Robbing Uncle Sam: Difference between revisions

(11 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{infobox mission
{{infobox mission
|name = Robbing Uncle Sam
|name = Robbing Uncle Sam
|image = RobbingUncleSam-GTASA.jpg
|image = RobbingUncleSam-GTASA.png
|size = 300px
|size = 300px
|caption = [[Carl Johnson]] and [[Ryder]] discussing plans to rob the [[National Guard Depot]]
|caption = [[Carl Johnson]] and [[Ryder]] devise a plan to rob the [[National Guard Depot]]
|game = SA
|game = SA
|for = Ryder
|for = [[Ryder]]
|location = [[Ganton]], [[Los Santos]], [[State of San Andreas|San Andreas]]
|location = [[Ganton]], [[Los Santos in GTA III Era|Los Santos]], [[San Andreas in GTA III Era|San Andreas]]
|target = Weapon Boxes
|target = Weapon Boxes
|reward = [[Respect]]
|reward = [[Respect]]
|unlockedby = [[Catalyst]]
|unlockedby = [[Catalyst]]
}}
}}
 
'''Robbing Uncle Sam''' is a mission in [[Grand Theft Auto: San Andreas]] given to [[protagonist]] [[Carl Johnson]] by fellow [[Grove Street Families]] member [[Ryder]] from [[Ryder's House|his house]] in the [[Grove Street]] cul-de-sac in the [[Ganton]] district of [[Los Santos in GTA III Era|Los Santos]], [[San Andreas in GTA III Era|San Andreas]].
'''Robbing Uncle Sam''' is a mission in [[Grand Theft Auto: San Andreas]] given to [[protagonist]] [[Carl Johnson]] by fellow [[Grove Street Families]] member [[Ryder]] from [[Ryder's House|his house]] in the [[Grove Street]] cul-de-sac in the [[Ganton]] district of [[Los Santos]], [[State of San Andreas|San Andreas]].


== Mission ==
== Mission ==
Carl goes to see Ryder in his backyard, who is smoking heavily. He reminds Carl why he didn't finish high school; he is too intelligent. Then, Ryder makes him realize that the [[Military|army]] has all the necessary weaponry the Families need when in a gang war or when doing a hit.
Carl goes to see Ryder in his backyard, who is smoking heavily. He reminds Carl why he didn't finish high school; he is too intelligent. Then, Ryder makes him realize that the [[Military|army]] has all the necessary weaponry the Families need when in a gang war or when doing a hit.


Carl and Ryder get inside a [[Mule]] and make their way to the [[National Guard Depot]] in [[Ocean Docks]]. Once they have arrived, they realize the gate is closed. Carl makes his way over the wall and shoots the switch to open the gate. Ryder enters, and Carl shoots at another switch, this time to open the warehouse. Ryder pulls over the Mule to the warehouse, and stands guard as Carl collects six crates of weaponry using a [[Forklift]]. Once all six has been collected, they make their way to the lock-up [[LB]] has got for them in [[Willowfield]]. But, the [[United States National Guard|National Guard]] pursues them in [[Patriot]]s. With help from Ryder, they make their way safely back to the lockup.
Carl and Ryder get inside a [[Mule]] and make their way to the [[National Guard Depot]] in [[Ocean Docks]]. Once they have arrived, they realize the gate is closed. Carl makes his way over the wall and shoots the switch to open the gate. Ryder enters, and Carl shoots at another switch, this time to open the warehouse. Ryder pulls over the Mule to the warehouse, and stands guard as Carl collects six crates of weaponry using a [[Forklift]]. Once all six has been collected, they make their way to the lock-up [[LB]] has got for them in [[Willowfield]]. But, the [[United States National Guard|National Guard]] pursues them in [[Patriot|Patriots]]. With help from Ryder, they make their way safely back to the lockup.


== Reward ==
== Reward ==
The reward for completing this mission is increased [[respect]]. Families members will also start carrying [[TEC 9|Tec-9's]]
The reward for completing this mission is increased [[respect]]. Families members will also start carrying [[TEC 9|TEC 9's]]


== Trivia ==
== Trivia ==
Line 27: Line 26:
* This will be the first and last time the army will be using the [[pistol]].
* This will be the first and last time the army will be using the [[pistol]].
* At the end of the mission, the [[Mule]] will be explosion proof.
* At the end of the mission, the [[Mule]] will be explosion proof.
* The [[Forklift]] in this misson is bulletproof.
* The [[Forklift]] in this mission is bulletproof.
* The crates can be destroyed by gunfire, melee weapons or running over them with vehicles. They may contain [[Pump Action Shotgun|shotguns]], [[health]], [[Body Armor|armour]], [[Micro Uzi|Micro-SMG]]s, [[grenades]] and [[pistol]]s.
* The crates can be destroyed by gunfire, melee weapons or running over them with vehicles. They may contain [[Pump Action Shotgun|shotguns]], [[health]], [[Body Armor|armor]], [[Micro Uzi|Micro-SMG]]s, [[grenades]] and [[pistol|pistols]].
 
