Paramedic: Difference between revisions

No edit summary
No edit summary
Line 1: Line 1:
The '''Paramedic''' side-mission can be toggled on or off when driving the ambulance in all GTA III-era games. This mission requires the player to find, pick up and deliver patients to the hospital within a time limit, while endeavouring to drive as safely as possible (each bump further injures the passengers). With every level comes another patient to deliver, increasing the difficulty. Usually when the player beats level 12, the mission is complete and a reward is achieved, e.g. infinite sprint or extra health. The Paramedic mission can be done and redone any time, even after completing all levels in the mission.
The '''Paramedic''' side-mission can be toggled on or off when driving the [[Ambulance]] in [[Grand Theft Auto III]], [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]], [[Grand Theft Auto Advance]], [[Grand Theft Auto: Liberty City Stories]] and [[Grand Theft Auto: Vice City Stories]]. The Paramedia side mission involves the player locating, picking up and delivering patients to the hospital within a time limit. The hospital is the closest one to where the player began the side mission. Each new level has one new patient to collect. After completing level twelve (level fifteen in GTA Vice City Stories), the player is [[Paramedic#Rewards|rewarded]]. The Ambulance can carry three patients at one time.


 
The side mission can be failed by ending the side mission, leaving or destroying the Ambulance and by killing one patient, which can occur after numerous bumps (which hurts the patient) or running over patients. Failing the paramedic side mission results in the player having to start from the first level, except for in GTA Vice City Stories, where the player can reach checkpoints. The GTA Vice City Stories paramedic side mission is also the only one to continue passed the required level.
Up to three patients can be carried in an ambulance at any one time. The mission is failed if the player runs out of time, leaves the ambulance, destroys the ambulance, or kills a patient. Failing the mission results in the player having to start back at level one, with the exception of [[Grand Theft Auto: Vice City Stories]]. In '''Vice City Stories''' the player reaches a checkpoint upon competing every five levels. If the mission is failed the player can continue at this checkpoint. The Vice City Stories Paramedic mission also continues beyond level 15, giving a higher bonus each time, which is calculated by (level x 100).


==Rewards==
==Rewards==
Line 8: Line 7:
*Health pickup delivered to hideouts (35 patients rescued)
*Health pickup delivered to hideouts (35 patients rescued)
**[[Adrenaline Pill|Adrenaline pill]] (75 patients rescued)
**[[Adrenaline Pill|Adrenaline pill]] (75 patients rescued)
***Sprint upgrade (complete level 12)
**Sprint upgrade (complete level 12)


'''GTA Vice City'''
'''GTA Vice City'''
Line 24: Line 23:
==Vehicles==
==Vehicles==
*[[Ambulance]]
*[[Ambulance]]
TIPS
*in san andreas the easiest way to complete the mission is to do it in the small area of angel pine.


[[Category:Side Missions]]
[[Category:Side Missions]]
[[Category:Missions in GTA III]]
[[Category:Missions in GTA Vice City]]
[[Category:Missions in GTA San Andreas]]
[[Category:Missions in GTA Advance]]
[[Category:Missions in GTA Liberty City Stories]]
[[Category:Missions in GTA Vice City Stories]]

Revision as of 22:18, 7 March 2009

The Paramedic side-mission can be toggled on or off when driving the Ambulance in Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto Advance, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories. The Paramedia side mission involves the player locating, picking up and delivering patients to the hospital within a time limit. The hospital is the closest one to where the player began the side mission. Each new level has one new patient to collect. After completing level twelve (level fifteen in GTA Vice City Stories), the player is rewarded. The Ambulance can carry three patients at one time.

The side mission can be failed by ending the side mission, leaving or destroying the Ambulance and by killing one patient, which can occur after numerous bumps (which hurts the patient) or running over patients. Failing the paramedic side mission results in the player having to start from the first level, except for in GTA Vice City Stories, where the player can reach checkpoints. The GTA Vice City Stories paramedic side mission is also the only one to continue passed the required level.

Rewards

GTA III

  • Health pickup delivered to hideouts (35 patients rescued)

GTA Vice City

  • Infinite sprint (complete level 12)

GTA San Andreas

  • Maximum health boost (complete level 12)

GTA Liberty City Stories

  • Infinite sprint (complete level 12)

GTA Vice City Stories

  • Infinite sprint (complete level 15)

Vehicles