Difference between revisions of "Pickups"

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:''For pickup trucks, see [[:Category:Pickup Trucks|Pickup Trucks]].''
 
:''For pickup trucks, see [[:Category:Pickup Trucks|Pickup Trucks]].''
 
[[Image:Hiddenpackage-GTAVC.jpg|thumb|250px|right|A [[Hidden Packages|Hidden Package]] in [[Grand Theft Auto: Vice City|GTA Vice City]]]]
 
[[Image:Hiddenpackage-GTAVC.jpg|thumb|250px|right|A [[Hidden Packages|Hidden Package]] in [[Grand Theft Auto: Vice City|GTA Vice City]]]]
'''Pickups''' are any objects which are collected by walking into them.  
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'''Pickups''' refer to any objects which are collected by simply walking into them.  
  
Pickups in GTA games range from useful objects such as [[Weapons]], [[Health]], [[Armour]], [[Clothing]] and [[Police Bribes]], to [[collectibles]] required for 100% such as [[Hidden Packages]] and [[Oysters]].  
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Pickups in GTA games range from short to long term beneficial objects such as [[Weapons]], [[Health]], [[Armour]], [[Clothing]] and [[Police Bribes]], to [[collectibles]] required for 100% such as [[Hidden Packages]] and [[Oysters]].  
  
 
In the [[GTA III Era]] and earlier, pickups are depicted floating in mid-air. Starting in [[GTA IV]], they are sitting on the ground, glowing so that the player can see them.
 
In the [[GTA III Era]] and earlier, pickups are depicted floating in mid-air. Starting in [[GTA IV]], they are sitting on the ground, glowing so that the player can see them.

Latest revision as of 10:13, 1 August 2011

For pickup trucks, see Pickup Trucks.

Pickups refer to any objects which are collected by simply walking into them.

Pickups in GTA games range from short to long term beneficial objects such as Weapons, Health, Armour, Clothing and Police Bribes, to collectibles required for 100% such as Hidden Packages and Oysters.

In the GTA III Era and earlier, pickups are depicted floating in mid-air. Starting in GTA IV, they are sitting on the ground, glowing so that the player can see them.

A Power-Up specifically refers to a pickup that provides a temporary extra ability or effect to the player. An example of this is the Adrenaline pickups in Grand Theft Auto: Vice City.

There are other features which the player activates by walking into a floating icon, but are not pickups, power-ups or collectibles. These include the Save icon, Assets and Rampages.

In GTA games, pickups disappear once the player has collected it by walking into it, unless the player fails to collect the item. The one exception to this is the dollar-sign pickup allowing the player to collect money earned on Assets.

See Also