| A user has proposed that this page be deleted.
Please discuss this on the talk page.
A scm file is a binary file with certain structure. The common information about what this file is for can be found here. The scm file structure looks like the following: ====(02 00 01)h + 32 bit int Jump to second segment byte Padding
(Global vars) Space for variable saving
(02 00 01)h + 32 bit int Jump to third segment byte Segment id
32 bit int Number of models (model names) 24 byte model names * number of models(model 0 not used)
(02 00 01)h + 32 bit int Jump to fourth segment byte Segment id
32 bit int MAIN size 32 bit int Largest mission size 32 bit int Number of missions 32 bit int Highest number of locals used in mission/exernal (mission addresses) 32 bit addresses * number of missions
(02 00 01)h + 32 bit int Jump to fifth segment byte Segment id
32 bit int Largest external size 32 bit int Number of externals (external data): 28 byte external data * number of externals 20 bytes Name of external 32 bit int Offset of external 32 bit int Size of external
(02 00 01)h + 32 bit int Jump to sixth segment byte Segment id
32 bit int (Unused)
(02 00 01)h + 32 bit int Jump to seventh segment byte Segment id
32 bit int Size of global var space 32 bit int (Unused)
(MAIN code) MAIN section, equal to size defined earlier (mission code) The mission data, missions stored at offsets defined earlier====
| Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.|
See Grand Theft Wiki:Copyright for more information.