Robbing Uncle Sam: Difference between revisions
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{{Cleanup|Needs | {{infobox mission | ||
|name=Robbing Uncle Sam | |||
|game=SA | |||
|for=Ryder | |||
|target=Unknown ([{{fullurl:{{PAGENAME}}|action=edit}} Edit]) | |||
|location=[[Ganton]], [[Los Santos]], [[State of San Andreas|San Andreas]] | |||
|reward=[[Respect]] | |||
|unlocks=[[High Stakes, Low Rider]] | |||
|unlockedby=[[Catalyst]] | |||
}} | |||
{{Cleanup|Needs layout, incomplete infobox}} | |||
'''Robbing Uncle Sam''' is a mission in [[Grand Theft Auto: San Andreas]]. It takes place after [[Catalyst]]. | '''Robbing Uncle Sam''' is a mission in [[Grand Theft Auto: San Andreas]]. It takes place after [[Catalyst]]. | ||
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==Summary== | ==Summary== | ||
[[File:National Guard Base.jpg|thumb|right]] | [[File:National Guard Base.jpg|thumb|right]] | ||
The mission begins with [[Ryder]] asking [[Carl]] why he thinks Ryder didn't finish high school. | The mission begins with [[Ryder]] asking [[Carl]] why he thinks Ryder didn't finish high school. Carl believe he was dealing with drugs and putting hands on his teacher of wearing [[Ballas]] colors. Ryder told him that the reason he didn't finish high school is because of being a genius. He told Carl of a National Guard depot where they can get bigger weapons. | ||
Upon arriving at the National Guard depot, the two gain access into the base in order to get weapons. Carl gets the weapons in the boxes into the truck while Ryder protects the truck from the guards. | Upon arriving at the National Guard depot, the two gain access into the base in order to get weapons. Carl gets the weapons in the boxes into the truck while Ryder protects the truck from the guards. After getting the weapons, the two hide the truck. | ||
==Mission failure== | ==Mission failure== | ||
Looks like Ryder wants even heavier artillery and the only people that possess | ==Walkthrough== | ||
that kind of firepower are the military. Luck would have it that there is a | |||
military base at the docks. | Looks like Ryder wants even heavier artillery and the only people that possess that kind of firepower are the military. Luck would have it that there is a military base at the docks. So guess what, CJ and Ryder will be making a little trip out there. | ||
little trip out there. | |||
#Go to the pink marker outside the National Guard depot. The gate closes behind a vehicle entering so you need to get that gate open. The best way, since an alarm will be raised anyway, is to toss a grenade over the right wall. It takes out the guard and blows the gate switch. | #Go to the pink marker outside the National Guard depot. The gate closes behind a vehicle entering so you need to get that gate open. The best way, since an alarm will be raised anyway, is to toss a grenade over the right wall. It takes out the guard and blows the gate switch. | ||
#Head inside to the warehouse almost in front of you. Pick off the guards that attack. | #Head inside to the warehouse almost in front of you. Pick off the guards that attack. | ||
#After you clear the warehouse, a bar with RYDER appears. This is the trucks, and Ryder's health, so you must work quickly. After offloading each crate, help Ryder to fight off the sporadic resistance. Keep up this pattern until you load all six crates. Four are in the warehouse and two are to the right side of the main door. | #After you clear the warehouse, a bar with RYDER appears. This is the trucks, and Ryder's health, so you must work quickly. After offloading each crate, help Ryder to fight off the sporadic resistance. Keep up this pattern until you load all six crates. Four are in the warehouse and two are to the right side of the main door. | ||
#:'''Warning:''' The mission fails when Ryder is killed by the soldiers. To prevent this failure, save time to defend him and collect the boxes. | |||
#Once all crates are loaded, it's time to leave. Of course, the army isn't about ready to let you off that easily so they dispatch a couple of Patriots to make your journey more interesting. You can take care of the pursuers by using the L3 button to drop an explosive crate. Time it right to take out the Patriots. | #Once all crates are loaded, it's time to leave. Of course, the army isn't about ready to let you off that easily so they dispatch a couple of Patriots to make your journey more interesting. You can take care of the pursuers by using the L3 button to drop an explosive crate. Time it right to take out the Patriots. | ||
#Get to the lockup in Willowfield. Once you exit the van, the mission is over. | #Get to the lockup in Willowfield. Once you exit the van, the mission is over. | ||
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next = [[High Stakes, Low Rider]] | next = [[High Stakes, Low Rider]] | ||
}} | }} | ||
[[Category:Missions in GTA San Andreas]] | [[Category:Missions in GTA San Andreas]] |
Revision as of 16:38, 7 July 2009
Robbing Uncle Sam | |
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Game | GTA San Andreas |
For | Ryder |
Target | Unknown (Edit) |
Location | Ganton, Los Santos, San Andreas |
Reward | Respect |
Unlocks | High Stakes, Low Rider |
Unlocked by | Catalyst |
ADVERTISEMENT | |
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This page needs to be cleaned up to meet the standards of Grand Theft Wiki. Needs layout, incomplete infobox |
Robbing Uncle Sam is a mission in Grand Theft Auto: San Andreas. It takes place after Catalyst.
Summary
The mission begins with Ryder asking Carl why he thinks Ryder didn't finish high school. Carl believe he was dealing with drugs and putting hands on his teacher of wearing Ballas colors. Ryder told him that the reason he didn't finish high school is because of being a genius. He told Carl of a National Guard depot where they can get bigger weapons.
Upon arriving at the National Guard depot, the two gain access into the base in order to get weapons. Carl gets the weapons in the boxes into the truck while Ryder protects the truck from the guards. After getting the weapons, the two hide the truck.
Mission failure
Walkthrough
Looks like Ryder wants even heavier artillery and the only people that possess that kind of firepower are the military. Luck would have it that there is a military base at the docks. So guess what, CJ and Ryder will be making a little trip out there.
- Go to the pink marker outside the National Guard depot. The gate closes behind a vehicle entering so you need to get that gate open. The best way, since an alarm will be raised anyway, is to toss a grenade over the right wall. It takes out the guard and blows the gate switch.
- Head inside to the warehouse almost in front of you. Pick off the guards that attack.
- After you clear the warehouse, a bar with RYDER appears. This is the trucks, and Ryder's health, so you must work quickly. After offloading each crate, help Ryder to fight off the sporadic resistance. Keep up this pattern until you load all six crates. Four are in the warehouse and two are to the right side of the main door.
- Warning: The mission fails when Ryder is killed by the soldiers. To prevent this failure, save time to defend him and collect the boxes.
- Once all crates are loaded, it's time to leave. Of course, the army isn't about ready to let you off that easily so they dispatch a couple of Patriots to make your journey more interesting. You can take care of the pursuers by using the L3 button to drop an explosive crate. Time it right to take out the Patriots.
- Get to the lockup in Willowfield. Once you exit the van, the mission is over.
External links
Mission sequence
Grand Theft Auto: San Andreas missions | ||
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Preceded by: | Followed by: | |
Catalyst | 'Robbing Uncle Sam' | High Stakes, Low Rider |