Power-ups in the first Grand Theft Auto encompass a variety of pickups that primarily alter the player's behavior, grant them temporary or permanent benefits that can aid the player during missions, dire situations, or simply for fun.
Power-ups are scattered across the city within crates which can be broken using the player's weapon (including melee attacks) or using a vehicle, and picked up while on foot or in a vehicle.
|Name||Pickup icon||HUD icon||Description|
|Limited protection for the player against gunfire. Each armor pickup contains 3 health points, allowing the player to survive three hits.|
|Exempts the player from penalties imposed if the player is arrested, such as a deduction of one score multiplier and the lost of weapons. Only one can be carried at a time.|
|Eliminates the player's wanted level.|
|Speeds up the movement of the player or the vehicle they are in.|
|Adds an additional life to the player.|
|Adds an additional point multiplier to the player.|
|Provides information about the city the player is in, as well as specific features in the game.|