Safehouses: Difference between revisions

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'''Safehouses''' or '''hideouts''' are buildings which houses the save point that the [[protagonist]] must physically enter in order for the player to save the game. Safehouses are a subset of [[Save Points|save points]], which normally consist of no more than a floating save icon. Some safehouses offer [[garages]] to store vehicles and a place to change the player's [[clothing]]. In [[Grand Theft Auto: Chinatown Wars]], some safehouses include seclusion where the player can take hijacked vehicles with stolen contents to search.
'''Safehouses''' or '''hideouts''' are buildings which houses the save point that the [[protagonist]] must physically enter in order for the player to save the game. Safehouses are a subset of [[Save Points|save points]], which normally consist of no more than a floating save icon. Some safehouses offer [[garages]] to store vehicles and a place to change the player's [[clothing]]. In [[Grand Theft Auto: Chinatown Wars]], some safehouses include seclusion where the player can take hijacked vehicles with stolen contents to search.


*[[Safehouses in GTA III|Safehouses in Grand Theft Auto III]]
*[[Safehouses in GTA III|Hideouts in Grand Theft Auto III]]
*[[Safehouses in GTA Vice City|Safehouses in Grand Theft Auto: Vice City]]
*[[Safehouses in GTA Vice City|Safehouses in Grand Theft Auto: Vice City]]
*[[Save Points in GTA San Andreas|Safehouses in Grand Theft Auto: San Andreas]]
*[[Save Points in GTA San Andreas|Safehouses in Grand Theft Auto: San Andreas]]
*[[Hideouts in Grand Theft Auto Advance]]
*[[Safehouses in GTA Liberty City Stories|Safehouses in Grand Theft Auto: Liberty City Stories]]
*[[Safehouses in GTA Liberty City Stories|Safehouses in Grand Theft Auto: Liberty City Stories]]
*[[Safehouses in GTA Vice City Stories|Safehouses in Grand Theft Auto: Vice City Stories]]
*[[Safehouses in GTA Vice City Stories|Safehouses in Grand Theft Auto: Vice City Stories]]

Revision as of 22:54, 8 September 2011

The Ocean View hotel safehouse in GTA Vice City.

Safehouses or hideouts are buildings which houses the save point that the protagonist must physically enter in order for the player to save the game. Safehouses are a subset of save points, which normally consist of no more than a floating save icon. Some safehouses offer garages to store vehicles and a place to change the player's clothing. In Grand Theft Auto: Chinatown Wars, some safehouses include seclusion where the player can take hijacked vehicles with stolen contents to search.

See also

Trivia

  • Even though they are called safe 'houses' a lot of them have the save points outside, rather than inside.