Difference between revisions of "Safehouses in The Lost and Damned"
|Line 29:||Line 29:|
Here follows a list of all the weapon and vehicle spawns inside and around the safehouses. NOTE: After the final mission ([[Get Lost]]), the Lost MC Clubhouse is not available anymore,
Here follows a list of all the weapon and vehicle spawns inside and around the safehouses. NOTE: After the final mission ([[Get Lost]]), the Lost MC Clubhouse is not available anymore, are weapons and vehicles .
Revision as of 03:25, 27 January 2013
In The Lost and Damned there are two safehouses that are accessible to you. One is the Lost MC Clubhouse, which is much larger than a regular safehouse, and the other is Brian Jeremy's Safehouse, which you obtain after the mission Bad Standing.
The Lost MC Clubhouse is large scale safehouse with Hi-Lo cards, an Arm Wrestling table, a Pool table and a QUB3D arcade machine. Your sleeping quarters are in a storage room straight forward when you enter the front entrance. When you finish a certain amount of Gang Wars, you are awarded a weapon that is in the television and computer room. Despite the fact that there is a very large parking space in front of the clubhouse, it actually can only save two vehicles. After the last mission, Get Lost, Johnny Klebitz, Terry Thorpe, Clay Simons and Angus Martin return to the clubhouse, only to find it trashed by the Angels of Death. The four make the decision to burn down the clubhouse, because of all the bad things that it stands for (namely, all the deceased brothers and in-fighting in The Lost). After this mission, the safehouse is inaccessible, although it can be re-entered through a glitch.
Brian Jeremy's Safehouse is awarded to Johnny after "Bad Standing" when Johnny seizes control of the building from Brian.
|Lost MC Clubhouse||Acter, Alderney|
Error creating thumbnail: File missing
|Brian Jeremy's Safehouse||Tudor, Alderney||Completing Bad Standing. Taken by Johnny Klebitz after clearing out Brian Jeremy and the other traitorous former members of The Lost Brotherhood.|
Here follows a list of all the weapon and vehicle spawns inside and around the safehouses. NOTE: After the final mission (Get Lost), the Lost MC Clubhouse is not available anymore, and its interior and exterior spawn points are disabled. However, all weapons and vehicles will continue to spawn at Brian's safehouse.
- Sawn-off Shotgun (complete 10 Gang Wars)
- Automatic 9mm (complete 20 Gang Wars)
- Carbine Rifle (complete 30 Gang Wars)
- Street Sweeper (complete 40 Gang Wars)
- Grenade Launcher (complete 50 Gang Wars)
- Hexer (given after loading your game)
- Bati 800 (complete all 10 of Angus' Bike Thefts)
- Hakuchou (complete all 12 Bike Races)
- Innovation (shoot all 50 Seagulls)