Paths: Difference between revisions

m (→‎See also: clean up,)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Paths''' are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take.
'''Paths''' are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take.


All 3D GTA games use different paths systems. [[GTA III]] uses an [[IDE]]-related paths system, which binds paths to certain objects. [[GTA Vice City]] uses groups of mapped paths defined in [[IPL]]s. [[GTA San Andreas]] and [[GTA IV]] use a collection of binary files which are linked to each other.
All 3D GTA games use different paths systems. [[Grand Theft Auto III|GTA III]] uses an [[IDE]]-related paths system, which binds paths to certain objects.[[Grand Theft Auto: Vice City|GTA Vice City]] uses groups of mapped paths defined in [[Item Placement|IPL]]s. [[Grand Theft Auto: San Andreas|GTA San Andreas]] and [[Grand Theft Auto IV|GTA IV]] use a collection of binary files which are linked to each other.


== See also ==
== See also ==
* {{Icon|3}} [[IDE#PATH|GTA III's Paths System]]
* {{Icon|3}} [[IDE#PATH|GTA III's Paths System]]
* {{Icon|VC}} [[IPL#PATH|GTA VC's Paths System]]
* {{Icon|VC}} [[Item Placement#PATH|GTA VC's Paths System]]
* {{Icon|SA}} [[Paths (GTA SA)|GTA SA's Paths System]]
* {{Icon|SA}} [[Paths (GTA SA)|GTA SA's Paths System]]
* {{Icon|4}} [[Paths (GTA4)|GTA IV's Paths System]]
* {{Icon|4}} [[Paths (GTA IV)|GTA IV's Paths System]]




[[Category:Map Formats]][[Category:GTA III Modifications]][[Category:GTA Vice City]]{{fdl}}
{{fdl}}
[[Category:Modifications]]


{{modding}}
{{modding}}
[[Category:Map Formats]]
[[Category:GTA III Modifications]]
[[Category:GTA Vice City]]
[[Category:Modifications]]

Latest revision as of 01:31, 21 September 2010

Paths are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take.

All 3D GTA games use different paths systems. GTA III uses an IDE-related paths system, which binds paths to certain objects.GTA Vice City uses groups of mapped paths defined in IPLs. GTA San Andreas and GTA IV use a collection of binary files which are linked to each other.

See also


Copyrighted

This page is licensed under the GNU Free Documentation Licence. This page has a separate license to the CC-BY-SA that applies to most of Grand Theft Wiki.

The full text of the GNU FDL v1.2 is here. Click the "History" button to see the full list of authors. See Grand Theft Wiki:Copyright for more detail on our copyright policy.

GNU Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
See Grand Theft Wiki:Copyright for more information.