ranch in [[Tierra Robada]], to prove his worth in a time trial with a monster truck in the garage.  


- Soon a big car-carrier will come alongside. Don't bother shooting at it
'''Task:''' Use a [[monster]] truck to get through the checkpoints around Tierra Robada before 6:30.
  since you can't destroy it. Just concentrate on the bikers.
|'''1st:''' $5000 <br> '''2nd:''' $4000 <br> '''3rd:''' $3000 <br> '''4th:''' $2000 <br> '''5th:''' $1000
|[[Highjack]]
|-
|[[File:Highjack-GTASA.png|175px]]
'''[[Highjack]]'''
|'''Situation:''' Carl visits the ranch again after a probe call by the unknown stranger, but upon reaching there, he is shocked to find Toreno, who, it turns out, is very much alive. Explaining his real identity as an undercover government agent spying on criminal operations, Toreno promises to have Sweet freed from prison in exchange for certain jobs he deems Carl capable of carrying out, the first of which is to commandeer a rig. Since this certainly is a two-man job, Toreno has used Carl's identity to call for Cesar, but warns Carl against spilling the beans to Cesar, before walking away.


-  You will reach a "S" curve.  Swing your gun around to see the three car
'''Task:''' Jack a [[Tanker]] truck on the highway with Cesar.
  roadblock with Russian mobsters between the cars. Shoot the middle car to
|$7000
  blow it up and take out the rest of the cars and mobsters.
|[[Interdiction]]
|}


- Swing the gun quickly to the left to take out the solitary car. Big Smoke
===Mike Toreno===
  will then enter the drainage ditch.
{|class="wikitable"
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:Interdiction-GTASA.png|175px]]
'''[[Interdiction]]'''
|'''Situation:''' Being called again to the ranch after the last meeting, Carl, this time around, hastily approaches Toreno and threatens to kill him when Toreno relays information about Sweet's current state in prison and the story of an Internal Affairs case concerning Tenpenny and Pulaski, which convinces Carl of Toreno's identity. Knowing that this is all true, Carl agrees to help Toreno after being assured that nothing will happen to Sweet, and the first of these more open tasks is to collect the contraband from a [[Leviathan]].  


-  Again, you will start with motorcycles in pursuit. They will be eventually
'''Task:''' Protect Toreno's allied helicopter from enemy choppers in [[Arco del Oeste]], retrieve the package, then deliver it to [[Las Brujas]].
  joined by cars.  Shoot the windshields and hoods of the cars to destroy
|$1000
  them.  A big cut scene will show the car-carrier jumping off the above
|[[Verdant Meadows (mission)|Verdant Mission]]
  bridge to take up pursuit. Again, don't worry about shooting it, just take
|-
  care of the bikes and cars in pursuit.
|[[File:VerdantMeadowsmission-GTASA.png|175px]]
'''[[Verdant Meadows (mission)|Verdant Meadows]]'''
|'''Situation:''' From his last gig, Carl has some indirect trouble - he has contracts out on him, which won't really bother. But for now, Toreno wants Carl to do some "real wet" work for him. Apparently, step one in this "real wet" work involves buying him some property.  


-  When you come to another roadblock, Big Smoke guns the motor and uses the
'''Task:''' Buy the [[Verdant Meadows]] Airstrip for $80,000.
  car-carrier as a ramp to jump over it.  You will then go up a concrete ramp.
|[[Save Points in GTA San Andreas|Save point]] at the Verdant Meadows Aircraft Graveyard
|''[[Learning to Fly]]'' <br>
'''''[[Race Tournaments in GTA San Andreas|Race tournament access]] <small>(after a call from [[Jethro]] in the middle of the mission)</small>'''''
|}


- Take out the car to the left and quickly swing right.  Shoot out the grate
===Verdant Meadows Airstrip===
  over the sewage pipe to enter it.  Use the red barrels within the pipe to
{|class="wikitable"
  take out enemy bikes.
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:LearningToFly-GTASA.png|175px]]
'''[[Learning to Fly]]'''
|'''Situation:''' Carl is somewhat taken aback with the limitations of his new base of operations for Toreno, but the latter is least interested, and wants the former to learn how to fly, if Sweet's release is to turn from dream to reality.


-  After you get through all of this, Big Smoke drops CJ off and the mission
'''Task:''' Finish the [[Flying School]] lessons.
  ends.
|''Flying Skill'' <br>
''Planes parked on the airstrip depending on the medals you won''
|[[N.O.E.]] <br> [[Fender Ketchup]] <br>
''[[Wanted Level in GTA III Era #Six stars|6-star wanted level]]''


___________________
''[[Save Points in GTA San Andreas|The Four Dragons Casino Save Point]]''
/  7.4  Ryder Path /___________________________________________________________
-------------------


Ryder's missions are more robbery oriented.  This doesn't mean you won't see a
''[[Victim]] outlets across the three cities''
lot of action but you will definitely be stealing things.


+----------------------------------+
''Safehouses in Las Venturas''
| 7.4.1  Home Invasion:  Mission 1 |-------------------------------------------
+----------------------------------+


Prerequisites: Sweet Path Drive-By:  Mission 5
''Aircrafts across the three major airports''
Reward(s)    :  Respect
|-
Unlockables  : Burglar Vehicle Missions
|[[File:N.O.E.-GTASA.png|175px]]
'''[[N.O.E.]]'''
|'''Situation:''' Friends and colleagues in Toreno's company from his agency are in need of dire help, straight to the fall. There's a parcel for them to be delivered to [[Angel Pine]], but Toreno is being watched. Now that Carl has learnt to fly, who better? But the challenge is, he must stay real faced under the radar, because he just ain't ready yet.


You get to learn the wonderful world of home burglary. The primary objective
'''Task:''' Deliver the package to Angel Pine using a [[Rustler]] through a Nap-of-the-Earth low-altitude flight.
is to maintain stealth so the owners don't wake up. You will have a NOISE
|$15,000
meter to tell you if you are making too much noise.  You can only access this
|[[Stowaway]]
mission between 1200 and 2000.
|-
|[[File:Stowaway-GTASA.png|175px]]
'''[[Stowaway]]'''
|'''Situation:''' An enormous [[Andromada]] and 3 [[Bobcat]]s are on the strip. Carl thinks it's about Toreno's business, but Toreno sneaks up and says they are traitors from a rival agency, trying to find militaristic dictators in exchange for arms contracts. Carl has clearance from Toreno's boss to kill those agents, who are loading up explosives on the plane.  


- The basic premise of this mission is to collect three crates of guns within
'''Task:''' Use a bike to catch and board the [[Andromada]] cargo and plant a satchel charge aboard it. Use a stolen [[parachute]] from one of the agents and escape from the back of the plane.
  eight minutes.  Failure to do either will result in mission failure.
|$20,000
|[[Black Project]]
|-
|[[File:BlackProject-GTASA.png|175px]]
'''[[Black Project]]'''
|'''Situation:''' Carl has a surprise visitor, The Truth, who reveals himself after Carl can't find Toreno. The Truth knows about Toreno, and won't digest what Carl is doing for him. But to help Carl redeem himself, The Truth has personal interests that Carl must tend to, and there's something to be stolen from beneath a facility that Carl won't dare to enter, because it's nowhere on the map.  


-  The first crate is in the room you are in, the second is in the kitchen.
'''Task:''' Break into [[Area 69]] and steal a $60,000,000 [[Jetpack]] from the basement of an underground lab in the base. Deliver it to The Truth.
  The third is at the upstairs landing. A fourth is at the end of the hallway
|None
  while the fifth is in the Colonel's room.
|[[Green Goo]] <br>
'''''[[Misappropriation]] <small>(if [[Intensive Care]] has been completed)</small>''''' <br> <br> ''Spawn jetpack within the [[Area 69]] underground launch base''
|-
|[[File:GreenGoo-GTASA.png|175px]]
'''[[Green Goo]]'''
|'''Situation:''' Despite getting his favourite gizmo, The Truth can't use it. And thus, he wants Carl to use the jetpack to fly and land on a train and steal an all-important vial of a blob-slime of unknown origin, guarded closely by the army.  


- Watch your time and make sure you keep the noise level low. Sneak crouched
'''Task:''' Use the newly-acquired jetpack to steal the jar of green goo from the [[military]] train.
  so you can quickly go from place to place.  Once you have a crate, you
|$20,000
  cannot crouch so be quiet in the house.  Once outside, run to the van and
|'''''[[Saint Mark's Bistro]] <small>(if [[High Noon]] and [[Madd Dogg (mission)|Madd Dogg]] have been completed)</small>''''' <br>
  retrieve another crate.
''[[Verdant Meadows]] Airstrip as an asset <br>


-  Once the van is loaded up, head to the lockup and park the van.  Once you
''Spawn jetpack at the airstrip''
  exit the van and garage, the mission is complete.
|}


+-----------------------------+
==Las Venturas missions==
| 7.4.2  Catalyst:  Mission 2 |------------------------------------------------
Carl has regained much of his former status, maybe even improved it. He now owns assets in several businesses in San Fierro and has also been proposed a partnership in Woozie's new venture, [[The Four Dragons|The Four Dragons Casino]]. Carl manages to survive the powerful competition of the Venturas mob families and asserts his gains towards reducing their threat, by covertly planning an elaborate heist on the mob casino. Later, his actions, thus, earn him a share in the casino's profits.
+-----------------------------+


Prerequisites:  None
Even while all this is going on, Carl also has to deal with the agitated Tenpenny and Pulaski, when he nearly survives a death call, and ends up killing Pulaski after Tenpenny kills Hernandez upon learning of his betrayal and leaves with evidence of his criminal activities. Eventually, he also saves disgraced rapper [[Madd Dogg]], whose career he had ruined in the first place, from suicide, out of guilt. From the moment the rapper returns to appoint Carl as a manager while he watches lame acts and auditions, to procure his mansion which he gambled away, it appears that the right time has arrived for Carl to settle old scores with Smoke and Tenpenny ahead of Sweet's release.
Reward(s)    : Respect
   
Unlockables  :  None
There are 19 story missions in Las Venturas.


This time, you get to throw crates from a moving train. This mission is only
===The Four Dragons Casino===
available from 2000 to 0600.  It seems that a train has some interesting items
{|class="wikitable"
for the taking. Looks like CJ and Ryder will be going to said train to take
!Name
these items.
!Objectives
!Reward
!Unlocks
|-
|[[File:FenderKetchup-GTASA.png|175px]]
'''[[Fender Ketchup]]'''
|'''Situation:''' Carl has been invited by Woozie to Las Venturas for witnessing his new venture, [[The Four Dragons]] Casino, in which he also offers Carl a profit sharing stake and partnership. While all this is going on, Woozie's assistant informs the two of a thug who had been caught smashing some of the group's slot machines. Carl decides to handle the matter by himself in the course of a scarekill.  


-  Head over to the train tunnel indicated by the yellow marker and be prepared
'''Task:''' Scare [[Johnny Sindacco]] and take him back to the casino.
  for a firefight. Take down the three Vagos gang members and prepare for
|$5000 <br> Respect
  more action as four Ballas gang members come to the party.
|[[Explosive Situation]]
|-
|[[File:ExplosiveSituation-GTASA.png|175px]]
'''[[Explosive Situation]]'''
|'''Situation:''' Carl informs Woozie that the Sindacco family was behind the sabotage. They both have plans to damage the mafia casino through an elaborate heist. And to begin with, there's something they will need to blow up shit.  


-  Once you have cleared out the competition, go into the pink marker to hop
'''Task:''' Steal four sticks of dynamite from the [[Hunter Quarry]] and avoid security while escaping.
  onto the train. Of course, things can never be easy since the train starts
|$7,000 <br> Respect
  moving.  You must now throw the crates to Ryder as he moves behind the
|[[You've Had Your Chips]] <br> [[Architectural Espionage]] <br>
  train.
''[[Quarry Mission]]''
|-
|[[File:You'veHadYourChips-GTASA.png|175px]]
'''[[You've Had Your Chips]]'''
|'''Situation:''' Woozie is enraged over some fake plastic coins in the casino's deposits as he realizes they are being made by the Sindacco thugs. Carl assures him that he will take care of it, and ambushes the plastics factory.  


-  You have 1:30 to throw ten crates from the train. Use the L1 button to
'''Task:''' Get to the factory where Sindacco make fake coins and destroy their machines.
  adjust the distance of the throw.  You have an unlimited number of crates to
|$10,000 <br> Respect
  throw.  Just be sure to adjust for Ryder's speed and the turns in the track.
|[[Don Peyote]]
|-
|[[File:DonPeyote-GTASA.png|175px]]
'''[[Don Peyote]]'''
|'''Situation:''' Carl has received an unexpected phone call from The Truth outside the casino. Some of the hippie's friends are stranded in the desert, lost, and need help. Carl decides to find and rescue them.


-  Once all crates are taken, you will get into Ryder's car to drive home.
'''Task:''' Find and rescue [[Kent Paul]] and [[Maccer]] from the desert. Take them to the [[Caligula's Palace]] casino.
  Unfortunately, the police are very interested now at two stars so go into
|Respect
  the Paint 'n' Spray to take the heat off. Then head home to end the
|[[Intensive Care]]
  mission.
|}


+--------------------------------------+
===Heist===
| 7.4.3  Robbing Uncle Sam:  Mission 3 |---------------------------------------
{|class="wikitable"
+--------------------------------------+
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:ArchitecturalEspionage-GTASA.png|175px]]
'''[[Architectural Espionage]]'''
|'''Situation:''' The first formal step to be taken in the great grand robbery of [[Caligula's Palace]] is to prepare a plan, for which a layout to the casino is an absolute must.


Prerequisites: None
'''Task:''' Go to the [[Las Venturas City Planning Department]] and photograph [[Caligula's Palace]] blueprint using a camera stolen from a tourist at [[The Strip]].
Reward(s)    : Respect
|Respect
Unlockables  : None
|[[Key to Her Heart]]
|-
|[[File:KeyToHerHeart-GTASA.png|175px]]
'''[[Key to Her Heart]]'''
|'''Situation:''' Carl now has the layout, and as he explains to Woozie, the latter's assistant drops in with a parcel for the former, only for Woozie to appoint him as the first recruit on the crew. Carl finds that the parcel is an electronic card reader from [[Zero]], who might just join in soon. Now, the crew must get a card, and Carl has his eyes set right - on a potential croupier who has access to the casino doors and knows the keycode.


Looks like Ryder wants even heavier artillery and the only people that possess
'''Task:''' Follow [[Caligula's Palace]] casino croupier [[Millie Perkins]] without spooking or losing her.
that kind of firepower are the military. Luck would have it that there is a
|Respect <br>
military base at the docks.  So guess what, CJ and Ryder will be making a
''Millie Perkins as a [[Girlfriends in GTA San Andreas|girlfriend]]''
little trip out there.
|[[Dam and Blast]]
|-
|[[File:DamandBlast-GTASA.png|175px]]
'''[[Dam and Blast]]'''
|'''Situation:''' Carl finds that Zero has joined the crew for Woozie, and the next step is to cut off the city's power source.  


-  Go to the pink marker outside the National Guard depot. The gate closes
'''Task:''' Steal a [[Nevada]] from the airport to parachute onto the [[Sherman Dam|Sherman]] dam quay. Plant explosives in the generator hall of the [[Sherman Dam]] and escape to the exit.
  behind a vehicle entering so you need to get that gate open. The best way,
|Respect
  since an alarm will be raised anyway, is to toss a grenade over the right
|[[Cop Wheels]]
  wall. It takes out the guard and blows the gate switch.
|-
|[[File:CopWheels-GTASA.png|175px]]
'''[[Cop Wheels]]'''
|'''Situation:''' Zero raises an important question about the transportation of money from the casino, which puts Woozie's assistant to shed light by mentioning that police motorcycles are used as outriders. Carl plans to steal some motorcycles for this purpose.  


- Head inside to the warehouse almost in front of you. Pick off the guards
'''Task:''' Steal four [[HPV-1000|police bikes]] and load them onto the circling [[Packer]] for Woozie.
  that attack. Keep in mind that their M4's can do a lot of damage very
|Respect
  quickly.
|[[Up, Up and Away!]]
|-
|[[File:Up,UpandAway!-GTASA.png|175px]]
'''[[Up, Up and Away!]]'''
|'''Situation:''' Carl and Woozie seem to be out of options for finding an armored van to store the cash. Zero suggests using a skycrane helicopter used to lift heavy loads. Since nobody except Carl is a pilot, it looks like the best man himself is to do the job.  


-  After you clear the warehouse, a bar with RYDER appears.  This is the
'''Task:''' Steal a [[Leviathan]] from the [[K.A.C.C.]] Military Depot Fuel Dump. Control its magnet winch to grab a [[Securicar]] from a car park in [[Rockshore East]] and deliver the Cargobob and the Securicar to the [[Verdant Meadows]] Airstrip.
  trucks, and Ryder's health, so you must work quickly.  After offloading
|Respect <br>
  each crate, help Ryder to fight off the sporadic resistance. Keep up this
''[[Leviathan]] at Verdant Meadows''
  pattern until you load all six crates.  Four are in the warehouse and two
|'''''[[Breaking the Bank at Caligula's]] <small>(if [[Saint Mark's Bistro]] has been completed and the keycard has been acquired)</small>'''''
  are to the right side of the main door.
|}


-  Once all crates are loaded, it's time to leave. Of course, the army isn't
===Caligula's Casino===
  about ready to let you off that easily so they dispatch a couple of
{|class="wikitable"
  Patriots to make your journey more interesting. You can take care of the
!Name
  pursuers by using the L3 button to drop an explosive crate. Time it right
!Objectives
  to take out the Patriots.
!Reward
!Unlocks
|-
|[[File:IntensiveCare-GTASA.png|175px]]
'''[[Intensive Care]]'''
|'''Situation:''' Paul and Maccer have led Carl to [[Caligula's Palace]] casino manager [[Ken Rosenberg|Ken "Rosie" Rosenberg]], a disbarred former lawyer who now acts as a mediator between the three feuding mafia families. Rosie is in a terrible state, and the new trouble on him is that the Forellis are out to get Johnny, who Carl had previously scarekilled. Carl agrees to save Johnny from the Forellis, who have just picked him up from the hospital after he went into a state of shock.  


-  Get to the lockup in Willowfield. Once you exit the van, the mission is
'''Task:''' Rescue Johnny Sindacco from the [[Forelli Family]] and take him to the [[Sindacco Abattoir|meat factory]] in [[Whitewood Estates]].
  over.
|$5000 <br> Respect
|[[The Meat Business]] <br>
'''''[[Misappropriation]] <small>(if [[Black Project]] has been completed)</small>'''''
|-
|[[File:TheMeatBusiness-GTASA.png|175px]]
'''[[The Meat Business]]'''
|'''Situation:''' Rosie is somewhat better than earlier. He now wants to visit Johnny, but Carl has his reservations from the scarekill. Johnny dies upon recognizing Carl, and the Sindaccos are in full swing against the duo.


_______________________________________________________________________________
'''Task:''' Take Rosie to the [[Sindacco Abattoir]], witness Johnny's death and escape from the abattoir alive back to the casino while defending Rosie.
|$8000 <br> Respect
|[[Madd Dogg (mission)|Madd Dogg]] <br> [[Fish in a Barrel]]
|}


mw's strategy:
===Frank Tenpenny===
{|class="wikitable"
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:Misappropriation-GTASA.png|175px]]
'''[[Misappropriation]]'''
|'''Situation:''' Despite efforts to eliminate evidence, "the gig's nearly up". Frustrated, Tenpenny wants to have Carl do the needful, probably for one final time. A dossier with evidence against Tenpenny and Pulaski has been compiled and is soon to fall into the hands of a DEA officer.


In the Robbing Uncle Sam mission, the easiest way to do it is to climb the
'''Task:''' Retrieve the dossier from an [[FBI]] agent at [[Aldea Malvada]].
wall, shoot all the guards, stack all of the boxes neatly in front of where
|None
Ryder is going to park, & THEN open the gate for him.
|'''''[[High Noon]] <small>(if [[Freefall]] has been completed)</small>'''''
|}


____________________
===The Four Dragons Casino===
/  7.5  OG Loc Path /__________________________________________________________
{|class="wikitable"
--------------------
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:FishinaBarrel-GTASA.png|175px]]
'''[[Fish in a Barrel]]'''
|Meet Woozie at [[The Four Dragons Casino]] to sign an ownership deal with Woozie and Farlie.
|Partnership and profit shares in [[The Four Dragons Casino]]
|[[Freefall]]
|}


This set of missions involves you stealing sound equipment and musical scores
===Madd Dogg===
so that OG Loc can become a big rap artist.
{|class="wikitable"
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:MaddDoggmission-GTASA.png|175px]]
'''[[Madd Dogg (mission)|Madd Dogg]]'''
|'''Situation:''' Someone's trying to commit suicide by jumping off the roof of [[Royal Casino]]. Carl learns from some bystanders that it is [[Madd Dogg]], whose career had hit an all-time low. All his money has been gambled away by him. Realizing what he did for Loc, Carl finds guilt in ruining Madd Dogg's career, and decides to save him.  


+-----------------------------------+
'''Task:''' Save Madd Dogg from falling to death, then take him to the [[Ivory Towers Drive-Thru Mental Clinic]] before he dies.
| 7.5.1  Life's a Beach:  Mission 1 |------------------------------------------
|Respect
+-----------------------------------+
|'''''[[Saint Mark's Bistro]] <small>(if [[Green Goo]] and [[High Noon]] have been completed)</small>'''''
|}


Prerequisites:  Big Smoke Path OG Loc:  Mission 1
===Caligula's Casino===
Reward(s)    : Respect
{|class="wikitable"
Unlockables  : Dancing
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:Freefall-GTASA.png|175px]]
'''[[Freefall]]'''
|'''Situation:''' A phone call from a rather desperate Rosie makes it to Carl's knowledge that a new boss, don [[Salvatore Leone]] has taken over the palace. Carl has promised Rosie to get him, Paul and Maccer out of trouble. Finally, his life in Liberty City gets to see the light of the day, and puts him at an advantage with Salvatore, who, being Carl's former partner [[Joey Leone]]'s father, wants him to eliminate a string quartet of Forellis.


OG Loc needs a sound system and he knows where to get it. He wants you to go
'''Task:''' Get a [[Dodo]] from the [[Las Venturas International Airport]], catch up with the plane full of Forelli hitmen, kill them after hijacking the plane and land the plane at the airport.
to a beach party and steal the van that contains this sound system.  You can
|$15,000 <br> Respect
only access this mission from 2200 to 0600.
|'''''[[High Noon]] <small>(if [[Misappropriation]] has been completed)</small>'''''
|}


- Head down to the beach and enter the pink marker. You must prove that you
===Frank Tenpenny===
  are worthy of entering the van by winning a dance contest. This works the
{|class="wikitable"
  same as the lowrider competition except you will be using the symbol buttons
!Name
  to do the dancing. Timing is everything to get a score of 4000 or better.
!Objectives
!Reward
!Unlocks
|-
|[[File:HighNoon-GTASA.png|175px]]
'''[[High Noon]]'''
|'''Situation:''' Carl meets with the C.R.A.S.H. team a last time. Pulaski collects the dossier from Carl, when Tenpenny suddenly knocks out Hernandez. Forcing Carl to dig his own grave under Pulaski's watchful eyes, Tenpenny leaves for Los Santos with the dossier. Carl tries to convince Pulaski against blindly supporting Tenpenny in his brutal and fatal cause, but Pulaski refuses, and Hernandez suddenly comes up alive and lunges at Pulaski, but is killed when he shoots him in the chest. Realizing that Hernandez saved his life, and that he has had enough of Pulaski's violence, Carl decides to chase him down to death.  


-  Once you win the dance contest, the DJ invites you over to look at the sound
'''Task:''' Kill Pulaski.
  equipment.  This is your chance.  Hop into the drivers seat and take the
|None
  van.  Of course, the rest of the people on the beach aren't happy with this
|'''''[[Saint Mark's Bistro]] <small>(if [[Green Goo]] and [[Madd Dogg (mission)|Madd Dogg]] have been completed)</small>'''''
  so they will give chase.
|}


- You must get the van to the lockup in Commerce to successfully complete the
===Caligula's Casino===
  mission.  It is easy to keep the pursuers at bay.
{|class="wikitable"
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:SaintMark'sBistro-GTASA.png|175px]]
'''[[Saint Mark's Bistro]]'''
|'''Situation:''' Enough has been tolerated by Rosie, Paul and Maccer under Salvatore's reign. Carl must now save them and trick the don into thinking he won't be hearing from them again. Salvatore, on the other hand, wishes Carl could just kill the Forellis who attacked him.  