* The [[Patriot]]s in this mission are scripted to disappear/explode once after the mission is complete, eliminating the factor of saving them in a garage, as blowing them up in the garage and letting it close will make them disappear all together.
== See also ==
*[[/Script|Mission script]]


== Gallery ==
== Gallery ==
<gallery>
<gallery>
RobbingUncleSam-GTASA2.jpg|The [[National Guard Depot]] in [[Ocean Docks]]
File:RobbingUncleSam-GTASA2.jpg|The [[National Guard Depot]] in [[Ocean Docks]].
RobbingUncleSam-GTASA3.jpg|Carl Johnson using a [[forklift]] to move boxes of ammunition
File:RobbingUncleSam-GTASA2.png|[[Carl Johnson]] and [[Ryder]] prepare to enter the National Guard Depot.
RobbingUncleSam-GTASA4.jpg|Carl Johnson and Ryder fleeing the National Guard Depot
File:RobbingUncleSam-GTASA3.jpg|Carl uses a [[forklift]] to move boxes of ammunition while Ryder holds off the National Guard.
File:RobbingUncleSam-GTASA4.jpg|Carl and Ryder fleeing the National Guard Depot.
File:RobbingUncleSam-GTASA5.png|Carl and Ryder unload the weapons at Emmet's.
</gallery>
</gallery>


==Video walkthroughs==
== See also ==
*[[/Script|Mission script]]
 
==Video Walkthrough==
<center>
<center>
{| class="wikitable"
{| class="wikitable"
!PS2 Version
![[Personal Computer|PC]] Version - GTASeriesVideos
!PC Version
|-
|-
!<youtube>axWdBZxTE5w</youtube>
|<youtube>1J4geuBe52Q</youtube>
|<youtube>pnXM9bAuRIc</youtube>
|}
|}
</center>
</center>
{{GTASA missions}}
[[Category:Missions in GTA San Andreas]]
[[Category:Missions in GTA San Andreas]]

Revision as of 02:00, 19 October 2012

Mission
Robbing Uncle Sam
Carl Johnson and Ryder devise a plan to rob the National Guard Depot
Carl Johnson and Ryder devise a plan to rob the National Guard Depot

Carl Johnson and Ryder devise a plan to rob the National Guard Depot
Game GTA San Andreas
For Ryder
Target Weapon Boxes
Location Ganton, Los Santos, San Andreas
Reward Respect
Unlocked by Catalyst
ADVERTISEMENT

Robbing Uncle Sam is a mission in Grand Theft Auto: San Andreas given to protagonist Carl Johnson by fellow Grove Street Families member Ryder from his house in the Grove Street cul-de-sac in the Ganton district of Los Santos, San Andreas.

Mission

Carl goes to see Ryder in his backyard, who is smoking heavily. He reminds Carl why he didn't finish high school; he is too intelligent. Then, Ryder makes him realize that the army has all the necessary weaponry the Families need when in a gang war or when doing a hit.

Carl and Ryder get inside a Mule and make their way to the National Guard Depot in Ocean Docks. Once they have arrived, they realize the gate is closed. Carl makes his way over the wall and shoots the switch to open the gate. Ryder enters, and Carl shoots at another switch, this time to open the warehouse. Ryder pulls over the Mule to the warehouse, and stands guard as Carl collects six crates of weaponry using a Forklift. Once all six has been collected, they make their way to the lock-up LB has got for them in Willowfield. But, the National Guard pursues them in Patriots. With help from Ryder, they make their way safely back to the lockup.

Reward

The reward for completing this mission is increased respect. Families members will also start carrying TEC 9's

Trivia

  • The song heard in opening cutscene is "It Was A Good Day" by Ice Cube. This song can also heard on Radio Los Santos.
  • An arriving soldier during a small cutscene is seen driving a special colored Mesa.
  • This will be the first and last time the army will be using the pistol.
  • At the end of the mission, the Mule will be explosion proof.
  • The Forklift in this mission is bulletproof.
  • The crates can be destroyed by gunfire, melee weapons or running over them with vehicles. They may contain shotguns, health, armor, Micro-SMGs, grenades and pistols.
  • The Patriots in this mission are scripted to disappear/explode once after the mission is complete, eliminating the factor of saving them in a garage, as blowing them up in the garage and letting it close will make them disappear all together.

Gallery

See also

Video Walkthrough

PC Version - GTASeriesVideos
<youtube>1J4geuBe52Q</youtube>