Difference between revisions of "Radar"

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::''For the arrows used in early [[top-down perspective]] GTA games, see [[location compass]].<br />For the directions system in [[Grand Theft Auto IV]], see [[GPS]].''
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{{also|''For the arrows used in early [[top-down perspective]] GTA games, see [[location compass]].<br />For the directions system in [[Grand Theft Auto IV]], see [[GPS]].''}}
 
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[[File:Radar-GTASA.png|thumb|right|The radar in GTA San Andreas, showing blips for various landmarks.]]
 
[[File:Radar-GTASA.png|thumb|right|The radar in GTA San Andreas, showing blips for various landmarks.]]
  
The '''Radar''' (technically a [[wp:GPS|GPS]]), is a map on the [[Heads-up Display|heads-up display]] showing the player's current location in the game, and the relative location or direction of various points of interest.
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The '''Radar''' (technically a [[wp:GPS|GPS]]), is a map on the [[Heads-Up Display|heads-up display]] showing the player's current location in the game, and the relative location or direction of various points of interest.
  
 
== Description ==
 
== Description ==
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The radar in GTA San Andreas is also adapted to support flight. When the player operates a helicopter or freefalls with a [[parachute]], an altitude indicator will appear to the left of the radar showing the player's height from sea level. Additionally, if the player controls a fixed-wing aircraft, an [[wp:Attitude indicator|artificial horizon]] (represented by a semi-transparent green horizon and a horizontal miniature wings) is integrated into the radar, and pitches and banks in accordance to the plane that the player controls. Rows of three yellow blips will also be added into the radar to indicate the position and alignment of the nearest aircraft runway.
 
The radar in GTA San Andreas is also adapted to support flight. When the player operates a helicopter or freefalls with a [[parachute]], an altitude indicator will appear to the left of the radar showing the player's height from sea level. Additionally, if the player controls a fixed-wing aircraft, an [[wp:Attitude indicator|artificial horizon]] (represented by a semi-transparent green horizon and a horizontal miniature wings) is integrated into the radar, and pitches and banks in accordance to the plane that the player controls. Rows of three yellow blips will also be added into the radar to indicate the position and alignment of the nearest aircraft runway.
  
From GTA IV onwards, the [[Health]] and [[Armor]] indicators, which were initially located on the upper right side of the [[Heads-Up Display|heads-up display]], are integrated into the radar, warping around the radar's circular border; the health bar and armor bar each take up half of the radar's circumference, and the health bar will become red and blink if the player's health is low. In addition, the radar from GTA IV onwards also indicates the extent in which law enforcement scouts for the player whenever they have a [[Wanted Level in GTA IV Era|wanted level]].
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From GTA IV onwards, the [[Health]] and [[Body Armor]] indicators, which were initially located on the upper right side of the [[Heads-Up Display|heads-up display]], are integrated into the radar, warping around the radar's circular border; the health bar and armor bar each take up half of the radar's circumference, and the health bar will become red and blink if the player's health is low. In addition, the radar from GTA IV onwards also indicates the extent in which law enforcement scouts for the player whenever they have a [[Wanted Level in GTA IV Era|wanted level]].
  
 
==Gallery==
 
==Gallery==
 
===GTA III — GTA Vice City Stories ===
 
===GTA III — GTA Vice City Stories ===
 
<gallery width="auto" perrow="3" style="font-size:95%; padding:0; text-align:left;" widths="160">
 
<gallery width="auto" perrow="3" style="font-size:95%; padding:0; text-align:left;" widths="160">
Radar-GTAIII.png|GTA III (PC version. In the PS2 version, the safe house marker's is originally green).
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File:Radar-GTAIII.png|GTA III (PC version. In the PS2 version, the safe house marker's is originally green).
Radar-GTAVC.png|GTA Vice City.
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File:Radar-GTAVC.png|GTA Vice City.
Radar-GTASA.png|GTA San Andreas.
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File:Radar-GTASA.png|GTA San Andreas.
Radar-GTAA.png|GTA Advance.
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File:Radar-GTAA.png|GTA Advance.
Radar-GTALCS.png|GTA Liberty City Stories.
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File:Radar-GTALCS.png|GTA Liberty City Stories.
Radar-GTAVCS.png|GTA Vice City Stories.
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File:Radar-GTAVCS.png|GTA Vice City Stories.
 