+---------------------------------------+
'''Task:''' Take a flight to [[Liberty City in GTA III Era|Liberty City]] and assassinate the Forelli gang members in [[Marco's Bistro]].
| 7.5.2  Madd Dogg's Rhymes:  Mission 2 |--------------------------------------
|$20,000 <br> Respect
+---------------------------------------+
|[[A Home in the Hills]] <br>
'''''[[Breaking the Bank at Caligula's]] <small>(if [[Up, Up and Away!]] has been completed and the keycard has been acquired)</small>''''' <br> <br> ''[[Didier Sachs]] outlet in [[Rodeo]], [[Los Santos in GTA III Era|Los Santos]]''
|}


Prerequisites:  None
===Heist===
Reward(s)    :  Respect, Knife, and a silenced 9mm
{|class="wikitable"
Unlockables  : C.R.A.S.H. Path
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:BreakingtheBankatCaligula's-GTASA.png|175px]]
'''[[Breaking the Bank at Caligula's]]'''
|Rob the [[Caligula's Palace]].
|$100,000 <br> Respect
|Croupier Uniform
|}


Now that OG has the music equipment, he needs some good lyrics to put with said
===The Four Dragons Casino===
music. Of course, he needs help in this area so he asks CJ to "borrow" the
{|class="wikitable"
music of the famous rapper Madd Dogg to help him along. In semi-true Syphon
!Name
Filter or Metal Gear tradition, CJ must infiltrate Madd Dogg's mansion to take
!Objectives
his book.
!Reward
!Unlocks
|-
|[[File:AHomeintheHills-GTASA.png|175px]]
'''[[A Home in the Hills]]'''
|'''Situation:''' All is well for Carl, atleast until now, ever since he was exiled. Kendl has joined him recently, and Woozie, along with the two siblings, starts conducting talent hunt acts and auditions for [[The Four Dragons Casino]], which is now doing well, courtesy the heist at [[Caligula's Palace]]. Finally, Madd Dogg returns to Carl, appointing him as his new manager. But there's a catch - the young rapper's mansion was taken over by [[Los Santos Vagos]] drug lord [[Big Poppa]], and an agitated Carl wants to undo the mistakes Madd Dogg made when he lost his career. And now, with Smoke and Tenpenny fresh in his mind, it looks like the clock's struck twelve for Carl to return to [[Los Santos in GTA III Era|Los Santos]].  


-  When CJ arrives at the mansion, he is in the foyer area. Watch the radar
'''Task:''' Recover [[Madd Dogg's Crib]] from Big Poppa and run him off the road from his [[Phoenix]].
  for the guards.  When the blip representing CJ is white, he can be clearly
|Respect
  seen.  When it is blue, he is under cover in the shadows and cannot be seen.
|[[Vertical Bird]] <br>
  If you alert the guards, their retaliation will be short and painful.
''[[Save Points in GTA San Andreas|Madd Dogg's Crib Save Point]]
|}


-  Sneak up behind the first guard and kill him.  Then sneak around to the pool
==Los Santos missions==
  area.  A guard is patrolling the perimeter.  Hide in the shadows and when he
  passes, take him down.


-  Go into the next hall and go into the closet on the left. Wait until the
Another gig, and a concluding one, for Toreno, who shows up unannounced, is all it takes for Carl to finally get Sweet released from prison. But blinded by his success, Carl is unable to show signs of loyalty to the hood, and to prove a point, he helps Sweet reclaim Grove Street from the [[Ballas]] upon his parole, and they begin building up the [[Grove Street Families]] for a third time. However, apart from all this, Tenpenny, as foreseen, has been acquitted of all charges pressed against him, and the city erupts into a city-wide riot. Seeking to use this confusion to a good advantage, Carl and Sweet now have only one objective - to find out Smoke and Tenpenny by any and all means possible and necessary and punish them for their active hand in the fall of the Families and Beverly's death.
  guard stops to look at the pool area.  Get behind him and take him down.


-  You will then get to the lounge area.  Crouch and walk along the bar to
There are 8 story missions in Los Santos after the return.
  avoid the guard and sneak past the other guard in the TV room.


- In this hallway, go into the game room and go behind the guard to kill him.
===Carl Johnson===
  Go into the studio to take the book. When you exit, the guards are on alert
{|class="wikitable"
  and they have silenced 9mm pistols.
!Name
!Objectives
!Reward
!Unlocks
|-
|[[File:VerticalBird-GTASA.png|175px]]
'''[[Vertical Bird]]'''
|'''Situation:''' Rosie, Paul and Maccer had escaped from Salvatore recently during Carl's job for the don. Now, they have joined hands in helping Madd Dogg stand up again on his feet, so Paul becomes a record producer for him and Rosie becomes an accountant. However, during Madd Dogg's first recording session, audio output across the mansion is suddenly cut off, and Carl, who is in the studio, instead hears Toreno, who apparently has one last string for him. Carl expresses fatigue over it all, but Toreno is adamant. Carl then decides to tend to Toreno for a final time, and the man gives Carl his last job - to steal a military V.T.O.L. jet off an amphibious assault ship and use it to destroy an invisibly manned flotilla of rival agency boats.  


- Take out the guard that is in the hallway when you leave the studio and snag
'''Task:''' Steal a [[Hydra]] from the [[LHD-069]] moored in the [[Easter Basin Naval Station]] and use it to destroy chasing [[Hydra]]s and the spy ships in [[Tierra Robada]]. Land the Hydra at the Verdant Meadows Airtsrip.
  his gun.  Continue to backtrack picking off the guards as they get in your
|$50,000
  way until you have exited the mansion.
|[[Home Coming]] <br> <br> ''Hydra at [[Verdant Meadows]], [[Area 69]] and [[Easter Basin Naval Station]]'' <br>


- Get back to Burger Shot and give OG the book to end the mission. Of course,
''Spawn heavy weaponry with '''2x''' ammunition at [[Mike Toreno's Ranch|Toreno's Ranch]]''
  Officer Tenpenny calls to tell you to meet him in the donut place.
|-
|[[File:HomeComing-GTASA.png|175px]]
'''[[Home Coming]]'''
|'''Situation:''' Carl is discussing business on phone, when Toreno shows up again without a warning. Startled, Carl loses his cool when Toreno claims he has one last thing to do after which he would be out of the rather poor sap's life, and pulls a gun on Toreno. However, just as the phone rings, with Toreno asking him to pick it up, Carl answers, and surprisingly, on the other side is Sweet, who has been released. Carl leaves when Toreno explains that this last thing was to "go pick up his brother".


+--------------------------------------+
Carl arrives and greets Sweet, but finds that Sweet is set on returning to the hood, while Carl doesn't want to because it's no more safe. However, Sweet eschews Carl for his ignorance towards the hood, and Carl decides to help Sweet make it back home.  
| 7.5.3  Management Issues:  Mission 3 |---------------------------------------
+--------------------------------------+


Prerequisites: None
'''Task:''' Pick up Sweet from the [[Los Santos Police Headquarters]] at [[Pershing Square]] in [[Commerce]]. Retake the [[Grove Street|Grove Street cul-de-sac]] from the [[Ballas]].
Reward(s)    : Respect
|Respect
Unlockables  : None
|[[Cut Throat Business]] <br> [[Beat Down On B Dup]]
|-
|[[File:CutThroatBusiness-GTASA.png|175px]]
'''[[Cut Throat Business]]'''
|'''Situation:''' Madd Dogg realizes that Loc stole his rhyme book. Carl feigns ignorance, but knowing Loc is an undeserving traitor, agrees to help Madd Dogg recover the rhyme book from Loc. The duo decides to chase him down to his shoot.


Seems that Madd Dogg's manager doesn't think too highly of OG and wants to
'''Task:''' Chase Loc to the Blastin' Fools Records head office using the [[Vortex]] and [[Kart]].
prevent him from entering the music business. OG suggests that the manager has
|Respect
outlived his usefulness and must be eliminated.
|'''''[[Riot (GTA SA)|Riot]] <small>(if [[Grove 4 Life]] has been completed)</small>''''' <br>
''[[Vortex]] and [[Kart]] spawn points across San Andreas''
|}


- OG tells CJ that the managers chauffer has left the Burger Shot in Market.
===Sweet===
  Look for the red marker and head toward it.  When you get to the car, ram it
{|class="wikitable"
  to force the chauffer out.  Gun him down and take the limo.  Go to the Paint
!Name
  'n' Spray to repair it.  Then head for the yellow marker.
!Objectives
!Reward
!Unlocks
|-
|[[File:BeatDownonBDup-GTASA.png|175px]]
'''[[Beat Down on B Dup]]'''
|'''Situation:''' Sweet has lost faith in the hood after being imprisoned for long, but when a crack whore in the hood tries to stone Sweet, Carl intervenes in the nick of time to save his brother. Learning that defaulter [[B Dup|Mark "B-Dup" Wayne]] has been responsible, Carl angrily storms out with Sweet to teach Dup, who has been living for long in [[Glen Park]], a lesson.  


-  Make sure you don't damage the car in any way on your way to the assembly
'''Task:''' Retake [[Glen Park]] to locate Dup and [[Big Bear|Barry "Big Bear" Thorne]].
  point. If you do damage it, you must get it repaired. Plus, you have to
|Respect
  make it to the assembly point by 2200.  Go into the pink marker facing the
|[[Grove 4 Life]]
  same direction as the other vehicles.
|-
|[[File:Grove4Life-GTASA.png|175px]]
'''[[Grove 4 Life]]'''
|'''Situation:''' Carl thinks he has more important commitments, but Sweet is only thinking of the hood. Carl agrees to "have it" Sweet's "way". The plan right now is to reclaim the long lost territory of [[Idlewood]] from the [[Ballas]].  


-  The caravan will then move out to head for the theater. Maintain your
'''Task:''' Retake atleast 2 of 4 hoods in [[Idlewood]] without letting Sweet die.
  distance between the two vehicles.  You eventually arrive at the show.
|$10,000 <br> [[Respect]]
  After the usual fanfare, the manager gets into the limo and instructs you
|'''''[[Riot (GTA SA)|Riot]] <small>(if [[Cut Throat Business]] has been completed)</small>'''''
  to take him back to Madd Dogg's.  Of course, there will be a slight course
|}
  deviation.


- Gun the motor and head for the Verona Beach pier. It is the first gray pier
===Final missions===
  jutting south from Verona Beach. You can easily outrun the other two cars.
{|class="wikitable"
  When you get on the pier, gun the motor and jump out right before the car
!Name
  goes over the edge. After the cut scene, the mission is completed.
!Objectives
!Reward
!Unlocks
|-
|[[File:Riot-GTASA.png|175px]]
'''[[Riot (GTA SA)|Riot]]'''
|'''Situation:''' Carl and all his wanderlust affiliates, sans Rosie and Paul, including [[The Truth]], [[Maccer]], Kendl, Cesar and [[Sweet]] are at [[Madd Dogg]]'s crib mansion. Tenpenny and a missing Pulaski are finally on trial, but later in the day, Pulaski turns up dead, and Tenpenny walks free. Enraged with the decision, the entire city sparks into public outrage, triggering a riot. Sweet decides not to let [[Grove Street]] fall prey to the mess.  


+--------------------------------+
'''Task:''' Drive Sweet to [[Ganton]] and avoid the [[Los Santos Riots]].
| 7.5.4  House Party:  Mission 4 |---------------------------------------------
|None
+--------------------------------+
|[[Los Desperados]]
|-
|[[File:LosDesperados-GTASA.png|175px]]
'''[[Los Desperados]]'''
|'''Situation:''' Amidst the riots, Carl and Sweet have an argument. Cesar storms in, demanding help for reclaiming his hood. Carl initially relents out of fear from Sweet, but when Sweet himself agrees, Carl, seeing how much Cesar has helped them, agrees.  


Prerequisites: None
'''Task:''' Help Cesar and the [[Varrios Los Aztecas]] retake [[El Corona]] from the [[Los Santos Vagos]].
Reward(s)   : Respect
|Respect
Unlockables  : None
|'''''[[End of the Line]] <small>(after taking over 35% of gang territories in Los Santos)</small>'''''
|-
|[[File:EndoftheLine-GTASA.png|175px]]
'''[[End of the Line]]'''
|'''Situation:''' Smoke has been traced, and the time has now come for Carl and Sweet to finally avenge their mother's death.


Looks like OG violated his parole by quitting the Burger Shot. He figures
'''Task:''' Kill Smoke for his treachery, rescue [[Sweet]] from the firetruck ladder, and eliminate [[Los Santos Vagos]] gangsters and [[Los Santos Police Department]] officers trying to save an escaping Tenpenny.
one big blowout before he goes back to prison is in order.
|'''''$250,000''''' <br> Respect
|''Game storyline completion'' <br>
''100% completion rewards, if applicable''
|}


-  It is recommended that CJ get some new threads and hairdo.  Head over to
{{GTASA}}
  Rodeo and take care of these items.  Then head toward the party in Grove.
{{GTA}}
 
[[Category:Missions in GTA San Andreas| ]]
-  When you get to the party, things are really moving along until a Grove
  Family member comes in to tell the party that the Ballas gang has launched
  a major attack.
 
-  With cars as barricades, the first wave of eight hits you head on.  The
  second wave of four hits from the bridge above while the third wave of
  twelve hits from the alley next to Ryder's house.  It will be a wild melee
  so make sure you are constantly "scooting and shooting".
 
-  When the smoke clears, CJ is amazed that that Ballas attacked with that much
  force.  After this the mission is over.
 
_______________________
/  7.6  C.R.A.S.H Path /_______________________________________________________
-----------------------
 
These missions involve you doing some "favors" for Officer Tenpenny.  It seems
that keeping the gangs at war with one another helps him in his job.  Of
course, he isn't above receiving payoffs or other bribes.
 
+-----------------------------------+
| 7.6.1  Burning Desire:  Mission 1 |------------------------------------------
+-----------------------------------+
 
Prerequisites:  OG Loc Path Madd Dogg's Rhymes:  Mission 2
Reward(s)    :  Respect, Molotov's, Fire Extinguisher
Unlockables  :  Sweet Path, Mission 8, Girlfriend Denise
 
Tenpenny wants CJ to take care of a Vagos gang member.  Basically, he wants him
to torch his house.
 
-  First head for the green marker indicating where the Molotov's are located.
  This is in an alley in downtown Los Santos.
 
-  Head to East Los Santos and use the yellow marker to identify the house.
  Drive into the pink marker to initiate your next action.
 
-  When you arrive, take out the Vagos gang members hanging around the house.
  Once you clear them out, go to each of the five windows and toss a Molotov
  through them.
 
-  Once you have successfully torched the house, you learn that there is a girl
  trapped inside.  Being the hero that he is, CJ goes to save the girl.  Work
  around the flames and get to her upstairs.  Of course, the flames are too
  intense so you need to quell the flames.
 
-  Go back to the kitchen to get the fire extinguisher.  Go back upstairs and
  put out the flames blocking the room from the hall.  Have her follow you and
  extinguish a path back to the front door.  Once you have escaped, CJ will
  give her a ride home to end the mission.
 
+---------------------------------+
| 7.6.2  Gray Imports:  Mission 2 |--------------------------------------------
+---------------------------------+
 
Prerequisites:  None
Reward(s)    :  Money from Russian arms dealer
Unlockables  :  None
 
Tenpenny likes all the gangs to be equal, that way there is always a status
quo existing.  Unfortunately, the Ballas gang might be getting an advantage
from the Russians in the form of heavier firepower.  Tenpenny wants CJ to go to
the warehouse to check into this.
 
-  Load up on weapons and gang members since you will definitely need the
  support to get through this mission.  Then head to the warehouse.
 
-  Stealth works good on the beginning of this mission.  No need to tip your
  hand too early.  Pick off the outside guards and workers before you head
  inside.  Using the explosive cargo strewn about and on the forklifts, you
  should be able to finish your work quickly.
 
-  Shoot the lock and enter the warehouse.  Be prepared for a major battle
  through the warehouse.  Use the boxes for cover and whittle the Russians
  down.  They have good weapons that can cut you down quickly if you aren't
  careful.
 
-  Work your way through the warehouse to the stairs up to the second landing.
  Eventually, you will get to the office.  Take care of the Ballas gang
  members and attempt to eliminate the Russian arms dealer.  He is wearing
  body armor so it will take some time to knock him down.
 
-  He will run out of his office and to the outside staircase.  From there, he
  will run across the open lot toward his car.  Blocking your path are more
  Russian mobsters.  Clear out who you can because your primary target is the
  Russian arms dealer.
 
-  If he does get in his car before you finish him off, then grab the motor-
  cycle and give chase.  If you lose him, you fail the mission.
 
-  Take him out to complete the mission.
 
_______________________________________________________________________________
 
mw's strategy:
 
In the Gray Imports mission, don't enter the last room with the Russian arms
dealer.  Instead, stand near the door until you can just barely see him & shoot
whatever you can until he's dead.
 
_____________________________
/  7.7  Cesar Vialpando Path /_________________________________________________
-----------------------------
 
This side mission allows you to establish CJ with Cesar, Kendl's boyfriend.
 
+-------------------------------------------+
| 7.7.1  High Stakes, Low-Rider:  Mission 1 |----------------------------------
+-------------------------------------------+
 
Prerequisites:  Sweet Path Cesar Vialpando:  Mission 7
Reward(s)    :  $1,000
Unlockables  :  Lowrider Challenge
 
This is your typical street race.  You will be the number six car.  You must go
through the city and win the race to complete this mission.
 
-  Get your car modified before you start the race.  Usually a few shots of
  installed nitro can sometimes be a help.  Go to the starting line and enter
  the pink marker.  NOTE:  You cannot destroy nor jack the cars participating
  in the race.
 
-  When the signal indicates it, floor the gas an move quickly.  Since this
  race is street illegal, you will have to deal with cross-traffic in addition
  to the other drivers.  Just keep your speed steady and avoid obstacles and
  you should be in good shape.  A pretty high driving skill helps immensely
  with this mission.
 
-  You will track down the double lane highway paralleling Verona Beach.  You
  will then go north up the double highway going through the Marina and Vine-
  wood.  At the tunnel, you will go left.
 
-  Here you will make a series of "stair-step" curves.  Cut the curves to save
  yourself time.  When you make the last turn onto the Santa Maria pier, pour
  on the gas to get to the Bar and Grill.
 
-  With practice, you can make really good times on this race.
 
___________________________________
/  7.8  Los Santos Conclusion Path /___________________________________________
-----------------------------------
 
Well, this is what all your previous missions have been leading up to.  Sweet
wants to reunite the families so they can permanently establish themselves once
and for all.
 
+-------------------------------------------+
| 7.8.1  Reuniting the Families:  Mission 1 |----------------------------------
+-------------------------------------------+
 
Prerequisites:  All missions prior to this one must have been completed
Reward(s)    :  Respect
Unlockables  :  None
 
Sweet has set up a meeting of the splintered family factions.  He wants the
families united once and for all to push the other gangs out and reestablish
the Grove Street families.  Of course, this doesn't go as planned.  Another
favorite of mine due to the chase sequence.
 
-  The meeting is scheduled to occur at the Jefferson Motel.  So CJ drives
  Sweet, Big Smoke, and Ryder to the meeting place.  When you arrive, Sweet
  instructs everyone to stay outside.
 
-  Of course, the police decide to raid this little meetings by throwing every-
  thing into the mix.  Police cars, helicopters, and SWAT teams swarm over the
  area to put a stop to the meeting.
 
-  Big Smoke and Ryder immediately bug out while CJ maintains his loyalty to
  his brother.  This loyalty translates into him going into the hotel to
  rescue his brother.
 
-  Avoid a protracted gun battle in the parking lot and immediately run to the
  door to enter the hotel.  You will have to clear the staircase, hallway, and
  room to make it to Sweet.  Constantly move around and keep under cover to
  avoid unnecessary damage from the SWAT team.
 
-  Keep alert to SWAT team members dropping in from above; mainly the skylight
  and ductwork.  When you reach Sweet in the room, he leads you both to the
  roof.
 
-  Unfortunately, a police helicopter is hovering over the roof and shooting at
  CJ and Sweet. A health bar for SWEET appears.  Take your AK-47 and shoot
  down the police helicopter.  Use the air conditioning units for cover and be
  quick about it since the helicopter's guns can do some major damage.
 
-  After taking down the helicopter, Sweet leads CJ down the outside stairs and
  to the road.  Big Smoke and Ryder pull up and CJ and Sweet hop into the car.
  CJ is handed a rifle and told to hold off the police.  A CAR health bar now
  appears.  As you did last time you rode shotgun, pick off your pursuers and
  be especially wary of the motorcycle cops who get onto the car.
 
-  This chase ends in grand style as you all ride the flaming car through a
  billboard onto the freeway below to end the mission.
 
+--------------------------------+
| 7.8.2  Green Sabre:  Mission 2 |---------------------------------------------
+--------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect
Unlockables  :  None
 
Sweet wants to end the wars once and for all.  He tells everyone to go get
weapons and meet under the Mulholland Intersection to show the Ballas what
total war is like.
 
-  When CJ leaves the house, Cesar gives him a call.  At first, CJ explains he
  is too busy to meet but Cesar is insistent so you will need to go meet
  Cesar.  A cut scene shows some Ballas gang members leaving a building.  Then
  Big Smoke and Ryder come behind them.  Then Officer Tenpenny is seeing
  driving a green Sabre, the same one that was used in the drive-by on CJ's
  mother.
 
-  CJ then realizes that Sweet and the rest of the gang are walking into a
  trap.  Get to the parking lot under the Mulholland Intersection as quickly
  as possible.  When CJ arrives, he sees Sweet take a hit.  Out of loyalty, CJ
  stays with his brother to hold off the Ballas hordes.
 
-  There will be a lot of action coming from all sides.  In addition to the
  foot soldiers, the Ballas gang will also employ automobiles to do drive-bys.
  Go after things that give the biggest punch, namely, the cars.  Blowing them
  up can take out waves of attackers.
 
-  Continue to fight this battle until the police arrive.  Unfortunately for
  CJ, his misfortune is just beginning.  He awakes to a hood over his head.
  Officers Tenpenny and Pulaski are standing over him.  Tenpenny explains that
  Sweet is in a prison hospital and he now wants CJ to do some favors for him.
 
==Badlands==
 
 
CJ has stumbled onto something that is much bigger then himself.  It appears
that Big Smoke is totally loyal to Officer Tenpenny and he does exactly what he
is told.  Tenpenny warns CJ to stay away from Big Smoke or Sweet will suffer.
Tenpenny has a few loose ends that need to be taken care of at the same time CJ
is trying to re-establish himself.
 
There are 14 missions for the Badlands.
 
________________________
/  8.1  C.R.A.S.H. Path /______________________________________________________
------------------------
 
This mission involves doing a "favor" for Officer Tenpenny.
 
+-----------------------------+
| 8.1.1  Badlands:  Mission 1 |------------------------------------------------
+-----------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect, Camera
Unlockables  :  Catalina Path
 
It seems that an ex-policeman has the goods on Tenpenny and plans to take him
down.  Of course, Tenpenny has a good thing going and he isn't going to let
anyone stand in his way.  He tells CJ to take care of the problem.  Also, CJ is
handed a camera to prove he did take care of the problem.
 
-  Grab the Sanchez dirt bike and make a left out of the trailer park.  Follow
  the curve of the road and make your next left and follow that road to the
  end.  Make a left and then make a right onto the mountain path.
 
-  Follow this road up the side of the mountain.  When you get to the fork, go
  left and follow the winding road up.  Also, look at your map for the yellow
  marker.
 
-  The witness is guarded by a few FBI agents.  To avoid any prolonged
  conflicts or wanted stars, it is better to sneak in to avoid alerts.
 
-  Park the bike in the woods and go through until you are at the back of the
  cabin.  Two FBI agents patrol around the cabin.  When both of their backs
  are turned, get your weapon ready and rush into the cabin.  Gun down the
  snitch and quickly take a couple of photographic keepsakes.
 
-  By now, the agents are alerted so sprint out of the cabin to your bike in
  the woods.  Odds are very good that you were so quick, the FBI agents won't
  pursue.  If they do, use the superior maneuverability of the bike on the
  narrow mountain roads to keep them at bay.
 
-  Once you get back into town, drop the film off at the trailer to finish the
  mission.  After this, Cesar calls to tell you that things are OK and he
  wants you to meet him in Dillimore.
 
______________________
/  8.2  Catalina Path /________________________________________________________
----------------------
 
When you arrive in Dillimore, you get to meet Catalina for the first time.  She
is very heavy on attitude and her appetite for destruction and sex seem to be
unparalleled.  See also has a very serious payback streak.  This missions will
be colorful to say the least.  NOTE:  The four Catalina Missions involving soft
targets do not have to be done in a particular order.  You can do them in any
order contrary to how they are listed.  After doing the first mission, though,
you must do a couple of side missions before resuming to finishing off the
other three soft targets.
 
+-------------------------------+
| 8.2.1  First Date:  Mission 1 |----------------------------------------------
+-------------------------------+
 
Prerequisites:  C.R.A.S.H. Path Badlands:  Mission 1
Reward(s)    :  Respect
Unlockables  :  Soft target missions
 
When CJ enters the pink marker in front of the Welcome Pump, he sees Catalina
holding off a couple of men with a knife.  It seems she has all the makings of
a career criminal.
 
