Physics Engine: Difference between revisions

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==GTA IV==
==GTA IV==
[[Grand Theft Auto IV]] uses the [[Rockstar Advanced Game Engine]], which includes a proprietary physics engine, and runs along with the [[Euphoria]] animation engine. Improvements to the physics engine has been vast. The engine still suffers from some anomalies experienced in previous games but they have been dramatically reduced.
[[Grand Theft Auto IV]] uses the [[Rockstar Advanced Game Engine]], which includes a proprietary physics engine, [[Bullet Physics Library|Bullet]], and runs along with the [[Euphoria]] animation engine. Improvements to the physics engine has been vast. The engine still suffers from some anomalies experienced in previous games but they have been dramatically reduced.


Most dynamic objects will experience gravity, even if not acted by the environment. Dynamic objects placed above other dynamic objects will travel in tandem. The water has been dramatically improved. When objects land in water, the water will ripple and create a wave in response.
Most dynamic objects will experience gravity, even if not acted by the environment. Dynamic objects placed above other dynamic objects will travel in tandem. The water has been dramatically improved. When objects land in water, the water will ripple and create a wave in response.
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