Power-ups in GTA 1: Difference between revisions
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|Speeds up the movement of the player or the vehicle they are in. | |Speeds up the movement of the player or the vehicle they are in. | ||
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|<center>[[ | |<center>[[Life|Health/Life]]</center> | ||
|<center>[[Image:Health (GTA1) (pickup).png|24px]]</center> | |<center>[[Image:Health (GTA1) (pickup).png|24px]]</center> | ||
|<center>None; indicated by life counter.</center> | |<center>None; indicated by life counter.</center> |
Revision as of 20:04, 17 September 2011
Power-ups in the first Grand Theft Auto encompass a variety of pickups that primarily alter the player's behavior, grant them temporary or permanent benefits that can aid the player during missions, dire situations, or simply for fun.
Power-ups are scattered across the city within crates which can be broken using the player's weapon (including melee attacks) or using a vehicle, and picked up while on foot or in a vehicle.
Name | Pickup icon | HUD icon | Description |
---|---|---|---|
Limited protection for the player against gunfire. Each armor pickup contains 3 health points, allowing the player to survive three hits. | |||
Exempts the player from penalties imposed if the player is arrested, such as a deduction of one score multiplier and the lost of weapons. Only one can be carried at a time. | |||
Eliminates the player's wanted level. | |||
Speeds up the movement of the player or the vehicle they are in. | |||
Adds an additional life to the player. | |||
Adds an additional point multiplier to the player. | |||
Provides information about the city the player is in, as well as specific features in the game. |