-  After the cut scene shows her busy holding a couple of guys at bay, Catalina
  follows CJ out of the store and onto/into the vehicle CJ has appropriated.
  She explains that she is going to take every stinking cent from this county.
 
+-------------------------------------+
| 8.2.2  Tanker Commander:  Mission 2 |----------------------------------------
+-------------------------------------+
 
Prerequisites:  None
Reward(s)    :  $5,000
Unlockables  :  Trucking Asset missions, Truth Path
 
The first soft target is a fuel truck.  Catalina wants to rob the gas station.
Of course, the gas station is well protected, even from her.  Instead, Catalina
decides she wants to hijack the tanker truck and take it to a friend.
 
-  After this cut scene ends, head over to the truck.  You will need to back it
  into the tanker trailer.  Once it is locked in position, the truck driver
  comes storming out.  He is sick of having his trucks hijacked so he would
  rather destroy the tanker then let it be stolen.
 
-  He hops into his car and plans to harass you throughout your journey to the
  designated area.  A good way to prevent this from happening is to disembark
  from the truck after hooking up.  Then pick off the driver's car.  Don't
  blow his car up next to the tanker or the tanker will also go up, a sure
  mission failure.  Also, don't let anything happen to Catalina.
 
-  Take the truck to the designated spot to collect you reward and to get the
  Trucking Missions.
 
-  Someone named The Truth will call saying he needs some help and that you
  both have a common business partner.
 
+-------------------------------+
| 8.2.3  First Base:  Mission 3 |----------------------------------------------
+-------------------------------+
 
Prerequisites:  Truth Path Body Harvest:  Mission 1 and Cesar Path King in
                Exile:  Mission 1
Reward(s)    :  None
Unlockables  :  Resumption of soft target missions
 
You meet Catalina at her cabin.  She gets the drop on CJ by holding a gun to
his head and explaining that she loves him.  Get in the car and go to your next
soft target.
 
+-------------------------------------+
| 8.2.4  Against All Odds:  Mission 4 |----------------------------------------
+-------------------------------------+
 
Prerequisites:  None
Reward(s)    :  $2,000
Unlockables  :  Off-Track Betting
 
When you drive into the pink marker in front of the Off-Track Betting place, CJ
enters to find Catalina already has stuck up the place.  She threatens to kill
anyone who doesn't cooperate.  Unfortunately, she doesn't need much of an
excuse and starts to gun down people.
 
-  After the above cut scene, Catalina instructs CJ to place the satchel
  charges on the safe door and blow it.  After that door is blown, CJ is then
  instructed to place another satchel charge on the safe to open it up.
 
-  When you emerge from the OTB place, you now have a three-star wanted level.
  Go to the Paint 'n' Spray in Dillimore to take care of the problem.  All the
  while, Catalina is busy shooting at the police and hurling insults at them.
 
-  Then take Catalina home and she will give CJ a cut of what was taken.
 
-  After completing this second soft job, Cesar calls to tell CJ about some
  racing south of Montgomery.
 
+----------------------------------+
| 8.2.5  Gone Courting:  Mission 5 |-------------------------------------------
+----------------------------------+
 
Prerequisites:  None
Reward(s)    :  None
Unlockables  :  None
 
Catalina takes CJ into her cabin for a little "tenderness".  After they emerge,
it is time for another robbery.
 
+---------------------------------------+
| 8.2.6  Local Liquor Store:  Mission 6 |--------------------------------------
+---------------------------------------+
 
Prerequisites:  None
Reward(s)    :  $1,000
Unlockables  :  None
 
Seems that the next place Catalina wants to nail is a liquor store in Blue-
berry.  When you get to your destination, four individuals emerge from the
store with some money.  Catalina takes out one and the other three scatter on
their quad bikes.
 
-  Hop onto the available quad bike and take up the pursuit.  The three quad
  bikes will be going over some very rough terrain so watch your driving.
 
-  Your goal is to kill them and worry about picking up the money later since
  you will fail the mission if they get away and nobody else will take money
  from the dead bikers.
 
-  They may split up at times.  Don't worry about it and just pursue the one or
  two you already have in your sites since they eventually come back together
  again.  Just get near them so Catalina can get a shot at them.  Assist if
  you have the right weapon to speed up the process.
 
-  After you have cleared out all the bikers, backtrack to retrieve the dropped
  money.  Then return Catalina to her cabin to get your cut and end the
  mission.
 
-  You will receive a call from Cesar explaining how Big Smoke's drug running
  business works.  Every Monday and Friday, a courier from Los Santos brings
  money to San Fierro.  Every Wednesday and Saturday, a courier from San
  Fierro brings the drugs back to Los Santos.
 
+-----------------------------------+
| 8.2.7  Made in Heaven:  Mission 7 |------------------------------------------
+-----------------------------------+
 
Prerequisites:  None
Reward(s)    :  None
Unlockables  :  None
 
Just another exchange between our "lovebirds" CJ and Catalina.  Of course, now
Catalina has fallen out of love with CJ and just wants to be friends.  I'm sure
we can almost hear the sigh of relief from CJ.
 
+------------------------------------+
| 8.2.8  Small Town Bank:  Mission 8 |-----------------------------------------
+------------------------------------+
 
Prerequisites:  None
Reward(s)    :  $10,000
Unlockables  :  None
 
This is the last soft job on the Catalina Path.  This one is probably the
roughest of the four jobs due to the hornets nest they will stir up.
 
-  Catalina puts CJ in charge of making sure the people in the bank behave
  themselves while she empties out the vault.  CJ guards a group of four
  people.  Use the target lock and move around the group to ensure they keep
  their hands up and don't call for help.
 
-  Unfortunately, someone finally triggers the alarm.  Before you depart the
  bank, Catalina instructs CJ to blast the three ATM's to get the remaining
  loot.  She then blasts open a door and leads CJ into the alley.
 
-  With a three-star wanted level, this won't be easy.  Fight your way down the
  alley and make sure nothing happens to Catalina.  When you get to a couple
  of motorcycle cops, take their bikes and head out.  Follow Catalina and
  don't lose her.
 
-  Well, Catalina makes it into another town and is promptly knocked from her
  bike.  Ride close to her and pick her up.  Then get to her hideout in the
  hills to collect your money and finish the last Catalina mission.
 
___________________
/  8.3  Truth Path /___________________________________________________________
-------------------
 
Seems that The Truth is a throwback from a generation ago.  He lives free and
believes that the government is just an evil conspiracy.  In addition, he likes
to grow weed.
 
+---------------------------------+
| 8.3.1  Body Harvest:  Mission 1 |--------------------------------------------
+---------------------------------+
 
Prerequisites:  Complete one Catalina robbery mission
Reward(s)    :  Respect
Unlockables  :  Cesar Path
 
It seems that The Truth grows the finest weed in the county.  It will be CJ's
job to deliver this harvest, however, CJ must come up with the bucks to pay for
it.  As a test of faith and trust, The Truth wants CJ to steal a harvester from
some survivalist right-wingers.
 
-  Go to the pink marker outside of the farm to see where the harvester is.
  You also will see a few people out working the fields.  I'm sure they won't
  give a pleasant reception to some stranger entering their land.
 
-  Head off to where the harvester is.  When you get close to it, take charge
  and throw out the driver and hijack the harvester.  Of course, the
  survivalists will be pretty ticked and will come gunning for CJ.  Remember,
  the harvester isn't only for grasses and grains...
 
-  As you head off onto the road, a couple of pickups will try to ram the
  harvester.  Again, use the blades to turn their pickups into scrap.
 
-  Drive into the pink marker inside Truth's barn.  He will thank you and will
  give CJ word when the crop is ready for pickup.  In the meantime, it is time
  for CJ to raise some money.
 
-  Cesar calls to tell CJ that his gang has fallen apart and that their is a
  price on his and possibly Kendl's heads.  CJ tells Cesar to meet him in
  Angel Pine.
 
+------------------------------------------------+
| 8.3.2  Are You Going to San Fierro:  Mission 2 |-----------------------------
+------------------------------------------------+
 
Prerequisites:  Complete Cesar Path Farewell My Love:  Mission 2
Reward(s)    :  Respect, Flamethrower, RPG
Unlockables  :  None
 
When CJ makes it to The Truth's farm to pay for the goods, the police swoop in
to try to bust them.  The Truth gives CJ a flamethrower and instructs him to
torch the fields.
 
-  You have 5:30 to burn the fields.  To burn the weed fields, turn the flame
  on the plants until you hear a beep.  Then continue on to the next plants.
 
-  Once most of the plants are destroyed, The Truth rushes off to get his
  vehicle.  When the last weeds are burned, head over to the van and talk to
  The Truth.  Unfortunately, a police helicopter is bearing down quickly on
  their position.
 
-  Fortunately, The Truth has another surprise in the form of a RPG.  He hands
  it to CJ and tells him to bring the copter down.
 
-  After bringing the copter down, The Truth has CJ drive him into San Fierro.
  Along the way, CJ calls Cesar and tells him to bring Kendl to his new
  property.  Follow the yellow marker to the Doherty district and to start out
  your missions in San Fierro.
 
___________________
/  8.4  Cesar Path /___________________________________________________________
-------------------
 
These missions more involve CJ just proving his worth and getting some money.
It also gives him the truth of what is going on with Big Smoke.
 
+----------------------------------+
| 8.4.1  King in Exile:  Mission 1 |-------------------------------------------
+----------------------------------+
 
Prerequisites:  Truth Path Body Harvest:  Mission 1
Reward(s)    :  None
Unlockables  :  The rest of Catalina's robbery missions
 
Cesar, with Kendl's help, convinces CJ that not only is Big Smoke a dealer, but
he is also a user.  Cesar also explains that money comes from Los Santos and
drugs come down from San Fierro.
 
+-----------------------------+
| 8.4.2  Wu Zi Mu:  Mission 2 |------------------------------------------------
+-----------------------------+
 
Prerequisites:  Complete two of four Catalina robbery missions
Reward(s)    :  $5,000
Unlockables  :  None
 
Seems that Cesar knows of a man who loves to race, or should I say observe
races.  Although his name is Wu Zi Mu, he prefers to be called Woozie.  They
play for keeps in these races for either money or pink slips.  The course is
treacherous to say the least so you had better have a high driving skill to
attempt it.
 
-  First, you need a fast car that isn't prone to spinning out.  The Buffalo
  at Catalina's will serve that purpose.  Drive into the pink marker to start
  the race.
 
-  The beginning of the race is pretty easy.  You can take a few shortcuts to
  get ahead of the other drivers.  Watch out for the narrow roads along the
  waterways and the bridges.
 
-  During the last part of the course, it is constantly winding and turning up
  and down hills.  Plus the fact that if you oversteer, you will spin out and
  possibly lose the race.  Take it easy on this part.
 
-  Eventually you will finish and complete this mission.  After you complete
  this race, Woozie will hand CJ a business card and tell him to call him when
  he is in San Fierro.
 
+-------------------------------------+
| 8.4.3  Farewell My Love:  Mission 3 |----------------------------------------
+-------------------------------------+
 
Prerequisites:  Cesar Path Wu Zi Mu:  Mission 1
Reward(s)    :  Property in San Fierro
Unlockables  :  None
 
When you arrive, Catalina takes a crowbar and starts to beat on your car.  It
seems that Catalina is "disappointed" that you believed her when she just
wanted to be friends.  Anyway, she has a new man from Liberty City that she is
in love with.  Good riddance.
 
-  This course is the exact reverse of the race Wu Zi Mu.  You have to do all
  your fancy curves and driving at the beginning, instead of the end of the
  course.
 
-  When you win, Catalina accuses CJ of cheating.  No matter, she hands him
  the deed to some property in San Fierro.
 
-  The Truth calls to tell CJ the shipment is ready.
 
 
==[[San Fierro]]==
 
Things are starting to look up a little for CJ.  He now owns a dilapidated
garage and a close circle of allies to assist him in his rise to power.  San
Fierro offers a variety of missions to help CJ become even stronger in his
quest to return to Los Santos.
 
San Fierro has 18 missions
 
________________
/  9.1  CJ Path /______________________________________________________________
----------------
 
These series of missions help to establish CJ as a major player and to
strengthen his ties to allies such as Woozie.  It also serves to help CJ and
his new gang to establish a legitimate business in San Fierro.
 
+----------------------------------------------+
| 9.1.1  Wear Flowers in Your Hair: Mission 1 |-------------------------------
+----------------------------------------------+
 
Prerequisites:  None
Reward(s)    :  None
Unlockables  :  Buying Zero's shop for $30,000 unlocks the Zero Asset Property
                Missions
 
This is basically a familiarization tour of San Fierro.  The Truth takes you
around to the hospital, Dwaine's Hotdog stand, police station, Zero's shop, and
back to the garage.  All the while, The Truth continues to babble about
different things, some that are way out in left field.  After you return, Zero
calls stating his landlord is selling the building and CJ states he might be
interesting in investing in this property.
 
+-------------------------------+
| 9.1.2  555 We Tip:  Mission 2 |----------------------------------------------
+-------------------------------+
 
Prerequisites:  None
Reward(s)    :  None
Unlockables  :  Unlocks Valet Parking job to acquire hotel asset
 
It appears that Officer Tenpenny is still being hounded about corruption, even
after you took out the informer.  The local DA is trying to bring him and
Pulaski down.  He tells CJ that he needs to frame the good DA to stop him
permanently.
 
-  Head downtown to the hotel and park in the pink marker.  CJ learns that the
  hotel has a valet service.  Perfect for taking vehicles to get modifications.
 
-  Wait for a valet to take a care to the underground parking area.  Follow the
  car down into the parking area.  When the valet gets out of the car, take
  him out and take his uniform.  Now CJ looks like any other valet.
 
-  Head back up to the entrance of the hotel and wait for the DA's car.  Let
  the other valets get the other cars.  Usually, a couple of cars come through
  before the DA's.  The valets also assist by pointing out the DA's car which
  is dark blue in color.
 
-  Make sure you are the first to the car so that you can properly "park" it.
  Immediately get to your garage as fast as possible.  You have four minutes
  to get the drugs planted and get the car parked.  In addition, you cannot
  damage the vehicle in any way.
 
-  Depart from your garage and get the car into the parking spot.  A valet
  soon comes down to retrieve the DA's car.  Head over to the pink marker by
  the hotel to place an anonymous phone call.  Soon police are swarming all
  over the place and bust the DA for drug possession.
 
+-----------------------------------+
| 9.1.3  Deconstruction:  Mission 3 |------------------------------------------
+-----------------------------------+
 
Prerequisites:  None
Reward(s)    :  None
Unlockables  :  Unlocks Driving School and the Racing Tournaments
 
Seems that some of the construction workers were disrespectful to Kendl.  Of
course, CJ has been considering plans to expand so what better place then the
construction site next door.
 
-  Head over to the construction site and prepare to level six of their
  trailers.  Of course, the workmen and guards will attempt to stop CJ in this
  endeavor.  There are many tools at CJ's disposal besides guns.  He can also
  use a bulldozer, crane, and explosive barrels to assist in his efforts.
 
-  You need to be relatively quick since the police don't much care for this
  kind of activity in the city.  Once you have destroyed the six buildings,
  it's time to end the foreman's career permanently.
 
-  Get the bulldozer and push he and the porta-potty into the nearby hole.
  Then get into the cement truck and drive into the pink marker.  A cut scene
  will show the hole, containing one foreman and porta-potty, being forever
  encased in concrete.  Jethro then calls about the driving school up the
  road.
 
+--------------------------------------+
| 9.1.4  Photo Opportunity:  Mission 4 |---------------------------------------
+--------------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect, Camera
Unlockables  :  None
 
Cesar informs CJ that a meeting may be going down involving some Ballas gang
members.  He wants you to pick him up then head down to Angel Pine to see who
is involved in this.
 
-  Go to the blue marker to pick up Cesar.  It should be near Blueberry.  Then
  head down southwest to the town of Angel Pine.
 
-  Once you arrive in Angel Pine, get out of the car and climb onto the roof.
  Get your camera ready to do some quick photography.  Fortunately, the game
  helps you along by telling you that the zoom is correct by displaying the
  message "Take the Photograph".  All subjects that need to be photographed
  will have red cones above their heads.
 
-  Your first shot is down the alley in front of you.  Take a picture of Ryder
  as he departs his truck.
 
-  Your second shot will be a little farther down of T-Bone Mendez as Cesar
  identifies him.
 
-  Pan to the right and a brown sedan pulls up.  Zoom and take his picture.
 
-  Your last picture will involve a Broadway coming in from the left.  As the
  passenger emerges, take his picture quickly since he turns around to meet
  the others.
 
-  After taking the pictures, CJ and Cesar head down to the local gas station
  to figure out what just happened.  Mission passed.
 
+--------------------------------+
| 9.1.5  Snail Trail:  Mission 5 |---------------------------------------------
+--------------------------------+
 
Prerequisites:  Jizzy Path Outrider:  Mission 4
Reward(s)    :  Sniper Rifle
Unlockables  :  None
 
This mission will have you traveling a long way back to Los Santos to take care
of a journalist who became a bit too nosy.  Officer Tenpenny wants you to not
only eliminate said journalist, but also his contact.
 
-  Go to the construction site and get the Sniper Rifle from the pipe.  Then
  get a vehicle (motorcycle preferably) and head for Cranberry Station.  You
  will see the reporter getting onboard the train.
 
-  This is a long journey.  Basically, you will need to follow the train all
  the way to the Market Street train station in Los Santos.  Once you make it
  there, a SPOOK -O- METER is displayed.  If you spook out the journalist, you
  fail the mission.
 
-  Follow the reporter up to the street level and when he gets into a cab, grab
  a vehicle and follow him.  Make sure you watch the meter to ensure you are
  not tailing the cab too closely.
 
-  The cab takes a route to the Santa Maria pier.  When the cab stops, the
  reporter will get out and meet with his contact.  Go halfway down the pier
  and get your Sniper Rifle ready.  When the reporter and his contact are next
  to each other, pick them off to pass the mission.
 
+-----------------------------------+
| 9.1.6  Ice Cold Killa:  Mission 6 |------------------------------------------
+-----------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect and $12,000
Unlockables  :  None
 
It seems that some Ballas pushers are coming in for a meeting.  CJ, though,
needs Jizzy's phone to find out where this meeting is occurring at.  You can
only do this mission between 2000 and 0600.
 
-  Head over to the Pleasure Dome and a couple of gorillas will tell CJ that he
  is not welcome.
 
-  Turn to your left and head for the scaffolding that goes up the bridges leg.
  Get onto the bridge support and walk until you are over the roof of the
  club.  Jump down and head for the skylight.
 
-  CJ will be on a catwalk after going through the skylight.  Work your way
  downstairs and try to be as stealthy as possible to avoid unnecessary
  conflicts.  Keep going until you get to a pink marker.  Enter it to see
  Jizzy calling to find out the meeting location.
 
-  CJ goes up to Jizzy with a gun pointed at him demanding that phone.  All
  hell breaks loose as Jizzy's boys come to his rescue while Jizzy runs out
  the door.
 
-  Clear a path to the door and run out.  Jizzy takes off in his Broadway so
  you need to snag the limo and give chase.  Your goal is to destroy Jizzy's
  car so you can retrieve the phone.  After you do get the phone, CJ calls
  Cesar and tells him to meet him at Pier 69.
 
_______________________________________________________________________________
 
zosofretts' strategy:
 
A quick & fun way I discovered to beat the 'Ice Cold Killa' mission is to shoot
out the tires in Jizzy's Pimpmobile (forgot the actual name of the car) before
you enter the club.  When you chase Jizzy back out of the club, after the gun-
fight, he tries to drive off in his car with flat tires.  You can now just sit
back & watch him flounder all over the road & pick him off at your leisure with
your sniper rifle or whatever.
 
_______________________________________________________________________________
 
Midwarrior's strategy:
 
If you drive Jizzy's Broadway in the water, he will drive a pizzaboy without
any bodyguards.
 
_______________________________________________________________________________
 
HBK619's strategy:
 
Get to the pleasure dome.  You'll be told by the guards to get lost so you must
go onto the roof and enter via the skylight.  First, shoot out the tires of the
pimpmobile.  Then jack the limo and drive to the bridge.  Next, go past about
two sets of barriers (you can just jump over them or drive around them).  Go
past his roof, then a bit past one of the pillars on the bridge.  Adjust the
camera angle and you should see a red platform.  Jump onto it and follow it in
the direction of Jizzy's club until you are just above the skylight.  Go right
to the middle of it (where it arcs up), then jump (remember to tap SQUARE while
you are falling in order to break your fall).  If you do this right you wont
lose any health, go to the marker.
 
You will now be in Jizzy's club.  Do a 180 degree turn and walk off the edge of
the platform, if you have done this right you will land right on Jizzy and a
cut scene will play.
 
Shoot the guards, taking their guns/money as you go.  Once you kill them, Jizzy
will make a run for it.  Luckily you have already shot the tires out of his car
so he wont be getting far.  Jump in the limo and ram him a few times.  Then
shoot the car 'till it explodes.  Jizzy will get out so kill him and take his
phone.
 
_______________________________________________________________________________
 
<M.a.B->SwissToni's strategy:
 
Before entering the club leave a Sanchez on the path in front of Jizzy's
Broadway (Though any bike will do).  Once in through the sky light, just jump
off the cat walk directly in front of you and the cut scene will start
immediately.  Run straight to the door and don't bother shooting anyone.  Jizzy
will drive off, but the Sanchez should still be there.  With the help of the
Sanchez and the SMG of your choice, he shouldn't get more than 50 yards up the
road before the car explodes.
 
+----------------------------+
| 9.1.7  Pier 69:  Mission 7 |-------------------------------------------------
+----------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect and $15,000
Unlockables  :  Unlocks Boating School
 
CJ and Cesar plan to attend this little meeting.  Of course, not being invited
is not a concern.
 
-  Meet Cesar on the roof of the building.  CJ's first task is to snipe the
  six Syndicate guards blocking the Triads from advancing.  Once the way is
  clear, T-Bone arrives followed by Ryder.
 
-  Toreno comes in his helicopter but immediately bugs out when he sees what is
  going on.  Now it is time for CJ to start cleaning up some loose ends.  The
  first one is taking care of T-Bone.
 
-  Cross the street and make sure Cesar is with CJ to give support.  Gun down
  all who stand in your way and make it to the helipad if you need a AK-47.
  Go to the end of the pier to permanently retire T-Bone.
 
-  Another cut scene shows Ryder running toward the water's edge.  As a last
  act of defiance, he flips off CJ and jumps off the pier and swims to a
  nearby boat.  Jump in the water and get a boat and take up the chase.
 
-  Just get beside Ryder and shoot his boat up enough so that it blows up.
  When you have done that, the mission is accomplished.
 
+-----------------------------------------+
| 9.1.8  Toreno's Last Flight:  Mission 8 |------------------------------------
+-----------------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect and $18,000
Unlockables  :  None
 
Looks like Toreno is planning to bug out and he has a lot of merchandise in his
holds.  Time to take care of the boss himself.
 
-  Get a vehicle and head downtown.  Eliminate Toreno's guards at the bottom of
  the helipad and work your way up.  Then another battle as you go to the
  stairs of the helipad.  Before you get there, though, Toreno's helicopter
  takes off.
 
-  Fight your way to the helipad and collect the RPG.  Get a motorcycle and
  take up the pursuit.  You will note a HELI HEALTH bar now appears.  You want
  to get that down to zero to destroy the helicopter.
 
-  Fortunately, Toreno makes for an easy target.  He follows the freeway going
  south through Foster valley.  Just gun the motor and get ahead of him.  Then
  set up and wait for him to get in your sights and launch a couple of rockets
  at the helicopter.
 
-  If you miss this opportunity, go to the end of the freeway and give chase.
  Toreno's helicopter stops every now and then to take shots at CJ.  You must
  take him down, though, before you hit the next intersection.  When you bring
  down the helicopter, the mission is over.
 
_______________________________________________________________________________
 
Sundar's strategy:
 
Since the mission starts at San Fierro,  you can head over to the Naval Base
and fly the Hunter that spawns there to the Doherty save point and then save
your game to get rid of the stars and then do the mission.
 
or if you cannot find the Hunter:
 
If you find this mission to be difficult because your rockets do not hit the
helicopter, head to the Easter Bay Airport and take the heat seeking rocket
launcher which is available between the three white containers and then do
the mission.  The heat seeking rocket can really make the mission a lot easier.
If you cannot find the rocket launcher, you can always use an AK-47 on the
helicopter because there are men shooting at you who can be auto-targeted and
by doing this, the heli health bar goes down in the process
 
+-------------------------------------+
| 9.1.9  Yay Ka-Boom-Boom:  Mission 9 |----------------------------------------
+-------------------------------------+
 
Prerequisites:  Complete the Woozie and previous CJ Path missions
Reward(s)    :  Respect and $25,000
Unlockables  :  None
 
There is one more task CJ has to perform to permanently cripple the Syndicate.
He must take out the Yay factory that he escorted the van to earlier.
 