</gallery>
 
</gallery>
  
 
===GTA IV — GTA Chinatown Wars===
 
===GTA IV — GTA Chinatown Wars===
 
<gallery width="auto" perrow="3" style="font-size:95%; padding:0; text-align:left;" widths="160">
 
<gallery width="auto" perrow="3" style="font-size:95%; padding:0; text-align:left;" widths="160">
Radar-GTA4.png|GTA IV; the green bar denotes the player's [[health]] and the blue bar denotes the player's [[armor]] <small>([[:Image:Radar-GTA4-wanted.png|Wanted level radar]])</small>.
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File:Radar-GTAIV.png|GTA IV; the green bar denotes the player's [[health]] and the blue bar denotes the player's [[Body Armor|armor]] <small>([[:File:Radar-GTAIV-wanted.png|Wanted level radar]])</small>.
Radar-TLAD.png|The Lost and Damned; the white bar denotes the player's health and the red bar denotes the player's armor.
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File:Radar-TLAD.png|The Lost and Damned; the white bar denotes the player's health and the red bar denotes the player's armor.
Radar-TBOGT.png|The Ballad of Gay Tony; the white bar denotes the player's health and the purple bar denotes the player's armor.
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File:Radar-TBOGT.png|The Ballad of Gay Tony; the white bar denotes the player's health and the purple bar denotes the player's armor.
HUD-GTACW.png|GTA Chinatown Wars (DS version), having been integrated into its HUD.
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File:HUD-GTACW.png|GTA Chinatown Wars (DS version), having been integrated into its HUD.
Radar-CW-PSP.png|GTA Chinatown Wars (PSP version), being closer in design to the GTA IV version <small>([[:Image:Radar-GTACW-PSP-wanted.png|Wanted level radar]])</small>.
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File:Radar-CW-PSP.png|GTA Chinatown Wars (PSP version), being closer in design to the GTA IV version <small>([[:File:Radar-GTACW-PSP-wanted.png|Wanted level radar]])</small>.
 
</gallery>
 
</gallery>
  
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[[Category:Features in GTA IV]]
 
[[Category:Features in GTA IV]]
 
[[Category:Features in GTA Chinatown Wars]]
 
[[Category:Features in GTA Chinatown Wars]]
 
[[de:Radar]]
 
[[es:Radar]]
 

Revision as of 22:29, 28 January 2013

For the arrows used in early top-down perspective GTA games, see location compass.
For the directions system in Grand Theft Auto IV, see GPS.
The radar in GTA San Andreas, showing blips for various landmarks.

The Radar (technically a GPS), is a map on the heads-up display showing the player's current location in the game, and the relative location or direction of various points of interest.

Description

Introduced in Grand Theft Auto III, the radar essentially replaces the player centered location compass used in preceding GTA games, and remains an element of all GTA games after.

Each rendition of the radar features a portion of a location's map within the immediate vicinity of the player, and shows various blips, representing various points of interest, such as:

  • A compass point pointing north (represented by a black "N" blip).
  • Mission contact points.
  • Mission targets. Initially indicated only by colored squares in GTA III, radars from GTA Vice City onwards specifically use squares for targets on the same physical level (altitude) as the player, and a triangle pointed upwards if the target is above or a downwards triangle if it is below. In GTA IV, the radar uses colored circles; if the target is higher or lower, there will be a small arrow inside the circle.
  • Spray shops, gun shops, clothing stores and places where the player can purchase food.
  • Savepoints and safehouses.
  • Gang colors or territory (GTA San Andreas).
  • Custom way points (GTA San Andreas onwards).

Floating pickups, such as police bribes, health, armor, and weapon pickups, rampages, and hidden collectibles are not displayed on the radar even though the player can see them in the game's environment.

The radar in GTA San Andreas is also adapted to support flight. When the player operates a helicopter or freefalls with a parachute, an altitude indicator will appear to the left of the radar showing the player's height from sea level. Additionally, if the player controls a fixed-wing aircraft, an artificial horizon (represented by a semi-transparent green horizon and a horizontal miniature wings) is integrated into the radar, and pitches and banks in accordance to the plane that the player controls. Rows of three yellow blips will also be added into the radar to indicate the position and alignment of the nearest aircraft runway.

From GTA IV onwards, the Health and Body Armor indicators, which were initially located on the upper right side of the heads-up display, are integrated into the radar, warping around the radar's circular border; the health bar and armor bar each take up half of the radar's circumference, and the health bar will become red and blink if the player's health is low. In addition, the radar from GTA IV onwards also indicates the extent in which law enforcement scouts for the player whenever they have a wanted level.

Gallery

GTA III — GTA Vice City Stories

GTA IV — GTA Chinatown Wars