-  Head over to the bomb shop to pick up the car bomb.  He finds out that the
  car has a delayed-time bomb so that he can get out of the factory.
 
-  Go to the factory and snipe the guards at the gate.  More guards come out
  for you to deal with.  Once they are cleared out, go into the compound.
 
-  Head through the compound and turn right.  There is a ramp for you to drive
  your car onto.  Once your car is inside, get out and clear a path to the
  chemicals.
 
-  Get back in your car and park in the pink marker.  Activate the bomb and get
  out of there.  You now have 40 seconds to leave the factory.  Shoot only
  those guards that are an immediate threat and escape through the nearest
  door.  Once out, you will see the factory go up.
 
-  Guards are now pouring out everywhere so use cover and keep moving to avoid
  massive amounts of damage.  When you get to the gate, the guards close it to
  trap CJ inside.  You are in luck, though, as a car enters the compound as
  the gate closes.
 
-  Take the car and drive quickly to the other side of the compound.  Get up
  speed and use the ramp that is right next to the wall.  Jump over the wall
  and get back to the garage.
 
___________________
/  9.2  Jizzy Path /___________________________________________________________
-------------------
 
Woozie comes calling at the garage.  He states he is impressed and wants CJ to
help him out.  CJ reciprocates and asks Woozie who the people in the pictures,
they were unable to identify, are.  Woozie's assistant says they are part of
the Syndicate and they are big time.  He suggests that CJ get to know someone
named Jizzy, who runs the Pleasure Dome, to learn more.
 
+--------------------------+
| 9.2.1  Jizzy:  Mission 1 |---------------------------------------------------
+--------------------------+
 
Prerequisites:  CJ Path Photo Opportunity:  Mission 4
Reward(s)    :  Respect and $3,000
Unlockables  :  Woozie Path and Pimping Jobs
 
Time to go into the shadowy world of the San Fierro underground.  CJ must meet
up with the town's biggest pimp:  Jizzy.  Jizzy is quite famous and knows a lot
of people.  CJ needs to earn Jizzy's trust so he goes volunteers himself to
help Jizzy solve problems.
 
-  Head for the Pleasure Dome located under the Gant Bridge.  Step into the
  pink marker to take your first step into the unknown.
 
-  Jizzy seems kind of impressed with this stranger coming off the street
  offering to help him out.  Jizzy decides to put CJ to the test.  His first
  instruction is to drive one of his gals downtown.  Further taskings will be
  relayed by the car phone.
 
-  This one is easy, just drive the girl to the area of the map indicated by
  the yellow marker.  She tries to engage CJ in conversation to no avail.
 
-  Once the girl is dropped off, Jizzy calls in the next tasking.  It seems
  that a rival pimp in Hasbury is hassling one of Jizzy's girls.  Head to that
  location and eliminate the pimp either by running him over or just getting
  out of the car and dealing him justice.
 
-  The next phone call sounds a little more serious.  A couple of deranged
  individuals have been whacking out Jizzy's girls.  As a matter of fact, one
  of his girls is being beaten up under the overpass leading to the airport.
  A HO indicator is displayed showing the girl's health.  Get over there
  quickly and eliminate these creeps that would infringe on Jizzy's business.
 
-  CJ's last tasking is to take care of a do-good minister who wants to convert
  and save these poor girls from their sins.  Jizzy wants this guy eliminated
  because he is bad for business.  Go to the hotel and you will see a limo and
  SUV take off after the girl is escorted into the limo.  Take out the SUV
  escort and go after the limo.  Shoot it up and try to force it into
  situations that will cause it to crash (I caused the limo to roll over after
  a spectacular jump off a hill).  Once this is done, Jizzy is pleased with
  CJ's report.
 
-  Woozie calls and asks CJ to come by and visit some time.
 
+----------------------------------+
| 9.2.2  T-Bone Mendez:  Mission 2 |-------------------------------------------
+----------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect and $5,000
Unlockables  :  None
 
As CJ returns to the Pleasure Dome, Jizzy and T-Bone are discussing the
business operation.  T-Bone gets an urgent call telling him that one of the
cash runs was ambushed.  CJ gets recruited for this mission.
 
-  First order of business is to hightail it to the van that was ambushed.
  This is indicated by a blue marker on the map.  Once CJ arrives, four motor-
  cyclists take off with their ill-gotten gains.  Hop onto the nearby bike and
  give chase.
 
-  There are two ways to get the packages back.  The first basically involves
  gunning down the rider and collecting the package.  This method may take too
  long and allow the others to escape.  The other method just involves getting
  up beside them and hitting the L1 button to grab the package.  The downside
  to this method is that the rider will start pursuing CJ.
 
-  The riders split up all over the city but they aren't too much trouble to
  catch.  They are indicated by red markers on the map.  You should have
  plenty of time to get the packages.
 
-  After a period of time, however, all remaining bikers will head to a
  rendezvous point.  You must get them before they reach that point or fail
  the mission.
 
+--------------------------------+
| 9.2.3  Mike Toreno:  Mission 3 |---------------------------------------------
+--------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect and $7,000
Unlockables  :  None
 
This is a timed mission so speed is of essence.  As CJ is hanging around the
Pleasure Dome, an urgent call comes in.  Apparently Mike Toreno, the Syndicate
leader, has been kidnapped by some punks who hijacked his van.  The problem is,
his cellular phone only has a little life left on the battery.  You have four
minutes to find Mike.
 
-  Mike Toreno will attempt to give descriptions of what he sees.  Once those
  descriptions are used to positively identify where he is at, get to that
  location quickly.  This will continue on through two more areas before it is
  ascertained that Mike is at the airport.
 
-  Go through the gate at the airport and head to the airfield.  The homing
  beacon is now active and should pinpoint Mike's location in no time.  Watch
  the SIGNAL indicator.  When it is filled up, you are right on top of Mike.
 
-  Of course, you will see the van and a couple of motorcycle escorts well
  before that.  Don't pour too much fire into the van.  If it blows up, Mike
  dies and you fail the mission.
 
-  Wait for them to stop and take down the wanna-be hijackers.  Once that is
  done, destroy the van.  Your wanted level will now be three stars.  Head
  immediately to the Paint 'n' Spray located across from CJ's garage to shake
  the heat.
 
-  Once that is done, go back to the Pleasure Dome to complete the mission.
 
+-----------------------------+
| 9.2.4  Outrider:  Mission 4 |------------------------------------------------
+-----------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect, $9,000, Sniper Rifle, and a RPG
Unlockables  :  None
 
This mission starts as a cellular phone call from Jizzy.  He wants CJ to meet
T-Bone at the gas station by the docks.
 
-  Go to the Xoomer station and park in the pink marker.  CJ will get into the
  car parked by the pumps.  T-Bone immediately puts CJ in a strangling head-
  lock to extract information on who he works for.  Mike Toreno gets in the
  car and tells T-Bone to lay off and for CJ to drive them to the van.
 
-  When you get to the van, Mike states that he is hauling a load of yay to his
  factory.  Unfortunately, the authorities and everyone else is wise to this
  plan so they have set up a series of roadblocks in the city.
 
-  Grab the RPG and Sniper Rifle and hop on the motorcycle.  Head to the first
  roadblock up north.  Stop close enough for effective range but far enough to
  avoid collateral damage.  You must be quick about eliminating roadblocks
  because the van isn't too far behind.
 
-  Put a couple of rockets into the cars to eliminate most of the roadblock.
  Go to melee weapon to mop up and speed off to the second road block.
 
-  This time, in addition to troops on the ground, there are also troops in the
  windows to the left.  Again, a rocket up there plus one between the cars
  should clear out most resistance.  Mop up and head for the third road block.
 
-  This roadblock is a little trickier.  They have snipers on a distant over-
  pass to your left.  Clear out that which is in front of you then use your
  Sniper Rifle to pick off the last resistance.
 
-  Another roadblock with snipers on high.  Use the same tactic of clearing out
  the ground and sniping the snipers.  By now, the van will probably be very
  close behind your bike.
 
-  When the last roadblock is blown, escort the van into the walled compound.
  CJ volunteers to lead the police on a merry little chase since his wanted
  level is now three stars.  Go to CJ's garage to save or use the Paint 'n'
  Spray to clear his record.  The mission ends either way.
 
____________________
/  9.3  Woozie Path /__________________________________________________________
--------------------
 
When CJ goes to visit Woozie, he learns that the man is blind first of all.  In
addition, Woozie is in charge of settling disputes between the various Triad
factions.  Woozie is very ambitious and is busy setting up his Four Dragon's
Casino in Las Venturas.
 
+----------------------------------------+
| 9.3.1  Mountain Cloud Boys:  Mission 1 |-------------------------------------
+----------------------------------------+
 
Prerequisites:  Jizzy Path Jizzy:  Mission 1
Reward(s)    :  Respect and $5,000
Unlockables  :  None
 
The Mountain Cloud Boys are a Triad Gang headed by Woozie.  When CJ enters his
office, Woozie wishes CJ go along with him to take care of some business.
 
-  Woozie explains that his car is in the shop so he has CJ drive him to the
  meeting place.  On the way, he explains some Vietnamese gangs have been
  encroaching on his territory.  When you arrive at the meeting place, people
  are running around in a panic.
 
-  Follow the path around to a steel fence.  Woozie opens it and CJ tells him
  that all of the delegates have been killed in some kind of ambush.  A WOOZIE
  health bar appears as the Vietnamese gang members return to complete their
  work.  Take care of the gang members directly in front then cautiously move
  to the corner of the alley.
 
-  When you turn the corner, take out the sniper and prepare to be rushed by
  more gang members.  Clear them out and watch out for gang members hiding in
  the alcoves in the alley.  A cut scene shows CJ and Woozie jumping into
  their car.  Another group of Vietnamese show up to block the alley off but
  CJ breaks through the roadblock.
 
-  Soon there is a running gun battle between CJ and the two Vietnamese cars.
  Woozie tells CJ to drive while he eliminates the attackers.  After the smoke
  clears, take Woozie back to his place.
 
+------------------------------+
| 9.3.2  Ran Fa Li:  Mission 2 |-----------------------------------------------
+------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect and $6,000
Unlockables  :  None
 
It seems that a Vietnamese crime family is coming over to take over operations.
Woozie doesn't want to see this happen.  CJ is tasked with getting a package
from the airport that is very important.
 
-  Drive to the airport and go into the parking garage.  Note the way the
  garage is set up because you will having to come back through at high speed.
 
-  Get to the car that is marked on the map.  Hop into the car and a cut scene
  will show Vietnamese gang members coming in to ambush CJ.  A DAMAGE meter
  also appears.  Don't let this get down to zero or the car gets destroyed and
  you fail the mission.  When you try to escape via the most direct routes,
  the exits are blocked by vans.
 
-  Make your way back to the central road leading outside and exit via the
  entrance road.  Once you get free, a couple of gang members on motorcycles
  take up pursuit.  They are easy to shake as you wind through the city.
 
-  Go to the lockup garage, located in the northern part of the city, to
  complete this mission.
 
+-------------------------+
| 9.3.3  Lure:  Mission 3 |----------------------------------------------------
+-------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect and $8,000
Unlockables  :  None
 
It seems that the Vietnamese want to assassinate Ran Fa Li.  Woozie, of course,
doesn't want to see this happen.  CJ suggest that a decoy be driven to lure
the assassins out to the countryside while the real Ran escapes unnoticed.
 
-  Head to Angel Pine to pick up the decoy car.  When you enter it, you will
  notice a DAMAGE meter.  This indicates how likely the Vietnamese will notice
  that CJ is not the real Ran.  This means a lot of evasive driving and
  keeping ahead of them.
 
-  To add to the fun, you will have to go through eight checkpoints scattered
  along the country roads.  Once you have passed through the eighth check-
  point, the Da Nang gang realizes it has been fooled and roars off back to
  San Fierro.
 
+---------------------------------------+
| 9.3.4  Amphibious Assault:  Mission 4 |--------------------------------------
+---------------------------------------+
 
Prerequisites:  High lung capacity
Reward(s)    :  Respect and $11,000
Unlockables  :  None
 
It seems that a Triad member has turned traitor and is informing the Da Nang
gang.  Woozie wants a bug planted in the Da Nang meeting area to see what is
going on.  This mission is only available from 2000 to 0600.
 
-  Go to the docks and you will see a cut scene showing the boat with its spot-
  lights and Da Nang patrol boats roaming around.  Jump into the water and
  swim toward the boat.  Watch you air capacity and only surface when the
  coast is clear.
 
-  Follow the series of tunnels and be sure to get the knife in the second
  cave.  Once you are in the open water, avoid any contact with the patrol
  boats and ship's spotlights.  Swim under the ship and surface at the plat-
  form on the other side.
 
-  Sneak on board and eliminate any guards between you and the meeting area.
  Once that is accomplished, jump off and swim back to shore and go to the
  pink marker to finish the mission.
 
+--------------------------------------+
| 9.3.5  The Da Nang Thang:  Mission 5 |---------------------------------------
+--------------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect and $15,000
Unlockables  :  None
 
Seems that the main bulk of the Da Nang crime family is shipping over.  On
board are a lot of gang members, weapons, and heroin.  Woozie counters this
threat by sending Little Lion out to do fly-bys.  CJ, of course, offers to
assist and takes up position as gunner.
 
-  The helicopter will take a direct hit from a RPG and crash.  CJ survives so
  now you have to swim to the pink marker by the ship.  CJ climbs on board
  with a knife and a lot of attitude.
 
-  Do your best to remain unseen and take out the guards to collect their
  weapons.  Eventually, you will reach a high stack of containers that will
  finally force you into a firefight.  Work your way down and around the
  crates to a hatch in the deck.  Move around this hatch and use the crates as
  a staircase.
 
-  Clear out the guards as you move around the crates.  Eventually, you will
  make it to a crate full of refugees.  Shoot the lock off to let the refugees
  out.  They tell CJ that Snakehead is the one leading this party.  Time to
  head up to the ship's cabin.
 
-  When you reach the cabin, take out the remaining guards and prepare to
  confront Snakehead.  Snakehead wants to fight the old-fashioned way; with
  swords.  He throws CJ a sword and in true Highlander fashion, they go at it.
 
-  After cleaning Snakehead's clock, go back to where the hatchway in the deck
  was and chat with the refugees.  They give CJ a dinghy to get back home in.
  Mission completed.
 
==Desert==
 
+=============+
| 10.  DESERT |================================================================
+=============+
 
These series of missions have more of a fun and adventuresome ring to them.  CJ
will be doing some rather strange things on some missions.  In addition, you
get to learn how to fly which will come in very handy later on.
 
There are nine missions for the Desert.
 
____________________
/ 10.1  Toreno Path /__________________________________________________________
--------------------
 
Head toward the question mark located in Tierra Robada.  It is here that you
will get your next set of instructions and missions.  You will also get a
surprise as you progress through these missions.
 
+-----------------------------+
| 10.1.1  Monster:  Mission 1 |------------------------------------------------
+-----------------------------+
 
Prerequisites:  None
Reward(s)    :  Depends on your time
Unlockables  :  None
 
When you walk into the pink marker, a voice over the loudspeaker explains what
is going on.  It instructs CJ to take a monster truck and go through
designated checkpoints in a set period of time.  This is a test to determine
what CJ is made of.
 
-  You will go through 35 checkpoints scattered around the ranch.  You have
  approximately seven minutes to make it through all those checkpoints.  Some
  things to keep in mind when driving the monster truck:
 
  -  First, it has a high center of gravity so tipping over is very easy.
 
  -  Due to weight and top mass, stopping is slow process once you get up to
      speed so make sure you anticipate obstacles well before you have to react
      to them.
 
  -  You will be going up some pretty sheer cliffs so try to hit them straight
      on.  If not, you may tip over.
 
  -  Watch for cross-traffic on the roads.
 
-  When you finish, your time will be displayed against the top times and you
  will be rewarded accordingly.
 
+------------------------------+
| 10.1.2  Highjack:  Mission 2 |-----------------------------------------------
+------------------------------+
 
Prerequisites:  None
Reward(s)    :  $7,000
Unlockables  :  None
 
CJ learns that the voice over the speaker is none other then Mike Toreno, who
you had believed got killed in the helicopter.  Toreno explains that he is part
of a government agency trying to get inside the Latin America drug trade.  He
further explains that CJ pretty much makes a good soldier so Toreno doesn't
have to dirty his hands.
 
-  For this mission, CJ will be taking Cesar along for the ride.  The plan is
  simple, pull alongside the truck, Cesar jumps over, overpowers the driver,
  and takes the truck.  First of all, to locate the truck, look for the red
  marker on the map.
 
-  Pull alongside the truck and get as close as you can while matching the
  speed of the truck.  You don't have a lot of time to pull this off since the
  southbound freeway isn't that long.
 
-  Cesar will tell CJ to pull up, pull back, get closer, etc.  Make sure you
  follow these instructions so that Cesar has a smooth jump over.
 
-  When you are successful, jump into the truck and drive it back to your
  garage in Doherty.  Once you do that, the mission is over.
 
+----------------------------------+
| 10.1.3  Interdiction:  Mission 3 |-------------------------------------------
+----------------------------------+
 
Prerequisites:  None
Reward(s)    :  $1,000
Unlockables  :  None
 
When CJ enters Toreno's ranch, he is talking on the radio in some sort of
strange code.  When Toreno gets off the radio, he gives him a status report on
his brother Sweet.  It seems that Toreno may be of some help if CJ is willing
to help him.  Toreno wants CJ to go to a distant desert hilltop and set up a
flare to guide a helicopter coming in with "precious" cargo.
 
-  Jump in the dune buggy and head for the yellow marker.  You will be doing
  some twisting and turning along both the paved and dirt roads to make it to
  the little settlement.  Once there, Toreno instructs CJ to grab the weaponry
  and bike and head up the hill.
 
-  Follow the path around the hill until you are at the top.  Once at the top,
  drive into the pink marker to trigger a scene of CJ touching off the flare.
 
-  Of course, nothing ever goes as planned.  As soon as Toreno's helicopter
  arrives, four helicopters come from nowhere and start hammering at Toreno's
  helicopter.  A HELI health bar now appears.  You are responsible for
  protecting Toreno's helicopter.
 
-  Get out the rocket launcher and start hunting.  The enemy helicopters have
  a nasty habit of coming in low.  This, in turn, makes them ideal targets.
  Unfortunately, these helicopters will also drop troops on CJ if you aren't
  quick enough.  One good tactic is to line up a helicopter dropping troops,
  then shoot it down.  You then can collect their weapons and money.
 
-  Make sure you are quick about getting rid of the enemy choppers since they
  can do a lot of damage to Toreno's helicopter in short order.
 
-  Once you have disposed of the enemy, Toreno's helicopter drops the package
  a distance away.  CJ now has to travel over more territory to retrieve said
  package.
 
-  Head back down the hill and head toward Verdant Meadows.  Just north of the
  abandoned airfield, there is a chasm that you can travel through.  When you
  get to the oceans edge, you should find the package next to the cabin.  A
  speaker at the cabin instructs CJ to drop the package back at the hideout.
 
-  Backtrack to the first area you stopped at to collect the weapons and
  vehicle.  Drive into the pink marker to end the mission.
 
+-------------------------------------+
| 10.1.4  Verdant Meadows:  Mission 4 |----------------------------------------
+-------------------------------------+
 
Prerequisites:  None
Reward(s)    :  Verdant Meadows Airstrip for $80,000
Unlockables  :  Flight School, Verdant Meadows asset Path
 
CJ has really impressed Toreno.  He has impressed him so much, Toreno wants to
give CJ some tougher assignments.  Unfortunately, CJ needs to learn how to fly
before he can take on these assignments.  Toreno tells CJ he needs to purchase
Verdant Meadows so that he can become a pilot.  Head out there, buy the
property, and have fun.
 
_____________________________
/ 10.2  Verdant Meadows Path /_________________________________________________
-----------------------------
 
This next series of missions introduces CJ to the joy of flying.  To me, these
missions are some of the greatest fun in the game.  In addition, you acquire
some very unique planes and flying aids later on in the game.
 
These missions represent the second part of Toreno's missions for CJ.  Once you
have completed all these missions, you will be rewarded by being able to pick
up a Flamethrower, Mini-Gun, RPG, or Heat Seeking RPG at Toreno's cabin in
Tierra Robada.
 
+-------------------------------------+
| 10.2.1  Learning to Fly:  Mission 1 |----------------------------------------
+-------------------------------------+
 
Prerequisites:  Complete the Toreno Path
Reward(s)    :  Respect
Unlockables  :  With enough skill, ability to get onto any airfield and unlocks
                Motorcycle School
 
CJ will have to go through a series of nine tests in order to get through
flight school.  Once you have completed these lessons, the Verdant Meadows
airstrip is open for missions.  See Chapter 20 for how to complete these
lessons.
 
+----------------------------+
| 10.2.2  N.O.E.:  Mission 2 |-------------------------------------------------
+----------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect and $15,000
Unlockables  :  None
 
Well, now that CJ has become a pilot, Toreno has a few jobs for him to
complete.  It seems some operatives are in trouble and need some equipment
pronto.  Toreno taps CJ for the job.
 
-  Head over to the plane and get ready for your first mission involving
  flying.  There are a couple of things to keep in mind.  First, you must get
  to Angel Pine in ten minutes.  That isn't too much of a problem except for
  the second part.  You must fly low to keep under the radar.
 
-  For the second part, you will have a VISIBILITY bar.  If it fills out, then
  be prepared to be pursued by some very aggressive forces.  You must go to
  and from the designated target under the radar.
 
-  If you keep at treetop level and stay in the canyons, you should be able to
  keep under the radar.  Once you get to the target site, you must fly through
  the red ring in order to drop the supplies.
 
-  Once the supplies have been dropped, head back to base and park in the pink
  marker to complete the mission.
 
+------------------------------+
| 10.2.3  Stowaway:  Mission 3 |-----------------------------------------------
+------------------------------+
 
Prerequisites:  None
Reward(s)    :  $20,000
Unlockables  :  None
 
CJ comes out of the hanger to see a large cargo plane land on his field.  If
this isn't bad enough, some government vehicles appear to be escorting the
plane.  Toreno explains that this plane is loaded with materials nobody should
get.  He gives CJ the green light to destroy the plane.
 
-  When you have control, CJ is on his PCJ 600 and is ready to roll.  Take off
  quickly and lean forward to gain that extra speed.  Once the pilot detects
  what you are up to, he will start to run the plane down the runway for take-
  off.
 
-  Go wide right to avoid boxes and crates coming from the back of the plane.
  Then quickly line up to the back ramp and gun the motorcycle into the plane.
  A cut scene shows the bike being pushed out of the back by some barrels.
 
-  You will now have to work your way forward.  Each alcove has somebody ready
  to put out CJ's lights.  In addition, the center passage seems to constantly
  have barrels rolling down it.  Dodge or jump over the barrels and clean out
  the alcoves.
 
-  Eventually CJ will get to the front of the plane.  Take out the guard and
  take his parachute.  Plant the explosives and run to the back of the plane.
  Detonate the charges and immediately jump.  The plane blows up and CJ gets a
  nice panoramic view of the countryside to end the mission.
 
+-----------------------------------+
| 10.2.4  Black Project:  Mission 4 |------------------------------------------
+-----------------------------------+
 
Prerequisites:  None
Reward(s):  Jet Pack
Unlockables:  None
 
The Truth comes to visit CJ.  He is being his usual introspective self.  He
tells CJ that there are some strange goings on at the air base.  As a matter of
fact, they are doing things nobody has a clue about in their secret research
lab.  The Truth wants CJ to infiltrate the lab and bring something back.  You
can only do this mission from 2200 to 0600.
 
-  The Truth takes CJ out to the secret air base and drops him off.  He
  explains to CJ that he has until 0530 to gain entrance into the lab.  Of
  course, this item is contained within a room with heavy blast doors.  The
  slightest hint of trouble and those doors will close forcing CJ to use a
  ventilation shaft.
 
-  When you have control again, get out the Sniper Rifle and pick off the
  soldiers in front of the gate and in the watchtower to the right.  Keep in
  mind that in addition to the soldiers, the spotlights can also raise a
  warning.  If you are spotted, the base goes to Condition Blue.  This means
  you need to hide until things clear out.  If the base goes to Condition Red,
  everything gets locked down and they will be actively hunting for you.
 
-  Go up into the right tower and snipe any guard that is on the path to the
  doors.  Also snipe the guards in the towers.  Take out the searchlights
  covering the blast door and in the southeast corner.  Taking out more then
  two searchlights will trigger the alarm.
 
-  Once inside, either use stealth or firepower to get past the guards.  Your
  first goal is to disable the SAM site.  You will definitely be happy you did
  this later.
 
-  Backtrack a little and go into the next room under the catwalk you used to
  get to the SAM control room.  Again, watch out for the guards since they are
  very aware of your presence now.
 
-  Go into the central lab and you will note it requires a keycard.  This is
  required for entrance into the area the "Black Project" is being stored in.
  Go through the left passageway and into the next room.  The scientist hands
  over his keycard.
 
-  Go back to the central lab area and use the keycard to gain entrance.  This
  also triggers an alert bringing the entire military down upon you.  Blast a
  path to the project as you go down.  When you get to the project, equip it
  and blast out of there.
 
-  With the SAM site disabled, you won't have to worry about being shot down.
  Fly toward the Arco del Oeste area to meet with The Truth.  He take the
  pack, thanks you, then leaves you stranded.  Mission accomplished.
 
+-------------------------------+
| 10.2.5  Green Goo:  Mission 5 |----------------------------------------------
+-------------------------------+
 
Prerequisites:  None
Reward(s)    :  $20,000 and Jetpack (permanently)
Unlockables  :  Airfield asset for a maximum of $10,000 revenue
 
The Truth isn't quite finished with CJ's talents.  It seems that the government
is moving some strange stuff and The Truth wants it.  He suggests that CJ take
the Jet Pack and get it.
 
-  Look at the map for the green marker.  This is the train you are supposed to
  steal the stuff from.  Be warned, though, the military types on board will
  not be willing to let you go to the train that easily.
 
-  Land on either the front or back of the train and start to walk your way
  forward (or backward depending on perspective) taking care of the military
  types and breaking open crates.  Of course, the crate with the goo in it
  will be the last one you break open.  You also inherit a two-star wanted
  level for your efforts.
 
-  Once you have the stuff, go back to your airfield and give it to The Truth
  by landing in the pink marker.  Mission accomplished and some extra income
  flowing in.
 
==[[Las Venturas]]==
 
CJ has really made a name for himself.  Not only has he regained a lot of his
power back, he is also the proud owner of one business and a partner in a major
casino.  This series of missions basically ensures that the competition is
either eliminated or it is severely subdued.
 
There are 18 missions for Las Venturas.
 
__________________________
/ 11.1  Four Dragons Path /____________________________________________________
--------------------------
 
These missions help to put Woozie's casino on the map for good.  It also allows
CJ to become a partner.  Of course, there are some loose ends that must be tied
up before all of this can come together.
 
+------------------------------------+
| 11.1.1  Fender Ketchup:  Mission 1 |-----------------------------------------
+------------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect and $5,000
Unlockables  :  None
 
It seems that Woozie is having trouble getting his casino up and running.  He
suspects that the mob has planted people among the workers and they are
sabotaging the operation.  He offers CJ a stake in the casino if he wants to
assist.  Just then, his boys bring in a mob operative.  Woozie wants to ice him
but CJ has a better idea.
 
-  This cut scene shows a guy tied spread-eagle across the windshield and hood
  of a convertible.  He tells CJ isn't going to talk but CJ has other ideas.
  Soon a SCARE-O-METER bar appears.  You will need to get this bar totally
  filled to make the guy spill his guts.
 
-  What better way to convince someone you will do anything to get them to talk
  then to drive recklessly.  The road in front of the casino offers a great
  opportunity for doing just this.  First, turn into oncoming traffic and gun
  the motor and watch the bar fill in.
 
-  Continue to dodge traffic at a dangerously close clip and doing donuts and
  spin-outs also help in your endeavors.  Don't get into any wrecks or hit any
  solid objects because you may kill your witness, which will result in
  mission failure.
 
-  After a few trips up and down the street, the guy is ready to spill his
  guts.  He tells you that the Sindacco family is responsible for causing the
  delays.  Thank the guy and drive him into the pink marker by the garage on
  the south side of the casino.  Mission accomplished.
 
+-----------------------------------------+
| 11.1.2  Explosive Situation:  Mission 2 |------------------------------------
+-----------------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect and $7,000
Unlockables  :  Quarry jobs, Robbery Path
 
CJ believes it is time for some revenge.  He figures that the best way is to
hit them where it hurts; their pocketbooks.  To pull this off, though, will
require some materials.  Explosives are the first thing that is needed.  Woozie
states there is a quarry nearby in the desert.  CJ decides that is a good place
to get the needed materials.
 
-  To start this mission off, get a car and drive out to the quarry.  Drive
  into the pink marker to start the mission.
 
-  It seems that the workers have already set the dynamite to go off.  You now
  see a timer for 2:30 appear.  This is how much time you have until the
  dynamite goes off.  It's time for some serious insane stunts.  Instead of
  following the path down to the bottom of the site, floor the gas and jump
  over the edges to get down quicker.
 
-  Once you are at the bottom, grab the dump truck and run over the crates to
  stop them from going off.  They are marked in green on the map.  Once all
  four crates have been smashed, run around and collect the dynamite.  Also
  take out any workers who get in your way.  Once you have collected the
  dynamite, the timer disappears.
 
-  Now you have to get out.  You can't go out the way you came since they have
  closed off the exit.  Looks like you will be doing some more jumping.  Hop
  onto the Sanchez and you will see pink waypoints.  Go into these waypoints
  and follow the direction they are pointing in.  They are basically showing
  you the path out.
 
-  Take out any guards in your way and follow the path back up to the lip of
  the quarry.  This means you will be riding on and jumping from the conveyor
  belts as you make your way to the top.  Gun the motor for the last belt and
  sail over the fence and away from the area.
 
-  Go to where the yellow marker indicates to drop off the dynamite to complete
  the mission.
 
+-------------------------------------------+
| 11.1.3  You've Had Your Chips:  Mission 3 |----------------------------------
+-------------------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect and $10,000
Unlockables  :  Truth Path
 
Woozie tells CJ that somebody has been playing with counterfeit chips in his
casino.  He knows the Sindacco family has a chip making factory.  He wants the
factory brought down.
 
-  Head over to the factory.  You will see a couple of guards busy cruising
  around in a car patrolling the area.  Wait for the car to make its round
  before you sneak into the area.
 
-  Sneak around the factory to the entrance and go inside.  Be prepared for a
  running gun battle as you head toward the injection machines.
 
-  Clear all the obstacles in your path and when that is done, lay into the
  injection molding machines.  There are ten machines you must destroy to
  ensure that chips are never made again (these are indicated by green
  markers).
 
-  Once you have fought your way out of the factory again, head back to the
  garage at the Four Dragons Casino.
 
+--------------------------------------+
| 11.1.4  Fish in a Barrel:  Mission 4 |---------------------------------------
+--------------------------------------+
 
Prerequisites:  None
Reward(s)    :  Co-ownership of Four Dragons Casino
Unlockables  :  None
 
This is just a cut scene showing CJ signing the papers to become a co-owner,
along with Ra Fan Li, of the Four Dragons Casino.
 
___________________
/ 11.2  Truth Path /___________________________________________________________
-------------------
 
This single mission has the Truth asking for a favor from CJ.
 
+--------------------------------+
| 11.2.1  Don Peyote:  Mission 1 |---------------------------------------------
+--------------------------------+
 
Prerequisites:  Four Dragons Path You've Had Your Chips:  Mission 3
Reward(s):  Respect
Unlockables:  Caligula Path
 
The Truth tells CJ some UK band and their manager has gotten themselves trapped
in the desert.  The Truth tells CJ to go to Arco del Oeste to look for the
missing individuals.
 
-  Get a four-door car and drive to the spot where the missing people are.
  They will be identified as Paul and Maccer.  Pick them up and go get the
  other band member at the Snake Farm.
 
-  Go to the farm and you will see the other band member getting in trouble
  with the locals.  They start shooting at him so return the favor to them.
  Once they are cleared out, go back to the hotel at Caligula's.
 
______________________
/ 11.3  Caligula Path /________________________________________________________
----------------------
 
This series of missions puts CJ on a collision course with another mob family.
It seems that there are a lot of mob families interested in this part of the
world.
 
+------------------------------------+
| 11.3.1  Intensive Care:  Mission 1 |-----------------------------------------
+------------------------------------+
 
Prerequisites:  None
Reward(s):  Respect and $5,000
Unlockables:  C.R.A.S.H. Path Misappropriation:  Mission 1
 
 
When you enter Ken's office, he tells you of some trouble he is in.  It seems
that a member of one mob is in the hospital.  Ken believes that another mob
family will try to whack this guy.  Ken doesn't want this to happen so he wants
CJ to go to the hospital to pick up this guy.
 
-  Drive over to the hospital and part in the pink marker.  CJ tells the nurse
  he is here to get the patient.  The nurse states an ambulance just got him
  and they are on their way to parts unknown.  Now CJ needs to find the
  ambulance.
 
-  There are three ambulances and it is totally random as to which one this guy
  is in.  The three target ambulances are indicated by red markers on the map.
  Head toward one of these targets.  Now you need to bump them.  If it is the
  one containing your target, then they will take off.  If not, then that
  ambulance will tell the others, which in turn alerts the other mob family of
  your intentions.
 
-  When you find the target ambulance, do everything you can to ram it off the
  road.  Don't shoot it up or you will fail the mission.  Eventually the
  ambulance will stop and the mob family members will try to shoot it out with
  you.  Gun them down and take the ambulance.
 
-  Now you will have to watch out for the other mob family as they take there
  cars and try to do drive-bys and ram the ambulance.  Concentrate on getting
  the ambulance to the Meat Factory on the west side of town.  Don't try to
  "duke" it out with them since the ambulance makes a lousy offensive vehicle.
 
-  Once you get to the factory, drive into the pink marker to complete the
  mission.
 
+---------------------------------------+
| 11.3.2  The Meat Business:  Mission 2 |--------------------------------------
+---------------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect and $8,000
Unlockables  :  Madd Dogg Path
 
CJ wants Ken to help settle down the mob families.  They are to head out the
Meat Factory to chat with Sindacco Family representatives.  Of course, Johnny
Sindacco (the man CJ extracted information from) seems to be well again.  One
look at CJ, though, puts him back to sleep and the family declares war.
 
-  When control returns, the Sindacco gang has firebombed the exit so that CJ
  and Ken have no choice but to go through the factory.  A ROSIE bar appears
  indicating Ken's health.  This is just a slugging match in which you have to
  blast the mob out of your way.
 
-  Ken assists CJ by putting out the fires blocking their way.  Continue to gun
  down the mob members as they enter the area and don't forget to pick up
  their weapons.  In the next room, Ken decides to hide in the freezer while
  CJ does his thing.  DON'T go into the freezer or you will be locked in and
  fail the mission.
 
-  Quickly take care of the mob that is in this room because Ken's health will
  steadily deplete until you get him out of the freezer.  Once you have
  "rescued" Ken, continue to clear each room out.  As each room is cleared,
  Ken will follow behind CJ.  Eventually you will get a message stating you
  have cleared out the factory.
 
-  Get a car and leave the factory and go back to Caligula's.  A job well done.
 
+------------------------------+
| 11.3.3  Freefall:  Mission 3 |-----------------------------------------------
+------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect and $15,000
Unlockables  :  C.R.A.S.H. mission High Noon
 
When you visit Ken, he has a visitor from another crime family:  Salvatore
Leone, head of the Leone Family in Liberty City.  Seems that Leone is taking
over the casino but other mob families disagree with this decision.  As a
matter of fact, the Forelli Family is sending some guys over to take care of
Leone.
 
-  Go to the airport and then follow the blue marker to the plane you need to
  steal.  The Dodo isn't too bad of a plane but the controls are still pretty
  sensitive.  Once in the air, turn so that you are on a collision course
  with the Forelli plane.
 
-  Try to adjust your altitude to match theirs.  Obviously, if the yellow
  marker is pointing down, you are too high while it is pointing up, you are
  too low.  Once you get to their plane, you will notice a pink ring over the
  plane.
 
-  Do a 180 degree turn and fly into that pink ring.  A cut scene will show CJ
  jumping out of his plane and jumping on the jet.  It will then show him
  entering the plane.
 
-  You will have four assassins to deal with; two on the left and two on the
  right.  Use the cover provided by the door frame and shoot them all up.
  When you have finished, the pilot decides to take a crack at CJ.  Turn
  around and drill him.
 
-  Go up to the cockpit and take the controls.  Fly he plane to Las Venturas
  and land to complete the mission.  CJ then will receive a phone call from
  Tenpenny asking him to bring the dossier.
 
+-----------------------------------------+
| 11.3.4  Saint Mark's Bistro:  Mission 4 |------------------------------------
+-----------------------------------------+
 
Prerequisites:  Desert Truth Path Green Goo:  Mission 5, Caligula Path
                Freefall:  Mission 3, C.R.A.S.H. Path High Noon:  Mission 2,
                and Madd Dogg Path Madd Dogg:  Mission 1 
Reward(s)    :  Respect and $20,000
Unlockables  :  Return to Los Santos
 
Seems that Salvatore wants to end the Forelli threat once and for all.  He
wants CJ to head to Liberty City and hit the Saint Mark's Bistro.
 
-  Go to the airport and follow the blue marker to the jet.  Hop in and fly
  toward the yellow marker.  CJ will land in Liberty City and go to the
  bistro.
 
-  Guards tell CJ that he is not allowed in, it is invitation only.  CJ
  displays his invitation in the form of firepower.
 
-  Work your way through the bistro using cover and constantly moving to take
  out Forelli's goons.  High explosives work especially well in the confines
  of the bistro.  When you have cleared out all the Forelli's in the bistro,
  CJ will automatically be back on the plane heading for Las Venturas.
 
-  Land anywhere on the runway to complete the mission.
 
_______________________
/ 11.4  Madd Dogg Path /_______________________________________________________
-----------------------
 
Seems that Madd Dogg is pretty despondent.  Someone took all his lyrics and he
is in an alcoholic daze since he is no longer a part of the music business.  He
decides he just wants to end it all by jumping.
 
+-------------------------------+
| 11.4.1  Madd Dogg:  Mission 1 |----------------------------------------------
+-------------------------------+
 
Prerequisites:  Caligula Path The Meat Business:  Mission 2
Reward(s)    :  Respect
Unlockables  :  None
 
Although CJ is originally the one who took Madd Dogg's lyrics, he feels sorry
for him.  Especially when he has heard that OG Loc has not done them justice.
He decides he is going to save him and help him out.
 
-  CJ will be placed at the area that Madd Dogg is located at.  First, CJ needs
  to get something soft for Madd Dogg to land in.  There is a Walton with a
  blue marker over it with a man chatting on his cell phone.  Cap the man and
  take his truck.  Drive into the pink marker.
 
-  You can only move the truck left and right.  Madd Dogg staggers on the ledge
  above so try to keep the bed of the truck lined up with his probable
  trajectory.  This part can be tricky so you may want to use a straight
  object to gauge where he would fall if he jumped from his current location.
 
-  After you catch him in the bed of the truck, a MADD DOGG meter appears.
  Carefully drive him to the drive-through Mental Hospital as indicated by the
  yellow marker on the map.  When Madd Dogg departs, he tells CJ he is in need
  of a new manager.
 
___________________
/ 11.5  C.R.A.S.H. /___________________________________________________________
-------------------
 
It seems that Tenpenny isn't quite through with CJ yet.  He has a couple of
taskings for him in order to ensure that Tenpenny can keep his cushy, corrupt
lifestyle.
 
+--------------------------------------+
| 11.5.1  Misappropriation:  Mission 1 |---------------------------------------
+--------------------------------------+
 
Prerequisites:  Caligula Path Intensive Care:  Mission 1 
Reward(s)    :  None
Unlockables  :  None
 
CJ meets Tenpenny and Pulaski in the backyard doing a barbeque.  First,
Tenpenny reiterates that he owns CJ so he has another job for him.  It seems
that an agent has a dossier loaded with Tenpenny's dealings.  Tenpenny wants
that agent taken out and he wants the dossier in his hands (which means don't
destroy it).
 
-  Head to the ghost town of Aldea Malvada as indicated by the yellow marker.
  When CJ arrives, he will see that the area is crawling with Federal Agents.
  Seems they are a bit more leery after losing a few witnesses.  The target is
  indicated by both a red marker on the map and a red cone above their head.
 
-  Once the gunfire starts, the target will rush into their helicopter to
  escape.  Don't attempt to have firefight with the feds since time is short
  and they pack a lot of heat.  Just take out the ones in CJ's path and thin
  their ranks a little because you can take the spare helicopter to take up
  the pursuit.
 
-  You must only follow the target to where they are going.  Shooting them down
  causes mission failure.  The target will fly around and eventually end up at
  the Emerald Isle hotel.  Jump out and start your pursuit.
 
-  To make your job more of a challenge, the target will probably jump off the
  building and use their parachute to try to get farter from CJ.  Don't let
  this happen.  Once the target is within CJ's gunsights, blast him and
  collect the dossier.  Mission accomplished.
 
_______________________________________________________________________________
 
Spencer writes:
 
The strategy I found easiest was bike it to Verdant meadows, then pick up the
jetpack.  Fly to the destination area, hover over and then target and shoot.
You take them completely unawares and it was all done and dusted in 10 seconds.
You then jetpack back to wherever you like.
 
+-------------------------------+
| 11.5.2  High Noon:  Mission 2 |----------------------------------------------
+-------------------------------+
 
Prerequisites:  Caligula Path Freefall:  Mission 3 
Reward(s)    :  Respect
Unlockables  :  None
 
Tenpenny calls CJ and tells him to bring the dossier to a designated location.
The yellow marker indicates that the location is in another ghost town called
Las Brujas.  Once CJ is there, he learns the truth of exactly of what will
happen to him.  Another individual gets whacked by Tenpenny due to him being a
snitch.  CJ realizes that they are digging their own graves at this point.
Tenpenny departs and the man that was whacked uses his final breath to lunge at
Pulaski.  This causes a brief ruckus where Pulaski runs off without finishing
the job.
 
-  When you regain control, Pulaski is running to his car.  Take careful aim
  with your gun and shoot his tires out since you won't be able to put a shot
  into Pulaski.
 
-  Hop into the dune buggy and give chase.  Because of the fact you shot out
  Pulaski's tires, he will make an easy target for CJ.  Pulaski starts to hurl
  insults and tough guy statements as CJ fills his car full of lead.
 
-  Once you destroy Pulaski's car and kill Pulaski, he remains defiant to the
  end.  Mission accomplished.
 
_______________________________________________________________________________
 
Bloody_Smurf555's strategy:
 
All you have to do is right after the cinema ends and you will be standing at
the entrance of the graveyard.  You must run on the front of his car before he
gets away.  Then you just have to jump on the front of the car and put a bullet
trough his head with a sniper rifle
 
_____________________
/ 11.6  Robbery Path /_________________________________________________________
---------------------
 
To make the Four Dragons Casino number one in the town, it looks like the bank,
and mob, have to be broken at Caligula's.  CJ has already taken the dynamite
needed to blow the safe.  They now will need to learn more about the place and
get someone to help them on the inside.
 
+---------------------------------------------+
| 11.6.1  Architectural Espionage:  Mission 1 |--------------------------------
+---------------------------------------------+
 
Prerequisites:  Woozie Path Explosive Situation:  Mission 2
Reward(s):  Respect
Unlockables:  None
 
In order to ensure success in robbing Caligula's, the architectural plans are
needed.  CJ volunteers to go down to the City Planning department to take care
of this phase of the operation.
 
-  If you are cameraless, then head down to the Pirate's in Men's Pants casino.
  The red markers on the map (and above the people's heads) indicate people
  with cameras.  Knock someone off and take their camera.
 
-  Go to the City Planning Department (as indicated by the yellow marker on the
  map).  Make sure you have no weapons whatsoever out or your won't be able to
  get in and the security guards will shoot at CJ.
 
-  At the counter, be as polite as possible.  To her questions, answer
  positively, negatively, and positively.  She then buzzes CJ in to allow
  access to the upper floors.
 
-  Go into the stairwell and go all the way to the top.  Go into the small
  glassed office where the plans are displayed on the wall.  Unfortunately, a
  guard is hanging around nearby so that makes it impossible to take pictures.
 
-  The game, though, states that you need a diversion of some nature to clear
  the area.  Head back downstairs to the Document Depository and go to the
  back.  A green arrow will indicate a battered A/C unit.  Hit or shoot it to
  blow it up and create a fire situation.
 
-  As everyone is evacuating, go back upstairs and take the pictures of the
  plans.  As you are leaving, the guards seem to have wised up because they
  are shooting back and you have a two-star wanted level.
 
-  Get back over to the Four Dragons and drive into the pink marker to complete
  the mission.
 
+--------------------------------------+
| 11.6.2  Key to Her Heart:  Mission 2 |---------------------------------------
+--------------------------------------+
 
Prerequisites:  Caligula Path Freefall:  Mission 3, All C.R.A.S.H. missions
Reward(s)    :  Respect
Unlockables  :  Millie as a girlfriend
 
Alright, the first part is completed.  As Woozie's gang goes over the blue-
prints and realizes many of the doors require keycard access.  CJ realizes that
the weakest link is human emotion so he decides he will get "closer" to one of
the gals on the inside.
 
-  Drive into the pink marker outside of Caligula's.  CJ sees a croupier get
  into her car and speed off.  A SPOOK-O-METER appears.  You will want to
  follow her but not too closely or you will fail.  She obeys all traffic
  lights so you need to keep at least two car-lengths behind her.
 
-  She will drive around and stop at a XXX Shop.  When she gets out of her car
  to enter, you do the same.  In the shop, go into the pink marker to show the
  croupier trying on some quite revealing clothes.  Go into the right dressing
  room and put on the Gimp Suit then exit the shop.
 
-  Get in your car and follow her home.  Park in the pink marker and wait in
  front of her house.  A drunk guy comes staggering up the sidewalk.  Take him
  out and take anything he drops.  Go to her front door and she assumes CJ is
  the one she's waiting for.
 
-  You now have a love interest.  You must get her interest to 40% or greater
  before she gives up the card.  Of course, you can also cap her and go into
  her house to get the card.  The first will take some time since she works
  the night shift.  Mission is passed once you get the keycard.
 
+-----------------------------------+
| 11.6.3  Dam and Blast:  Mission 3 |------------------------------------------
+-----------------------------------+
 
Prerequisites:  None 
Reward(s)    :  Respect
Unlockables  :  None
 
The next phase of the operation involves killing the power to Caligula's to
make the robbery go a little easier.
 
-  Go to the airport and follow the yellow marker on the map.  Go to the blue
  marker and get into the plane.
 
-  Fly to the next yellow marker on the map and make sure you are at the same
  altitude.  When you get closer, you will see a pink ring.  When you get to
  it, jump out of the plane.  You should be over the dam.
 
-  Use the controls on your shoot to guide yourself to the pink marker on the
  dam.  If you miss, that's alright.  Just swim/walk over to the pink marker.
  You are now ready to infiltrate the generator room.
 
-  Get the knife behind the first set of boxes and stealthily eliminate any
  guards in your way.  Then head into the generator room.
 
-  You will have to put charges on five generators.  This won't be easy since
  guards patrol below and at your level.  In addition, workers are busy
  fiddling around with dials and gauges on the generators.  Try to sneak
  around and methodically move down the line of generators.
 
-  After you have placed explosives on all five generators, walk into the pink
  marker to exit this room.  A nice little cut scene shows CJ's escape.  When
  you have control, grab a car and head back to the Four Dragons.
 
+--------------------------------+
| 11.6.4  Cop Wheels:  Mission 4 |---------------------------------------------
+--------------------------------+
 
Prerequisites:  None 
Reward(s)    :  Respect
Unlockables  :  None
 
The next element of the plan involves getting some police escort.  This means
stealing some HPV 1000 motorcycles.  Caligula's only ships their money in an
armored card escorted by these bikes.  You will have twelve minutes to steal
four police bikes from around the city.  An auto carrier is traveling along the
freeways to receive these bikes.
 
-  The bikes are represented on your map as green markers.  Some bikes are
  sitting alone while others already have cops on them.  It is the ones with
  cops on them you will have to jack.  Of course, this earns you a quick two-
  star wanted level.  Travel to each location and nab the bikes, then drive
  them to the auto carrier.
 
-  Continue the process until you have taken all four bikes.  CJ then sends the
  auto carrier to the casino while he finds another ride.
 
+--------------------------------------+
| 11.6.5  Up, Up and Away!:  Mission 5 |---------------------------------------
+--------------------------------------+
 
Prerequisites:  None 
Reward(s)    :  Respect
Unlockables  :  None
 
The last phase of the plan requires the gang to get an armored truck.  Of
course, these just don't grow on trees but someone suggests getting a heli-
copter that can lift things.  Steal the truck and bring it to a designated
location.  This means infiltrating yet another military base for the vehicle
you need.  This mission is only open from 2200 to 0600.
 
-  You cannot get through the gate with anything other then a military vehicle,
  so wait for a vehicle to leave the base.  Then sneak into the gate and get
  ready for some action.
 
-  If you are quick about it, you can cap the gate guard plus the roaming
  soldiers in front of the warehouse.  Then quickly go into the warehouse and
  prepare for a major firefight.
 
-  Use the crates and other obstacles for cover as you take on the military.
  Be especially mindful of soldiers up in the rafters firing down upon your
  position.  Once you clear out the warehouse, exit through the opposite door
  and head toward the helipad.  Again, you will have to contend with more
  soldiers.  Look left to collect your first horseshoe for Las Venturas.
 
-  Once you clear the area, use the Sniper Rifle to look up toward the helipad.
  You might be able to take out a couple of soldiers up there without having
  to do a running gun fight.  After that, go up the stair and mop up the last
  resistance on the helipad.
 
-  Of course, the military isn't going to let CJ get away with this.  They
  deploy two gunships to take care of the threat.  Go into the pink marker to
  take over the gun emplacement and shoot those birds down.
 
-  After you have cleared out the gunships, go to the helicopter and take off.
  Head toward the blue marker, which represents the armored car.  When you get
  to that location, lower the winch and pick the van up.  Make sure you get
  enough altitude once you have the van so you aren't dragging it on the
  ground or into buildings.
 
-  Head toward CJ's airstrip in the desert and lower the van into the pink
  marker.  Once the van has been lowered into the designated spot, go ahead
  and land the helicopter in the pink marker.  Mission accomplished and you
  will have a new aircraft at your airfield.
 
_______________________________________________________________________________
 
Drowfighter's strategies:
 
1.  I did not find it necessary to get a military vehicle, or even fight my way
through all those guards.  I grabbed the Seasparrow from the top north center
of the map, then parachuted from off the top of the Emerald Isle casino, and
skydove onto the roof from the rear of the complex right below the helipad.  I
had to take out one guard, and hide from the gunships for a while under the
helipad overhang in the corner. Then I ran up onto the helipad.  The gunships
disappeared without my having to fight them, and the heli opened up for me.
 
2.  I was just looking at this mission again and I just found an even easier
way to get in the gate without a military vehicle.  There is a permanent spawn
of a Packer in the industrial area directly to the East of the military base.
It is behind the westernmost building in the complex.  I took this, parked it
next to the fence of the base, jacked a car real quick and drove it up the
Packers ramp.  This gave me enough height to just Jump over the fence.  This
tactic also has the added advantage of allowing you to sniper rifle the
soldiers in the yard before the heat is on you.
 
+-----------------------------------------------------+
| 11.6.6  Breaking the Bank at Caligula's:  Mission 6 |------------------------
+-----------------------------------------------------+
 
Prerequisites:  Caligula Path Saint Mark's Bistro:  Mission 4, Robbery Path
                Key to Her Heart:  Mission 2 and Up, Up, and Away!:  Mission 5
Reward(s)    :  Respect and $100,000
Unlockables  :  None
 
Well, all the elements are together.  It's time to pull the job off.  The first
part of the job involves CJ going to Caligula's to gain access to the service
bay door to allow the armored car access.
 
-  Drive over to Caligula's and enter.  You now have four minutes to gain
  access for the rest of the gang.  Quickly head over to the area marked by
  the yellow marker.  Use your keycard to gain access to the stairwell.
 
-  Zero will guide CJ to the generator room.  Go to the ventilation grill at
  the back and toss some gas grenades into it (a cut scene will show if you
  are successful when you execute this part).  When successful, you will knock
  out the guards.  Then head for the next location.
 
-  Open the security door and step through.  Zero has taken care of the
  casino's emergency lighting and he is blowing the charges at the dam to put
  the place into total darkness.  Entering the next room puts you in the
  service bay.
 
-  Grab the forklift and get under the door.  Raise the lift to open the door
  and allow the armored car to get in.
 
-  Your job is to now guard Woozie's men so they can set the charges and blow
  the safe.  You will have to hold the enemy at bay and then a timer also
  appears which registers seven minutes.  This is the time you have to get the
  money and escape.
 
-  It seems that somebody is trying to bring the emergency generators back up.
  Head back upstairs and take care of light resistance.  Put charges on the
  generators and blow them up.  Head back down to the vault.
 
-  The vault is blown so help them retrieve money.  Zero reports that
  reinforcements are on the way so "lock and load" and get ready to give them
  a proper reception.
 
-  After you have done this, escort Woozie's guys out of the vault area and
  back to the service area with the van.  Once you have successfully done
  this, the timer disappears and CJ now has to find a way out.
 
-  Fortunately, a yellow marker indicates your next destination.  When you
  climb the stairs, you will see an elevator with a pink marker in front of
  it.  Step into the marker to be transported to the roof.
 
-  This is probably the hardest part of this mission.  Run up the stairs and
  clear out guards in your path.  Go out the door and onto the rooftop.  A
  helicopter now starts shooting at CJ.  Go to the first sloped roof and get
  the RPG.  Shoot down the helicopters and any SWAT team members barring your
  forward progress.
 
-  Go to the second roof and grab the parachute.  Put it one and jump to the
  rooftop across the street.  A police helicopter with two guards are on top
  of that roof.  Gun them down and take the helicopter.
 
-  Fly out to your airstrip and land in the pink marker to complete this
  mission and become a lot richer
 
==Return to Los Santos==
 
Well, CJ has it all now.  Money, power, and fame.  He isn't happy, though,
since he has been watching lame acts audition and he finds the business life
isn't for him.  He wants to go back to the old neighborhood and take it once
and for all.  Of course, Madd Dogg's release only hastens his desire.
 
There are 9 missions for Return to Los Santos.
 
________________
/ 12.1  CJ Path /______________________________________________________________
----------------
 
These missions re-establish CJ's stature in the neighborhood.  It also brings
his brother Sweet out of jail to assist in cleaning up the area once and for
all.
 
+-----------------------------------------+
| 12.1.1  A Home in the Hills:  Mission 1 |------------------------------------
+-----------------------------------------+
 
Prerequisites:  Caligula Path Saint Mark's Bistro:  Mission 4
Reward(s)    :  Respect
Unlockables  :  Madd Dogg's mansion as a safe house
 
This one starts at the Four Dragons Casino.  CJ expresses his desire to return
home again.  He wants to re-establish himself in his neighborhood and promote
Madd Dogg's return.  Woozie agrees to assist CJ in his efforts.
 
-  After this exchange, the next scene shows CJ parachuting down to the
  mansion's rooftop with four Triads.  The enemy gang is awaiting your arrival
  so it will be a vicious firefight once you land on the roof.  If you miss
  the roof, you can go around the house and use the stairs to access it.
 
-  You will be fighting off wave after wave of Vagos gang members as you
  prepare the LZ (Landing Zone) for more Triads to arrive.  Use the cover of
  the A/C units and keep moving to take care of this threat.  Area weapons
  such as grenades and Molotov's work really well here.
 
-  Once you have cleared the roof, go inside for more excitement.  Clear a path
  so you can get to Big Poppa.  The Triads tell you that you just need to
  clear the corridors, they will take care of the rooms.  Soften up the
  defenses on the first floor and head down.
 
-  You will then see Big Poppa making a break for it.  Clear out resistance in
  your path and go out the front door.  You will see Big Poppa taking off.
  Grab the vehicle and take off after Big Poppa.
 
-  Shoot, ram, and any other thing you can think of to destroy Big Poppa's car
  and kill him if he manages to escape.  Once you have done this, the mission
  is passed and you own a mansion.
 
+-----------------------------------+
| 12.1.2  Vertical Bird:  Mission 2 |------------------------------------------
+-----------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect, $50,000, and a new Hydra jet
Unlockables  :  None
 
All seems well with the world at this point.  Madd Dogg is busy recording and
life in the mansion has settled down.  CJ then gets a call from Mike Toreno.
He apparently wants one more favor.  He tells CJ to steal a jet off a aircraft
carrier and take care of a few spy boats.  Of course, he sweetens the deal by
telling CJ he can get his brother out of jail.
 
-  Grab the speed boat and head toward the aircraft carrier.  When you get real
  close to it, jump out and swim toward the aft portion.
 
-  Quietly sneak out of the water.  You will see a couple of guards lolling
  about.  Go up to the left bulkhead and wait until the guards pass.  Then
  head for the crates on the right.  When the guards have made their rounds,
  sprint to the hatch at the rear of this compartment and enter it.
 
-  Go up the ladder to the next deck and turn left.  Use your knife or silenced
  pistol to take care of the guards in this area.  Make another left and you
  will see some more guards and a forklift driver.  Take them out and go to
  the room with the pink marker.  Step into it to deactivate the SAM site.
 
-  Exit this space and head back around until you are in the hanger bay of the
  carrier.  Take care of any guards and head to the plane already on the
  elevator.  To eliminate any threats, you can destroy the rest of the jets
  in the hanger.  It doesn't matter if you raise the alert since you are now
  ready to escape.
 
-  First order of business it to take care of the pursuing Hydra jets.  The
  Hydra jet is probably the fastest thing you have flown.  You had better have
  a high Flying Skill to pilot it.  The controls are very responsive and you
  can basically turn on a dime with this plane.
 
-  Try to get your pursuers in your gunsight so you can get a missile lock and
  bring them down.  This may take a while depending on skill and enemy skill.
 
-  Once you have brought down three (or one if you destroyed all planes in the
  hanger), you are now ready to take out the spy boats.  The Hydra is a VTOL
  (Vertical Take-off and Landing) aircraft.  This means you can hover, like a
  helicopter, and become an aerial weapons platform.  Use this trick to take
  out the four spy boats.
 
-  Once you have destroyed the spy boats, go to your airfield and land in the
  pink marker.  You now have a brand new Hydra to add to you collection.
  Mission accomplished.
 
+---------------------------------+
| 12.1.3  Home Coming:  Mission 3 |--------------------------------------------
+---------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect
Unlockables  :  Sweet Path
 
Mike Toreno has one more favor to ask of CJ.  He tells him to go pick up his
brother at the police station.  When Sweet starts to rag on CJ about him
abandoning the hood, CJ counters with the fact that he has been trying to set
things up so they won't have to worry again.
 
-  When CJ and Sweet arrive in Ganton, they see people staggering around the
  street in a drug induced state.  Sweet wants CJ to help him take out the
  dealers once and for all.
 
-  The dealers have pink arrows above their heads.  A SWEET health bar appears.
  You need to keep Sweet protected as you methodically go down the street
  gunning down drug dealers.  Once the drug dealers are cleared out, it is
  time to reclaim Grove Street.
 
-  Find a grouping of three or four Ballas gang member and gun them down.
  This will trigger a gang war.  Make sure you protect Sweet at all costs
  or you will lose the mission.  Sweet does a pretty good job in support but
  you still have to deal with three waves of Ballas gang members to reclaim
  the neighborhood.
 
-  Once you reclaim the neighborhood, Sweet still sees things in black and
  white.  This also opens up the Sweet Path.
 
+-----------------------------------------+
| 12.1.4  Cut Throat Business:  Mission 4 |------------------------------------
+-----------------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect
Unlockables  :  None
 
Seems that OG Loc has made a phony name for himself.  Madd Dogg sees it as an
affront to him and he wants to stop it once and for all since OG Loc's music
seems eerily similar to music Madd Dogg wrote.  CJ agrees to take Madd Dogg to
OG Loc's video shoot.
 
-  When you arrive, OG Loc senses trouble brewing so he takes off and jumps
  into a hovercraft.  You won't be able to catch up to him so you need to keep
  on his tail and follow him through all the twists and turns.  He eventually
  will end up on the Verona Beach pier.
 
-  When you get to him, he takes off in a go-kart.  Follow him in the available
  go-kart through the winding streets of Los Santos.  He will not only use the
  roadways, but also go down the alleys.  When you finally catch up to him, OG
  Loc admits his wrongdoing and Madd Dogg gets signed onto a recording deal.
 
___________________
/ 12.2  Sweet Path /___________________________________________________________
-------------------
 
Now that they have regained their neighborhood, it is time to clean things up
once and for all.
 
+----------------------------------------+
| 12.2.1  Beat Down on B-Dup:  Mission 1 |-------------------------------------
+----------------------------------------+
 
Prerequisites:  CJ Path Home Coming:  Mission 3
Reward(s)    :  Respect
Unlockables  :  None
 
CJ basically tells Sweet in this mission that it is time to take back the hood
for good.
 
-  Follow the yellow marker to B-Dup's apartment after you recruit a couple of
  gang members.  CJ is told that B-Dup has moved to Glen Park.
 
-  Head over to Glen Park and start a gang war to claim the area.  A SWEET
  health meter appears.  As before, protect him at all costs while you
  eliminate the Ballas hordes.  Once you take over the neighborhood, head for
  B-Dup's house.
 
-  Clear out all the guards around it and go to the house.  Enter the house to
  get even more information.  Apparently Big Smoke is holed up in his own drug
  palace but B-Dup has no clue where that is.  Big Bear wants to rejoin the
  cause so Sweet takes him off to rehab.  Mission accomplished.
 
+----------------------------------+
| 12.2.2  Grove 4 Life:  Mission 2 |-------------------------------------------
+----------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect and $10,000
Unlockables  :  None
 
Sweet is back again preaching about family unity.  Although he and CJ see the
world differently, one thing they have in common is to make Grove Street a
force to be reckoned with.
 
-  First, you will need to gather up some gang members since this is total war-
  fare.  Then drive to the designated neighborhood in Idlewood and start a
  war.  As usual, a SWEET health bar appears.
 
-  Once you have claimed that neighborhood, go to another and provoke another
  war.
 
-  Once you have claimed these two neighborhoods, take Sweet back home to
  finish the mission.
 
+--------------------------+
| 12.2.3  Riot:  Mission 3 |---------------------------------------------------
+--------------------------+
 
Prerequisites:  CJ Path Cut Throat Business:  Mission 4
Reward(s)    :  Respect
Unlockables  :  None
 
As the gang is sitting around the TV, they are watching the trial of one
Officer Tenpenny.  Apparently the long-arm of the law caught up with him.  In
a startling decision, the DA announces all charges will be dropped due to lack
of evidence (apparently CJ was too efficient).  This, in turn causes a massive
riot to break out in the whole city.  CJ and Sweet want to get to Grove Street
to settle things down.
 
-  This mission basically involves getting from the mansion to Grove Street
  while avoiding all the chaos and confusion the riots are causing.  You may
  have to take alternate routes since the common ones may be blocked by
  burning cars or rioters.
 
+------------------------------------+
| 12.2.4  Los Desperados:  Mission 4 |-----------------------------------------
+------------------------------------+
 
Prerequisites:  None
Reward(s)    :  Respect
Unlockables  :  None
 
Sweet is busy trying to get the neighborhood in order when Cesar enters the
scene.  His neighborhood is also rioting and he needs help.  CJ explains he is
pretty busy but Cesar reminds him that he helped him out of a bind so CJ agrees
to assist Cesar in cleaning up his neighborhood.
 
-  First, to get this mission going you must recruit at least two CJ's gang
  since Cesar doesn't have enough manpower.  Vehicles will be scarce and the
  ones that do exist will most likely get shot up or are already destroyed.
  You must make it to Unity Station to hook up with Cesar's boys.
 
-  Once the link-up occurs, you will first head to an apartment complex.
  Although no health bar for Cesar appears, you must still protect him.  This
  is urban warfare at its finest as you clear out all the Vagos from around
  the apartment complex.  Once you have taken care of the last of the Vagos,
  your next stop is an alleyway.
 
-  Step into the pink marker to start the next part of the combat.  One of
  Cesar's guys opens up with an RPG.  You now need to take control and start
  mowing down Vagos gang members.  Make sure you watch your back when Cesar
  helps his fallen comrade.  Vagos gang members will attack from the rear to
  assist in trying to finish off Cesar.
 
-  Keep them in check and continue heading down the alley cleaning out any
  other pockets of resistance.  When you get to the end of the alley,
  immediately site in on the Vagos gang member on the roof of the house on
  the left.  He has an RPG and knows how to use it.  Target him first then
  finish mopping up the last resistance to complete this mission.
 
+-------------------------------------+
| 12.2.5  End of the Line:  Mission 5 |----------------------------------------
+-------------------------------------+
 
Prerequisites:  Control at least 35% of the territory in Los Santos
Reward(s)    :  Respect
Unlockables  :  None
 
This is it.  Big Smoke's fortress has been located in San Flores.  It is time
to end this once and for all.
 
-  Head over to the fortress in San Flores.  CJ soon figures out that since
  the fortress is in lock-down, he will need something heavy to smash through
  the front entrance.  Fortunately, the police are willing to oblige.
 
-  Look for the blue marker on your map.  There is a SWAT, anti-riot tank
  parked in a small residential neighborhood.  To prevent any problems, loop
  around to the back of the tank and take out the policeman watching it.  Hop
  into the tank and head for Big Smoke's.
 
-  Put the pedal to the metal and ram through the front wall full speed to gain
  entrance into Big Smoke's fortress.  Take care of the guards inside by
  running them down or using the water cannon.  Hop out and take care of any
  last resistance.
 
-  Now you will need to clear the fortress floor by floor.  You are told that
  Smoke is on the fourth floor so now you get to do some close quarter
  fighting.  At the end of each staircase going up is usually an alcove with
  one guard and body armor.
 
-  This is basically a slugging match of firepower.  Don't expose yourself too
  long and use obstacles to keep under cover while bringing down enemy gang
  members.  Again, grenades and Molotov's work great in this environment.
 
-  The drug lab presents a particular challenge.  Not only do you have to
  contend with forces on the floor firing at you, but you also have to
  contend with them firing at you from the catwalk above.
 
-  Once you have cleared the area, go up the stairs and be ready for more
  action as more reinforcements pour in through the door you entered this
  room through.  One individual has a RPG so be sure to give them a special
  reception.
 
-  The next floor is the lounge area.  his area will feature some of the
  biggest concentrations of enemy gang members.  Again, use the obstacles
  and keep moving.  When you go up the stairs, you get to deal with Big Smoke.
 
-  Big Smoke is so out of it, he is busy playing a video game while his boys
  are being gunned down.  When CJ talks to him, Big Smoke regrets nothing he
  has done and decides to go after CJ.  The lights go out and a health bar
  for BIG SMOKE pops up.  He is wearing armor so make your shots count.  You
  can do this with or without NVG's.  Just be wary of the occasional gang
  member who comes in to help Big Smoke.
 
-  Once you bring Big Smoke down, a cut scene shows Tenpenny blasting a
  generator and starting a fire.  This part will prove to be a particular
  challenge since you will have to lug around a fire extinguisher and clear
  a path.  This is in addition to knocking down the reinforcements that come
  in.  If this isn't bad enough, you only have 7:00 minutes to do all of this.
  NOTE:  If you are fireproof from the Firefighter Missions, just run through
  the factory.
 
-  Backtrack the way you came and be quick about clearing a path through the
  flames and shooting up any enemy gang members that get in your way.
  Eventually you will make it out to see the building go up in a tremendous
  explosion.  This isn't the end of it unfortunately.
 
-  Tenpenny attempts to escape in a fire truck.  CJ's brother Sweet grabs a
  hold of the ladder while CJ hops into a car in pursuit of said fire truck.
  A SWEET'S GRIP bar will appear on the screen after you pass the stadium.
  This is how long Sweet can hold onto the ladder while others are trying to
  shake him off.
 
-  Get your car underneath the ladder so that Sweet can fall into the car.
  Sweet takes over the wheel while CJ becomes the shotgun.  A CAR bar now
  appears.  Your job is to take care of all the police and gang members to
  prevent them from destroying the car while Sweet pursues Tenpenny.
 
-  After a wild ride through the city streets, Tenpenny loses control and ends
  up breaking through the guardrail and falling off a bridge right next to
  Grove Street.  The ending scene shows Tenpenny unrepentant for all the
  trouble he has caused.
 
The endgame shows Madd Dogg coming in with a new gold record.  Some bickering
going on within the family, and CJ leaving to make sure all is well in the
hood.  Fade out.

Latest revision as of 12:41, 28 November 2022

Missions in GTA San Andreas
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This is a comprehensive list of story missions in the game Grand Theft Auto: San Andreas.

There are 104 missions in total in GTA San Andreas. However, among them, two optional storyline mission strands exist, one each in San Fierro and Las Venturas. Although they are not necessary, it is important to complete them both for a sense of completion of the storyline, as well as statistical 100% completion.

The Introduction

The Introduction is a roughly twenty minute video, created with Grand Theft Auto: San Andreas' video engine, that details how events in Grand Theft Auto: Vice City led to events in Grand Theft Auto: San Andreas. It was available with the North American PS2 Special Edition of GTA San Andreas or the official soundtrack double CD. It is set in early 1992. The video ends directly at the beginning of GTA San Andreas, when protagonist Carl "CJ" Johnson arrives in San Andreas after hearing the news that his mom has died.

Los Santos missions

Protagonist Carl "CJ" Johnson returns to his hometown of Los Santos and needs to re-establish himself in his former neighborhood. Missions in this city involve Carl's attempt to regain respect within the Grove Street Families and face the obstacles confronting his family. Many of these missions have Carl as the driver with additional help as required.

There are 27 missions in the main thread in Los Santos, including an introductory mini-game mission which leads the player to the first official mission.

Introductory missions

These missions slowly introduce you to the essentials of the game and the main characters you will encounter many times throughout the story. This section of the story is where you will receive some of the most important benefits/unlocks.

Name/Screenshot Objective Rewards Unlocks

In the beginning...

Situation: Carl returns to Los Santos and is confronted by corrupt C.R.A.S.H. officers Frank Tenpenny, Edward "Eddie" Pulaski and an accompanying rookie Jimmy Hernandez. They frame him for a murder they committed themselves, that of fellow officer Ralph Pendelbury, and leave him in the lurch to protect his loved ones. Finally, they dump him in an alleyway in Jefferson, where Carl has nothing but only a bicycle nearby at his disposal.

Task: Climb the provided bicycle, and using the bicycle, or a motor vehicle because the bicycle is voluntary to use, head back to Grove Street and enter The Johnson House.

None Big Smoke

Safehouses in Los Santos

Aircrafts in Los Santos International Airport

Maverick in Easter Bay Airport

Access to Red County

Big Smoke

Meet your childhood friend and high-ranking Grove Street Families member Melvin "Big Smoke" Harris for the first time in five years. None Sweet & Kendl

Sweet & Kendl

Situation: Carl is picked up by Smoke, who informs him of the conditions in Los Santos, and takes him in his all-black Perennial to his mother Beverly Johnson's funeral, where Carl's siblings, brother Sean "Sweet" Johnson and sister Kendl Johnson, along with Smoke's fellow high-ranking Grove Street Families member and childhood friend Lance "Ryder" Wilson are mourning her death. Firstly, however, an embittered Sweet has an argument with Carl, which develops into another argument with Kendl, who leaves in fury. Carl and Sweet have a heated discussion, and when the four of them are about to leave, they are ambushed by a few Ballas, who destroy Smoke's Perennial. They find BMX bikes nearby and decide to escape.

Task: Escape the Ballas with Sweet, Smoke and Ryder and head back to Ganton.

Respect Ryder

The Johnson House as a save point

Ryder

Situation: Carl finally meets Ryder, who tells him that there's a catch with a pizza boy. Again, he wishes Carl gets a haircut, so they go to an old acquainted barber, Reece, and visit a pizza store in front of the latter's salon, where they get into a fight with the pizza boy.

Task: Get a haircut at Reece's Hair & Facial Studio and some food from The Well Stacked Pizza Co. and drive with Ryder back home.

Respect Tagging Up Turf

All hair salons, tattoo parlors and eateries across San Andreas

Sweet

Name Objective Reward Unlocks

Tagging Up Turf

Situation: Carl pays a visit to Sweet, who has him try to prove his mettle in the war against the Ballas. The first of these tasks is to invade Ballas graffiti over the hoods.

Task: Spray the Grove Street Families tag over the enemy gang tags.

$200
Respect
Cleaning the Hood

Spawn spray can on the first floor of The Johnson House with 5x ammunition
Spawn AK-47, Tec-9, Sawn-Off Shotgun and Molotov Cocktails with 2x ammunition in the kitchen of The Johnson House for spraying all 100 tags

Cleaning the Hood

Situation: Sweet is fed up of crack dealers on the streets who have victimized the Grove Street Families by selling them hard drugs. Carl and Ryder then set out to kill all crack dealers in Ganton.

Task: Clear off all street crack dealers in Ganton by attacking a dealer and later invading a crack den nearby in Crystal Gardens, Idlewood.

Respect Drive-Thru

Drive-Thru

Situation: Carl, Sweet, Smoke and Ryder are hungry, so they go out to eat. On the way, they spot a Voodoo filled with Kilo Tray Ballas members trying to attack Grove Street. They must stop the Ballas.

Task: Drive to the nearby Cluckin' Bell in Willowfield. Prevent the Ballas from reaching Grove Street.

$200
Respect
Nines and AKs

Gyms across San Andreas

Nines and AKs

Situation: Carl finds that the Families have no weapons ever since the police raided the hood. He convinces them to reach out an old affiliate from the Seville Boulevard Families, Emmet, who can provide them with weapons for the time being. Smoke agrees, and takes him to Emmet's place, where Carl tests out his shooting skills.

Task: Collect some pistols and weapon-training from Emmet.

Respect Drive-By
OG Loc

Binco outlets across the three cities
Pro-Laps outfits in Rodeo, Los Santos and Creek, Las Venturas
Sub Urban outlets across the three cities

Emmet's

Drive-By

Situation: Ryder seems to be dissing Carl's driving skills. Sweet convinces him to show Carl his shooting skills, and that's where the mood is on: a drive-by.

Task: Perform drive-by shootings on the Ballas and escape the heat afterwards.

Respect
$500
Sweet's Girl
Home Invasion

A map unlock :- Due to an in-mission programme which prohibits a wanted level before a point in the mission, it is possible to unlock the entire map of San Andreas before entering Sweet's car in the beginning of the mission. Furthermore, with extreme precaution, it is also possible to collect all collectibles inside and outside Los Santos, which will reward the player with huge amounts of money and access to spawn weapons with multiple rounds of ammo at the Doherty Garage in San Fierro (Grenades {2x}, Pump Action Shotgun {6x}, Sniper Rifle {6x} and Micro SMG {2x}) and The Four Dragons Casino in Las Venturas (Satchel Charges {2x}, Combat Shotgun {2x}, SMG {2x} and M16 {2x}).

Sweet's Girl

Situation: Carl visits Sweet's house, but there's nobody inside, so he leaves. However, once outside, Carl is contacted by Sweet, who reveals that the Seville Boulevard Families boys have attacked him and his girlfriend from the set. There's little time on Carl's hand to save Sweet and his girlfriend.

Task: Rescue Sweet from the Seville Boulevard Families.

Respect Cesar Vialpando

Cesar Vialpando

Situation: Sweet is upset with Kendl's relationship on racial grounds as she is in love with a Mexican-American Varrios Los Aztecas gang leader Cesar Vialpando. Immediately as she leaves, Sweet sends Carl to follow her, and Carl ends up at a lowrider meeting after acquiring a Savanna from one of Sweet's contacts in Willowfield. Now, he must prove a point to Kendl and her love and his boys.

Task: Win the Lowrider Challenge.

Amount of money bet at the challenge High Stakes, Low Rider

Lowrider Challenge
Loco Low Co.
TransFender

Doberman (if Burning Desire has been completed)

Melvin "Big Smoke" Harris

Name Objective Reward Unlock

OG Loc

Situation: Carl, Sweet and Smoke get together to pick up part-time Grove Street Families affiliate and aspiring rapper Jeffrey "OG Loc" Cross from the Los Santos Police Headquarters at Pershing Square in Commerce. From there, Loc informs them that he needs to kill a prison inmate fellow, Freddy, who raped him, and that he is to join the Burger Shot at Verona Beach.

Task: Pick up Loc from the Los Santos Police Department headquarters at Pershing Square. Kill Freddy and drive Loc to the employees' door at the back of the Burger Shot.

Respect Running Dog
Life's a Beach

Running Dog

Situation: Carl visits Smoke's house where he briefly sees Tenpenny and Pulaski exiting the house and learns from Smoke that the latter's cousin has hit town, and he must pick her up. They drive to a meet in East Los Santos, where an argument with the Los Santos Vagos leads to Smoke killing one of them, Jose, as the other starts running.

Task: Chase and kill the escaping Los Santos Vagos gang member.

Respect Wrong Side of the Tracks

Wrong Side of the Tracks

Situation: Carl meets Smoke again while sighting Tenpenny and Pulaski this time in detail. After they leave with a warning for him, Carl talks to Smoke and they drive down to Unity Station, where they give chase to the Los Santos Vagos.

Task: Kill four Vagos gang members on a train before they escape.

Respect Just Business

Just Business

Situation: Carl visits Smoke and they drive to an Atrium in Downtown Los Santos. However, they are both attacked by the Russian Mafia, and must escape.

Task: Escape and kill the attacking Russian Mafia.

Respect Reuniting the Families (if Gray Imports, House Party, High Stakes, Low Rider, Los Sepulcros and Robbing Uncle Sam have been completed)

Lance "Ryder" Wilson

Name Objective Reward Unlock

Home Invasion

Situation: Carl visits Ryder to find him digging holes in his backyard. Ryder then points him out to a Vietnamese war veteran who has the ammunition they need, but the whole point of the exercise is to steal the guns and take them to safety before daylight.

Task: Burglarize Colonel Fuhrberger's house for weapons and take the truck to the lockup in Willowfield.

Respect Catalyst

Catalyst

Situation: The menacing C.R.A.S.H. has tipped off Carl and Ryder about a loaded weapons train. Ryder is in no mood to let it slip from his hands.

Task: Intercept the army munitions train and throw the crates to Ryder. Lose the heat and drive back to Ryder's house.

Respect Robbing Uncle Sam

Robbing Uncle Sam

Situation: Carl finds Ryder lazing in his backyard. They relish some childhood memories which lead Ryder to think he is intelligent, and he points out that the Army has many weapons.

Task: Raid the National Guard Depot for weapon crates using a forklift. Outrun the Guardsmen pursuing in Patriots and drive to Emmet's place in Willowfield.

Respect Reuniting the Families (if Gray Imports, House Party, High Stakes, Low Rider, Just Business and Los Sepulcros have been completed)

Cesar Vialpando

Name Objectives Reward Unlocks

High Stakes, Low Rider

Situation: Carl visits Cesar's house in El Corona from where he takes him to a lowrider meet which is about a race.

Task: Win the lowrider race.

$1000 Reuniting the Families (if Gray Imports, House Party, Just Business, Los Sepulcros and Robbing Uncle Sam have been completed)

Jeffrey "OG Loc" Cross

Name Objectives Reward Unlock

Life's a Beach

Situation: Carl visits Loc at the Burger Shot in Verona Beach and learns that Loc wishes to make a great party happen. The first step is to steal a sound system cruising through Los Santos outskirts and safe-store it.

Task: Steal a sound system in a Pony from Santa Maria Beach.

Respect Madd Dogg's Rhymes

Dancing minigame and dance clubs across San Andreas

Madd Dogg's Rhymes

Situation: Carl pays a visit to Loc and realizes that he does have the sounds but not any words. Loc seeks to steal celebrity gangsta rapper Madd Dogg's rhyme book from his house in the hilly Vinewood, Mulholland.

Task: Break into Madd Dogg's mansion and steal his rhyme book using a knife, stealth, and silenced pistol.

Respect Management Issues
Burning Desire

Management Issues

Situation: Despite both word and sound, Loc has nobody to manage him. Madd Dogg's manager, Alan "Scipio" Crawford has refused to support Loc and is instead badmouthing about him. Loc wants to get him out of the way for good.

Task: Steal a car from one of Scipio's drivers, pick him and his escort up from an award function at the Cathay Theatre, and kill them by driving them into the ocean.

Respect House Party

House Party

Situation: Loc has left his job but wants to host a big party before returning to prison. The time has finally come, and Carl reaches the party, and meets Ryder. However, a Ballas posse attacks Grove Street, but Sweet and the others are quick to round up.

Task: Defend Grove Street from an invading assault force of Ballas.

Respect Reuniting the Families (if Gray Imports, High Stakes, Low Rider, Just Business, Los Sepulcros and Robbing Uncle Sam have been completed)

Frank Tenpenny

Name Objectives Reward Unlocks

Burning Desire

Situation: Carl visits Tenpenny and Pulaski and is given the task of eliminating a crooked Vagos gang member who has been troubling them. After he succeeds in torching the Vago member's house, he discovers and rescues an innocent girl who has been trapped inside the burning house.

Task: Burn the Vago member's gang house and rescue the girl from the burning building and drive her to safety.

None Gray Imports

Doberman (if Cesar Vialpando has been completed)

Denise Robinson as a girlfriend

Gray Imports

Situation: Carl is tipped off by Tenpenny about an arms deal between the Ballas and the Russians.

Task: Raid the warehouse in Ocean Docks where the Ballas and the Russians are making a deal.

None Reuniting the Families (if House Party, High Stakes, Low Rider, Just Business, Los Sepulcros and Robbing Uncle Sam have been completed)

Sweet

Name Objectives Reward Unlocks

Doberman

Situation: Sweet is enraged upon learning that a former Grove Street Families member has started buying hard drugs from the Ballas in Glen Park, and decides that he needs to be taught a lesson by being killed.

Task: Take over Glen Park and kill Little Weasel.

Respect Los Sepulcros

Ammu-Nation
Gang Warfare

Los Sepulcros

Situation: Little Weasel is being buried. Sweet wants to ensure that like the attack on the four leading Families members after Beverly's funeral, the Ballas must learn a lesson, and with Front Yard Ballas leader Kane attending the funeral, it seems Sweet has the right chords to hit with the right notes at the right time.

Task: Ambush Kane while he is attending Little Weasel's funeral with other Ballas. Escape with Sweet back home.

Respect Reuniting the Families (if Gray Imports, House Party, High Stakes, Low Rider, Just Business and Robbing Uncle Sam have been completed)

Reuniting the Families

Situation: Efforts by Carl and Sweet have upscaled the Grove Street Families and unsettled the Ballas. Now is the time to reunite the three feuding family sets, and thus, the four Families friends join the other sets at the Jefferson Motel, but the meeting is attacked by the S.W.A.T. team. Carl rushes to rescue Sweet, and Smoke and Ryder flee the scene, only to return later for help to escape from the police.

Task: Go to the Jefferson Motel. Rescue Sweet from the S.W.A.T. team raid, and flee with Smoke and Ryder using an AK-47 while shooting the police in pursuit.

Respect The Green Sabre

The Green Sabre

Situation: Sweet is planning to attack the Ballas, and everyone along with Carl swings in, but Carl later receives a call from Cesar, who informs him of something weird. But the moment he goes there, Carl finds that Smoke, and a rather unnoticed Ryder, are in alliance with Tenpenny and the Ballas, and were responsible for Beverly's death, having conferred around the infamous Green Sabre which killed Beverly in the hot drive-by. Suddenly, he realizes that Sweet was lured, and rushes to his aid.

Task: Go to the underpass where Cesar awaits to show you the despised Green Sabre responsible for your mother's death. Rescue Sweet at the Mulholland Intersection and hold off the Ballas until the police arrive.

None Badlands

Angel Pine Save Point

Access to Flint County, Whetstone and San Fierro

Safehouses in Red County and Flint County

Countryside/Badlands missions

Carl has returned home to something much larger than personal matters. Smoke's betrayal and his alliance with the biggest threats to the Grove Street Families has been exposed to Carl's knowledge. Tenpenny has to tend to a few loose ends while Carl is trying to re-establish himself by taking care of those little loose ends upon being exiled away from Sweet, who is in a prison hospital, awaiting trial for the felonies he has been framed for.

There are 14 missions dedicated for the Countryside. These missions consist of minor objectives which will take you around Red County and Flint County.

Frank Tenpenny

Name Objectives Reward Unlocks

Badlands

Situation: Although he is able to save a grievously injured Sweet, who is now incarcerated, Carl is kidnapped by Tenpenny and Pulaski, who dump him in the countryside with orders to kill an FBI witness, and threaten him against even a thought of getting back at Smoke, who defected to the Ballas and has begun heading up a vicious drug trade for money and power. Finally, he is stranded with only a camera, which is given to him to collect proof of the witness being silenced to death.

Task: Kill a witness for Frank Tenpenny and bring back proof of his death.

None First Date

Anonymous Identifier mission

Name Objectives Reward Unlocks

First Date

Situation: Carl has been informed by Cesar that the latter has a cousin over in Red County, who could help make money. He visits a diner, The Welcome Pump, in Dillimore, and meets Catalina, Cesar's cousin. Both of them introduce themselves to each other and she offers him a place from four to target.

Task: Choose from one of the four places to rob around Red County.

None Tanker Commander
Against All Odds
Local Liquor Store
Small Town Bank

The Truth

Name Objectives Reward Unlocks

Body Harvest

Situation: Carl meets a pot-growing, aging hippie, The Truth, who knows him through Tenpenny. He needs some help with a combine harvester from a ranch belonging to countryside survivalists.

Task: Steal a combine harvester from The Farm. Take it to The Truth's farm.

Respect King in Exile

Cesar Vialpando

Name Objectives Reward Unlocks

King in Exile

Meet Cesar and Kendl at Angel Pine to learn about the problems in Los Santos and convince the duo to keep mum until there's some intelligence input on the drug trade. None First Base

Drug and Cash Courier side-missions

Catalina

Name Objectives Reward Unlocks

First Base

Situation: Carl reaches Catalina's hideout in Fern Ridge and she, in turn, confesses her love for him.

Task: Choose a place to rob.

None 1. Against All Odds
Local Liquor Store
Small Town Bank

2. Tanker Commander
Against All Odds
Local Liquor Store

3. Tanker Commander
Against All Odds
Small Town Bank

4. Tanker Commander
Local Liquor Store
Small Town Bank

Gone Courting

Situation: Carl reaches the hideout again, but this time, Catalina exhibits BDSM in front of him. He insists on going out.

Task: Choose another place to rob.

None 1. Against All Odds
Local Liquor Store

2. Against All Odds
Small Town Bank

3. Local Liquor Store
Small Town Bank

4. Tanker Commander
Small Town Bank

5. Tanker Commander
Local Liquor Store

6. Tanker Commander
Against All Odds

Made in Heaven

Situation: Catalina is in a real bad mood and asks Carl to not trouble her anyway. She decides to call it quits between the two of them.

Task: Choose the remaining place to rob.

None 1. Against All Odds

2. Local Liquor Store

3. Small Town Bank

4. Tanker Commander

Robbery

Name Objectives Reward Unlocks

Tanker Commander

Situation: Catalina fails to hold up the cashier and manager of a Gasso filling station in Dillimore. She instead decides that the only way to rob is a premium petrol rig nearby.

Task: Hijack a Tanker and connect it to the tanker-trailer. Take the tanker truck to Mr. Whittaker at his RS Haul depot in Flint Range without detaching the trailer or losing health from the tanker.

$5000 1. Body Harvest

2. Gone Courting and Wu Zi Mu

3. Made in Heaven

4. Farewell, My Love... (if Wu Zi Mu has been completed)

Against All Odds

Situation: Catalina is planning to rob a betting shop. She also has satchel charges for the same, which surprises Carl. They flee from the police to lose the heat after robbing the safe.

Task: Rob the Inside Track betting shop in Montgomery.

$2000 1. Body Harvest

2. Gone Courting and Wu Zi Mu

3. Made in Heaven

4. Farewell, My Love... (if Wu Zi Mu has been completed)

Local Liquor Store

Situation: Catalina is eyeing a liquor store to rob when four rural thieves steal briefcases of money and try to run away. Catalina kills one of them and hops on his Quad bike along with Carl to chase down the other three and retrieve their briefcases.

Task: Chase the three yokels to retrieve the loot from the Blueberry Liquor Store robbery.

$1000 1. Body Harvest

2. Gone Courting and Wu Zi Mu

3. Made in Heaven

4. Farewell, My Love... (if Wu Zi Mu has been completed)

Small Town Bank

Situation: Catalina and Carl decide to rob the Palomino Creek Bank, holding everyone hostage, but police authorities are alerted and try to corner them while they try to escape.

Task: Rob the Palomino Creek Bank and escape with Catalina back to the hideout.

$10,000 1. Body Harvest

2. Gone Courting and Wu Zi Mu

3. Made in Heaven

4. Farewell, My Love... (if Wu Zi Mu has been completed)

Cesar Vialpando

Name Objectives Reward Unlocks

Wu Zi Mu

Situation: Carl meets Cesar, who has called him to a street race in the countryside. There, they meet blind Chinese-American San Fierro Triads leader Wu Zi "Woozie" Mu. Carl wins the race and Woozie proposes a business relationship to which Carl agrees with delight.

Task: Beat Wu Zi Mu in a race around Red County.

$5,000 Farewell, My Love... (if the last robbery mission has been completed)

Farewell, My Love...

Situation: Catalina is fed up of Carl and has instead gotten along with a new boyfriend, Claude. Carl claims he can take rejection and the ex-couple decides to have a breakup race so Catalina can prove her point. But she instead ends up losing, and gives him a deed to a garage in San Fierro.

Task: Beat Catalina and Claude in a race.

None Are You Going to San Fierro?

The Truth

Name Objectives Reward Unlocks

Are You Going to San Fierro?

Situation: Carl now has the money The Truth wanted, but Tenpenny has tipped off the police to call in a raid on his farm. They must now destroy the entire weed farm and escape from the police.

Task: Burn The Truth's crops and smoke out the chopper. Head to the garage Carl won in San Fierro, via The Mothership.

Respect Wear Flowers in Your Hair

5-star wanted level

Safehouses in San Fierro
Doherty Garage save point

Zip outlets across the three cities

San Fierro missions

Things are starting to settle since Carl was banished. He now owns a dilapidated garage and has a close circle of allies to assist him in his recovery. San Fierro offers a variety of missions to help Carl become even stronger in his quest to return to Los Santos.

There are 26 story missions in San Fierro, completion of which will unlock the entire map of San Andreas.

Carl Johnson

Name Objectives Reward Unlocks

Wear Flowers in Your Hair

Situation: Carl is infuriated that he got this run-down, old Xoomer gas station as a garage. However, Cesar and Kendl calm him down, promising to help him convert the garage into a successful vehicle chop-shop. Luck has it that help comes from the most unlikely source - The Truth, who knows a few people capable of assisting Carl and Cesar.

Task: Recruit The Truth's friends, Jethro, Dwayne and Zero to help for the garage.

None 555 We Tip

Zero RC on sale

Air Raid (if Zero RC has been purchased)

555 We Tip

Situation: Carl receives a call from Tenpenny, who had relayed in his previous visit to The Truth's motel in Angel Pine that a district attorney is out to cause him and Pulaski problems, and he has a deal with The Truth to prepare some weed for setting him up. Carl initially hesitates, but agrees soon.

Task: Go to Vank Hoff Hotel and set up the D.A. by planting weed in his car's trunk.

Valet Uniform Deconstruction

Valet missions

Deconstruction

Situation: Some construction workers are calling Kendl names. Carl decides to avenge these insults and kill the workers.

Task: Destroy the portables on construction site behind your garage with Bulldozer and bury the foreman in cement for calling Kendl a hooker.

None Photo Opportunity

Driving School
Boat School
Bike School

Zero

Name Objectives Reward Unlocks

Air Raid

Situation: Carl visits Zero at his RC shop, where he learns that Zero is reeling from the constant stalking behaviour his arch-nemesis Berkley has been exhibiting for long. Suddenly, Carl and Zero find that Berkley has attacked Zero's base, and they must protect it.

Task: Defend Zero's transmitters from RC Barons using the zing of a minigun.

$3000 Supply Lines...

Supply Lines...

Situation: Carl finds that Zero has been insulted and has hung himself on a hook of a cupboard to contemplate his "inadequacy". He pulls Zero out of the cupboard and helps Zero destroy Berkley's mail order department.

Task: Use RC Baron to kill all five of Berkley's couriers and land back on Zero's roof.

$5000 New Model Army

Beefy Baron

New Model Army

Situation: Carl is lastly embroiled in the final face-off between Zero and Berkley. He must force Berkley to leave San Fierro for good.

Task: Control the RC Goblin and help Zero's RC Bandit defeat Berkley in RC BattleGround.

$7000 Zero RC as an asset

Loco Syndicate

Name Objectives Reward Unlocks

Photo Opportunity

Situation: Carl has been tipped off by Cesar about a Ballas rep convening at the Cluckin' Bell park-thru in Angel Pine, with the dealers.

Task: Go meet Cesar at The Panopticon. Go to Angel Pine and photograph the dealers and buyers involved in the Los Santos drug trade.

Respect Jizzy

Jizzy

Part I: Meet Cesar and Woozie at the garage to identify the members of the Loco Syndicate, and proceed to meet syndicate concierge Jizzy B., the biggest pimp in town.
Part II: Do errands for Jizzy.
Respect and $3000 T-Bone Mendez
Mountain Cloud Boys

T-Bone Mendez

Situation: Carl visits Jizzy and meets syndicate muscle-man "T-Bone" Mendez, leader of the San Fierro Rifa. Exactly at that moment, Mendez receives word that a shipment has been ambushed from below the Garver Bridge.

Task: Retrieve the stolen drug packages from three to four FCR-900 riders.

$5000
Respect
Mike Toreno

Mike Toreno

Situation: Mendez is convinced that someone's onto all of them. A guy named "Mike" calls up Mendez. This certain "Mike" is trapped, and Mendez needs Carl's help. Actually, when he finds out "Mike", it turns out to be syndicate leader de mysterio Michael "Mike" Toreno, who was kidnapped by the Da Nang Boys. Carl and Mendez rescue Toreno.

Task: Locate and rescue Mike Toreno. Escort Mendez and Toreno back to The Pleasure Domes Club while escaping police attention.

$7000
Respect
Outrider

Outrider

Situation: Jizzy calls Carl and tells him that his friends need some help. Carl goes to a Washington at the Easter Basin Xoomer gas station. There, Mendez confronts Carl about his allegiance, and tells him that he must be careful in the drug business. Toreno has him drive to a shipment van's location. Once there, Carl realizes that he is to protect a Rumpo full of cocaine from the Da Nang Boys, for the Rumpo to reach the syndicate's drug factory.

Task: Clear the roadblocks for the yay shipment van.

$9000 Snail Trail

Wu Zi Mu

Name Objectives Reward Unlocks

Mountain Cloud Boys

Situation: Woozie has called Carl over to explain some matters of important business to him. Apparently, the Triads have been under constant threat from the Da Nang Boys, and a meeting with the Blood Feather Triad is ruined when its members are killed. Suddenly, Carl and Woozie find themselves cornered by the Da Nang Boys, and must escape.

Task: Take Woozie to the meeting
Defend Woozie from the attacking Da Nang Boys.

$5000
Respect
Ran Fa Li

Ran Fa Li

Situation: Carl visits Woozie to find that Woozie has a superior affiliate, Ran Fa "Farlie" Li, who only communicates through grunts that are translated by his formal man for the job, Su Xi "Suzi" Mu. Suzi reveals Farlie has a package stuck at the airport to be retrieved, and Carl insists on doing it to distract the Da Nang Boys who later attempt an ambush.

Task: Retrieve the car for Farlie from the airport and return to the warehouse.

$6000
Respect
Lure

Lure

Situation: Farlie, Suzi and Woozie are being watched over constantly by the Da Nang Boys. Carl suggests leading them away so that while he poses as a decoy, Woozie is able to escort Farlie and Suzi to safety.

Task: Use the decoy Rancher to lure the Da Nang Boys out to Angel Pine and give them a chase.

$8000
Respect
Amphibious Assault (if the player has acquired minimum 40% lung capacity)

Amphibious Assault

Situation: Woozie has taken a whiff of the arrival of the leaders of the Da Nang Boys, but for that, he must make an invisible eavesdrop. Since his blindness blocks him completely from the ability to swim up to a freighter ship containing the Vietnamese gangsters, he wants Carl to do the job.

Task: Swim to the freighter ship and plant a bug.

$11,000
Respect
The Da Nang Thang

The Da Nang Thang

Situation: Woozie finally knows that the Da Nang Boys are arriving on a container ship, but he has some business to take care of. Carl arrives in the nick of time, which is when he learns of Woozie's intentions, and plans to help him out. Now, Carl must get rid of the Vietnamese gangster leaders and rescue some of their prisoners who have wrongly been held hostage.

Task: Rescue the refugees aboard the ship and kill The Snakehead.

$15,000
Respect
Yay Ka-Boom-Boom (if Toreno's Last Flight has been completed)

A map unlock :- It is possible to unlock the desert and semi-arid areas beyond the town before swimming over to the freighter. Furthermore, with extreme precaution, it is also possible to pick up all collectibles within the state, which will reward the player with huge amounts of money and access to spawn weapons with multiple rounds of ammo at the Doherty Garage in San Fierro (Grenades {2x}, Pump Action Shotgun {6x}, Sniper Rifle {6x} and Micro SMG {2x}) and The Four Dragons Casino in Las Venturas (Satchel Charges {2x}, Combat Shotgun {2x}, SMG {2x} and M16 {2x}).

Edward "Eddie" Pulaski

Name Objectives Reward Unlocks

Snail Trail

Situation: A reporter and his target informer have been digging up dirt on Pulaski. Tenpenny wants Carl to ensure that they are silenced.

Task: Follow the reporter to Los Santos without spooking him, and assassinate both the reporter and the target informer on the Santa Maria Pier at Yacht Harbor.

None Ice Cold Killa

Loco Syndicate

Name Objectives Reward Unlocks

Ice Cold Killa

Situation: Carl has been tipped off by Woozie about Jizzy being in possession of information regarding the next meeting between the Ballas and the Loco Syndicate, which he intends to ambush.

Task: Visit the Pleasure Domes Club to finish off Jizzy.

$12,000
Respect
Pier 69

Pier 69

Situation: Carl has come to know that the much awaited meeting between the Ballas and the Loco Syndicate is taking place at Pier 69 in Esplanade North. However, help from a few Mountain Cloud Boys sent by Woozie to assist Carl and Cesar has certainly landed the duo in trouble after Toreno aborts his landing via a helicopter and alerts Mendez and Ryder, who had already convened then.

Task: Kill all the Rifa guards using the sniper rifle, attack the rest and the Ballas on foot and assassinate Mendez and former friend Ryder.

$15,000
Respect
Toreno's Last Flight

A map unlock :- It is possible to unlock the desert and semi-arid areas beyond the town before the sniper shootout on the roof. Furthermore, with extreme precaution, it is also possible to pick up all collectibles across the state, which will reward the player with huge amounts of money and access to spawn weapons with multiple rounds of ammo at the Doherty Garage in San Fierro (Grenades {2x}, Pump Action Shotgun {6x}, Sniper Rifle {6x} and Micro SMG {2x}) and The Four Dragons Casino in Las Venturas (Satchel Charges {2x}, Combat Shotgun {2x}, SMG {2x} and M16 {2x}).

Toreno's Last Flight

Situation: One of Woozie's henchmen has tracked down Toreno to a helipad in Downtown San Fierro. Carl decides to smoke him out.

Task: Destroy the chopper containing Toreno to kill him.

$18,000 Yay Ka-Boom-Boom (if The Da Nang Thang has been completed)

Yay Ka-Boom-Boom

Situation: All that remains now for the Loco Syndicate to be completely eradicated from the state of San Andreas is to turn the cartel's yay factory in Doherty to ruins. Woozie's man has set up a wired car for Carl to do the same.

Task: Get the wired car from a bomb-shop in Downtown San Fierro. Detonate the car inside the yay factory in Doherty and escape back to the garage.

$25,000
Respect
Monster

Wang Cars showroom for sale (after completing Driving School)

Zeroing In (if Back to School has been completed)

Tierra Robada, Bone County and Las Venturas access

Tierra Robada Ranch Save Point

Safehouses in El Quebrados, Tierra Robada and Fort Carson, Bone County

Wang Cars

Name Objectives Reward Unlocks

Back to School

Complete the Driving School Driving Skill

Vehicles spawning in front of the school depending on the medals you won

Wang Cars showroom for sale (if Yay Ka-Boom-Boom has been completed)

Zeroing In (if the Wang Cars showroom has been purchased)

Zeroing In

Situation: Zero has finally achieved success with his latest electronic technology that allows the trackers to trace targets through cellphone signals. Carl has his eyes with the piece of technology set on a female driver who is driving a Uranus that Zero was chasing all along.

Task: Follow and steal the Uranus through the P.I.T. maneuver lesson learnt in the Driving School

$5000
Respect

Uranus in the showroom

Test Drive

Wheel Arch Angels

Test Drive

Situation: Cesar has located two cars on a customer's wishlist he and Jethro had prepared. Carl must help him steal those cars from the Otto's Autos showroom across town in Esplanade North, all the while giving chase to the police on the way back to the garage.

Task: Steal the two cars from Otto's Autos and take them back to the garage without losing Cesar or damaging the car too much, while being chased by the police.

$5000
Respect

Elegy and Sultan in the showroom

Customs Fast Track

Customs Fast Track

Situation: One of Cesar's contacts has landed him information about a car on the wishlist which are being delivered to the container ship at the Easter Basin docks. There's a day's time for him and Carl to find that car.

Task: Retrieve the target car from the container ship in the Easter Basin docks using a crane.

$10,000
Respect

Savanna in the showroom

Puncture Wounds

Exports and Imports

Puncture Wounds

Situation: Cesar can't bear it anymore because a female driver has been giving him a hell of a time with a target car she's driving around. Carl, however, has got an idea.

Task: Burst the tires of the target car using 3 stingers modded in a Tampa.

$5000
Respect

Stratum in the showroom

Wang Cars showroom as an asset

Desert missions

Carl has been contacted by a strange unknown caller who seems to know about Sweet, and has invited him to a ranch in the desert. After passing a time trial, he realizes on his next visit to the ranch that the unknown caller is actually Toreno, who has verily turned out alive. Revealing himself to be an undercover government agent, Toreno promises to Carl that he can have Sweet freed from prison if Carl works for him. A series of missions follows, and sometime later, when Toreno disappears, The Truth, who reveals his knowledge of Toreno to Carl, seeks his help with a few conspicuous matters, leaving him alone from thereon.

There are 9 story missions in the Desert.

Anonymous Identifier mission

Name Objectives Reward Unlocks

Monster

Situation: Carl has just been contacted by someone who mysteriously happens to know about Sweet. But before Carl can extract information, he is asked by the caller, as he arrives at a ranch in Tierra Robada, to prove his worth in a time trial with a monster truck in the garage.

Task: Use a monster truck to get through the checkpoints around Tierra Robada before 6:30.

1st: $5000
2nd: $4000
3rd: $3000
4th: $2000
5th: $1000
Highjack

Highjack

Situation: Carl visits the ranch again after a probe call by the unknown stranger, but upon reaching there, he is shocked to find Toreno, who, it turns out, is very much alive. Explaining his real identity as an undercover government agent spying on criminal operations, Toreno promises to have Sweet freed from prison in exchange for certain jobs he deems Carl capable of carrying out, the first of which is to commandeer a rig. Since this certainly is a two-man job, Toreno has used Carl's identity to call for Cesar, but warns Carl against spilling the beans to Cesar, before walking away.

Task: Jack a Tanker truck on the highway with Cesar.

$7000 Interdiction

Mike Toreno

Name Objectives Reward Unlocks

Interdiction

Situation: Being called again to the ranch after the last meeting, Carl, this time around, hastily approaches Toreno and threatens to kill him when Toreno relays information about Sweet's current state in prison and the story of an Internal Affairs case concerning Tenpenny and Pulaski, which convinces Carl of Toreno's identity. Knowing that this is all true, Carl agrees to help Toreno after being assured that nothing will happen to Sweet, and the first of these more open tasks is to collect the contraband from a Leviathan.

Task: Protect Toreno's allied helicopter from enemy choppers in Arco del Oeste, retrieve the package, then deliver it to Las Brujas.

$1000 Verdant Mission

Verdant Meadows

Situation: From his last gig, Carl has some indirect trouble - he has contracts out on him, which won't really bother. But for now, Toreno wants Carl to do some "real wet" work for him. Apparently, step one in this "real wet" work involves buying him some property.

Task: Buy the Verdant Meadows Airstrip for $80,000.

Save point at the Verdant Meadows Aircraft Graveyard Learning to Fly

Race tournament access (after a call from Jethro in the middle of the mission)

Verdant Meadows Airstrip

Name Objectives Reward Unlocks

Learning to Fly

Situation: Carl is somewhat taken aback with the limitations of his new base of operations for Toreno, but the latter is least interested, and wants the former to learn how to fly, if Sweet's release is to turn from dream to reality.

Task: Finish the Flying School lessons.

Flying Skill

Planes parked on the airstrip depending on the medals you won

N.O.E.
Fender Ketchup

6-star wanted level

The Four Dragons Casino Save Point

Victim outlets across the three cities

Safehouses in Las Venturas

Aircrafts across the three major airports

N.O.E.

Situation: Friends and colleagues in Toreno's company from his agency are in need of dire help, straight to the fall. There's a parcel for them to be delivered to Angel Pine, but Toreno is being watched. Now that Carl has learnt to fly, who better? But the challenge is, he must stay real faced under the radar, because he just ain't ready yet.

Task: Deliver the package to Angel Pine using a Rustler through a Nap-of-the-Earth low-altitude flight.

$15,000 Stowaway

Stowaway

Situation: An enormous Andromada and 3 Bobcats are on the strip. Carl thinks it's about Toreno's business, but Toreno sneaks up and says they are traitors from a rival agency, trying to find militaristic dictators in exchange for arms contracts. Carl has clearance from Toreno's boss to kill those agents, who are loading up explosives on the plane.

Task: Use a bike to catch and board the Andromada cargo and plant a satchel charge aboard it. Use a stolen parachute from one of the agents and escape from the back of the plane.

$20,000 Black Project

Black Project

Situation: Carl has a surprise visitor, The Truth, who reveals himself after Carl can't find Toreno. The Truth knows about Toreno, and won't digest what Carl is doing for him. But to help Carl redeem himself, The Truth has personal interests that Carl must tend to, and there's something to be stolen from beneath a facility that Carl won't dare to enter, because it's nowhere on the map.

Task: Break into Area 69 and steal a $60,000,000 Jetpack from the basement of an underground lab in the base. Deliver it to The Truth.

None Green Goo

Misappropriation (if Intensive Care has been completed)

Spawn jetpack within the Area 69 underground launch base

Green Goo

Situation: Despite getting his favourite gizmo, The Truth can't use it. And thus, he wants Carl to use the jetpack to fly and land on a train and steal an all-important vial of a blob-slime of unknown origin, guarded closely by the army.

Task: Use the newly-acquired jetpack to steal the jar of green goo from the military train.

$20,000 Saint Mark's Bistro (if High Noon and Madd Dogg have been completed)

Verdant Meadows Airstrip as an asset

Spawn jetpack at the airstrip

Las Venturas missions

Carl has regained much of his former status, maybe even improved it. He now owns assets in several businesses in San Fierro and has also been proposed a partnership in Woozie's new venture, The Four Dragons Casino. Carl manages to survive the powerful competition of the Venturas mob families and asserts his gains towards reducing their threat, by covertly planning an elaborate heist on the mob casino. Later, his actions, thus, earn him a share in the casino's profits.

Even while all this is going on, Carl also has to deal with the agitated Tenpenny and Pulaski, when he nearly survives a death call, and ends up killing Pulaski after Tenpenny kills Hernandez upon learning of his betrayal and leaves with evidence of his criminal activities. Eventually, he also saves disgraced rapper Madd Dogg, whose career he had ruined in the first place, from suicide, out of guilt. From the moment the rapper returns to appoint Carl as a manager while he watches lame acts and auditions, to procure his mansion which he gambled away, it appears that the right time has arrived for Carl to settle old scores with Smoke and Tenpenny ahead of Sweet's release.

There are 19 story missions in Las Venturas.

The Four Dragons Casino

Name Objectives Reward Unlocks

Fender Ketchup

Situation: Carl has been invited by Woozie to Las Venturas for witnessing his new venture, The Four Dragons Casino, in which he also offers Carl a profit sharing stake and partnership. While all this is going on, Woozie's assistant informs the two of a thug who had been caught smashing some of the group's slot machines. Carl decides to handle the matter by himself in the course of a scarekill.

Task: Scare Johnny Sindacco and take him back to the casino.

$5000
Respect
Explosive Situation

Explosive Situation

Situation: Carl informs Woozie that the Sindacco family was behind the sabotage. They both have plans to damage the mafia casino through an elaborate heist. And to begin with, there's something they will need to blow up shit.

Task: Steal four sticks of dynamite from the Hunter Quarry and avoid security while escaping.

$7,000
Respect
You've Had Your Chips
Architectural Espionage

Quarry Mission

You've Had Your Chips

Situation: Woozie is enraged over some fake plastic coins in the casino's deposits as he realizes they are being made by the Sindacco thugs. Carl assures him that he will take care of it, and ambushes the plastics factory.

Task: Get to the factory where Sindacco make fake coins and destroy their machines.

$10,000
Respect
Don Peyote

Don Peyote

Situation: Carl has received an unexpected phone call from The Truth outside the casino. Some of the hippie's friends are stranded in the desert, lost, and need help. Carl decides to find and rescue them.

Task: Find and rescue Kent Paul and Maccer from the desert. Take them to the Caligula's Palace casino.

Respect Intensive Care

Heist

Name Objectives Reward Unlocks

Architectural Espionage

Situation: The first formal step to be taken in the great grand robbery of Caligula's Palace is to prepare a plan, for which a layout to the casino is an absolute must.

Task: Go to the Las Venturas City Planning Department and photograph Caligula's Palace blueprint using a camera stolen from a tourist at The Strip.

Respect Key to Her Heart

Key to Her Heart

Situation: Carl now has the layout, and as he explains to Woozie, the latter's assistant drops in with a parcel for the former, only for Woozie to appoint him as the first recruit on the crew. Carl finds that the parcel is an electronic card reader from Zero, who might just join in soon. Now, the crew must get a card, and Carl has his eyes set right - on a potential croupier who has access to the casino doors and knows the keycode.

Task: Follow Caligula's Palace casino croupier Millie Perkins without spooking or losing her.

Respect

Millie Perkins as a girlfriend

Dam and Blast

Dam and Blast

Situation: Carl finds that Zero has joined the crew for Woozie, and the next step is to cut off the city's power source.

Task: Steal a Nevada from the airport to parachute onto the Sherman dam quay. Plant explosives in the generator hall of the Sherman Dam and escape to the exit.

Respect Cop Wheels

Cop Wheels

Situation: Zero raises an important question about the transportation of money from the casino, which puts Woozie's assistant to shed light by mentioning that police motorcycles are used as outriders. Carl plans to steal some motorcycles for this purpose.

Task: Steal four police bikes and load them onto the circling Packer for Woozie.

Respect Up, Up and Away!

Up, Up and Away!

Situation: Carl and Woozie seem to be out of options for finding an armored van to store the cash. Zero suggests using a skycrane helicopter used to lift heavy loads. Since nobody except Carl is a pilot, it looks like the best man himself is to do the job.

Task: Steal a Leviathan from the K.A.C.C. Military Depot Fuel Dump. Control its magnet winch to grab a Securicar from a car park in Rockshore East and deliver the Cargobob and the Securicar to the Verdant Meadows Airstrip.

Respect

Leviathan at Verdant Meadows

Breaking the Bank at Caligula's (if Saint Mark's Bistro has been completed and the keycard has been acquired)

Caligula's Casino

Name Objectives Reward Unlocks

Intensive Care

Situation: Paul and Maccer have led Carl to Caligula's Palace casino manager Ken "Rosie" Rosenberg, a disbarred former lawyer who now acts as a mediator between the three feuding mafia families. Rosie is in a terrible state, and the new trouble on him is that the Forellis are out to get Johnny, who Carl had previously scarekilled. Carl agrees to save Johnny from the Forellis, who have just picked him up from the hospital after he went into a state of shock.

Task: Rescue Johnny Sindacco from the Forelli Family and take him to the meat factory in Whitewood Estates.

$5000
Respect
The Meat Business

Misappropriation (if Black Project has been completed)

The Meat Business

Situation: Rosie is somewhat better than earlier. He now wants to visit Johnny, but Carl has his reservations from the scarekill. Johnny dies upon recognizing Carl, and the Sindaccos are in full swing against the duo.

Task: Take Rosie to the Sindacco Abattoir, witness Johnny's death and escape from the abattoir alive back to the casino while defending Rosie.

$8000
Respect
Madd Dogg
Fish in a Barrel

Frank Tenpenny

Name Objectives Reward Unlocks

Misappropriation

Situation: Despite efforts to eliminate evidence, "the gig's nearly up". Frustrated, Tenpenny wants to have Carl do the needful, probably for one final time. A dossier with evidence against Tenpenny and Pulaski has been compiled and is soon to fall into the hands of a DEA officer.

Task: Retrieve the dossier from an FBI agent at Aldea Malvada.

None High Noon (if Freefall has been completed)

The Four Dragons Casino

Name Objectives Reward Unlocks

Fish in a Barrel

Meet Woozie at The Four Dragons Casino to sign an ownership deal with Woozie and Farlie. Partnership and profit shares in The Four Dragons Casino Freefall

Madd Dogg

Name Objectives Reward Unlocks

Madd Dogg

Situation: Someone's trying to commit suicide by jumping off the roof of Royal Casino. Carl learns from some bystanders that it is Madd Dogg, whose career had hit an all-time low. All his money has been gambled away by him. Realizing what he did for Loc, Carl finds guilt in ruining Madd Dogg's career, and decides to save him.

Task: Save Madd Dogg from falling to death, then take him to the Ivory Towers Drive-Thru Mental Clinic before he dies.

Respect Saint Mark's Bistro (if Green Goo and High Noon have been completed)

Caligula's Casino

Name Objectives Reward Unlocks

Freefall

Situation: A phone call from a rather desperate Rosie makes it to Carl's knowledge that a new boss, don Salvatore Leone has taken over the palace. Carl has promised Rosie to get him, Paul and Maccer out of trouble. Finally, his life in Liberty City gets to see the light of the day, and puts him at an advantage with Salvatore, who, being Carl's former partner Joey Leone's father, wants him to eliminate a string quartet of Forellis.

Task: Get a Dodo from the Las Venturas International Airport, catch up with the plane full of Forelli hitmen, kill them after hijacking the plane and land the plane at the airport.

$15,000
Respect
High Noon (if Misappropriation has been completed)

Frank Tenpenny

Name Objectives Reward Unlocks

High Noon

Situation: Carl meets with the C.R.A.S.H. team a last time. Pulaski collects the dossier from Carl, when Tenpenny suddenly knocks out Hernandez. Forcing Carl to dig his own grave under Pulaski's watchful eyes, Tenpenny leaves for Los Santos with the dossier. Carl tries to convince Pulaski against blindly supporting Tenpenny in his brutal and fatal cause, but Pulaski refuses, and Hernandez suddenly comes up alive and lunges at Pulaski, but is killed when he shoots him in the chest. Realizing that Hernandez saved his life, and that he has had enough of Pulaski's violence, Carl decides to chase him down to death.

Task: Kill Pulaski.

None Saint Mark's Bistro (if Green Goo and Madd Dogg have been completed)

Caligula's Casino

Name Objectives Reward Unlocks

Saint Mark's Bistro

Situation: Enough has been tolerated by Rosie, Paul and Maccer under Salvatore's reign. Carl must now save them and trick the don into thinking he won't be hearing from them again. Salvatore, on the other hand, wishes Carl could just kill the Forellis who attacked him.

Task: Take a flight to Liberty City and assassinate the Forelli gang members in Marco's Bistro.

$20,000
Respect
A Home in the Hills

Breaking the Bank at Caligula's (if Up, Up and Away! has been completed and the keycard has been acquired)

Didier Sachs outlet in Rodeo, Los Santos

Heist

Name Objectives Reward Unlocks

Breaking the Bank at Caligula's

Rob the Caligula's Palace. $100,000
Respect
Croupier Uniform

The Four Dragons Casino

Name Objectives Reward Unlocks

A Home in the Hills

Situation: All is well for Carl, atleast until now, ever since he was exiled. Kendl has joined him recently, and Woozie, along with the two siblings, starts conducting talent hunt acts and auditions for The Four Dragons Casino, which is now doing well, courtesy the heist at Caligula's Palace. Finally, Madd Dogg returns to Carl, appointing him as his new manager. But there's a catch - the young rapper's mansion was taken over by Los Santos Vagos drug lord Big Poppa, and an agitated Carl wants to undo the mistakes Madd Dogg made when he lost his career. And now, with Smoke and Tenpenny fresh in his mind, it looks like the clock's struck twelve for Carl to return to Los Santos.

Task: Recover Madd Dogg's Crib from Big Poppa and run him off the road from his Phoenix.

Respect Vertical Bird

Madd Dogg's Crib Save Point

Los Santos missions

Another gig, and a concluding one, for Toreno, who shows up unannounced, is all it takes for Carl to finally get Sweet released from prison. But blinded by his success, Carl is unable to show signs of loyalty to the hood, and to prove a point, he helps Sweet reclaim Grove Street from the Ballas upon his parole, and they begin building up the Grove Street Families for a third time. However, apart from all this, Tenpenny, as foreseen, has been acquitted of all charges pressed against him, and the city erupts into a city-wide riot. Seeking to use this confusion to a good advantage, Carl and Sweet now have only one objective - to find out Smoke and Tenpenny by any and all means possible and necessary and punish them for their active hand in the fall of the Families and Beverly's death.

There are 8 story missions in Los Santos after the return.

Carl Johnson

Name Objectives Reward Unlocks

Vertical Bird

Situation: Rosie, Paul and Maccer had escaped from Salvatore recently during Carl's job for the don. Now, they have joined hands in helping Madd Dogg stand up again on his feet, so Paul becomes a record producer for him and Rosie becomes an accountant. However, during Madd Dogg's first recording session, audio output across the mansion is suddenly cut off, and Carl, who is in the studio, instead hears Toreno, who apparently has one last string for him. Carl expresses fatigue over it all, but Toreno is adamant. Carl then decides to tend to Toreno for a final time, and the man gives Carl his last job - to steal a military V.T.O.L. jet off an amphibious assault ship and use it to destroy an invisibly manned flotilla of rival agency boats.

Task: Steal a Hydra from the LHD-069 moored in the Easter Basin Naval Station and use it to destroy chasing Hydras and the spy ships in Tierra Robada. Land the Hydra at the Verdant Meadows Airtsrip.

$50,000 Home Coming

Hydra at Verdant Meadows, Area 69 and Easter Basin Naval Station

Spawn heavy weaponry with 2x ammunition at Toreno's Ranch

Home Coming

Situation: Carl is discussing business on phone, when Toreno shows up again without a warning. Startled, Carl loses his cool when Toreno claims he has one last thing to do after which he would be out of the rather poor sap's life, and pulls a gun on Toreno. However, just as the phone rings, with Toreno asking him to pick it up, Carl answers, and surprisingly, on the other side is Sweet, who has been released. Carl leaves when Toreno explains that this last thing was to "go pick up his brother".

Carl arrives and greets Sweet, but finds that Sweet is set on returning to the hood, while Carl doesn't want to because it's no more safe. However, Sweet eschews Carl for his ignorance towards the hood, and Carl decides to help Sweet make it back home.

Task: Pick up Sweet from the Los Santos Police Headquarters at Pershing Square in Commerce. Retake the Grove Street cul-de-sac from the Ballas.

Respect Cut Throat Business
Beat Down On B Dup

Cut Throat Business

Situation: Madd Dogg realizes that Loc stole his rhyme book. Carl feigns ignorance, but knowing Loc is an undeserving traitor, agrees to help Madd Dogg recover the rhyme book from Loc. The duo decides to chase him down to his shoot.

Task: Chase Loc to the Blastin' Fools Records head office using the Vortex and Kart.

Respect Riot (if Grove 4 Life has been completed)

Vortex and Kart spawn points across San Andreas

Sweet

Name Objectives Reward Unlocks

Beat Down on B Dup

Situation: Sweet has lost faith in the hood after being imprisoned for long, but when a crack whore in the hood tries to stone Sweet, Carl intervenes in the nick of time to save his brother. Learning that defaulter Mark "B-Dup" Wayne has been responsible, Carl angrily storms out with Sweet to teach Dup, who has been living for long in Glen Park, a lesson.

Task: Retake Glen Park to locate Dup and Barry "Big Bear" Thorne.

Respect Grove 4 Life

Grove 4 Life

Situation: Carl thinks he has more important commitments, but Sweet is only thinking of the hood. Carl agrees to "have it" Sweet's "way". The plan right now is to reclaim the long lost territory of Idlewood from the Ballas.

Task: Retake atleast 2 of 4 hoods in Idlewood without letting Sweet die.

$10,000
Respect
Riot (if Cut Throat Business has been completed)

Final missions

Name Objectives Reward Unlocks

Riot

Situation: Carl and all his wanderlust affiliates, sans Rosie and Paul, including The Truth, Maccer, Kendl, Cesar and Sweet are at Madd Dogg's crib mansion. Tenpenny and a missing Pulaski are finally on trial, but later in the day, Pulaski turns up dead, and Tenpenny walks free. Enraged with the decision, the entire city sparks into public outrage, triggering a riot. Sweet decides not to let Grove Street fall prey to the mess.

Task: Drive Sweet to Ganton and avoid the Los Santos Riots.

None Los Desperados

Los Desperados

Situation: Amidst the riots, Carl and Sweet have an argument. Cesar storms in, demanding help for reclaiming his hood. Carl initially relents out of fear from Sweet, but when Sweet himself agrees, Carl, seeing how much Cesar has helped them, agrees.

Task: Help Cesar and the Varrios Los Aztecas retake El Corona from the Los Santos Vagos.

Respect End of the Line (after taking over 35% of gang territories in Los Santos)

End of the Line

Situation: Smoke has been traced, and the time has now come for Carl and Sweet to finally avenge their mother's death.

Task: Kill Smoke for his treachery, rescue Sweet from the firetruck ladder, and eliminate Los Santos Vagos gangsters and Los Santos Police Department officers trying to save an escaping Tenpenny.

$250,000
Respect
Game storyline completion

100% completion rewards, if applicable